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Karma

Просвещенная

Патч7.0f
РольСаппорт
СложностьВысокая
ТирC

Karma — Просвещенная. Роль: Саппорт. Сложность освоения: высокая.

Сборка предметов

Стартовый предмет
Relic Shield
Relic Shield
Relic Shield
500
+125 Health

UNIQUE PASSIVE - Tribute: Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures; Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you; If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. UNIQUE PASSIVE - Spoils of War: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Relic Shield
Основные предметы
Bulwark of the Mountain
Bulwark of the Mountain
Bulwark of the Mountain
0
+175 Health
+10 Ability Haste

UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). UNIQUE PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Bulwark of the Mountain
Harmonic Echo
Harmonic Echo
Harmonic Echo
2700
+100 Health
+300 Mana
+50 Ability Power
+10 Ability Haste
+8% Heal and Shield Strength

UNIQUE - HARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 120 - 180 (+15% AP) health to your target. If the target's Health is below 30%, healing potency is increased to 150% of the original.

Harmonic Echo
Ardent Censer
Ardent Censer
Ardent Censer
2700
+250 Health
+35 Ability Power
+20 Ability Haste
+5% Heal and Shield Strength

UNIQUE - CENSER: When you heal or shield an allied champion other than yourself, their attacks deal 16~30 bonus magic damage for 6s. This damage can Critically Strike.

Ardent Censer
Ботинки
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Ionian Boots of Lucidity
1000
+150 Health
+20 Ability Haste
+45 Movement Speed

+150% Mana Regeneration UNIQUE - SUMMONED: Reduces summoner spell cooldowns by 15%. UNIQUE - Equilibrium: Champions without Mana gain 75% Base Health Regen. Limited to 1 Boots item.

Ionian Boots of Lucidity
Veil
Veil
Veil
500

Grant nearby ally champions a 3s spell shield that blocks the next hostile ability (60s Cooldown)

Veil
Финальный билд
Bulwark of the Mountain
Bulwark of the Mountain
Bulwark of the Mountain
0
+175 Health
+10 Ability Haste

UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). UNIQUE PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Bulwark of the Mountain
Harmonic Echo
Harmonic Echo
Harmonic Echo
2700
+100 Health
+300 Mana
+50 Ability Power
+10 Ability Haste
+8% Heal and Shield Strength

UNIQUE - HARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 120 - 180 (+15% AP) health to your target. If the target's Health is below 30%, healing potency is increased to 150% of the original.

Harmonic Echo
Ardent Censer
Ardent Censer
Ardent Censer
2700
+250 Health
+35 Ability Power
+20 Ability Haste
+5% Heal and Shield Strength

UNIQUE - CENSER: When you heal or shield an allied champion other than yourself, their attacks deal 16~30 bonus magic damage for 6s. This damage can Critically Strike.

Ardent Censer
Redemption
Redemption
Redemption
2600
+400 Health
+300 Mana
+20 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore health equal to 20% of mana consumed. Every cast restores Maximum 15 Health.

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Frozen Heart
Frozen Heart
Frozen Heart
2700
+80 Armor
+200 Mana
+25 Ability Haste

UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.

Frozen Heart
Ionian Boots of Lucidity - Veil
Veil
Veil
500

Grant nearby ally champions a 3s spell shield that blocks the next hostile ability (60s Cooldown)

Ionian Boots of Lucidity - Veil

Заклинания и руны

Заклинания призывателя
Flash
Flash
Flash

Teleport a short distance forward or towards the aimed direction (150 second cooldown).

Flash
Heal
Heal
Heal

Restores 100-400 Health to you and the most wounded nearby ally champion, and grants 30% bonus movement speed for 2s. Healing is halved for champions recently affected by Heal. Cooldown: 100 seconds.

Heal
Руны
Glacial Augment
Glacial Augment
Glacial Augment

Landing an attack on an enemy champion reduces their Movement Speed by 20% for 1.5s. This effect only affects each champion up to a maximum of 1 time(s) within 10s. Immobilizing an enemy champion triggers 3 glacial rays that radiate toward you, creating a frozen region that lasts for 3s. Movement Speed of enemies within the region is reduced by (1.5% of the champion's Max Health +20)%. The damage that they deal is also reduced by 12%. Upon leaving the frozen region. Movement Speed reduction will continue to persist for 1.5s. (20s cooldown)

Glacial Augment
Font of Life
Font of Life
Font of Life

Hitting an enemy champion with an attack or ability marks them. When you or allies damage marked champions, heal those allies and yourself. Each ally can trigger this healing once per mark. Team heal: 3% max HP + 15% your AP. Self heal: 1% max HP + 5% your AP.

