← К гайдам

Гайд по чемпиону

Wukong

Царь обезьян

Ранг
Патч7.1d
РольЛес
СложностьНизкая
ТирD

Wukong — Царь обезьян. Роль: Лес. Сложность освоения: низкая.

Основные предметы

#1
Процент побед
55.8%
Коэффициент выбора
1.0%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Heartsteel
Heartsteel
Heartsteel

Colossal Consumption: Enemy champions within 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.Your next basic attack against a target with maximum stacks will consume them all to deal 140 (+ 3.5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 15% amount 」「 21 (+ 0.525% maximum health) 」 (20 second cooldown per target).

Heartsteel
Mortal Reminder
Mortal Reminder
Mortal Reminder

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration

Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Mortal Reminder
#2
Процент побед
54.6%
Коэффициент выбора
7.2%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Duskblade of Draktharr
Duskblade of Draktharr
Duskblade of Draktharr

Razor: +18 armor penetration

Nightstalker: Your next basic attack against an enemy champion deals 60 – 160 (based on level) bonus physical damage and slows by 99% for 0.35 seconds (10 second cooldown).Scoring a champion takedown will reset the cooldown.

Duskblade of Draktharr
Lord Dominik's Regards
Lord Dominik's Regards
Lord Dominik's Regards

Last Whisper: +36% armor penetration.

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.

Lord Dominik's Regards
#3
Процент побед
52.8%
Коэффициент выбора
3.2%
Youmuu's Ghostblade
Youmuu's Ghostblade
Youmuu's Ghostblade

Slice: +15 armor penetration

Momentum: Your movement generates stacks of Momentum, which is all expended by basic attacks and decays while movement is impaired.Each stack grants 0.4 bonus move speed, stacking up to 100 times for 40 bonus move speed

Spectral Haste: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.

Youmuu's Ghostblade
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Duskblade of Draktharr
Duskblade of Draktharr
Duskblade of Draktharr

Razor: +18 armor penetration

Nightstalker: Your next basic attack against an enemy champion deals 60 – 160 (based on level) bonus physical damage and slows by 99% for 0.35 seconds (10 second cooldown).Scoring a champion takedown will reset the cooldown.

Duskblade of Draktharr
#4
Процент побед
52.8%
Коэффициент выбора
5.4%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Duskblade of Draktharr
Duskblade of Draktharr
Duskblade of Draktharr

Razor: +18 armor penetration

Nightstalker: Your next basic attack against an enemy champion deals 60 – 160 (based on level) bonus physical damage and slows by 99% for 0.35 seconds (10 second cooldown).Scoring a champion takedown will reset the cooldown.

Duskblade of Draktharr
Serylda's Grudge
Serylda's Grudge
Serylda's Grudge

Last Whisper: +33% armor penetration

Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second

Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Serylda's Grudge
#5
Процент побед
51.1%
Коэффициент выбора
1.7%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Serpent's Fang
Serpent's Fang
Serpent's Fang

Stab: +15 armor penetration

Shield Reaver: Dealing damage to an enemy champion afflicts them for 3 seconds, reducing their active shield strength as well as any others they gain. Melee champions inflict 40% (+ 10% per 100 bonus AD) reduction, capped at 60%. Ranged champions inflict 25% (+ 10% per 100 bonus AD) reduction, capped at 45%.

Serpent's Fang
Serylda's Grudge
Serylda's Grudge
Serylda's Grudge

Last Whisper: +33% armor penetration

Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second

Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Serylda's Grudge
#6
Процент побед
50.2%
Коэффициент выбора
13.2%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Eclipse
Eclipse
Eclipse

Ever Rising Moon: Hitting an enemy champion will inflict a stack for 1.8 seconds, up to one per attack or cast per champion. Inflicting 2 stacks will consume them all to deal bonus physical damage equal to ( 6% / 3%) target's maximum health and grant you a shield equal to ( 140 / 70) (+ ( 35% / 18%) bonus AD) lasting 2 seconds (6 second cooldown).Hits include damaging basic attacks, abilities, item effects, and spells, as well as inflicting crowd control and damage over time effects.

Eclipse
Serylda's Grudge
Serylda's Grudge
Serylda's Grudge

Last Whisper: +33% armor penetration

Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second

Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Serylda's Grudge
#7
Процент побед
49.5%
Коэффициент выбора
2.0%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Mortal Reminder
Mortal Reminder
Mortal Reminder

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration

Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Mortal Reminder
Blade of the Ruined King
Blade of the Ruined King
Blade of the Ruined King

Thirst: +10% Omnivamp

Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters

Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Blade of the Ruined King

Руны

#1
Процент побед
54.2%
Коэффициент выбора
1.3%
Grasp of the Undying
Grasp of the Undying
Grasp of the Undying

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat.

On ranged champions, all effects are reduced by 40%.

Grasp of the Undying
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)

The damaging attack/ability gains bonuses at higher levels:

Level 5: Deal an additional 10 true damage.

Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact
#2
Процент побед
52.0%
Коэффициент выбора
9.3%
First Strike
First Strike
First Strike

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

First Strike
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)

The damaging attack/ability gains bonuses at higher levels:

Level 5: Deal an additional 10 true damage.

Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Zombie Ward
Zombie Ward
Zombie Ward

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Zombie Ward
Legend: Bloodline
Legend: Bloodline
Legend: Bloodline

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Legend: Bloodline
#3
Процент побед
51.0%
Коэффициент выбора
3.5%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)

The damaging attack/ability gains bonuses at higher levels:

Level 5: Deal an additional 10 true damage.

Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact
#4
Процент побед
49.6%
Коэффициент выбора
5.5%
First Strike
First Strike
First Strike

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

First Strike
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)

The damaging attack/ability gains bonuses at higher levels:

Level 5: Deal an additional 10 true damage.

Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Eyeball Collection
Eyeball Collection
Eyeball Collection

Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.

Eyeball Collection
Legend: Bloodline
Legend: Bloodline
Legend: Bloodline

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Legend: Bloodline
#5
Процент побед
49.5%
Коэффициент выбора
3.3%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)

The damaging attack/ability gains bonuses at higher levels:

Level 5: Deal an additional 10 true damage.

Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact
#6
Процент побед
47.8%
Коэффициент выбора
17.8%
First Strike
First Strike
First Strike

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

First Strike
Battle Zeal
Battle Zeal
Battle Zeal

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Battle Zeal
Coup de Grace
Coup de Grace
Coup de Grace

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Coup de Grace
Legend: Bloodline
Legend: Bloodline
Legend: Bloodline

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Legend: Bloodline
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)

The damaging attack/ability gains bonuses at higher levels:

Level 5: Deal an additional 10 true damage.

Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact
#7
Процент побед
46.7%
Коэффициент выбора
2.7%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Battle Zeal
Battle Zeal
Battle Zeal

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Battle Zeal
Cut Down
Cut Down
Cut Down

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down
Legend: Alacrity
Legend: Alacrity
Legend: Alacrity

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Legend: Alacrity
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth

Заклинания

#1
Процент побед
51.8%
Коэффициент выбора
1.4%
Ghost
Ghost
Ghost

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Ghost
Smite
Smite
Smite

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.

Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.

Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.

Smite
#2
Процент побед
47.8%
Коэффициент выбора
98.1%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Smite
Smite
Smite

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.

Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.

Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.

Smite

Сборки WildRiftFire

Вариант

Лес

Стартовый предмет
Long Sword
Long Sword
Long Sword
500
+12 Attack Damage
Long Sword
Основные предметы
Trinity Force
Trinity Force
Trinity Force
3333
+333 Health
+30 Attack Damage
+30% Attack Speed
+20 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.

Trinity Force
Serpent's Fang
Serpent's Fang
Serpent's Fang
3000
+50 Attack Damage
+10 Ability Haste

Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.

Serpent's Fang
Serylda's Grudge
Serylda's Grudge
Serylda's Grudge
3200
+40 Attack Damage
+15 Ability Haste

UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)

Serylda's Grudge
Ботинки
Boots of Dynamism
Boots of Dynamism
Boots of Dynamism
900
+10 Attack Damage
+45 Movement Speed

UNIQUE - Strike: +8 Armor penetration.

Boots of Dynamism
Goredrinker
Goredrinker
Goredrinker
500

ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)

Goredrinker
Финальный билд
Trinity Force
Trinity Force
Trinity Force
3333
+333 Health
+30 Attack Damage
+30% Attack Speed
+20 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.

Trinity Force
Serpent's Fang
Serpent's Fang
Serpent's Fang
3000
+50 Attack Damage
+10 Ability Haste

Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.

Serpent's Fang
Serylda's Grudge
Serylda's Grudge
Serylda's Grudge
3200
+40 Attack Damage
+15 Ability Haste

UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)

Serylda's Grudge
Duskblade of Draktharr
Duskblade of Draktharr
Duskblade of Draktharr
3000
+55 Attack Damage
+10 Ability Haste

UNIQUE - RAZOR: +18 armor penetration UNIQUE - NIGHTSTALKER: First basic attack against an enemy champion causes 60 - 160 bonus physical damage and slows enemies by 99% for 0.35 seconds. Cooldown will be refreshed when an enemy has been taken down.

Duskblade of Draktharr
Guardian Angel
Guardian Angel
Guardian Angel
3400
+40 Armor
+40 Attack Damage

UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)

Guardian Angel
Boots of Dynamism - Goredrinker
Goredrinker
Goredrinker
500

ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)

Boots of Dynamism - Goredrinker
Вариант

Solo

Стартовый предмет
Ruby Crystal
Ruby Crystal
Ruby Crystal
500
+150 Health
Ruby Crystal
Основные предметы
Sunfire Aegis
Sunfire Aegis
Sunfire Aegis
2900
+500 Health
+15 Ability Haste

UNIQUE - IMMOLATE: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times. Immolate deals 15% bonus damage to minions and monsters. UNIQUE - FLAME TOUCH: At max Immolate Stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 170% - 250% damage to minions and deals 130% damage to jungle monsters.

