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Urgot

ДРЕДНОУТ

Ранг
Патч7.1d
РольБарон
СложностьВысокая
ТирA

Urgot — ДРЕДНОУТ. Роль: Барон. Сложность освоения: высокая.

Основные предметы

#1
Процент побед
53.1%
Коэффициент выбора
4.0%
Heartsteel
Heartsteel
Heartsteel

Colossal Consumption: Enemy champions within 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.Your next basic attack against a target with maximum stacks will consume them all to deal 140 (+ 3.5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 15% amount 」「 21 (+ 0.525% maximum health) 」 (20 second cooldown per target).

Heartsteel
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Titanic Hydra
Titanic Hydra
Titanic Hydra

Cleave: Your next basic attack on-hit will deal bonus physical damage equal to 25 (+ 3% bonus health), and 80 (+ 10% bonus health) physical damage to other enemies in a 550-range cone in the direction of the primary target. Ranged users deal 75% damage (1.75 second cooldown).

Titanic Hydra
#2
Процент побед
51.7%
Коэффициент выбора
18.7%
Heartsteel
Heartsteel
Heartsteel

Colossal Consumption: Enemy champions within 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.Your next basic attack against a target with maximum stacks will consume them all to deal 140 (+ 3.5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 15% amount 」「 21 (+ 0.525% maximum health) 」 (20 second cooldown per target).

Heartsteel
Titanic Hydra
Titanic Hydra
Titanic Hydra

Cleave: Your next basic attack on-hit will deal bonus physical damage equal to 25 (+ 3% bonus health), and 80 (+ 10% bonus health) physical damage to other enemies in a 550-range cone in the direction of the primary target. Ranged users deal 75% damage (1.75 second cooldown).

Titanic Hydra
Black Cleaver
Black Cleaver
Black Cleaver

Sunder: Dealing physical damage to an enemy champion inflicts 6% armor reduction for 6 seconds, refreshing on subsequent hits and stacking up to 4 times for 24% reduction

Chase: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. You also gain ( 40 / 20) bonus move speed toward enemies with maximum stacks of Sunder.

Black Cleaver
#3
Процент побед
51.3%
Коэффициент выбора
18.1%
Heartsteel
Heartsteel
Heartsteel

Colossal Consumption: Enemy champions within 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.Your next basic attack against a target with maximum stacks will consume them all to deal 140 (+ 3.5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 15% amount 」「 21 (+ 0.525% maximum health) 」 (20 second cooldown per target).

Heartsteel
Titanic Hydra
Titanic Hydra
Titanic Hydra

Cleave: Your next basic attack on-hit will deal bonus physical damage equal to 25 (+ 3% bonus health), and 80 (+ 10% bonus health) physical damage to other enemies in a 550-range cone in the direction of the primary target. Ranged users deal 75% damage (1.75 second cooldown).

Titanic Hydra
Mantle of the Twelfth Hour
Mantle of the Twelfth Hour
Mantle of the Twelfth Hour

Lifeline: Upon taking damage that would reduce you below 35% maximum health, you gain base health equal to 180 (+ 45% bonus health) over 3 seconds, as well as 50% slow resist and 30 bonus move speed (90 second cooldown).

Mantle of the Twelfth Hour
#4
Процент побед
51.0%
Коэффициент выбора
1.5%
Heartsteel
Heartsteel
Heartsteel

Colossal Consumption: Enemy champions within 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.Your next basic attack against a target with maximum stacks will consume them all to deal 140 (+ 3.5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 15% amount 」「 21 (+ 0.525% maximum health) 」 (20 second cooldown per target).

Heartsteel
Black Cleaver
Black Cleaver
Black Cleaver

Sunder: Dealing physical damage to an enemy champion inflicts 6% armor reduction for 6 seconds, refreshing on subsequent hits and stacking up to 4 times for 24% reduction

Chase: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. You also gain ( 40 / 20) bonus move speed toward enemies with maximum stacks of Sunder.

Black Cleaver
Titanic Hydra
Titanic Hydra
Titanic Hydra

Cleave: Your next basic attack on-hit will deal bonus physical damage equal to 25 (+ 3% bonus health), and 80 (+ 10% bonus health) physical damage to other enemies in a 550-range cone in the direction of the primary target. Ranged users deal 75% damage (1.75 second cooldown).

Titanic Hydra
#5
Процент побед
50.3%
Коэффициент выбора
7.2%
Heartsteel
Heartsteel
Heartsteel

Colossal Consumption: Enemy champions within 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.Your next basic attack against a target with maximum stacks will consume them all to deal 140 (+ 3.5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 15% amount 」「 21 (+ 0.525% maximum health) 」 (20 second cooldown per target).

