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Копье возмездия
Kalista — Копье возмездия. Роль: СТРЕЛОК. Сложность освоения: средняя.




UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)


SURGE: +5% Movement Speed CHAOS: Gain 25 AD or 50 AP (Adaptive). WRATH: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate) SEETHING STRIKE: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


UNIQUE - Wind Blade: Attacks deal 60% bonus physical damage on-hit against targets. UNIQUE - Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 60% Attack Damage. These strikes can Critically Strike and trigger on-hit effects.


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)


SURGE: +5% Movement Speed CHAOS: Gain 25 AD or 50 AP (Adaptive). WRATH: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate) SEETHING STRIKE: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


UNIQUE - Wind Blade: Attacks deal 60% bonus physical damage on-hit against targets. UNIQUE - Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 60% Attack Damage. These strikes can Critically Strike and trigger on-hit effects.


Shadow: Attacks deal 35 bonus magic damage on-hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 10% Armor Pen and Magic Pen for 5 seconds on hit. The upper limit of armor and magic penetration rates is 40% when equipped. Each on-hit effect stacks up to 3 times.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Gain a shield that absorbs 120 - 560 (based on level) damage for 2.5 seconds (100 second cooldown).


Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap. Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds. At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.


Basic attacks deal 7-21 bonus physical/magic damage on-hit against champions (Adaptive).


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.


Passive: On hit, Kalista's spears linger in their target for 4 seconds, applying a stacking Rend.Active: Kalista rips the spears from nearby enemies, dealing 30 / 45 / 60 / 75 (+70% AD) physical damage plus 12 / 22 / 32 / 42 (+36% / 43% / 50% / 57% AD) physical damage per spear after the first. Slows enemies hit by 15% / 25% / 35% / 45% for 2 seconds.If this ability kills at least one target, it's cooldown is refreshed, and it refunds 12 / 18 / 24 / 30 Mana.Deals 50% damage to epic monsters.


Hurls a spear, dealing 70 / 135 / 200 / 265 (+110% AD) physical damage to the first target hit. If this kills the target, the spear continues onward, carrying the target's Rend stacks to the next enemy hit.After casting this ability, Kalista can dash using Martial Poise.


Passive: When the distance between Kalista and her Oathsworn is less than 8, and both hit the same target within 4 seconds using attacks or Pierce, Kalista deals 16% / 17% / 18% / 19% of the target's max Health as bonus magic damage. This effect has a 8 second cooldown per target.Active: Sends a Soul Sentinel to patrol an area. Upon spotting an enemy champion, the Sentinel follows them for 4 seconds, revealing them for 4 seconds. Sentinels disappear after patrolling 3 laps.Charge: Kalista gains a charge every 45 / 40 / 35 / 30 seconds, storing up to 2 charges.This ability's passive deals at least 75 damage against minions and executes them if their Health is below 125.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - Countercurrent: Gain a stack of Countercurrent when Critically Struck. Each Stack of Countercurrent grants 5% Movement Speed and 5% Slow Resist, Max 4 stacks. UNIQUE - Resilience: Critical Strikes deal 20% less damage to you.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)


SURGE: +5% Movement Speed CHAOS: Gain 25 AD or 50 AP (Adaptive). WRATH: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate) SEETHING STRIKE: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


UNIQUE - Wind Blade: Attacks deal 60% bonus physical damage on-hit against targets. UNIQUE - Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 60% Attack Damage. These strikes can Critically Strike and trigger on-hit effects.


Shadow: Attacks deal 35 bonus magic damage on-hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 10% Armor Pen and Magic Pen for 5 seconds on hit. The upper limit of armor and magic penetration rates is 40% when equipped. Each on-hit effect stacks up to 3 times.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


Если во время автоатаки или при использовании Пронзающего копья Калиста решает сдвинуться с места, она прыгает в указанном курсором направлении после броска копья.
Если во время автоатаки или при использовании Пронзающего копья Калиста решает сдвинуться с места, она прыгает в указанном курсором направлении после броска копья.


Калиста мечет тонкое быстролетящее копье, которое пробивает убитых им врагов насквозь, продолжая свой путь.
Калиста мечет тонкое быстролетящее копье, которое пробивает убитых им врагов насквозь, продолжая свой путь.


Когда Калиста и чемпион, принесший ей Клятву верности, атакуют одну и ту же цель, та получает дополнительный урон. При активации умения Калиста посылает на разведку духа, который раскрывает область перед собой.
Когда Калиста и чемпион, принесший ей Клятву верности, атакуют одну и ту же цель, та получает дополнительный урон. При активации умения Калиста посылает на разведку духа, который раскрывает область перед собой.


Копья Калисты застревают в атакуемых ею целях. При активации умения Калиста вырывает копья из находящихся неподалеку врагов, нанося им увеличивающийся в зависимости от числа копий физический урон и замедляя их.
Копья Калисты застревают в атакуемых ею целях. При активации умения Калиста вырывает копья из находящихся неподалеку врагов, нанося им увеличивающийся в зависимости от числа копий физический урон и замедляя их.


Калиста телепортирует к себе давшего ей Клятву верности союзника, который по прибытии может совершить полет в указанном направлении, разбрасывая вражеских чемпионов.
Калиста телепортирует к себе давшего ей Клятву верности союзника, который по прибытии может совершить полет в указанном направлении, разбрасывая вражеских чемпионов.