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Гайд по чемпиону
ДРЕДНОУТ
Urgot — ДРЕДНОУТ. Роль: ВОИН. Сложность освоения: высокая.




UNIQUE - SET SAIL: +5% Movement Speed. UNIQUE - BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) UNIQUE - SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage).


UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.


TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


UNIQUE - SET SAIL: +5% Movement Speed. UNIQUE - BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) UNIQUE - SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage).


UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.


TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.


UNIQUE - LIFELINE: Damage that puts you under 35% Health grants bonus max Health equal to 180 + 45% bonus Health over 3 seconds, and provides 50% Slow Resist and 30 Movement Speed for 3 seconds. (90s cooldown)


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


Hitting an enemy champion with 3 consecutive attacks deals 40-180 bonus adaptive damage and makes them Vulnerable, increasing all damage they take by 9% for 6 seconds. Once Vulnerable, your attacks to the target deal 8-24 bonus true damage. When Vulnerability ends, the target goes into Vulnerability cooldown for 4 seconds.


If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 180 (with level up) for 4 seconds. (60 second cooldown)


Blocks damage from the next triggering champion attack and 2 more attacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Basic attacks deal 7-21 bonus physical/magic damage on-hit against champions (Adaptive).


Shoots the nearest enemy rapidly for 4 seconds, dealing 10 (+20% / 27.5% / 35% / 42.5% AD) physical damage and applying on-hits at 70% effectiveness. During this time Urgot's Movement Speed is reduced by 125 / 110 / 95 / 80 and he gains 40% Slow Resist.Re-cast: End Purge.Dealing a minimum of 50 damage to minions and monsters, prioritizes the champion hit most recently by Urgot's abilities. At max rank, Purge gains infinite duration.


Gain a shield that absorbs 70 / 100 / 130 / 160(+150% AD +15 bonus HP) damage for 4 seconds and charges forward, dealing 90 / 130 / 170 / 210 (+100% AD) physical damage and stunnng them for 1.5 seconds. Flings the first enemy champion over him and knocks non-champions aside.


Fires an explosive charge that deals 40 / 95 / 150 / 205 (+70% AD) physical damage and slows by 45% / 50% / 55% / 60% for 1.25 seconds.


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.


UNIQUE - SET SAIL: +5% Movement Speed. UNIQUE - BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) UNIQUE - SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage).


UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.


TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.


UNIQUE - LIFELINE: Damage that puts you under 35% Health grants bonus max Health equal to 180 + 45% bonus Health over 3 seconds, and provides 50% Slow Resist and 30 Movement Speed for 3 seconds. (90s cooldown)


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


Если Ургот поражает автоатакой врага или использует против него Зачистку, из его лап периодически вырывается пламя, наносящее физический урон.
Если Ургот поражает автоатакой врага или использует против него Зачистку, из его лап периодически вырывается пламя, наносящее физический урон.


Ургот выпускает в указанную точку разрывной снаряд, который наносит физический урон всем врагам в области взрыва и замедляет их.
Ургот выпускает в указанную точку разрывной снаряд, который наносит физический урон всем врагам в области взрыва и замедляет их.


Ургот разряжает свое оружие в ближайших врагов, при этом замедляясь. Предпочтение отдается врагам, которых Ургот недавно поразил другими умениями. Возможно срабатывание Огненного эха.
Ургот разряжает свое оружие в ближайших врагов, при этом замедляясь. Предпочтение отдается врагам, которых Ургот недавно поразил другими умениями. Возможно срабатывание Огненного эха.


Ургот делает рывок в выбранном направлении, топча миньонов и монстров, а также накладывая на себя щит. Поймав вражеского чемпиона, он останавливается и отшвыривает его со своего пути.
Ургот делает рывок в выбранном направлении, топча миньонов и монстров, а также накладывая на себя щит. Поймав вражеского чемпиона, он останавливается и отшвыривает его со своего пути.


Ургот активирует химтековый бур, который пронзает первого задетого вражеского чемпиона. Если здоровье этого чемпиона падает ниже определенного порога, Ургот признает его слабым и может казнить его.
Ургот активирует химтековый бур, который пронзает первого задетого вражеского чемпиона. Если здоровье этого чемпиона падает ниже определенного порога, Ургот признает его слабым и может казнить его.