Гайд по чемпиону
Smolder
Жгучий дракончик
Smolder — Жгучий дракончик. Роль: Дракон. Сложность освоения: средняя.
Матчапы
Основные предметы

Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent
Shock: Your basic attacks against champions deal bonus physical damage equal to 2.5% of current mana and consume the same mana. Your ability damage against champions deal bonus physical damage equal to 4% of current mana (+ 6% AD) and consume the same mana. This effect occurs once per instance and activates while you are above 20% maximum mana.

Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent
Shock: Your basic attacks against champions deal bonus physical damage equal to 2.5% of current mana and consume the same mana. Your ability damage against champions deal bonus physical damage equal to 4% of current mana (+ 6% AD) and consume the same mana. This effect occurs once per instance and activates while you are above 20% maximum mana.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent
Shock: Your basic attacks against champions deal bonus physical damage equal to 2.5% of current mana and consume the same mana. Your ability damage against champions deal bonus physical damage equal to 4% of current mana (+ 6% AD) and consume the same mana. This effect occurs once per instance and activates while you are above 20% maximum mana.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent
Shock: Your basic attacks against champions deal bonus physical damage equal to 2.5% of current mana and consume the same mana. Your ability damage against champions deal bonus physical damage equal to 4% of current mana (+ 6% AD) and consume the same mana. This effect occurs once per instance and activates while you are above 20% maximum mana.

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 100% base AD (+ 25% bonus armor), and the same damage to surrounding enemies within 180 range. It also creates a 180 (+ 55% bonus armor) radius frost field under them for 2 seconds, which slows enemies within by 30% (1.5 (post effect) second cooldown).The damage is reduced by 50% against structures.

Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent
Shock: Your basic attacks against champions deal bonus physical damage equal to 2.5% of current mana and consume the same mana. Your ability damage against champions deal bonus physical damage equal to 4% of current mana (+ 6% AD) and consume the same mana. This effect occurs once per instance and activates while you are above 20% maximum mana.

Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).

Spellblade: Your ability casts generate a stack for 10 seconds, refreshing on subsequent casts and stacking up to 3 times. Each unique ability counts once every 2 seconds.Basic attacks on-hit will consume a stack to deal 90% AD bonus physical damage and grant 40 bonus move speed for 2 seconds. The damage is affected by critical strike modifiers
Mana Siphon: Basic attacks restore 3% missing mana on-hit.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent
Shock: Your basic attacks against champions deal bonus physical damage equal to 2.5% of current mana and consume the same mana. Your ability damage against champions deal bonus physical damage equal to 4% of current mana (+ 6% AD) and consume the same mana. This effect occurs once per instance and activates while you are above 20% maximum mana.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Руны

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Blocks damage from the next triggering champion attack and 2 more attacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.
Заклинания

Shield your champion for 120 to 560 for 15 for 2.5 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Сборки WildRiftFire
Дракон




UNIQUE - AWE: Grants bonus attack damage equal to 1.5% maximum mana. Refunds 15% of mana spent. UNIQUE - MANA CHARGE: Grants a charge every 3.3 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure consumes a charge and grants +18 mana, up to a maximum of 700 mana. Transforms into Muramana at +700 mana. Limited to 1 AWE item.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - AWE: Increases attack power by 2% of maximum mana and refunds 15% of total mana spent. UNIQUE - SHOCK: When basic attacks hit an enemy champion, it will consume 2.5% of their current mana and cause additional physical damage equal to the amount consumed. When dealing skill damage to an enemy champion, consume 4% of current mana and cause additional physical damage of consumption +6% AD. This effect will only trigger when remaining mana is above 20%. A single skill can only be triggered once for the same champion. Limited to 1 AWE item.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.
Мид




UNIQUE - AWE: Grants bonus attack damage equal to 1.5% maximum mana. Refunds 15% of mana spent. UNIQUE - MANA CHARGE: Grants a charge every 3.3 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure consumes a charge and grants +18 mana, up to a maximum of 700 mana. Transforms into Muramana at +700 mana. Limited to 1 AWE item.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - AWE: Increases attack power by 2% of maximum mana and refunds 15% of total mana spent. UNIQUE - SHOCK: When basic attacks hit an enemy champion, it will consume 2.5% of their current mana and cause additional physical damage equal to the amount consumed. When dealing skill damage to an enemy champion, consume 4% of current mana and cause additional physical damage of consumption +6% AD. This effect will only trigger when remaining mana is above 20%. A single skill can only be triggered once for the same champion. Limited to 1 AWE item.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.
Способности

Когда Смолдер поражает чемпионов умениями или убивает врагов "Супержарким дыханием", он получает заряд "Драконьей тренировки". Заряды увеличивают урон от базовых умений Смолдера.
Когда Смолдер поражает чемпионов умениями или убивает врагов "Супержарким дыханием", он получает заряд "Драконьей тренировки". Заряды увеличивают урон от базовых умений Смолдера.

Смолдер выдыхает пламя, нанося физический и магический урон. Если цель погибает, Смолдер восстанавливает ману. Это умение усиливается в зависимости от количества зарядов "Драконьей тренировки". Пассивно: умение 1 уровня наносит урон всем врагам в зоне поражения. Умение 2 уровня создает взрывы за целью. Умение 3 уровня поджигает цель, нанося ей чистый урон, и казнит чемпионов с низким запасом здоровья.
Смолдер выдыхает пламя, нанося физический и магический урон. Если цель погибает, Смолдер восстанавливает ману. Это умение усиливается в зависимости от количества зарядов "Драконьей тренировки". Пассивно: умение 1 уровня наносит урон всем врагам в зоне поражения. Умение 2 уровня создает взрывы за целью. Умение 3 уровня поджигает цель, нанося ей чистый урон, и казнит чемпионов с низким запасом здоровья.

Смолдер мило чихает пламенем, которое взрывается при поражении вражеских чемпионов. Каждый последующий взрыв наносит меньше урона. Пассивно: взрыв наносит дополнительный магический урон.
Смолдер мило чихает пламенем, которое взрывается при поражении вражеских чемпионов. Каждый последующий взрыв наносит меньше урона. Пассивно: взрыв наносит дополнительный магический урон.

Смолдер взмывает в воздух, перелетая через элементы ландшафта, и обстреливает врага с самым низким уровнем здоровья. Во время полета радиус обзора Смолдера увеличен. Пассивно: Смолдер наносит дополнительный магический урон при попадании, а количество снарядов увеличивается.
Смолдер взмывает в воздух, перелетая через элементы ландшафта, и обстреливает врага с самым низким уровнем здоровья. Во время полета радиус обзора Смолдера увеличен. Пассивно: Смолдер наносит дополнительный магический урон при попадании, а количество снарядов увеличивается.

Смолдер зовет свою маму, и она дышит огнем с небес. Враги в центре области поражения получают дополнительный урон и замедляются. Попав в огонь, Смолдер лечится.
Смолдер зовет свою маму, и она дышит огнем с небес. Враги в центре области поражения получают дополнительный урон и замедляются. Попав в огонь, Смолдер лечится.