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Volibear

Неутихающая буря

Ранг
Патч7.1d
РольЛес
СложностьНизкая
ТирB

Volibear — Неутихающая буря. Роль: Лес. Сложность освоения: низкая.

Основные предметы

#1
Процент побед
54.5%
Коэффициент выбора
10.7%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Heartsteel
Heartsteel
Heartsteel

Colossal Consumption: Enemy champions within 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.Your next basic attack against a target with maximum stacks will consume them all to deal 140 (+ 3.5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 15% amount 」「 21 (+ 0.525% maximum health) 」 (20 second cooldown per target).

Heartsteel
Psychic Projector
Psychic Projector
Psychic Projector

Conversion: Gain Ability Power equal to 5% of Bonus Health

Projection: When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)

Psychic Projector
#2
Процент побед
53.5%
Коэффициент выбора
2.2%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Heartsteel
Heartsteel
Heartsteel

Colossal Consumption: Enemy champions within 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.Your next basic attack against a target with maximum stacks will consume them all to deal 140 (+ 3.5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 15% amount 」「 21 (+ 0.525% maximum health) 」 (20 second cooldown per target).

Heartsteel
Titanic Hydra
Titanic Hydra
Titanic Hydra

Cleave: Your next basic attack on-hit will deal bonus physical damage equal to 25 (+ 3% bonus health), and 80 (+ 10% bonus health) physical damage to other enemies in a 550-range cone in the direction of the primary target. Ranged users deal 75% damage (1.75 second cooldown).

Titanic Hydra
#3
Процент побед
53.3%
Коэффициент выбора
1.5%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Guinsoo's Rageblade
Guinsoo's Rageblade
Guinsoo's Rageblade

Surge: +5% Movement Speed

Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)

Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)

Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Guinsoo's Rageblade
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard

Endurance: Generate a stack every second in combat with champions, which expires out of combat and stacks up to 5 times.At max stacks, you gain 20% size, 20% tenacity, and 30% bonus armor and magic resist.

Amaranth's Twinguard
#4
Процент побед
52.0%
Коэффициент выбора
12.9%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Rod of Ages
Rod of Ages
Rod of Ages

Eternity: Restore mana equal to 15% of incoming damage from champions, and heal for an amount equal to 20% of mana spent, up to 25 per cast; toggle abilities can only heal for up to 25 per second

Veteran: This item gains 25 bonus health, 10 bonus mana and 6 ability power every 35 seconds, stacking up to 10 times for a maximum of 250 bonus health, 100 bonus mana and 60 ability power.

Rod of Ages
Psychic Projector
Psychic Projector
Psychic Projector

Conversion: Gain Ability Power equal to 5% of Bonus Health

Projection: When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)

Psychic Projector
#5
Процент побед
51.8%
Коэффициент выбора
2.2%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Heartsteel
Heartsteel
Heartsteel

Colossal Consumption: Enemy champions within 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.Your next basic attack against a target with maximum stacks will consume them all to deal 140 (+ 3.5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 15% amount 」「 21 (+ 0.525% maximum health) 」 (20 second cooldown per target).

Heartsteel
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
#6
Процент побед
51.7%
Коэффициент выбора
4.1%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Hullbreaker
Hullbreaker
Hullbreaker

Set Sail: +5% bonus move speed

Skipper: Basic attacks against a certain target will generate a stack up to 4 times, upon which they are all consumed to deal bonus physical damage, reduced to 40% on ranged users. Champions or epic monsters: 160% base AD (+ 5% maximum health). Turrets: 240% base AD (+ 9% maximum health)

Boarding Party: Nearby allied siege and super minions gain 20 – 130 (based on level) AR and 10 – 120 (based on level) MR, reduced to「 25% of that amount 」「 20 – 130 (based on level) AR and 10 – 120 (based on level) MR 」on ranged users

Boarding Party: While no allied champions are within 1200 units, gain ( 4 – 50 / 2 – 25) bonus armor, ( 4 – 20 / 2 – 10) bonus magic resistance, and deal 20% bonus damage against turrets. Nearby allied siege and super minions gain ( 40 – 170 / 20 – 80) bonus armor, ( 20 – 85 / 10 – 40) bonus magic resistance, 10% bonus size and deal 200% bonus damage against turrets.

Hullbreaker
Spear of Shojin
Spear of Shojin
Spear of Shojin

Dragonforce: Gain 25 Basic Ability Haste

Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)

Spear of Shojin
#7
Процент побед
50.8%
Коэффициент выбора
12.7%
Trinity Force
Trinity Force
Trinity Force

Fervor: +5% move speed

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Trinity Force
Heartsteel
Heartsteel
Heartsteel

Colossal Consumption: Enemy champions within 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.Your next basic attack against a target with maximum stacks will consume them all to deal 140 (+ 3.5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 15% amount 」「 21 (+ 0.525% maximum health) 」 (20 second cooldown per target).

