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Darius

Рука Ноксуса

Ранг
Патч7.1d
РольБарон
СложностьСредняя
ТирS

Darius — Рука Ноксуса. Роль: Барон. Сложность освоения: средняя.

Основные предметы

#1
Процент побед
60.2%
Коэффициент выбора
2.4%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Mortal Reminder
Mortal Reminder
Mortal Reminder

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration

Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Mortal Reminder
Sterak's Gage
Sterak's Gage
Sterak's Gage

Heavy Handed: Gain bonus attack damage equal to 50% base AD

Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 75% bonus health decaying over 3 seconds (90 second cooldown)

Sterak's Fury: Triggering Lifeline will increase size and grant 30% tenacity for 8 seconds.

Sterak's Gage
#2
Процент побед
59.5%
Коэффициент выбора
1.0%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Sterak's Gage
Sterak's Gage
Sterak's Gage

Heavy Handed: Gain bonus attack damage equal to 50% base AD

Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 75% bonus health decaying over 3 seconds (90 second cooldown)

Sterak's Fury: Triggering Lifeline will increase size and grant 30% tenacity for 8 seconds.

Sterak's Gage
Spear of Shojin
Spear of Shojin
Spear of Shojin

Dragonforce: Gain 25 Basic Ability Haste

Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)

Spear of Shojin
#3
Процент побед
58.5%
Коэффициент выбора
1.2%
Mortal Reminder
Mortal Reminder
Mortal Reminder

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration

Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Mortal Reminder
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Sterak's Gage
Sterak's Gage
Sterak's Gage

Heavy Handed: Gain bonus attack damage equal to 50% base AD

Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 75% bonus health decaying over 3 seconds (90 second cooldown)

Sterak's Fury: Triggering Lifeline will increase size and grant 30% tenacity for 8 seconds.

Sterak's Gage
#4
Процент побед
58.1%
Коэффициент выбора
1.5%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Sterak's Gage
Sterak's Gage
Sterak's Gage

Heavy Handed: Gain bonus attack damage equal to 50% base AD

Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 75% bonus health decaying over 3 seconds (90 second cooldown)

Sterak's Fury: Triggering Lifeline will increase size and grant 30% tenacity for 8 seconds.

Sterak's Gage
Dead Man's Plate
Dead Man's Plate
Dead Man's Plate

Relentless: +5% move speed

Momentum: Your movement generates stacks of Momentum, which is all expended by basic attacks and decays while movement is impaired.Each stack grants 0.4 bonus move speed, stacking up to 100 times for 40 bonus move speed

Crushing Blow: Your basic attacks deal bonus magic damage equal to expended Momentum. Melee basic attacks that expend maximum Momentum also slow by 75% for 1 second.

Dead Man's Plate
#5
Процент побед
57.8%
Коэффициент выбора
1.3%
Spear of Shojin
Spear of Shojin
Spear of Shojin

Dragonforce: Gain 25 Basic Ability Haste

Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)

Spear of Shojin
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Sterak's Gage
Sterak's Gage
Sterak's Gage

Heavy Handed: Gain bonus attack damage equal to 50% base AD

Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 75% bonus health decaying over 3 seconds (90 second cooldown)

Sterak's Fury: Triggering Lifeline will increase size and grant 30% tenacity for 8 seconds.

Sterak's Gage
#6
Процент побед
57.1%
Коэффициент выбора
1.0%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Sterak's Gage
Sterak's Gage
Sterak's Gage

Heavy Handed: Gain bonus attack damage equal to 50% base AD

Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 75% bonus health decaying over 3 seconds (90 second cooldown)

Sterak's Fury: Triggering Lifeline will increase size and grant 30% tenacity for 8 seconds.

Sterak's Gage
Mortal Reminder
Mortal Reminder
Mortal Reminder

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration

Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Mortal Reminder
#7
Процент побед
56.3%
Коэффициент выбора
1.2%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Sterak's Gage
Sterak's Gage
Sterak's Gage

Heavy Handed: Gain bonus attack damage equal to 50% base AD

Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 75% bonus health decaying over 3 seconds (90 second cooldown)

Sterak's Fury: Triggering Lifeline will increase size and grant 30% tenacity for 8 seconds.

Sterak's Gage
Force of Nature
Force of Nature
Force of Nature

Storm: +5% move speed

Absorb: Taking ability damage will generate a stack of Steadfast lasting 7 seconds, which stacks up to 4 times. Subsequent hits and dealing damage against champions will refresh the stacks.At maximum stacks, you gain 10% bonus move speed and 25% incoming magic damage reduction.

