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Nautilus
Титан глубин
Nautilus — Титан глубин. Роль: Саппорт. Сложность освоения: средняя.
Матчапы
Основные предметы

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Catcher: Upon hitting an enemy champion with your displacement abilities, you gain 30% bonus move speed for 3 seconds and mark the target for 5 seconds, reducing their Armor and Magic Resist by 5 – 12 (based on level).If the marked target dies, you and nearby allies gain a split of 200 – 300 (based on level) bonus gold. The gold can be earned once every 10 seconds.

Winter's Caress: Against champions, basic attacks and magic damage you deal or take will inflict a stack of Chill lasting 3 seconds, refreshing on subsequent hits and stacking up to 4 times (1 second cooldown per ability per target).Each stack cripples the target's attack speed by 9%, stacking up to 36% reduction.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Harbinger: Casting your ultimate ability will create a blizzard aura that damage nearby enemies, dealing「 Error: Variables are unmatched. magic damage 」「 16 – 30 (based on level) magic damage every 0.5 seconds 」over 10 seconds and slowing them by 25% for 1 second. You also leave behind a brief path that grants 40 bonus move speed to allied champions (30 (on-cast) second cooldown).

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker
Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Guiding Light: Upon casting your ultimate, you enter Transcended for 6 seconds, increasing your maximum health by 10%. Every second during this time, you and nearby allied champions heal for ( 2.5 \ 1.25%) of your maximum health, up to ( 17.5% \ 8.75%) of your maximum health (30 second cooldown; 1200 range).

Unique: Grants Warmog's Heart if you have at least 950 bonus health
Warmog's Heart: After 5 seconds without taking damage, you regenerate 3.5% maximum health every second
Blessed: Increases all healing and shielding effects on you by 30%.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Unique: Grants Warmog's Heart if you have at least 950 bonus health
Warmog's Heart: After 5 seconds without taking damage, you regenerate 3.5% maximum health every second
Blessed: Increases all healing and shielding effects on you by 30%.

Winter's Caress: Against champions, basic attacks and magic damage you deal or take will inflict a stack of Chill lasting 3 seconds, refreshing on subsequent hits and stacking up to 4 times (1 second cooldown per ability per target).Each stack cripples the target's attack speed by 9%, stacking up to 36% reduction.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker
Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Winter's Caress: Against champions, basic attacks and magic damage you deal or take will inflict a stack of Chill lasting 3 seconds, refreshing on subsequent hits and stacking up to 4 times (1 second cooldown per ability per target).Each stack cripples the target's attack speed by 9%, stacking up to 36% reduction.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Catcher: Upon hitting an enemy champion with your displacement abilities, you gain 30% bonus move speed for 3 seconds and mark the target for 5 seconds, reducing their Armor and Magic Resist by 5 – 12 (based on level).If the marked target dies, you and nearby allies gain a split of 200 – 300 (based on level) bonus gold. The gold can be earned once every 10 seconds.

Unique: Grants Warmog's Heart if you have at least 950 bonus health
Warmog's Heart: After 5 seconds without taking damage, you regenerate 3.5% maximum health every second
Blessed: Increases all healing and shielding effects on you by 30%.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Catcher: Upon hitting an enemy champion with your displacement abilities, you gain 30% bonus move speed for 3 seconds and mark the target for 5 seconds, reducing their Armor and Magic Resist by 5 – 12 (based on level).If the marked target dies, you and nearby allies gain a split of 200 – 300 (based on level) bonus gold. The gold can be earned once every 10 seconds.

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker
Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.
Руны

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Gain 10% tenacity.
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.
Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Gain 10% tenacity.
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.
Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain 10% tenacity.
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain 10% tenacity.
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.
Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Blocks damage from the next triggering champion attack and 2 more attacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.
Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain 10% tenacity.
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.
Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat.
On ranged champions, all effects are reduced by 40%.

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.
Заклинания

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Сборки WildRiftFire
Саппорт


UNIQUE PASSIVE - Tribute: Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures; Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you; If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. UNIQUE PASSIVE - Spoils of War: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). UNIQUE PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


UNIQUE - HARBINGER: Casting your Ultimate surrounds you with a blizzard for 10 seconds. The blizzard deals a maximum of 320 – 600 damage, slows nearby enemies by 25%, and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s cooldown)


UNIQUE - WARMOG'S HEART: If you have at least 950 bonus health, regenerate 3.5% maximum health per second if you haven't taken damage with the last 5 seconds. UNIQUE - BLESSED: Increases all healing and shielding effects on you by 30%.


+50% Health Regen Limited to 1 Boots item.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). UNIQUE PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


UNIQUE - HARBINGER: Casting your Ultimate surrounds you with a blizzard for 10 seconds. The blizzard deals a maximum of 320 – 600 damage, slows nearby enemies by 25%, and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s cooldown)


UNIQUE - WARMOG'S HEART: If you have at least 950 bonus health, regenerate 3.5% maximum health per second if you haven't taken damage with the last 5 seconds. UNIQUE - BLESSED: Increases all healing and shielding effects on you by 30%.


UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.


UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.
Лес




UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Solo




UNIQUE - IMMOLATE: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times. Immolate deals 15% bonus damage to minions and monsters. UNIQUE - FLAME TOUCH: At max Immolate Stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 170% - 250% damage to minions and deals 130% damage to jungle monsters.


UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


+50% Health Regen Limited to 1 Boots item.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


UNIQUE - IMMOLATE: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times. Immolate deals 15% bonus damage to minions and monsters. UNIQUE - FLAME TOUCH: At max Immolate Stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 170% - 250% damage to minions and deals 130% damage to jungle monsters.


UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.
Способности

Первая автоатака Наутилуса против цели наносит больше физического урона и ненадолго обездвиживает.
Первая автоатака Наутилуса против цели наносит больше физического урона и ненадолго обездвиживает.

Наутилус бросает вперед свой якорь. Если якорь попадает во врага, они с Наутилусом притягиваются друг к другу, а цель получает магический урон. Если якорь попадает в элемент ландшафта, Наутилус притягивается к нему.
Наутилус бросает вперед свой якорь. Если якорь попадает во врага, они с Наутилусом притягиваются друг к другу, а цель получает магический урон. Если якорь попадает в элемент ландшафта, Наутилус притягивается к нему.

Наутилус ненадолго накладывает на себя щит. Пока существует щит, автоатаки Наутилуса наносят периодический урон цели и окружающим врагам.
Наутилус ненадолго накладывает на себя щит. Пока существует щит, автоатаки Наутилуса наносят периодический урон цели и окружающим врагам.

Наутилус создает вокруг себя три взрывные волны. Каждый взрыв наносит урон и замедляет врагов.
Наутилус создает вокруг себя три взрывные волны. Каждый взрыв наносит урон и замедляет врагов.

Наутилус создает подземную ударную волну, преследующую выбранного вражеского чемпиона. По ходу движения волна разрывает землю над собой, нанося урон всем врагам на своем пути и подбрасывая их в воздух. Когда волна настигает свою цель, та тоже получает урон и подбрасывается в воздух, а затем оглушается.
Наутилус создает подземную ударную волну, преследующую выбранного вражеского чемпиона. По ходу движения волна разрывает землю над собой, нанося урон всем врагам на своем пути и подбрасывая их в воздух. Когда волна настигает свою цель, та тоже получает урон и подбрасывается в воздух, а затем оглушается.