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Morgana
Падшая
Morgana — Падшая. Роль: Саппорт. Сложность освоения: низкая.
Матчапы
Основные предметы

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Icy: Your damaging active abilities and empowered attacks slow enemies hit by 30% for 0.75 seconds.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Icy: Your damaging active abilities and empowered attacks slow enemies hit by 30% for 0.75 seconds.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Icy: Your damaging active abilities and empowered attacks slow enemies hit by 30% for 0.75 seconds.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Icy: Your damaging active abilities and empowered attacks slow enemies hit by 30% for 0.75 seconds.

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Icy: Your damaging active abilities and empowered attacks slow enemies hit by 30% for 0.75 seconds.
Руны

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.
Cooldown: 8s

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.
Ally heal: 3% of your max Health + 15% of your Ability Power.
Self heal: 1% of your max Health + 5% of your Ability Power.
Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain 10% tenacity.
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power
Cooldown: 16-8 seconds.

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.
Cooldown: 8s

Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.
Ally heal: 3% of your max Health + 15% of your Ability Power.
Self heal: 1% of your max Health + 5% of your Ability Power.
Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.
Ally heal: 3% of your max Health + 15% of your Ability Power.
Self heal: 1% of your max Health + 5% of your Ability Power.
Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Guard allies within 350 units of you and allies you target with abilities for 2.5s. While guarding, if you or the ally take more than a certain amount of damage, both of you gain a shield of (45 - 180 + 5% bonus Health + 15% Ability Power) for 2s, cooldown: 40s - 20s.

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.
Cooldown: 8s

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.
Ally heal: 3% of your max Health + 15% of your Ability Power.
Self heal: 1% of your max Health + 5% of your Ability Power.
Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain 10% tenacity.
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)
Заклинания

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.
Сборки WildRiftFire
Саппорт


PASSIVE - Versatile: Gain 10 attack damage or 20 ability power.(adaptive) UNIQUE PASSIVE -Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures; Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you; If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.. UNIQUE PASSIVE - Quest: Transform to Black Mist Scythe after granting 750 gold. UNIQUE PASSIVE - Tribute: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds.


+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Мид




UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Лес




UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Способности

Моргана вытягивает душу из своих врагов, восстанавливая здоровье при нанесении урона чемпионам, большим миньонам, а также средним, большим и эпическим лесным монстрам.
Моргана вытягивает душу из своих врагов, восстанавливая здоровье при нанесении урона чемпионам, большим миньонам, а также средним, большим и эпическим лесным монстрам.

Моргана сковывает врага темной магией и наносит магический урон, заставляя почувствовать ту боль, которую он причинил.
Моргана сковывает врага темной магией и наносит магический урон, заставляя почувствовать ту боль, которую он причинил.

Моргана создает проклятую тень в выбранной области, нанося урон всем, кто рискнул ступить в ее темный круг. Враги внутри получают периодический магический урон, размер которого зависит от их уровня здоровья.
Моргана создает проклятую тень в выбранной области, нанося урон всем, кто рискнул ступить в ее темный круг. Враги внутри получают периодический магический урон, размер которого зависит от их уровня здоровья.

Моргана защищает союзника защитным барьером из звездного огня, который поглощает магический урон и эффекты контроля, пока не будет уничтожен.
Моргана защищает союзника защитным барьером из звездного огня, который поглощает магический урон и эффекты контроля, пока не будет уничтожен.

Моргана высвобождает всю свою небесную мощь, расправляя крылья и взмывая над землей. Она выпускает цепи темной агонии во вражеских чемпионов поблизости и увеличивает свою скорость передвижения по направлению к ним. Ее цепи замедляют и наносят начальный урон, а после задержки оглушают тех, кто не смог их разорвать.
Моргана высвобождает всю свою небесную мощь, расправляя крылья и взмывая над землей. Она выпускает цепи темной агонии во вражеских чемпионов поблизости и увеличивает свою скорость передвижения по направлению к ним. Ее цепи замедляют и наносят начальный урон, а после задержки оглушают тех, кто не смог их разорвать.