Force of Nature

Руны

#1
Процент побед
51.2%
Коэффициент выбора
2.0%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Demolish
Demolish
Demolish

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Demolish
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Nimbus Cloak
Nimbus Cloak
Nimbus Cloak

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Nimbus Cloak
#2
Процент побед
50.4%
Коэффициент выбора
18.4%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Nimbus Cloak
Nimbus Cloak
Nimbus Cloak

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Nimbus Cloak
#3
Процент побед
50.2%
Коэффициент выбора
3.9%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Demolish
Demolish
Demolish

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Demolish
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Nimbus Cloak
Nimbus Cloak
Nimbus Cloak

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Nimbus Cloak
#4
Процент побед
50.2%
Коэффициент выбора
3.5%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Courage of the Colossus
Courage of the Colossus
Courage of the Colossus

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Courage of the Colossus
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Nimbus Cloak
Nimbus Cloak
Nimbus Cloak

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Nimbus Cloak
#5
Процент побед
48.2%
Коэффициент выбора
19.4%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Nimbus Cloak
Nimbus Cloak
Nimbus Cloak

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Nimbus Cloak
#6
Процент побед
46.9%
Коэффициент выбора
8.6%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Courage of the Colossus
Courage of the Colossus
Courage of the Colossus

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Courage of the Colossus
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Nimbus Cloak
Nimbus Cloak
Nimbus Cloak

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Nimbus Cloak
#7
Процент побед
46.8%
Коэффициент выбора
1.8%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Gathering Storm
Gathering Storm
Gathering Storm

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

Gathering Storm

Заклинания

#1
Процент побед
48.7%
Коэффициент выбора
82.6%
Ghost
Ghost
Ghost

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Ghost
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
#2
Процент побед
47.3%
Коэффициент выбора
13.8%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Ignite
Ignite
Ignite

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.

The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Ignite
#3
Процент побед
46.9%
Коэффициент выбора
1.5%
Ghost
Ghost
Ghost

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Ghost
Ignite
Ignite
Ignite

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.

The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Ignite

Сборки WildRiftFire

Вариант

Solo

Стартовый предмет
Long Sword
Long Sword
Long Sword
500
+12 Attack Damage
Long Sword
Основные предметы
Trinity Force
Trinity Force
Trinity Force
3333
+333 Health
+30 Attack Damage
+30% Attack Speed
+20 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.

Trinity Force
Spear of Shojin
Spear of Shojin
Spear of Shojin
3100
+450 Health
+40 Attack Damage

Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)

Spear of Shojin
Sterak's Gage
Sterak's Gage
Sterak's Gage
3000
+400 Health

UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.

Sterak's Gage
Ботинки
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
900
+150 Health
+20 Armor
+45 Movement Speed

+50% Health Regen Limited to 1 Boots item.

Plated Steelcaps
Stridebreaker
Stridebreaker
Stridebreaker
500

ACTIVE - BREAKING SHOCKWAVE: Activate to dash a short distance, dealing 120% Attack Damage as Physical Damage to nearby enemies and slowing them by 30% for 3s. (35s Cooldown)

Stridebreaker
Финальный билд
Trinity Force
Trinity Force
Trinity Force
3333
+333 Health
+30 Attack Damage
+30% Attack Speed
+20 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.

Trinity Force
Spear of Shojin
Spear of Shojin
Spear of Shojin
3100
+450 Health
+40 Attack Damage

Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)

Spear of Shojin
Sterak's Gage
Sterak's Gage
Sterak's Gage
3000
+400 Health

UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.

Sterak's Gage
Dead Man's Plate
Dead Man's Plate
Dead Man's Plate
2800
+350 Health
+70 Armor

UNIQUE - RELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. UNIQUE - CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.

Dead Man's Plate
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard
3100
+60 Armor
+60 Magic Resist

UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

Amaranth's Twinguard
Plated Steelcaps - Stridebreaker
Stridebreaker
Stridebreaker
500

ACTIVE - BREAKING SHOCKWAVE: Activate to dash a short distance, dealing 120% Attack Damage as Physical Damage to nearby enemies and slowing them by 30% for 3s. (35s Cooldown)

Plated Steelcaps - Stridebreaker
Вариант

Лес

Стартовый предмет
Long Sword
Long Sword
Long Sword
500
+12 Attack Damage
Long Sword
Основные предметы
Trinity Force
Trinity Force
Trinity Force
3333
+333 Health
+30 Attack Damage
+30% Attack Speed
+20 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.

Trinity Force
Spear of Shojin
Spear of Shojin
Spear of Shojin
3100
+450 Health
+40 Attack Damage

Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)

Spear of Shojin
Sterak's Gage
Sterak's Gage
Sterak's Gage
3000
+400 Health

UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.

Sterak's Gage
Ботинки
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
900
+150 Health
+20 Armor
+45 Movement Speed

+50% Health Regen Limited to 1 Boots item.