Heartsteel
Riftmaker
Riftmaker
Riftmaker

Assimilation: +11% Magic Vamp

Void Corruption: Generates a stack of Corruption every second in champion combat, which expires out of combat and stacks up to 3 times. Each stack grants 2.5% bonus magic damage, stacking up to 7.5%, upon which it converts into true damage.

Riftmaker

Руны

#1
Процент побед
50.0%
Коэффициент выбора
1.0%
Lethal Tempo
Lethal Tempo
Lethal Tempo

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.

Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.

At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Lethal Tempo
Battle Zeal
Battle Zeal
Battle Zeal

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Battle Zeal
Cut Down
Cut Down
Cut Down

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down
Legend: Bloodline
Legend: Bloodline
Legend: Bloodline

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Legend: Bloodline
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
#2
Процент побед
49.5%
Коэффициент выбора
2.3%
Grasp of the Undying
Grasp of the Undying
Grasp of the Undying

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat.

On ranged champions, all effects are reduced by 40%.

Grasp of the Undying
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Battle Zeal
Battle Zeal
Battle Zeal

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Battle Zeal
#3
Процент побед
48.4%
Коэффициент выбора
18.5%
Lethal Tempo
Lethal Tempo
Lethal Tempo

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.

Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.

At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Lethal Tempo
Battle Zeal
Battle Zeal
Battle Zeal

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Battle Zeal
Coup de Grace
Coup de Grace
Coup de Grace

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Coup de Grace
Legend: Alacrity
Legend: Alacrity
Legend: Alacrity

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Legend: Alacrity
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
#4
Процент побед
48.0%
Коэффициент выбора
2.2%
Grasp of the Undying
Grasp of the Undying
Grasp of the Undying

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat.

On ranged champions, all effects are reduced by 40%.

Grasp of the Undying
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Last Stand
Last Stand
Last Stand

When health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Last Stand
#5
Процент побед
47.5%
Коэффициент выбора
5.5%
Ice Overlord
Ice Overlord
Ice Overlord

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Ice Overlord
Hexflash

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Hexflash
Celerity
Celerity
Celerity

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Celerity
Nimbus Cloak
Nimbus Cloak
Nimbus Cloak

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Nimbus Cloak
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
#6
Процент побед
47.4%
Коэффициент выбора
16.5%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Battle Zeal
Battle Zeal
Battle Zeal

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Battle Zeal
Cut Down
Cut Down
Cut Down

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down
Legend: Tenacity
Legend: Tenacity
Legend: Tenacity

Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

Legend: Tenacity
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
#7
Процент побед
46.9%
Коэффициент выбора
27.5%
Lethal Tempo
Lethal Tempo
Lethal Tempo

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.

Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.

At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Lethal Tempo
Battle Zeal
Battle Zeal
Battle Zeal

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Battle Zeal
Cut Down
Cut Down
Cut Down

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down
Legend: Alacrity
Legend: Alacrity
Legend: Alacrity

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Legend: Alacrity
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth

Заклинания

#1
Процент побед
48.5%
Коэффициент выбора
37.6%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Smite
Smite
Smite

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.

Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.

Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.

Smite
#2
Процент побед
47.1%
Коэффициент выбора
61.5%
Ghost
Ghost
Ghost

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Ghost
Smite
Smite
Smite

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.

Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.

Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.

Smite

Сборки WildRiftFire

Вариант

Лес

Стартовый предмет
Long Sword
Long Sword
Long Sword
500
+12 Attack Damage
Long Sword
Основные предметы
Trinity Force
Trinity Force
Trinity Force
3333
+333 Health
+30 Attack Damage
+30% Attack Speed
+20 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.

Trinity Force
Heartsteel
Heartsteel
Heartsteel
2800
+700 Health
+150 Health Regeneration
+20 Ability Haste

UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.

Heartsteel
Psychic Projector
Psychic Projector
Psychic Projector
3100
+300 Health
+60 Ability Power
+15 Ability Haste
+7 Magic Penetration

Conversion - Gain Ability Power equal to 3.5% of bonus Health. Projection - When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)

Psychic Projector
Ботинки
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
900
+150 Health
+20 Armor
+45 Movement Speed

+50% Health Regen Limited to 1 Boots item.

Plated Steelcaps
Gargoyle
Gargoyle
Gargoyle
500

UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.

Gargoyle
Финальный билд
Trinity Force
Trinity Force
Trinity Force
3333
+333 Health
+30 Attack Damage
+30% Attack Speed
+20 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.

Trinity Force
Heartsteel
Heartsteel
Heartsteel
2800
+700 Health
+150 Health Regeneration
+20 Ability Haste

UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.

Heartsteel
Psychic Projector
Psychic Projector
Psychic Projector
3100
+300 Health
+60 Ability Power
+15 Ability Haste
+7 Magic Penetration

Conversion - Gain Ability Power equal to 3.5% of bonus Health. Projection - When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)

Psychic Projector
Riftmaker
Riftmaker
Riftmaker
3200
+150 Health
+80 Ability Power
+15 Ability Haste
+7% Magic Penetration

UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.