Heartsteel
Titanic Hydra
Titanic Hydra
Titanic Hydra

Cleave: Your next basic attack on-hit will deal bonus physical damage equal to 25 (+ 3% bonus health), and 80 (+ 10% bonus health) physical damage to other enemies in a 550-range cone in the direction of the primary target. Ranged users deal 75% damage (1.75 second cooldown).

Titanic Hydra
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard

Endurance: Generate a stack every second in combat with champions, which expires out of combat and stacks up to 5 times.At max stacks, you gain 20% size, 20% tenacity, and 30% bonus armor and magic resist.

Amaranth's Twinguard
#6
Процент побед
48.8%
Коэффициент выбора
1.4%
Heartsteel
Heartsteel
Heartsteel

Colossal Consumption: Enemy champions within 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.Your next basic attack against a target with maximum stacks will consume them all to deal 140 (+ 3.5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 15% amount 」「 21 (+ 0.525% maximum health) 」 (20 second cooldown per target).

Heartsteel
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard

Endurance: Generate a stack every second in combat with champions, which expires out of combat and stacks up to 5 times.At max stacks, you gain 20% size, 20% tenacity, and 30% bonus armor and magic resist.

Amaranth's Twinguard
#7
Процент побед
47.2%
Коэффициент выбора
7.4%
Heartsteel
Heartsteel
Heartsteel

Colossal Consumption: Enemy champions within 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.Your next basic attack against a target with maximum stacks will consume them all to deal 140 (+ 3.5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 15% amount 」「 21 (+ 0.525% maximum health) 」 (20 second cooldown per target).

Heartsteel
Titanic Hydra
Titanic Hydra
Titanic Hydra

Cleave: Your next basic attack on-hit will deal bonus physical damage equal to 25 (+ 3% bonus health), and 80 (+ 10% bonus health) physical damage to other enemies in a 550-range cone in the direction of the primary target. Ranged users deal 75% damage (1.75 second cooldown).

Titanic Hydra
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail

Руны

#1
Процент побед
49.1%
Коэффициент выбора
1.1%
Empowerment
Empowerment
Empowerment

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Empowerment
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)

The damaging attack/ability gains bonuses at higher levels:

Level 5: Deal an additional 10 true damage.

Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Zombie Ward
Zombie Ward
Zombie Ward

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Zombie Ward
Brutal
Brutal
Brutal

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Brutal
#2
Процент побед
48.5%
Коэффициент выбора
1.1%
Empowerment
Empowerment
Empowerment

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Empowerment
Demolish
Demolish
Demolish

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Demolish
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Brutal
Brutal
Brutal

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Brutal
#3
Процент побед
48.0%
Коэффициент выбора
37.9%
Empowerment
Empowerment
Empowerment

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Empowerment
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Brutal
Brutal
Brutal

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Brutal
#4
Процент побед
46.2%
Коэффициент выбора
39.3%
Empowerment
Empowerment
Empowerment

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Empowerment
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Brutal
Brutal
Brutal

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Brutal
#5
Процент побед
45.8%
Коэффициент выбора
1.9%
Grasp of the Undying
Grasp of the Undying
Grasp of the Undying

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat.

On ranged champions, all effects are reduced by 40%.

Grasp of the Undying
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Brutal
Brutal
Brutal

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Brutal
#6
Процент побед
44.4%
Коэффициент выбора
1.3%
Empowerment
Empowerment
Empowerment

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Empowerment
Demolish
Demolish
Demolish

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Demolish
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Brutal
Brutal
Brutal

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Brutal

Заклинания

#1
Процент побед
47.6%
Коэффициент выбора
15.2%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Teleport
Teleport
Teleport

Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.

Passive - [0–6:00 elapse]: You can also target allied turrets.

Teleport
#2
Процент побед
47.4%
Коэффициент выбора
80.0%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Ignite
Ignite
Ignite

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.

The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Ignite
#3
Процент побед
46.2%
Коэффициент выбора
1.9%
Ghost
Ghost
Ghost

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Ghost
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash

Сборки WildRiftFire

Вариант

Вариант 1

Стартовый предмет
Ruby Crystal
Ruby Crystal
Ruby Crystal
500
+150 Health
Ruby Crystal
Основные предметы
Heartsteel
Heartsteel
Heartsteel
2800
+700 Health
+150 Health Regeneration
+20 Ability Haste

UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.