Font of Life
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Revitalize
Revitalize
Revitalize

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Revitalize
Ingenious Hunter
Ingenious Hunter
Ingenious Hunter

Gains 20 Item Ability Haste. Gains a bonus 5 item Ability Haste after each unique enemy champion takedown. Stacks up to 5 times.

Ingenious Hunter

Порядок прокачки

Быстрый порядок прокачки
Inner Flame
Inner Flame
Inner Flame

Fires a blast of energy, dealing 60 / 100 / 140 / 180 (+40% AP) magic damage to the first target hit and surrounding enemies, and slowing them by 35% for 1.5 seconds.Mantra: Increases the destructive power of the blast, dealing 65 / 140 / 215 / 290 (+50% AP) magic damage to the first target hit and surrounding enemies. The blast leaves a field for 1.5 seconds, slowing targets by 42.5% / 45% / 47.5% / 50%, after which it explodes and deals 40 / 80 / 120 / 160 (+50% AP) magic damage.

>
Inspire
Inspire
Inspire

Grants an allied champion 60 / 90 / 120 / 150 (+ 65% AP) shield for 3 seconds and 30% movement speed for 1.5 seconds.Mantra: Karma focuses her power, granting a 120 / 180 / 240 / 300 (+65% AP) shield that decays over 4 seconds and 60% movement speed that decays to 20% over the same duration.An additional ring is generated around the shielded target, and the first ally champion who enters the ring will be granted the same shield and movement speed.

>
Focused Resolve
Focused Resolve
Focused Resolve

Tethers up to two nearby enemy champions, dealing 35 / 60 / 85 / 110 (+40% AP) magic damage and revealing them for 1.75 seconds. If targets fail to break the tether, they take 40 / 70 / 100 / 130 (+45% AP) magic damage and are rooted for 1 / 1.25 / 1.5 / 1.75 seconds.Mantra: A new tether will be fromed between tethered targets. If there is only one tethered target, the new tether will spread toward an additional nearby enemy champion. If targets fail to break all the tethers, they take 40 / 70 / 100 /130 (+45% AP) magic damage and are rooted for an improved 1.5 / 1.75 / 2 / 2.25 seconds.

ВНУТРЕННЕЕ ПЛАМЯ
381011
РЕШИМОСТЬ
1121415
ВООДУШЕВЛЕНИЕ
2467
ЭФЕМЕРНЫЕ ОБЪЯТИЯ
5913

Контрпики

Сочетается

Ситуативные предметы

Против лечения
Frozen Heart
Frozen Heart
Frozen Heart
2700
+80 Armor
+200 Mana
+25 Ability Haste

UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.

Frozen Heart
>
Morellonomicon
Morellonomicon
Morellonomicon
2600
+150 Health
+70 Ability Power
+20 Ability Haste
+7% Magic Penetration

UNIQUE - AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Morellonomicon
vs Shielding
Frozen Heart
Frozen Heart
Frozen Heart
2700
+80 Armor
+200 Mana
+25 Ability Haste

UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.

Frozen Heart
>
Oceanid's Trident
Oceanid's Trident
Oceanid's Trident
2600
+200 Health
+75 Ability Power
+7% Magic Penetration

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

Oceanid's Trident

Ситуативные руны

Против контроля
Revitalize
Revitalize
Revitalize

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Revitalize
>
Perseverance
Perseverance
Perseverance

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance

Разбор билда

Ключевые предметы
Bulwark of the Mountain
Bulwark of the Mountain
Bulwark of the Mountain
0
+175 Health
+10 Ability Haste

UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). UNIQUE PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Bulwark of the Mountain
Harmonic Echo
Harmonic Echo
Harmonic Echo
2700
+100 Health
+300 Mana
+50 Ability Power
+10 Ability Haste
+8% Heal and Shield Strength

UNIQUE - HARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 120 - 180 (+15% AP) health to your target. If the target's Health is below 30%, healing potency is increased to 150% of the original.

