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Karma

Просвещенная

Ранг
Патч7.1d
РольСаппорт
СложностьВысокая
ТирC

Karma — Просвещенная. Роль: Саппорт. Сложность освоения: высокая.

Основные предметы

#1
Процент побед
56.1%
Коэффициент выбора
2.4%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Luden's Echo
Luden's Echo
Luden's Echo

Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.

Luden's Echo
Bandle Fantasy
Bandle Fantasy
Bandle Fantasy

Flameblossom: Your ability damage against champions will create a delayed explosion upon the ground, dealing 105 (+ 15% AP) magic damage to enemies hit. Your subsequent hits against a target will deal 20% damage.

Bandle Fantasy
#2
Процент побед
55.8%
Коэффициент выбора
4.8%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Ardent Censer
Ardent Censer
Ardent Censer

Ardent: +5% move speed

Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Ardent Censer
#3
Процент побед
55.1%
Коэффициент выбора
1.1%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Harmonic Echo
Harmonic Echo
Harmonic Echo

Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for (120-180 + 15% AP). If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.

Harmonic Echo
#4
Процент побед
53.7%
Коэффициент выбора
15.8%
Bulwark of the Mountain
Bulwark of the Mountain
Bulwark of the Mountain

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Bulwark of the Mountain
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Ardent Censer
Ardent Censer
Ardent Censer

Ardent: +5% move speed

Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Ardent Censer
#5
Процент побед
53.5%
Коэффициент выбора
1.0%
Bulwark of the Mountain
Bulwark of the Mountain
Bulwark of the Mountain

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Bulwark of the Mountain
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Oceanid's Trident
Oceanid's Trident
Oceanid's Trident

Lethal Weapon: Dealing ability damage to an enemy champion afflicts them for 3 seconds, reducing their active shields strength as well as any others they gain.Single-target abilities inflict 40% (+ 5% per 100 AP) reduction, capped at 60%. Area-of-effect abilities inflict 25% (+ 5% per 100 AP) reduction, capped at 45%.

Oceanid's Trident
#6
Процент побед
52.6%
Коэффициент выбора
7.1%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Ardent Censer
Ardent Censer
Ardent Censer

Ardent: +5% move speed

Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Ardent Censer
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
#7
Процент побед
52.2%
Коэффициент выбора
1.6%
Bulwark of the Mountain
Bulwark of the Mountain
Bulwark of the Mountain

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Bulwark of the Mountain
Ardent Censer
Ardent Censer
Ardent Censer

Ardent: +5% move speed

Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Ardent Censer
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption

Руны

#1
Процент побед
52.7%
Коэффициент выбора
7.2%
Guardian
Guardian
Guardian

Guard allies within 350 units of you and allies you target with abilities for 2.5s. While guarding, if you or the ally take more than a certain amount of damage, both of you gain a shield of (45 - 180 + 5% bonus Health + 15% Ability Power) for 2s, cooldown: 40s - 20s.

Guardian
Font of Life
Font of Life
Font of Life

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.

Ally heal: 3% of your max Health + 15% of your Ability Power.

Self heal: 1% of your max Health + 5% of your Ability Power.

Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

Font of Life
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Revitalize
Revitalize
Revitalize

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Revitalize
Ingenious Hunter
Ingenious Hunter
Ingenious Hunter

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Ingenious Hunter
#2
Процент побед
51.5%
Коэффициент выбора
16.8%
Ice Overlord
Ice Overlord
Ice Overlord

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Ice Overlord
Font of Life
Font of Life
Font of Life

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.

Ally heal: 3% of your max Health + 15% of your Ability Power.

Self heal: 1% of your max Health + 5% of your Ability Power.

Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

Font of Life
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Ingenious Hunter
Ingenious Hunter
Ingenious Hunter

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Ingenious Hunter
#3
Процент побед
50.4%
Коэффициент выбора
3.0%
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Cheap Shot
Cheap Shot
Cheap Shot

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Cheap Shot
Tyrant
Tyrant
Tyrant

When damaging a champion below 50% Health, deal 30 - 50 (+7.5% bonus AD +3.5% AP) bonus adaptive damage. (10 second cooldown)

Tyrant
Eyeball Collection
Eyeball Collection
Eyeball Collection

Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.

Eyeball Collection
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
#4
Процент побед
50.2%
Коэффициент выбора
3.9%
Aery
Aery
Aery

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.

Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

Aery
Manaflow Band
Manaflow Band
Manaflow Band

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
Scorch
Scorch
Scorch

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.

Cooldown: 8s

Scorch
Cheap Shot
Cheap Shot
Cheap Shot

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Cheap Shot
#5
Процент побед
49.9%
Коэффициент выбора
6.2%
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Manaflow Band
Manaflow Band
Manaflow Band

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
Scorch
Scorch
Scorch

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.

Cooldown: 8s

Scorch
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
#6
Процент побед
49.8%
Коэффициент выбора
1.1%
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Manaflow Band
Manaflow Band
Manaflow Band

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
Scorch
Scorch
Scorch

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.