Sunfire Aegis
Zeke's Convergence
Zeke's Convergence
Zeke's Convergence
2700
+350 Health
+40 Armor
+150 Mana
+15 Ability Haste

UNIQUE - HARBINGER: Casting your Ultimate surrounds you with a blizzard for 10 seconds. The blizzard deals a maximum of 320 – 600 damage, slows nearby enemies by 25%, and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s cooldown)

Zeke's Convergence
Thornmail
Thornmail
Thornmail
2700
+200 Health
+75 Armor

UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Ботинки
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
900
+150 Health
+20 Armor
+45 Movement Speed

+50% Health Regen Limited to 1 Boots item.

Plated Steelcaps
Goredrinker
Goredrinker
Goredrinker
500

ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)

Goredrinker
Финальный билд
Sunfire Aegis
Sunfire Aegis
Sunfire Aegis
2900
+500 Health
+15 Ability Haste

UNIQUE - IMMOLATE: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times. Immolate deals 15% bonus damage to minions and monsters. UNIQUE - FLAME TOUCH: At max Immolate Stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 170% - 250% damage to minions and deals 130% damage to jungle monsters.

Sunfire Aegis
Zeke's Convergence
Zeke's Convergence
Zeke's Convergence
2700
+350 Health
+40 Armor
+150 Mana
+15 Ability Haste

UNIQUE - HARBINGER: Casting your Ultimate surrounds you with a blizzard for 10 seconds. The blizzard deals a maximum of 320 – 600 damage, slows nearby enemies by 25%, and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s cooldown)

Zeke's Convergence
Thornmail
Thornmail
Thornmail
2700
+200 Health
+75 Armor

UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Force of Nature
Force of Nature
Force of Nature
2750
+350 Health
+60 Magic Resist

UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.

Force of Nature
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard
3100
+60 Armor
+60 Magic Resist

UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

Amaranth's Twinguard
Plated Steelcaps - Goredrinker
Goredrinker
Goredrinker
500

ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)

Plated Steelcaps - Goredrinker

Способности

СОКРУШИТЕЛЬНЫЕ УДАРЫ
Ярость берсерка
Ярость берсерка

Скорость атаки Олафа увеличивается на 1% за каждый недостающий 1% здоровья.

СОКРУШИТЕЛЬНЫЕ УДАРЫ
P

Атаки и умения Вуконга и его клонов накладывают на цель заряды Сокрушительных ударов. За каждый заряд Вуконг и его клоны наносят цели увеличенный урон.

ЗОЛОТОЙ ПОСОХ
ЗОЛОТОЙ ПОСОХ
ЗОЛОТОЙ ПОСОХ

Каждый раз после использования умения дальность следующей атаки Вуконга пассивно увеличивается. Следующая атака наносит дополнительный урон и лечит Вуконга.

ЗОЛОТОЙ ПОСОХ
Q

Каждый раз после использования умения дальность следующей атаки Вуконга пассивно увеличивается. Следующая атака наносит дополнительный урон и лечит Вуконга.

ВОИН-ОБМАНЩИК
ВОИН-ОБМАНЩИК
ВОИН-ОБМАНЩИК

Вуконг становится невидимым и совершает рывок в выбранном направлении. Он оставляет за собой клона, который атакует ближайших врагов, нанося им меньше урона, а также копирует Золотой посох и Циклон Вуконга.

ВОИН-ОБМАНЩИК
W

Вуконг становится невидимым и совершает рывок в выбранном направлении. Он оставляет за собой клона, который атакует ближайших врагов, нанося им меньше урона, а также копирует Золотой посох и Циклон Вуконга.

ВЕРХОМ НА ОБЛАКЕ
ВЕРХОМ НА ОБЛАКЕ
ВЕРХОМ НА ОБЛАКЕ

Вуконг совершает рывок к выбранному врагу и бьет его, нанося урон. Кроме того, он создает свои копии, которые бьют врагов рядом с основной целью, нанося тот же урон, и временно увеличивают скорость атаки Вуконга.

ВЕРХОМ НА ОБЛАКЕ
E

Вуконг совершает рывок к выбранному врагу и бьет его, нанося урон. Кроме того, он создает свои копии, которые бьют врагов рядом с основной целью, нанося тот же урон, и временно увеличивают скорость атаки Вуконга.

ЦИКЛОН
ЦИКЛОН
ЦИКЛОН

Вуконг удлиняет посох и начинает вращать им вокруг себя, увеличивая скорость передвижения. Пораженные враги получают урон и подбрасываются. В течение нескольких секунд Циклон можно применить повторно.

ЦИКЛОН
R

Вуконг удлиняет посох и начинает вращать им вокруг себя, увеличивая скорость передвижения. Пораженные враги получают урон и подбрасываются. В течение нескольких секунд Циклон можно применить повторно.