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Kog'Maw
ПАСТЬ БЕЗДНЫ
Kog'Maw — ПАСТЬ БЕЗДНЫ. Роль: СТРЕЛОК / МАГ. Сложность освоения: средняя.
Лучшие матчапы
Худшие матчапы
Основные предметы


Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.


Shadow: Basic attack deal 35 bonus magic damage on-hit
Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each granting a bonus for 5 seconds that stacks up to 3 times.Light hits grant 5 – 8 (based on level) bonus armor and bonus magic resist while Dark hits grant 11% armor penetration and magic penetration, for a total of 15 – 24 (based on level) bonus resistances and 33% penetration at maximum stacks of each
While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.


Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).


Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.


Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).


Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.


Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).


Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.


Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.


At Wit's End: Your basic attacks deal 10 – 55 (based on level) bonus magic damage on-hit. While below 50% maximum health, you heal for ( 100% / 33%) of the damage that enemy champions take from this effect.


Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.


Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).


Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.


Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).
Руны


Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.


Basic attacks deal 7-21 bonus physical/magic damage on-hit against champions (Adaptive).


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.


Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.


If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 190 (with level up) for 4 seconds. (60 second cooldown)


Blocks damage from the next triggering champion attack and 2 more attacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Basic attacks deal 7-21 bonus physical/magic damage on-hit against champions (Adaptive).


Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.


Basic attacks deal 7-21 bonus physical/magic damage on-hit against champions (Adaptive).


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.


Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.


If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 190 (with level up) for 4 seconds. (60 second cooldown)


Blocks damage from the next triggering champion attack and 2 more attacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


After removing an enemy ward, spawns a zombie ward in its place, granting vision of the surrounding area for 120 seconds. Also gains 3 Attack Damage and 6 Ability Power. Stacks up to 5 times. Gives a bonus 10 Attack Damage or 20 Ability Power upon reaching 5 stacks.


Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.


If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 190 (with level up) for 4 seconds. (60 second cooldown)


Blocks damage from the next triggering champion attack and 2 more attacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.


Basic attacks deal 7-21 bonus physical/magic damage on-hit against champions (Adaptive).


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.
Заклинания


Shield your champion for 120 to 560 for 15 for 2.5 seconds.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.
Порядок прокачки


Attacks gain 90 / 120 / 150 / 180 range and deal an additional 2% / 3% / 4% / 5% (+0.01% AP) max Health as magic damage for 8 seconds.Deals up to 100 damage against minions and monsters.


Vomits a corrosive projective that deals 90 / 150 / 210 / 270 (+65% AP) magic damage and shreds 20% / 24% / 28% / 32% Armor and Magic Resist for 4 seconds.


Spits bile, dealing 80 / 130 / 180 / 230 (+55% AP) magic damage and leaving a trail of ooze for 3.5 seconds. Enemies in the ooze are slowed by 45% / 50% / 55% / 60% .
Разбор билда


UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)


SURGE: +5% Movement Speed CHAOS: Gain 25 AD or 50 AP (Adaptive). WRATH: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate) SEETHING STRIKE: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


UNIQUE - Wind Blade: Attacks deal 60% bonus physical damage on-hit against targets. UNIQUE - Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 60% Attack Damage. These strikes can Critically Strike and trigger on-hit effects.


Shadow: Attacks deal 35 bonus magic damage on-hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 10% Armor Pen and Magic Pen for 5 seconds on hit. The upper limit of armor and magic penetration rates is 40% when equipped. Each on-hit effect stacks up to 3 times.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.
Способности


В течение короткого промежутка времени после смерти Ког'Мао продолжает двигаться с повышенной скоростью. Затем он взрывается, нанося чистый урон врагам поблизости.
В течение короткого промежутка времени после смерти Ког'Мао продолжает двигаться с повышенной скоростью. Затем он взрывается, нанося чистый урон врагам поблизости.


Ког'Мао плюет кислотой, нанося магический урон и на короткое время уменьшая броню и сопротивление магии цели.
Ког'Мао плюет кислотой, нанося магический урон и на короткое время уменьшая броню и сопротивление магии цели.


Дальность атаки Ког'Мао увеличивается, и его автоатаки начинают наносить дополнительный магический урон, зависящий от максимального запаса здоровья цели.
Дальность атаки Ког'Мао увеличивается, и его автоатаки начинают наносить дополнительный магический урон, зависящий от максимального запаса здоровья цели.


Ког'Мао выплевывает сгусток слизи, который наносит урон всем врагам на своем пути и оставляет за собой след, замедляющий противников.
Ког'Мао выплевывает сгусток слизи, который наносит урон всем врагам на своем пути и оставляет за собой след, замедляющий противников.


Пассивно: скорость атаки Ког'Мао повышается.\nКог'Мао выплевывает кислоту, нанося магический урон по площади и раскрывая пораженных врагов. Враги, у которых осталось мало здоровья, получают больше урона. Каждое последующее применение Живой артиллерии в течение короткого промежутка времени требует больше маны.
Пассивно: скорость атаки Ког'Мао повышается.\nКог'Мао выплевывает кислоту, нанося магический урон по площади и раскрывая пораженных врагов. Враги, у которых осталось мало здоровья, получают больше урона. Каждое последующее применение Живой артиллерии в течение короткого промежутка времени требует больше маны.