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Гайд по чемпиону
МАТРИАРХ ВОЙНЫ
Ambessa — МАТРИАРХ ВОЙНЫ. Роль: Solo. Сложность освоения: высокая.




Ever Rising Moon - Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)


Ever Rising Moon - Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.


If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 180 (with level up) for 4 seconds. (60 second cooldown)


Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


Cunning Sweep: Swings her Twin Drakehounds in a semi-circle in front of her, dealing 30 / 40 / 50 / 60 (+30% bonus AD) physical damage + 2% / 2.5% / 3% / 3.5% (+0.02% bonus AD) of the target's max Health. Damage is increased to 60 / 80 / 100 / 120 (+60% bonus AD) physical damage + 4% / 5% / 6% / 7% (+0.04% bonus AD) of the target's max Health for enemies at the edge of the strike.If Cunning Sweep hits its targets, after a brief delay, it transforms into Sundering Slam for 3.5 seconds.Sundering Slam: Ruthlessly cleaves enemies in a line, dealing 70 / 100 / 130 / 160 (+90% bonus AD) physical damage + 4% / 5% / 6% / 7% (+0.04 bonus AD) of the target's max Health against the first enemy hit. All other targets take 35 / 50 / 65 / 80 (+45% bonus AD) physical damage + 2% / 2.5% / 3% / 3.5% (+0.02% bonus AD) of their max Health.


Braces herself for a showdown, gaining a shield that absorbs 95 (+125% bonus AD) damage for 1.5 seconds and blocking all crowd control effects for 0.5 seconds. She then unleashes a shockwave, dealing 70 / 100 / 130 / 160 (+80% bonus AD) physical damage to nearby enemies.If she braced herself from an immobilizing effect, the shockwave deals 105 / 150 / 195 / 240 (+120% bonus AD) physical damage.


Swings her Twin Drakehounds around herself, dealing 40 / 80 / 120 / 160 (+50% / 60% / 70% / 80% bonus AD) physical damage and slowing enemies hit by 99%. The slow effect decays over 1 second.Recast: When Drakehound's Step is triggered after casting Lacerate, Ambesa will cast Lacerate again at the end of the dash.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - Lifeline: Upon taking Magic Damage that would reduce your health to below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.


Blocks damage from the next triggering champion attack and 2 more attacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.


Ever Rising Moon - Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)


Если во время применения умения Амбесса получает команду атаки или передвижения, она совершает небольшой рывок. У ее следующей автоатаки увеличиваются дальность, урон и скорость. Кроме того, она восстанавливает энергию.
Если во время применения умения Амбесса получает команду атаки или передвижения, она совершает небольшой рывок. У ее следующей автоатаки увеличиваются дальность, урон и скорость. Кроме того, она восстанавливает энергию.


Амбесса бьет драконьими гончими в полукруге перед собой, нанося дополнительный урон врагам, задетым лезвиями. Поразив врага, она ненадолго получает возможность применить умение снова и бьет драконьими гончими по прямой линии перед собой. Первый пораженный противник получает дополнительный урон.
Амбесса бьет драконьими гончими в полукруге перед собой, нанося дополнительный урон врагам, задетым лезвиями. Поразив врага, она ненадолго получает возможность применить умение снова и бьет драконьими гончими по прямой линии перед собой. Первый пораженный противник получает дополнительный урон.


Амбесса получает щит и после небольшой подготовки бьет по земле, нанося урон врагам поблизости. Если во время подготовки она блокирует урон от любых бойцов, кроме миньонов, это умение наносит больше урона.
Амбесса получает щит и после небольшой подготовки бьет по земле, нанося урон врагам поблизости. Если во время подготовки она блокирует урон от любых бойцов, кроме миньонов, это умение наносит больше урона.


Амбесса совершает круговой удар драконьими гончими, нанося урон врагам вокруг нее и замедляя их. Если это умение активирует Поступь драконьей гончей, она совершает второй удар по окончании рывка.
Амбесса совершает круговой удар драконьими гончими, нанося урон врагам вокруг нее и замедляя их. Если это умение активирует Поступь драконьей гончей, она совершает второй удар по окончании рывка.


Амбесса телепортируется к самому дальнему вражескому чемпиону на прямой линии и подавляет его. Затем она бьет его об землю, нанося урон и оглушая.
Амбесса телепортируется к самому дальнему вражескому чемпиону на прямой линии и подавляет его. Затем она бьет его об землю, нанося урон и оглушая.