Cooldown: 8s

Scorch
Ingenious Hunter
Ingenious Hunter
Ingenious Hunter

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Ingenious Hunter
#7
Процент побед
49.5%
Коэффициент выбора
8.1%
Ice Overlord
Ice Overlord
Ice Overlord

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Ice Overlord
Empowered Attack
Empowered Attack
Empowered Attack

Every 8 seconds, the next attack will be empowered, dealing 35 - 50 bonus adaptive damage. Ranged champions deal 80% damage.

Empowered Attack
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Ingenious Hunter
Ingenious Hunter
Ingenious Hunter

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Ingenious Hunter
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating

Заклинания

#1
Процент побед
50.9%
Коэффициент выбора
61.8%
Heal
Heal
Heal

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.

Champions affected by Heal within 35 seconds will receive 50% heal amount.

Heal
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
#2
Процент побед
48.8%
Коэффициент выбора
8.2%
Exhaust
Exhaust
Exhaust

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Exhaust
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
#3
Процент побед
47.4%
Коэффициент выбора
28.5%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Ignite
Ignite
Ignite

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.

The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Ignite

Сборки WildRiftFire

Вариант

Саппорт

Стартовый предмет
Relic Shield
Relic Shield
Relic Shield
500
+125 Health

UNIQUE PASSIVE - Tribute: Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures; Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you; If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. UNIQUE PASSIVE - Spoils of War: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Relic Shield
Основные предметы
Bulwark of the Mountain
Bulwark of the Mountain
Bulwark of the Mountain
0
+175 Health
+10 Ability Haste

UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). UNIQUE PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Bulwark of the Mountain
Harmonic Echo
Harmonic Echo
Harmonic Echo
2700
+100 Health
+300 Mana
+50 Ability Power
+10 Ability Haste
+8% Heal and Shield Strength

- 50% Mana Regen UNIQUE - HARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 120 - 180 (+15% AP) health to your target. If the target's Health is below 30%, healing potency is increased to 150% of the original.

Harmonic Echo
Ardent Censer
Ardent Censer
Ardent Censer
2700
+250 Health
+35 Ability Power
+20 Ability Haste
+5% Heal and Shield Strength

- 50% Mana Regen UNIQUE - CENSER: When you heal or shield an allied champion other than yourself, their attacks deal 16~30 bonus magic damage for 6s. This damage can Critically Strike.

Ardent Censer
Ботинки
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Ionian Boots of Lucidity
900
+100 Health
+15 Ability Haste
+45 Movement Speed

- 50% Mana Regen UNIQUE - SUMMONED: Reduces summoner spell cooldowns by 15%. Limited to 1 Boots item.

Ionian Boots of Lucidity
Veil
Veil
Veil
500

Grant nearby ally champions a 3s spell shield that blocks the next hostile ability (60s Cooldown)

Veil
Финальный билд
Bulwark of the Mountain
Bulwark of the Mountain
Bulwark of the Mountain
0
+175 Health
+10 Ability Haste

UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). UNIQUE PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Bulwark of the Mountain
Harmonic Echo
Harmonic Echo
Harmonic Echo
2700
+100 Health
+300 Mana
+50 Ability Power
+10 Ability Haste
+8% Heal and Shield Strength

- 50% Mana Regen UNIQUE - HARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 120 - 180 (+15% AP) health to your target. If the target's Health is below 30%, healing potency is increased to 150% of the original.

Harmonic Echo
Ardent Censer
Ardent Censer
Ardent Censer
2700
+250 Health
+35 Ability Power
+20 Ability Haste
+5% Heal and Shield Strength

- 50% Mana Regen UNIQUE - CENSER: When you heal or shield an allied champion other than yourself, their attacks deal 16~30 bonus magic damage for 6s. This damage can Critically Strike.

Ardent Censer
Redemption
Redemption
Redemption
2600
+400 Health
+300 Mana
+20 Ability Haste

Eternity: Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore health equal to 20% of mana consumed. Every cast restores Maximum 15 Health.

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Frozen Heart
Frozen Heart
Frozen Heart
2700
+80 Armor
+200 Mana
+25 Ability Haste

UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.

Frozen Heart
Ionian Boots of Lucidity - Veil
Veil
Veil
500

Grant nearby ally champions a 3s spell shield that blocks the next hostile ability (60s Cooldown)

Ionian Boots of Lucidity - Veil
Вариант

Мид

Стартовый предмет
Amplifying Tome
Amplifying Tome
Amplifying Tome
500
+25 Ability Power
Amplifying Tome
Основные предметы
Luden's Echo
Luden's Echo
Luden's Echo
2900
+300 Mana
+85 Ability Power
+20 Ability Haste
+7% Magic Penetration

UNIQUE - DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.

Luden's Echo
Bandle Fantasy
Bandle Fantasy
Bandle Fantasy
3000
+300 Mana
+85 Ability Power
+20 Ability Haste
+7 Magic Penetration

FLAMEBLOSSOM: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 105 plus 15% Ability Power to enemies in it (8s cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.

Bandle Fantasy
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap
3400
+100 Ability Power
+7% Magic Penetration

UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).

Rabadon's Deathcap
Ботинки
Boots of Mana
Boots of Mana
Boots of Mana
900
+15 Ability Power
+45 Movement Speed

+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.

