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Гайд по чемпиону
Рука Ноксуса
Darius — Рука Ноксуса. Роль: Solo. Сложность освоения: средняя.




UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


ACTIVE - BREAKING SHOCKWAVE: Activate to dash a short distance, dealing 120% Attack Damage as Physical Damage to nearby enemies and slowing them by 30% for 3s. (35s Cooldown)


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


UNIQUE - RELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. UNIQUE - CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


ACTIVE - BREAKING SHOCKWAVE: Activate to dash a short distance, dealing 120% Attack Damage as Physical Damage to nearby enemies and slowing them by 30% for 3s. (35s Cooldown)


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Gain a large burst of Movement Speed that then decays ot 25% bonus Movement Speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.


Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.


If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 180 (with level up) for 4 seconds. (60 second cooldown)


Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase) Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.


Swings his axe after a delay, dealing 18 / 32 / 46 / 60 (+35% / 40% / 45% / 50% AD) physical damage.Hitting enemies with the blade of the axe deals 50 / 90 / 130 / 170 (+100% / 115% / 130% / 145% AD), heals himself for 15% of his missing Health for each champion or large monster hit (max 45%) and applies Hemorrhage.


Passive: Gains 15% / 22% / 29% / 36% Armor Penetration.Active: Pulls in enemies in front of him, slowing them by 40% for 1.5 seconds.


Empowers his next attack for 8 seconds to deal an additional 30% / 40% / 50% / 60% AD and slows by 90% for 1 second.


UNIQUE - RELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. UNIQUE - CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.


UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.


UNIQUE - RELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. UNIQUE - CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - RELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. UNIQUE - CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.


UNIQUE - Countercurrent: Gain a stack of Countercurrent when Critically Struck. Each Stack of Countercurrent grants 5% Movement Speed and 5% Slow Resist, Max 4 stacks. UNIQUE - Resilience: Critical Strikes deal 20% less damage to you.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.


ACTIVE - BREAKING SHOCKWAVE: Activate to dash a short distance, dealing 120% Attack Damage as Physical Damage to nearby enemies and slowing them by 30% for 3s. (35s Cooldown)


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.


Blocks damage from the next triggering champion attack and 2 more attacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


UNIQUE - RELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. UNIQUE - CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


ACTIVE - BREAKING SHOCKWAVE: Activate to dash a short distance, dealing 120% Attack Damage as Physical Damage to nearby enemies and slowing them by 30% for 3s. (35s Cooldown)


Атаки и умения Дариуса наносят цели периодический физический урон, заставляя ее истекать кровью. Количество зарядов Кровотечения на одной цели ограничено. Когда на цели набирается максимальное количество зарядов, Дариус на несколько секунд активирует Мощь Ноксуса. При этом его сила атаки увеличивается, а атаки сразу накладывают максимальное количество зарядов Кровотечения.
Атаки и умения Дариуса наносят цели периодический физический урон, заставляя ее истекать кровью. Количество зарядов Кровотечения на одной цели ограничено. Когда на цели набирается максимальное количество зарядов, Дариус на несколько секунд активирует Мощь Ноксуса. При этом его сила атаки увеличивается, а атаки сразу накладывают максимальное количество зарядов Кровотечения.


После небольшой задержки Дариус выполняет круговой удар топором. Враги, задетые лезвием, получают больше урона, чем те, по которым пришелся удар рукоятью. Кроме того, здоровье Дариуса восстанавливается на величину, зависящую от числа чемпионов, пораженных лезвием. На них также накладывается заряд Кровотечения.
После небольшой задержки Дариус выполняет круговой удар топором. Враги, задетые лезвием, получают больше урона, чем те, по которым пришелся удар рукоятью. Кроме того, здоровье Дариуса восстанавливается на величину, зависящую от числа чемпионов, пораженных лезвием. На них также накладывается заряд Кровотечения.


Следующая атака Дариуса наносит цели дополнительный урон и сильно замедляет ее.
Следующая атака Дариуса наносит цели дополнительный урон и сильно замедляет ее.


Благодаря остро заточенному топору Дариус пассивно игнорирует часть брони цели при нанесении физического урона. При активации умения Дариус цепляет врагов крюком топора и притягивает их к себе.
Благодаря остро заточенному топору Дариус пассивно игнорирует часть брони цели при нанесении физического урона. При активации умения Дариус цепляет врагов крюком топора и притягивает их к себе.


Дариус прыгает на вражеского чемпиона и наносит ему смертоносный удар. Цель получает чистый урон, который увеличивается с каждым зарядом Кровотечения. Если вражеский чемпион погибает от Ноксианской гильотины, ее перезарядка сбрасывается. При этом Дариус получает Мощь Ноксуса, а ближайшие миньоны и монстры разбегаются в страхе.
Дариус прыгает на вражеского чемпиона и наносит ему смертоносный удар. Цель получает чистый урон, который увеличивается с каждым зарядом Кровотечения. Если вражеский чемпион погибает от Ноксианской гильотины, ее перезарядка сбрасывается. При этом Дариус получает Мощь Ноксуса, а ближайшие миньоны и монстры разбегаются в страхе.