Гайд по чемпиону
Jhin
Виртуоз
Jhin — Виртуоз. Роль: Дракон. Сложность освоения: средняя.
Матчапы
Основные предметы

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Infinity: +30% critical strike damage
Limit Break: Every 1% critical rate exceeding 100% is converted into 0.6% critical strike damage.

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Last Whisper: +36% armor penetration.
Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Last Whisper: +36% armor penetration.
Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)
Руны

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.)
Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.)
Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.)
Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.)
Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.)
Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.)
Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.
Заклинания

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Shield your champion for 120 to 560 for 15 for 2.5 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Сборки WildRiftFire
Вариант 1




UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)


PASSIVE - GIANT SLAYER: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)


PASSIVE - GIANT SLAYER: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.


UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)
Способности

Шепот, ружье Джина, - сложный механизм, созданный для нанесения большого урона. Он вмещает всего четыре патрона, и скорость стрельбы из него постоянна. Джин наполняет последний патрон темной магической энергией, поэтому четвертый выстрел всегда критический и наносит дополнительный урон. После каждого критического выстрела скорость передвижения Джина ненадолго увеличивается.
Шепот, ружье Джина, - сложный механизм, созданный для нанесения большого урона. Он вмещает всего четыре патрона, и скорость стрельбы из него постоянна. Джин наполняет последний патрон темной магической энергией, поэтому четвертый выстрел всегда критический и наносит дополнительный урон. После каждого критического выстрела скорость передвижения Джина ненадолго увеличивается.

Джин бросает шашку в выбранного врага неподалеку. После поражения первой цели шашка до трех раз отскакивает в других находящихся рядом врагов. Если шашка убивает врага, она наносит дополнительный урон последующим целям.
Джин бросает шашку в выбранного врага неподалеку. После поражения первой цели шашка до трех раз отскакивает в других находящихся рядом врагов. Если шашка убивает врага, она наносит дополнительный урон последующим целям.

Джин стреляет в выбранном направлении на большое расстояние, нанося урон всем вражеским миньонам и первому вражескому чемпиону на пути полета пули. Если противник недавно получал урон от союзников Джина, ловушек-лотосов или самого Джина, он ненадолго оказывается обездвижен.
Джин стреляет в выбранном направлении на большое расстояние, нанося урон всем вражеским миньонам и первому вражескому чемпиону на пути полета пули. Если противник недавно получал урон от союзников Джина, ловушек-лотосов или самого Джина, он ненадолго оказывается обездвижен.

Джин устанавливает невидимую ловушку-лотос, которая срабатывает, если на нее наступить. При этом она раскрывает и замедляет всех окружающих вражеских бойцов, а затем через некоторое время взрывается вихрем зазубренных лепестков, нанося урон. Когда Джин убивает вражеского чемпиона, он устанавливает рядом с его телом ловушку, которая тут же срабатывает.
Джин устанавливает невидимую ловушку-лотос, которая срабатывает, если на нее наступить. При этом она раскрывает и замедляет всех окружающих вражеских бойцов, а затем через некоторое время взрывается вихрем зазубренных лепестков, нанося урон. Когда Джин убивает вражеского чемпиона, он устанавливает рядом с его телом ловушку, которая тут же срабатывает.

Джин подготавливает свое оружие, а затем может выпустить четыре пули в выбранном секторе, каждая из которых летит, пока не поразит вражеского чемпиона, замедлив его и нанеся большой урон. Последний выстрел Выхода на поклон совершенен: он всегда критический и наносит гораздо больший урон.
Джин подготавливает свое оружие, а затем может выпустить четыре пули в выбранном секторе, каждая из которых летит, пока не поразит вражеского чемпиона, замедлив его и нанеся большой урон. Последний выстрел Выхода на поклон совершенен: он всегда критический и наносит гораздо больший урон.