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Smolder
Жгучий дракончик
Smolder — Жгучий дракончик. Роль: Дуо. Сложность освоения: средняя.
Лучшие матчапы
Худшие матчапы
Основные предметы


Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Killing a unit grants +( 60 / 30) bonus move speed instead. Bonuses do not stack.


Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent
Shock: Your basic attacks against champions deal bonus physical damage equal to 2.5% of current mana and consume the same mana. Your ability damage against champions deal bonus physical damage equal to 4% of current mana (+ 6% AD) and consume the same mana. This effect occurs once per instance and activates while you are above 20% maximum mana.


Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).


Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent
Shock: Your basic attacks against champions deal bonus physical damage equal to 2.5% of current mana and consume the same mana. Your ability damage against champions deal bonus physical damage equal to 4% of current mana (+ 6% AD) and consume the same mana. This effect occurs once per instance and activates while you are above 20% maximum mana.


Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).


Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Killing a unit grants +( 60 / 30) bonus move speed instead. Bonuses do not stack.


Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent
Shock: Your basic attacks against champions deal bonus physical damage equal to 2.5% of current mana and consume the same mana. Your ability damage against champions deal bonus physical damage equal to 4% of current mana (+ 6% AD) and consume the same mana. This effect occurs once per instance and activates while you are above 20% maximum mana.


Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 100% base AD (+ 25% bonus armor), and the same damage to surrounding enemies within 180 range. It also creates a 180 (+ 55% bonus armor) radius frost field under them for 2 seconds, which slows enemies within by 30% (1.5 (post effect) second cooldown).The damage is reduced by 50% against structures.


Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).


Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent
Shock: Your basic attacks against champions deal bonus physical damage equal to 2.5% of current mana and consume the same mana. Your ability damage against champions deal bonus physical damage equal to 4% of current mana (+ 6% AD) and consume the same mana. This effect occurs once per instance and activates while you are above 20% maximum mana.


Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Killing a unit grants +( 60 / 30) bonus move speed instead. Bonuses do not stack.


Last Whisper: +33% armor penetration
Icy: Your ability damage and empowered attacks slow affected units by 30% for 1 second
Frostbite: Icy inflicts a stack for 6s, refreshing on subsequent hits and stacking up to 3 times, upon which they are consumed to deal「 12 – 40 (based on level) (+ 40% bonus AD) 」「 3.75 – 12.5 (based on level) (+ 8.75% bonus AD) physical damage every 0.25 seconds 」over 2 seconds, and inflict 50% Grievous Wounds for 3s (5 second cooldown).


Spellblade: Your ability casts generate a stack for 10 seconds, refreshing on subsequent casts and stacking up to 3 times. Each unique ability counts once every 2 seconds.Basic attacks on-hit will consume a stack to deal 90% AD bonus physical damage and grant 40 bonus move speed for 2 seconds. The damage is affected by critical strike modifiers
Mana Siphon: Basic attacks restore 3% missing mana on-hit.


Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)


Infinity: +30% critical strike damage
Limit Break: Every 1% critical rate exceeding 100% is converted into 0.6% critical strike damage.


Spellblade: Your ability casts generate a stack for 10 seconds, refreshing on subsequent casts and stacking up to 3 times. Each unique ability counts once every 2 seconds.Basic attacks on-hit will consume a stack to deal 90% AD bonus physical damage and grant 40 bonus move speed for 2 seconds. The damage is affected by critical strike modifiers
Mana Siphon: Basic attacks restore 3% missing mana on-hit.


Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)


Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.


Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent
Shock: Your basic attacks against champions deal bonus physical damage equal to 2.5% of current mana and consume the same mana. Your ability damage against champions deal bonus physical damage equal to 4% of current mana (+ 6% AD) and consume the same mana. This effect occurs once per instance and activates while you are above 20% maximum mana.


Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Killing a unit grants +( 60 / 30) bonus move speed instead. Bonuses do not stack.


Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)
Руны


Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.


If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 190 (with level up) for 4 seconds. (60 second cooldown)


Blocks damage from the next triggering champion attack and 2 more attacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)


Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.


Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.


Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.


Basic attacks deal 7-21 bonus physical/magic damage on-hit against champions (Adaptive).


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.


Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat.
On ranged champions, all effects are reduced by 40%.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.
Заклинания


Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Shield your champion for 120 to 560 for 15 for 2.5 seconds.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.


Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.
Passive - [0–6:00 elapse]: You can also target allied turrets.
Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Порядок прокачки


Belches flame, dealing 45 / 80 / 115 / 150 (+110% bonus AD) physical damage and 40% magical damage. If the target dies, 15 Mana is refunded, once per cast.Dragon Practice Empowering Effects:-20 stacks: Damages all enemies nearby the target.-85 stacks: Sends 2 explosions beyond the target that deal 50% of this ability's damage.-150 stacks: Burns the target, dealing 0% (+0.025% bonus AD) of their max Health as true damage over 3 seconds. Enemy champions that drop below 6.5% of their max HP while burning are killed instantly.This ability's damage scales with Critical Rate, increased by 7.5% damage per 10% Crit Rate (max 75%).


Lets out a flaming sneeze, dealing 65 / 85 / 105 / 125 (+60% bonus AD) physical damage and slowing by 35% for 1.5 seconds.Sneeze Blast: Hitting champions causes an explosion, dealing 10 / 35 / 60 / 85 (+55% bonus AD +80% AP) physical damage and 55% magic damage in an area. Each consecutive explosion does 75% damage. Smolder gains 1 Dragon Practice stack per champion hit.Deals 130% damage against minions and monsters.


Gains 75% Movement Speed and ignores terrain for 1.25 seconds.Boom!: While flying, automatically locks on to the lowest Health enemy in range and bombards them 5 times. Each hit deals 15 / 20 / 25 / 30 (+30% AD) physical damage and 12% magic damage.Dragon Vision: Gains expanded vision while flying. Prioritizes champions for bombarding.
Разбор билда


UNIQUE - Mana Siphon: Attacks restore 3% missing Mana on-hit. UNIQUE - Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 90% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.


Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)
Способности


Когда Смолдер поражает чемпионов умениями или убивает врагов "Супержарким дыханием", он получает заряд "Драконьей тренировки". Заряды увеличивают урон от базовых умений Смолдера.
Когда Смолдер поражает чемпионов умениями или убивает врагов "Супержарким дыханием", он получает заряд "Драконьей тренировки". Заряды увеличивают урон от базовых умений Смолдера.


Смолдер выдыхает пламя, нанося физический и магический урон. Если цель погибает, Смолдер восстанавливает ману. Это умение усиливается в зависимости от количества зарядов "Драконьей тренировки". Пассивно: умение 1 уровня наносит урон всем врагам в зоне поражения. Умение 2 уровня создает взрывы за целью. Умение 3 уровня поджигает цель, нанося ей чистый урон, и казнит чемпионов с низким запасом здоровья.
Смолдер выдыхает пламя, нанося физический и магический урон. Если цель погибает, Смолдер восстанавливает ману. Это умение усиливается в зависимости от количества зарядов "Драконьей тренировки". Пассивно: умение 1 уровня наносит урон всем врагам в зоне поражения. Умение 2 уровня создает взрывы за целью. Умение 3 уровня поджигает цель, нанося ей чистый урон, и казнит чемпионов с низким запасом здоровья.


Смолдер мило чихает пламенем, которое взрывается при поражении вражеских чемпионов. Каждый последующий взрыв наносит меньше урона. Пассивно: взрыв наносит дополнительный магический урон.
Смолдер мило чихает пламенем, которое взрывается при поражении вражеских чемпионов. Каждый последующий взрыв наносит меньше урона. Пассивно: взрыв наносит дополнительный магический урон.


Смолдер взмывает в воздух, перелетая через элементы ландшафта, и обстреливает врага с самым низким уровнем здоровья. Во время полета радиус обзора Смолдера увеличен. Пассивно: Смолдер наносит дополнительный магический урон при попадании, а количество снарядов увеличивается.
Смолдер взмывает в воздух, перелетая через элементы ландшафта, и обстреливает врага с самым низким уровнем здоровья. Во время полета радиус обзора Смолдера увеличен. Пассивно: Смолдер наносит дополнительный магический урон при попадании, а количество снарядов увеличивается.


Смолдер зовет свою маму, и она дышит огнем с небес. Враги в центре области поражения получают дополнительный урон и замедляются. Попав в огонь, Смолдер лечится.
Смолдер зовет свою маму, и она дышит огнем с небес. Враги в центре области поражения получают дополнительный урон и замедляются. Попав в огонь, Смолдер лечится.