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Верховный полководец Ноксуса
Swain — Верховный полководец Ноксуса. Роль: Мид. Сложность освоения: высокая.




SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+150% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 75% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Gain a large burst of Movement Speed that then decays ot 25% bonus Movement Speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.


Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%. Cooldown: 12s


Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)


Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase) Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.


Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.


Blocks damage from the next triggering champion attack and 2 more attacks.


Swain extends his demonic arm to launch eldritch bolts at enemies, dealing 55 / 90 / 125 / 160 (+32% AP) magic damage to enemies within range.Each bolt after the first deals 10 / 20 / 30 / 40 (+12% AP) magic damage (up to 110 damage).


Swain summons a demonic eye that explodes after a short delay, dealing 80 / 130 / 180 / 230 (+55% AP) magic damage slowing by 30% / 40% / 50% / 60% for 2.5 seconds and revealing targets hit for 4 seconds. If Vision of Empire damages an immobilized champion it will critically strike for 50% damage.Champions hit will give 1 soul fragment.


Swain launches a demonic wave that deals 35 / 85 / 135 / 185 (+25% AP) magic damage to enemies along the way, then turns back after reaching the furthest distance, dealing 35 / 50 / 6+5 / 80 (+25% AP) magic daamge to the area and rooting enemies withing the area for 1.5 seconds.Recast: Swain pulls the rooted champions to himself and collets 1 Soul Fragment from targets.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.


SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Вороны Свейна собирают фрагменты души, которые лечат его и навсегда увеличивают здоровье и масштабирование от силы умений.
Вороны Свейна собирают фрагменты души, которые лечат его и навсегда увеличивают здоровье и масштабирование от силы умений.


Свейн выпускает несколько зарядов мистической энергии, которые проходят сквозь врагов. Пораженные враги получают больше урона за каждый попавший в них заряд.
Свейн выпускает несколько зарядов мистической энергии, которые проходят сквозь врагов. Пораженные враги получают больше урона за каждый попавший в них заряд.


Свейн создает демонический глаз, который наносит урон и замедляет врагов. Пораженные чемпионы раскрываются и дают Свейну фрагменты души.
Свейн создает демонический глаз, который наносит урон и замедляет врагов. Пораженные чемпионы раскрываются и дают Свейну фрагменты души.


Свейн выпускает вперед волну демонической энергии. После этого она возвращается назад, обездвиживая пораженных врагов. Свейн может притянуть к себе всех обездвиженные цели.
Свейн выпускает вперед волну демонической энергии. После этого она возвращается назад, обездвиживая пораженных врагов. Свейн может притянуть к себе всех обездвиженные цели.


Свейн превращается в демона и вытягивает здоровье из вражеских чемпионов, миньонов и нейтральных монстров поблизости. После этого он может применить "Вспышку демона", несколько раз поразив окружающих врагов разрушительным взрывом и замедлив их. Превращение может длиться, пока Свейн вытягивает здоровье из вражеских чемпионов.
Свейн превращается в демона и вытягивает здоровье из вражеских чемпионов, миньонов и нейтральных монстров поблизости. После этого он может применить "Вспышку демона", несколько раз поразив окружающих врагов разрушительным взрывом и замедлив их. Превращение может длиться, пока Свейн вытягивает здоровье из вражеских чемпионов.