Boots of Mana
Stasis
Stasis
Stasis
1000

UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.

Stasis
Финальный билд
Luden's Echo
Luden's Echo
Luden's Echo
2900
+300 Mana
+85 Ability Power
+20 Ability Haste
+7% Magic Penetration

UNIQUE - DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.

Luden's Echo
Bandle Fantasy
Bandle Fantasy
Bandle Fantasy
3000
+300 Mana
+85 Ability Power
+20 Ability Haste
+7 Magic Penetration

FLAMEBLOSSOM: Damaging an enemy champion with an active ability spawns a trap at their feet. After a brief delay, the trap deals magic damage equal to 105 plus 15% Ability Power to enemies in it (8s cooldown per target). If a target is hit by more than one trap set by the same champion within a short duration, traps after the first deal only 20% damage.

Bandle Fantasy
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap
3400
+100 Ability Power
+7% Magic Penetration

UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).

Rabadon's Deathcap
Malignance
Malignance
Malignance
2900
+400 Mana
+80 Ability Power
+20 Ability Haste
+7 Magic Penetration

SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.

Malignance
Horizon Focus
Horizon Focus
Horizon Focus
2800
+150 Health
+80 Ability Power
+15 Ability Haste
+7% Magic Penetration

Passive - Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 9%. Passive - Focus: When Hypershot is triggered, reveals all enemy champions within 1200 units of the target for 3 seconds. ( 12 seconds cooldown)

Horizon Focus
Boots of Mana - Stasis
Stasis
Stasis
1000

UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.

Boots of Mana - Stasis

Способности

МАНТРА
МАНТРА
МАНТРА

Когда Карма применяет 3 умения, ее следующее умение усиливается.

МАНТРА
P

Когда Карма применяет 3 умения, ее следующее умение усиливается.

ВНУТРЕННЕЕ ПЛАМЯ
ВНУТРЕННЕЕ ПЛАМЯ
ВНУТРЕННЕЕ ПЛАМЯ

Карма выпускает заряд духовной энергии, который взрывается при столкновении с противником, нанося урон. Эффект Мантры: Карма дополнительно увеличивает разрушительную силу Внутреннего пламени, создавая на земле энергетическую аномалию, наносящую урон после небольшой задержки.

ВНУТРЕННЕЕ ПЛАМЯ
Q

Карма выпускает заряд духовной энергии, который взрывается при столкновении с противником, нанося урон. Эффект Мантры: Карма дополнительно увеличивает разрушительную силу Внутреннего пламени, создавая на земле энергетическую аномалию, наносящую урон после небольшой задержки.

РЕШИМОСТЬ
РЕШИМОСТЬ
РЕШИМОСТЬ

Карма создает связь с выбранным вражескими чемпионами (не более двух), делая их видимыми и нанося им урон. Если связь не прерывается, противники обездвиживаются и снова получают урон. Эффект Мантры: Карма создает дополнительную связь с выбранными вражескими чемпионами, увеличивая длительность обездвиживания и нанося им дополнительный урон. Если в зоне действия умения только один противник, связь распространяется на следующего ближайшего к нему врага.

РЕШИМОСТЬ
W

Карма создает связь с выбранным вражескими чемпионами (не более двух), делая их видимыми и нанося им урон. Если связь не прерывается, противники обездвиживаются и снова получают урон. Эффект Мантры: Карма создает дополнительную связь с выбранными вражескими чемпионами, увеличивая длительность обездвиживания и нанося им дополнительный урон. Если в зоне действия умения только один противник, связь распространяется на следующего ближайшего к нему врага.

ВООДУШЕВЛЕНИЕ
ВООДУШЕВЛЕНИЕ
ВООДУШЕВЛЕНИЕ

Карма защищает союзника щитом, поглощающим урон и увеличивающим его скорость передвижения. Эффект Мантры: щит излучает энергию, которая увеличивает его прочность и накладывает Воодушевление на ближайших союзных чемпионов.

ВООДУШЕВЛЕНИЕ
E

Карма защищает союзника щитом, поглощающим урон и увеличивающим его скорость передвижения. Эффект Мантры: щит излучает энергию, которая увеличивает его прочность и накладывает Воодушевление на ближайших союзных чемпионов.

ЭФЕМЕРНЫЕ ОБЪЯТИЯ
ЭФЕМЕРНЫЕ ОБЪЯТИЯ
ЭФЕМЕРНЫЕ ОБЪЯТИЯ

Карма создает кольцо духовной энергии в указанной точке. После небольшой задержки, кольцо взрывается, нанося магический урон врагам в области поражения и замедляя их. Враги, находящиеся на границе области поражения, переносятся к центру кольца. Карма сразу же активирует Мантру.

ЭФЕМЕРНЫЕ ОБЪЯТИЯ
R

Карма создает кольцо духовной энергии в указанной точке. После небольшой задержки, кольцо взрывается, нанося магический урон врагам в области поражения и замедляя их. Враги, находящиеся на границе области поражения, переносятся к центру кольца. Карма сразу же активирует Мантру.