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Kog'Maw
ПАСТЬ БЕЗДНЫ
Kog'Maw — ПАСТЬ БЕЗДНЫ. Роль: Дракон. Сложность освоения: средняя.
Матчапы
Основные предметы

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%.

Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%.

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Shadow: Basic attack deal 35 bonus magic damage on-hit
Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each granting a bonus for 5 seconds that stacks up to 3 times.Light hits grant 5 – 8 (based on level) bonus armor and bonus magic resist while Dark hits grant 11% armor penetration and magic penetration, for a total of 15 – 24 (based on level) bonus resistances and 33% penetration at maximum stacks of each
While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.
Руны

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Blocks damage from the next triggering champion attack and 2 more attacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.
Заклинания

Shield your champion for 120 to 560 for 15 for 2.5 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Сборки WildRiftFire
Вариант 1




WRATH: Attacks deal 30 bonus magic damage. SEETHING STRIKE: Basic attacks grant 8% Attack Speed, stacking up to 4 times. At max stacks, every 3rd basic attack triggers an additional on-hit effect.


UNIQUE - Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%.


UNIQUE - Wind's Fury: Basic attacks fire mini bolts at 2 nearby targets on hit, each dealing 55% physical damage. These bolts can crit and apply on-hit effects.


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.


WRATH: Attacks deal 30 bonus magic damage. SEETHING STRIKE: Basic attacks grant 8% Attack Speed, stacking up to 4 times. At max stacks, every 3rd basic attack triggers an additional on-hit effect.


UNIQUE - Deft Strikes: Attacks reduce the remaining cooldowns of your basic abilities by 15%.


UNIQUE - Wind's Fury: Basic attacks fire mini bolts at 2 nearby targets on hit, each dealing 55% physical damage. These bolts can crit and apply on-hit effects.


Shadow: Basic attacks deal 30 bonus magic damage on hit. Juxtaposition: The light effect grants 5 - 8 Armor and Magic Resist; the dark effect grants 10% Armor Penetration and Magic Penetration, stacking up to 3 times.


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.
Способности

В течение короткого промежутка времени после смерти Ког'Мао продолжает двигаться с повышенной скоростью. Затем он взрывается, нанося чистый урон врагам поблизости.
В течение короткого промежутка времени после смерти Ког'Мао продолжает двигаться с повышенной скоростью. Затем он взрывается, нанося чистый урон врагам поблизости.

Ког'Мао плюет кислотой, нанося магический урон и на короткое время уменьшая броню и сопротивление магии цели.
Ког'Мао плюет кислотой, нанося магический урон и на короткое время уменьшая броню и сопротивление магии цели.

Дальность атаки Ког'Мао увеличивается, и его автоатаки начинают наносить дополнительный магический урон, зависящий от максимального запаса здоровья цели.
Дальность атаки Ког'Мао увеличивается, и его автоатаки начинают наносить дополнительный магический урон, зависящий от максимального запаса здоровья цели.

Ког'Мао выплевывает сгусток слизи, который наносит урон всем врагам на своем пути и оставляет за собой след, замедляющий противников.
Ког'Мао выплевывает сгусток слизи, который наносит урон всем врагам на своем пути и оставляет за собой след, замедляющий противников.

Пассивно: скорость атаки Ког'Мао повышается.\nКог'Мао выплевывает кислоту, нанося магический урон по площади и раскрывая пораженных врагов. Враги, у которых осталось мало здоровья, получают больше урона. Каждое последующее применение Живой артиллерии в течение короткого промежутка времени требует больше маны.
Пассивно: скорость атаки Ког'Мао повышается.\nКог'Мао выплевывает кислоту, нанося магический урон по площади и раскрывая пораженных врагов. Враги, у которых осталось мало здоровья, получают больше урона. Каждое последующее применение Живой артиллерии в течение короткого промежутка времени требует больше маны.