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Дочь Бездны
Kai'Sa — Дочь Бездны. Роль: СТРЕЛОК / УБИЙЦА. Сложность освоения: средняя.




CLOUD STRIKE: +5% Movement Speed BRING IT DOWN: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage.


SURGE: +5% Movement Speed CHAOS: Gain 25 AD or 50 AP (Adaptive). WRATH: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate) SEETHING STRIKE: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


CLOUD STRIKE: +5% Movement Speed BRING IT DOWN: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage.


SURGE: +5% Movement Speed CHAOS: Gain 25 AD or 50 AP (Adaptive). WRATH: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate) SEETHING STRIKE: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)


Shadow: Attacks deal 35 bonus magic damage on-hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 10% Armor Pen and Magic Pen for 5 seconds on hit. The upper limit of armor and magic penetration rates is 40% when equipped. Each on-hit effect stacks up to 3 times.


UNIQUE - Wind Blade: Attacks deal 60% bonus physical damage on-hit against targets. UNIQUE - Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 60% Attack Damage. These strikes can Critically Strike and trigger on-hit effects.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Gain a large burst of Movement Speed that then decays ot 25% bonus Movement Speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.


Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap. Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds. At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.


Basic attacks deal 7-21 bonus physical/magic damage on-hit against champions (Adaptive).


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.


Launches 6 missiles that split evenly among nearby enemies, each dealing 40 / 60 / 80 / 100 (+50% AD +30% AP) physical damage. Additional hits on champions or monsters deal 25% damage.Living Weapon: 70 Attack Damage - Fires 12 missiles.Minions below 35% Health take 150% damage. Damage factor to Monsters: 50%.


Charges up for 1 second, gaining 50% / 55% / 60% / 65% (+80% Attack Speed) Movement Speed. For 4 seconds after charging, gain 40% / 50% / 60% / 70% Attack Speed.Living Weapon: 65% Attack Speed - Grants invisibility during the charge up.Attacks reduce Supercharge's Cooldown by 0.5 seconds.Charge time and Movement Speed scale with Attack Speed.


Fires a blast that reveals the first enemy hit, adds 2 Plasma stacks, and deals 30 / 60 / 90 / 120 (+110% AD +60% AP) magic damage.Living Weapon: 80 Ability Power - Adds 3 stacks and refunds 70% Cooldown on champion hits.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


CLOUD STRIKE: +5% Movement Speed BRING IT DOWN: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage.


SURGE: +5% Movement Speed CHAOS: Gain 25 AD or 50 AP (Adaptive). WRATH: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate) SEETHING STRIKE: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.


UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)


Shadow: Attacks deal 35 bonus magic damage on-hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 10% Armor Pen and Magic Pen for 5 seconds on hit. The upper limit of armor and magic penetration rates is 40% when equipped. Each on-hit effect stacks up to 3 times.


UNIQUE - Wind Blade: Attacks deal 60% bonus physical damage on-hit against targets. UNIQUE - Wind's Fury: Attacks strike 2 additional nearby enemies, each dealing 60% Attack Damage. These strikes can Critically Strike and trigger on-hit effects.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Автоатаки Кай'Сы накладывают заряды плазмы, нанося дополнительный магический урон. Обездвиживающие эффекты союзников также накладывают заряды плазмы. Кроме того, при покупке предметов Кай'Са развивает свои базовые умения, и у них появляются дополнительные эффекты.
Автоатаки Кай'Сы накладывают заряды плазмы, нанося дополнительный магический урон. Обездвиживающие эффекты союзников также накладывают заряды плазмы. Кроме того, при покупке предметов Кай'Са развивает свои базовые умения, и у них появляются дополнительные эффекты.


Кай'Са выпускает множество снарядов, которые летят к ближайшим целям. Живое оружие: Дождь Икатии улучшен и выпускает больше зарядов.
Кай'Са выпускает множество снарядов, которые летят к ближайшим целям. Живое оружие: Дождь Икатии улучшен и выпускает больше зарядов.


Кай'Са выпускает дальнобойный снаряд, раскрывая и помечая врагов пассивным умением. Живое оружие: Ловчая из Бездны улучшена и накладывает больше зарядов плазмы, а также сокращает перезарядку при поражении чемпионов.
Кай'Са выпускает дальнобойный снаряд, раскрывая и помечая врагов пассивным умением. Живое оружие: Ловчая из Бездны улучшена и накладывает больше зарядов плазмы, а также сокращает перезарядку при поражении чемпионов.


Кай'Са ненадолго увеличивает скорость передвижения, а затем увеличивает скорость атаки. Живое оружие: Сверхзаряд улучшен и ненадолго дает невидимость.
Кай'Са ненадолго увеличивает скорость передвижения, а затем увеличивает скорость атаки. Живое оружие: Сверхзаряд улучшен и ненадолго дает невидимость.


Кай'Са совершает рывок к вражескому чемпиону, помеченному плазмой, и ненадолго накладывает на себя щит.
Кай'Са совершает рывок к вражескому чемпиону, помеченному плазмой, и ненадолго накладывает на себя щит.