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Царь обезьян
Wukong — Царь обезьян. Роль: Лес. Сложность освоения: низкая.




UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - RAZOR: +18 armor penetration UNIQUE - NIGHTSTALKER: First basic attack against an enemy champion causes 60 - 160 bonus physical damage and slows enemies by 99% for 0.35 seconds. Cooldown will be refreshed when an enemy has been taken down.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Passive-Jungle Expertise: 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions. 15% damage and 15% additional ability damage to jungle monsters. Restore 40 health over 5 seconds while fighting jungle monsters. Restore 4 mana every second while in the jungle or river. Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold. Active: Deal 600 true damage to a large or epic monster or minion and restore 70 (+10% total Health) health. Upgrade to Chilling Smite after 3 uses.


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


Каждый раз после использования умения дальность следующей атаки Вуконга пассивно увеличивается. Следующая атака наносит дополнительный урон и лечит Вуконга.


Вуконг совершает рывок к выбранному врагу и бьет его, нанося урон. Кроме того, он создает свои копии, которые бьют врагов рядом с основной целью, нанося тот же урон, и временно увеличивают скорость атаки Вуконга.


Вуконг становится невидимым и совершает рывок в выбранном направлении. Он оставляет за собой клона, который атакует ближайших врагов, нанося им меньше урона, а также копирует Золотой посох и Циклон Вуконга.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - Lifeline: Upon taking Magic Damage that would reduce your health to below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s.


ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - RAZOR: +18 armor penetration UNIQUE - NIGHTSTALKER: First basic attack against an enemy champion causes 60 - 160 bonus physical damage and slows enemies by 99% for 0.35 seconds. Cooldown will be refreshed when an enemy has been taken down.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)


Умения Зиггса также наносят урон строениям, а его следующая атака периодически наносит дополнительный магический урон. Использование умений сокращает время перезарядки этого эффекта.
Атаки и умения Вуконга и его клонов накладывают на цель заряды Сокрушительных ударов. За каждый заряд Вуконг и его клоны наносят цели увеличенный урон.


Каждый раз после использования умения дальность следующей атаки Вуконга пассивно увеличивается. Следующая атака наносит дополнительный урон и лечит Вуконга.
Каждый раз после использования умения дальность следующей атаки Вуконга пассивно увеличивается. Следующая атака наносит дополнительный урон и лечит Вуконга.


Вуконг становится невидимым и совершает рывок в выбранном направлении. Он оставляет за собой клона, который атакует ближайших врагов, нанося им меньше урона, а также копирует Золотой посох и Циклон Вуконга.
Вуконг становится невидимым и совершает рывок в выбранном направлении. Он оставляет за собой клона, который атакует ближайших врагов, нанося им меньше урона, а также копирует Золотой посох и Циклон Вуконга.


Вуконг совершает рывок к выбранному врагу и бьет его, нанося урон. Кроме того, он создает свои копии, которые бьют врагов рядом с основной целью, нанося тот же урон, и временно увеличивают скорость атаки Вуконга.
Вуконг совершает рывок к выбранному врагу и бьет его, нанося урон. Кроме того, он создает свои копии, которые бьют врагов рядом с основной целью, нанося тот же урон, и временно увеличивают скорость атаки Вуконга.


Вуконг удлиняет посох и начинает вращать им вокруг себя, увеличивая скорость передвижения. Пораженные враги получают урон и подбрасываются. В течение нескольких секунд Циклон можно применить повторно.
Вуконг удлиняет посох и начинает вращать им вокруг себя, увеличивая скорость передвижения. Пораженные враги получают урон и подбрасываются. В течение нескольких секунд Циклон можно применить повторно.