Riftmaker
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard
3100
+60 Armor
+60 Magic Resist

UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

Amaranth's Twinguard
Plated Steelcaps - Gargoyle
Gargoyle
Gargoyle
500

UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.

Plated Steelcaps - Gargoyle
Вариант

Solo

Стартовый предмет
Ruby Crystal
Ruby Crystal
Ruby Crystal
500
+150 Health
Ruby Crystal
Основные предметы
Heartsteel
Heartsteel
Heartsteel
2800
+700 Health
+150 Health Regeneration
+20 Ability Haste

UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.

Heartsteel
Trinity Force
Trinity Force
Trinity Force
3333
+333 Health
+30 Attack Damage
+30% Attack Speed
+20 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.

Trinity Force
Titanic Hydra
Titanic Hydra
Titanic Hydra
3000
+450 Health
+40 Attack Damage

UNIQUE - Cleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave (550 range) that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. (Ranged champions deal 75% of the damage.)

Titanic Hydra
Ботинки
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
900
+150 Health
+20 Armor
+45 Movement Speed

+50% Health Regen Limited to 1 Boots item.

Plated Steelcaps
Gargoyle
Gargoyle
Gargoyle
500

UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.

Gargoyle
Финальный билд
Heartsteel
Heartsteel
Heartsteel
2800
+700 Health
+150 Health Regeneration
+20 Ability Haste

UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.

Heartsteel
Trinity Force
Trinity Force
Trinity Force
3333
+333 Health
+30 Attack Damage
+30% Attack Speed
+20 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.

Trinity Force
Titanic Hydra
Titanic Hydra
Titanic Hydra
3000
+450 Health
+40 Attack Damage

UNIQUE - Cleave: Every 1.75 seconds, your next attack deals bonus physical damage equal to 25 + 3% bonus Health (also applies to turrets), creating a shockwave (550 range) that deals physical damage equal to 80 + 10% bonus Health to enemies behind the target. (Ranged champions deal 75% of the damage.)

Titanic Hydra
Force of Nature
Force of Nature
Force of Nature
2750
+350 Health
+60 Magic Resist

UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.

Force of Nature
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard
3100
+60 Armor
+60 Magic Resist

UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

Amaranth's Twinguard
Plated Steelcaps - Gargoyle
Gargoyle
Gargoyle
500

UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.

Plated Steelcaps - Gargoyle

Способности

НЕУТИХАЮЩАЯ БУРЯ
НЕУТИХАЮЩАЯ БУРЯ
НЕУТИХАЮЩАЯ БУРЯ

Атаки и умения Волибира увеличивают его скорость атаки. При накоплении максимального числа зарядов его атаки начинают наносить дополнительный магический урон врагам поблизости.

НЕУТИХАЮЩАЯ БУРЯ
P

Атаки и умения Волибира увеличивают его скорость атаки. При накоплении максимального числа зарядов его атаки начинают наносить дополнительный магический урон врагам поблизости.

ГРОЗОВОЙ УДАР
ГРОЗОВОЙ УДАР
ГРОЗОВОЙ УДАР

Волибир ускоряется при движении в сторону врагов. Первый враг, которого он атакует, получает урон и оглушается.

ГРОЗОВОЙ УДАР
Q

Волибир ускоряется при движении в сторону врагов. Первый враг, которого он атакует, получает урон и оглушается.

РАСТЕРЗАНИЕ
РАСТЕРЗАНИЕ
РАСТЕРЗАНИЕ

Волибир наносит урон врагу, накладывает на него эффекты при попадании и помечает. При повторном применении против той же цели Волибир снимает метку, наносит дополнительный урон и лечится.

РАСТЕРЗАНИЕ
W

Волибир наносит урон врагу, накладывает на него эффекты при попадании и помечает. При повторном применении против той же цели Волибир снимает метку, наносит дополнительный урон и лечится.

ГРОМОВЕРЖЕЦ
ГРОМОВЕРЖЕЦ
ГРОМОВЕРЖЕЦ

Волибир призывает молнию в выбранном месте, которая наносит урон врагам и замедляет их. Если Волибир находится в области удара, он получает щит.

ГРОМОВЕРЖЕЦ
E

Волибир призывает молнию в выбранном месте, которая наносит урон врагам и замедляет их. Если Волибир находится в области удара, он получает щит.

ВЕСТНИК БУРИ
ВЕСТНИК БУРИ
ВЕСТНИК БУРИ

Волибир прыгает в выбранное место, нанося урон врагам под собой и замедляя их, а также увеличивая свой запас здоровья. Вражеские башни вокруг его места приземления временно перестают работать.

ВЕСТНИК БУРИ
R

Волибир прыгает в выбранное место, нанося урон врагам под собой и замедляя их, а также увеличивая свой запас здоровья. Вражеские башни вокруг его места приземления временно перестают работать.