Plated Steelcaps
Protobelt
Protobelt
Protobelt
500

UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.

Protobelt
Финальный билд
Trinity Force
Trinity Force
Trinity Force
3333
+333 Health
+30 Attack Damage
+30% Attack Speed
+20 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.

Trinity Force
Spear of Shojin
Spear of Shojin
Spear of Shojin
3100
+450 Health
+40 Attack Damage

Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)

Spear of Shojin
Sterak's Gage
Sterak's Gage
Sterak's Gage
3000
+400 Health

UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.

Sterak's Gage
Dead Man's Plate
Dead Man's Plate
Dead Man's Plate
2800
+350 Health
+70 Armor

UNIQUE - RELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. UNIQUE - CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.

Dead Man's Plate
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard
3100
+60 Armor
+60 Magic Resist

UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

Amaranth's Twinguard
Plated Steelcaps - Protobelt
Protobelt
Protobelt
500

UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.

Plated Steelcaps - Protobelt

Способности

КРОВОТЕЧЕНИЕ
КРОВОТЕЧЕНИЕ
КРОВОТЕЧЕНИЕ

Атаки и умения Дариуса наносят цели периодический физический урон, заставляя ее истекать кровью. Количество зарядов Кровотечения на одной цели ограничено. Когда на цели набирается максимальное количество зарядов, Дариус на несколько секунд активирует Мощь Ноксуса. При этом его сила атаки увеличивается, а атаки сразу накладывают максимальное количество зарядов Кровотечения.

КРОВОТЕЧЕНИЕ
P

Атаки и умения Дариуса наносят цели периодический физический урон, заставляя ее истекать кровью. Количество зарядов Кровотечения на одной цели ограничено. Когда на цели набирается максимальное количество зарядов, Дариус на несколько секунд активирует Мощь Ноксуса. При этом его сила атаки увеличивается, а атаки сразу накладывают максимальное количество зарядов Кровотечения.

ИСТРЕБЛЕНИЕ
ИСТРЕБЛЕНИЕ
ИСТРЕБЛЕНИЕ

После небольшой задержки Дариус выполняет круговой удар топором. Враги, задетые лезвием, получают больше урона, чем те, по которым пришелся удар рукоятью. Кроме того, здоровье Дариуса восстанавливается на величину, зависящую от числа чемпионов, пораженных лезвием. На них также накладывается заряд Кровотечения.

ИСТРЕБЛЕНИЕ
Q

После небольшой задержки Дариус выполняет круговой удар топором. Враги, задетые лезвием, получают больше урона, чем те, по которым пришелся удар рукоятью. Кроме того, здоровье Дариуса восстанавливается на величину, зависящую от числа чемпионов, пораженных лезвием. На них также накладывается заряд Кровотечения.

КАЛЕЧАЩИЙ УДАР
КАЛЕЧАЩИЙ УДАР
КАЛЕЧАЩИЙ УДАР

Следующая атака Дариуса наносит цели дополнительный урон и сильно замедляет ее.

КАЛЕЧАЩИЙ УДАР
W

Следующая атака Дариуса наносит цели дополнительный урон и сильно замедляет ее.

ЗАДЕРЖАНИЕ
ЗАДЕРЖАНИЕ
ЗАДЕРЖАНИЕ

Благодаря остро заточенному топору Дариус пассивно игнорирует часть брони цели при нанесении физического урона. При активации умения Дариус цепляет врагов крюком топора и притягивает их к себе.

ЗАДЕРЖАНИЕ
E

Благодаря остро заточенному топору Дариус пассивно игнорирует часть брони цели при нанесении физического урона. При активации умения Дариус цепляет врагов крюком топора и притягивает их к себе.

НОКСИАНСКАЯ ГИЛЬОТИНА
НОКСИАНСКАЯ ГИЛЬОТИНА
НОКСИАНСКАЯ ГИЛЬОТИНА

Дариус прыгает на вражеского чемпиона и наносит ему смертоносный удар. Цель получает чистый урон, который увеличивается с каждым зарядом Кровотечения. Если вражеский чемпион погибает от Ноксианской гильотины, ее перезарядка сбрасывается. При этом Дариус получает Мощь Ноксуса, а ближайшие миньоны и монстры разбегаются в страхе.

НОКСИАНСКАЯ ГИЛЬОТИНА
R

Дариус прыгает на вражеского чемпиона и наносит ему смертоносный удар. Цель получает чистый урон, который увеличивается с каждым зарядом Кровотечения. Если вражеский чемпион погибает от Ноксианской гильотины, ее перезарядка сбрасывается. При этом Дариус получает Мощь Ноксуса, а ближайшие миньоны и монстры разбегаются в страхе.