Heartsteel
Titanic Hydra
Titanic Hydra
Titanic Hydra
3000
+450 Health
+40 Attack Damage

UNIQUE - Cleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave (550 range) that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. (Ranged champions deal 75% of the damage.)

Titanic Hydra
Black Cleaver
Black Cleaver
Black Cleaver
3000
+400 Health
+40 Attack Damage
+20 Ability Haste

UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

Black Cleaver
Ботинки
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
900
+150 Health
+20 Armor
+45 Movement Speed

+50% Health Regen Limited to 1 Boots item.

Plated Steelcaps
Gargoyle
Gargoyle
Gargoyle
500

UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.

Gargoyle
Финальный билд
Heartsteel
Heartsteel
Heartsteel
2800
+700 Health
+150 Health Regeneration
+20 Ability Haste

UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.

Heartsteel
Titanic Hydra
Titanic Hydra
Titanic Hydra
3000
+450 Health
+40 Attack Damage

UNIQUE - Cleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave (550 range) that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. (Ranged champions deal 75% of the damage.)

Titanic Hydra
Black Cleaver
Black Cleaver
Black Cleaver
3000
+400 Health
+40 Attack Damage
+20 Ability Haste

UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

Black Cleaver
Mantle of the Twelfth Hour
Mantle of the Twelfth Hour
Mantle of the Twelfth Hour
2900
+200 Health
+40 Armor
+40 Magic Resist

UNIQUE - LIFELINE: Damage that puts you under 35% Health grants bonus max Health equal to 180 + 45% bonus Health over 3 seconds, and provides 50% Slow Resist and 30 Movement Speed for 3 seconds. (90s cooldown)

Mantle of the Twelfth Hour
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard
3100
+60 Armor
+60 Magic Resist

UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

Amaranth's Twinguard
Plated Steelcaps - Gargoyle
Gargoyle
Gargoyle
500

UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.

Plated Steelcaps - Gargoyle

Способности

ОГНЕННОЕ ЭХО
ОГНЕННОЕ ЭХО
ОГНЕННОЕ ЭХО

Если Ургот поражает автоатакой врага или использует против него Зачистку, из его лап периодически вырывается пламя, наносящее физический урон.

ОГНЕННОЕ ЭХО
P

Если Ургот поражает автоатакой врага или использует против него Зачистку, из его лап периодически вырывается пламя, наносящее физический урон.

КОРРОЗИЙНЫЙ ЗАРЯД
КОРРОЗИЙНЫЙ ЗАРЯД
КОРРОЗИЙНЫЙ ЗАРЯД

Ургот выпускает в указанную точку разрывной снаряд, который наносит физический урон всем врагам в области взрыва и замедляет их.

КОРРОЗИЙНЫЙ ЗАРЯД
Q

Ургот выпускает в указанную точку разрывной снаряд, который наносит физический урон всем врагам в области взрыва и замедляет их.

ЗАЧИСТКА
ЗАЧИСТКА
ЗАЧИСТКА

Ургот разряжает свое оружие в ближайших врагов, при этом замедляясь. Предпочтение отдается врагам, которых Ургот недавно поразил другими умениями. Возможно срабатывание Огненного эха.

ЗАЧИСТКА
W

Ургот разряжает свое оружие в ближайших врагов, при этом замедляясь. Предпочтение отдается врагам, которых Ургот недавно поразил другими умениями. Возможно срабатывание Огненного эха.

ПРЕЗРЕНИЕ
ПРЕЗРЕНИЕ
ПРЕЗРЕНИЕ

Ургот делает рывок в выбранном направлении, топча миньонов и монстров, а также накладывая на себя щит. Поймав вражеского чемпиона, он останавливается и отшвыривает его со своего пути.

ПРЕЗРЕНИЕ
E

Ургот делает рывок в выбранном направлении, топча миньонов и монстров, а также накладывая на себя щит. Поймав вражеского чемпиона, он останавливается и отшвыривает его со своего пути.

СИЛЬНЕЕ СТРАХА СМЕРТИ
СИЛЬНЕЕ СТРАХА СМЕРТИ
СИЛЬНЕЕ СТРАХА СМЕРТИ

Ургот активирует химтековый бур, который пронзает первого задетого вражеского чемпиона. Если здоровье этого чемпиона падает ниже определенного порога, Ургот признает его слабым и может казнить его.

СИЛЬНЕЕ СТРАХА СМЕРТИ
R

Ургот активирует химтековый бур, который пронзает первого задетого вражеского чемпиона. Если здоровье этого чемпиона падает ниже определенного порога, Ургот признает его слабым и может казнить его.