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Неутихающая буря
Volibear — Неутихающая буря. Роль: Лес. Сложность освоения: низкая.




UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Passive-Jungle Expertise: 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions. 15% damage and 15% additional ability damage to jungle monsters. Restore 40 health over 5 seconds while fighting jungle monsters. Restore 4 mana every second while in the jungle or river. Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold. Active: Deal 600 true damage to a large or epic monster or minion and restore 70 (+10% total Health) health. Upgrade to Chilling Smite after 3 uses.


Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Volibear mauls an enemy, dealing 5 / 30 / 55 / 80 (+100% AD + 6.5% bonus HP) physical damage. If Volibear maul's a champion or Large Monster he goes into a Frenzy for 8 seconds.If this Ability is used when in a Frenzy, its damage is increased to 8 / 48 / 88 / 128 (+160% AD + 10.4% bonus HP) physical damage and Volibear restores 10 + 10% (7%) missing Health.This Ability applies on-hit effects. Base Health Regeneration: 20 / 30 / 40 / 50 (+5% / 6% / 7% / 8% lost Health). Damage ratio to monsters: 80% .


Volibear gains 10% / 15% / 20% / 25% Move Speed, increased to 20% / 30% / 40% / 50% towards enemy champions for the next 4 seconds. While active, Volibear's next Attack deals 15 / 40 / 65 / 90 (+100% bonus AD) physical damage and Stuns the target for 1 second.If Volibear becomes Immobilized before he Stuns a target, Thundering Smash's duration is paused.


Volibear summons a thundercloud that fire a lightning bolt, dealing 80 / 110 / 140 / 170 (+50% AP) + 11% max Health magic damage and Slowing by 40% for 2 seconds.If Volibear is inside the blast zone, he gains a 131 (75% AP) + 14% max Health Shield for 2.5 seconds.Damage against non-champions is capped at 150 / 250 / 350 / 450.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


Атаки и умения Волибира увеличивают его скорость атаки. При накоплении максимального числа зарядов его атаки начинают наносить дополнительный магический урон врагам поблизости.
Атаки и умения Волибира увеличивают его скорость атаки. При накоплении максимального числа зарядов его атаки начинают наносить дополнительный магический урон врагам поблизости.


Волибир ускоряется при движении в сторону врагов. Первый враг, которого он атакует, получает урон и оглушается.
Волибир ускоряется при движении в сторону врагов. Первый враг, которого он атакует, получает урон и оглушается.


Волибир наносит урон врагу, накладывает на него эффекты при попадании и помечает. При повторном применении против той же цели Волибир снимает метку, наносит дополнительный урон и лечится.
Волибир наносит урон врагу, накладывает на него эффекты при попадании и помечает. При повторном применении против той же цели Волибир снимает метку, наносит дополнительный урон и лечится.


Волибир призывает молнию в выбранном месте, которая наносит урон врагам и замедляет их. Если Волибир находится в области удара, он получает щит.
Волибир призывает молнию в выбранном месте, которая наносит урон врагам и замедляет их. Если Волибир находится в области удара, он получает щит.


Волибир прыгает в выбранное место, нанося урон врагам под собой и замедляя их, а также увеличивая свой запас здоровья. Вражеские башни вокруг его места приземления временно перестают работать.
Волибир прыгает в выбранное место, нанося урон врагам под собой и замедляя их, а также увеличивая свой запас здоровья. Вражеские башни вокруг его места приземления временно перестают работать.