Harmonic Echo
Ardent Censer
Ardent Censer
Ardent Censer
2700
+250 Health
+35 Ability Power
+20 Ability Haste
+5% Heal and Shield Strength

UNIQUE - CENSER: When you heal or shield an allied champion other than yourself, their attacks deal 16~30 bonus magic damage for 6s. This damage can Critically Strike.

Ardent Censer
Redemption
Redemption
Redemption
2600
+400 Health
+300 Mana
+20 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore health equal to 20% of mana consumed. Every cast restores Maximum 15 Health.

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Frozen Heart
Frozen Heart
Frozen Heart
2700
+80 Armor
+200 Mana
+25 Ability Haste

UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.

Frozen Heart
Ionian Boots of Lucidity - Veil
Veil
Veil
500

Grant nearby ally champions a 3s spell shield that blocks the next hostile ability (60s Cooldown)

Ionian Boots of Lucidity - Veil

Способности

МАНТРА
МАНТРА
МАНТРА

Когда Карма применяет 3 умения, ее следующее умение усиливается.

МАНТРА
P

Когда Карма применяет 3 умения, ее следующее умение усиливается.

ВНУТРЕННЕЕ ПЛАМЯ
ВНУТРЕННЕЕ ПЛАМЯ
ВНУТРЕННЕЕ ПЛАМЯ

Карма выпускает заряд духовной энергии, который взрывается при столкновении с противником, нанося урон. Эффект Мантры: Карма дополнительно увеличивает разрушительную силу Внутреннего пламени, создавая на земле энергетическую аномалию, наносящую урон после небольшой задержки.

ВНУТРЕННЕЕ ПЛАМЯ
Q

Карма выпускает заряд духовной энергии, который взрывается при столкновении с противником, нанося урон. Эффект Мантры: Карма дополнительно увеличивает разрушительную силу Внутреннего пламени, создавая на земле энергетическую аномалию, наносящую урон после небольшой задержки.

РЕШИМОСТЬ
РЕШИМОСТЬ
РЕШИМОСТЬ

Карма создает связь с выбранным вражескими чемпионами (не более двух), делая их видимыми и нанося им урон. Если связь не прерывается, противники обездвиживаются и снова получают урон. Эффект Мантры: Карма создает дополнительную связь с выбранными вражескими чемпионами, увеличивая длительность обездвиживания и нанося им дополнительный урон. Если в зоне действия умения только один противник, связь распространяется на следующего ближайшего к нему врага.

РЕШИМОСТЬ
W

Карма создает связь с выбранным вражескими чемпионами (не более двух), делая их видимыми и нанося им урон. Если связь не прерывается, противники обездвиживаются и снова получают урон. Эффект Мантры: Карма создает дополнительную связь с выбранными вражескими чемпионами, увеличивая длительность обездвиживания и нанося им дополнительный урон. Если в зоне действия умения только один противник, связь распространяется на следующего ближайшего к нему врага.

ВООДУШЕВЛЕНИЕ
ВООДУШЕВЛЕНИЕ
ВООДУШЕВЛЕНИЕ

Карма защищает союзника щитом, поглощающим урон и увеличивающим его скорость передвижения. Эффект Мантры: щит излучает энергию, которая увеличивает его прочность и накладывает Воодушевление на ближайших союзных чемпионов.

ВООДУШЕВЛЕНИЕ
E

Карма защищает союзника щитом, поглощающим урон и увеличивающим его скорость передвижения. Эффект Мантры: щит излучает энергию, которая увеличивает его прочность и накладывает Воодушевление на ближайших союзных чемпионов.

ЭФЕМЕРНЫЕ ОБЪЯТИЯ
ЭФЕМЕРНЫЕ ОБЪЯТИЯ
ЭФЕМЕРНЫЕ ОБЪЯТИЯ

Карма создает кольцо духовной энергии в указанной точке. После небольшой задержки, кольцо взрывается, нанося магический урон врагам в области поражения и замедляя их. Враги, находящиеся на границе области поражения, переносятся к центру кольца. Карма сразу же активирует Мантру.

ЭФЕМЕРНЫЕ ОБЪЯТИЯ
R

Карма создает кольцо духовной энергии в указанной точке. После небольшой задержки, кольцо взрывается, нанося магический урон врагам в области поражения и замедляя их. Враги, находящиеся на границе области поражения, переносятся к центру кольца. Карма сразу же активирует Мантру.