Гайд по чемпиону
Kai'Sa
Дочь Бездны
Kai'Sa — Дочь Бездны. Роль: Дракон. Сложность освоения: средняя.
Матчапы
Основные предметы

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Shadow: Basic attack deal 35 bonus magic damage on-hit
Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each granting a bonus for 5 seconds that stacks up to 3 times.Light hits grant 5 – 8 (based on level) bonus armor and bonus magic resist while Dark hits grant 11% armor penetration and magic penetration, for a total of 15 – 24 (based on level) bonus resistances and 33% penetration at maximum stacks of each
While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Cloud Stride: +5% Movement Speed
Bring it Down: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Cloud Stride: +5% Movement Speed
Bring it Down: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Cloud Stride: +5% Movement Speed
Bring it Down: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Shadow: Basic attack deal 35 bonus magic damage on-hit
Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each granting a bonus for 5 seconds that stacks up to 3 times.Light hits grant 5 – 8 (based on level) bonus armor and bonus magic resist while Dark hits grant 11% armor penetration and magic penetration, for a total of 15 – 24 (based on level) bonus resistances and 33% penetration at maximum stacks of each
While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.

Cloud Stride: +5% Movement Speed
Bring it Down: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Wind's Fury: Basic attacks on-attack fire additional bolts at up to 2 enemies in front of you, each dealing 55% AD physical damage. Bolts apply on-hit effects at 100% effectiveness and are affected by critical strike modifiers
Wind Blade: Basic attacks deal 15 bonus physical damage on-hit.
Руны

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)
Заклинания

Shield your champion for 120 to 560 for 15 for 2.5 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Сборки WildRiftFire
Вариант 1




BRING IT DOWN: Every third attack deals 150 - 210 bonus physical damage, or 120 - 168 for ranged champions. This damage is increased based on the target's missing Health. For every 1% Health the target is missing, damage increases by 0.75%, up to 75%.


WRATH: Attacks deal 30 bonus magic damage. SEETHING STRIKE: Basic attacks grant 8% Attack Speed, stacking up to 4 times. At max stacks, every 3rd basic attack triggers an additional on-hit effect.


Shadow: Basic attacks deal 30 bonus magic damage on hit. Juxtaposition: The light effect grants 5 - 8 Armor and Magic Resist; the dark effect grants 10% Armor Penetration and Magic Penetration, stacking up to 3 times.


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.


BRING IT DOWN: Every third attack deals 150 - 210 bonus physical damage, or 120 - 168 for ranged champions. This damage is increased based on the target's missing Health. For every 1% Health the target is missing, damage increases by 0.75%, up to 75%.


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.


WRATH: Attacks deal 30 bonus magic damage. SEETHING STRIKE: Basic attacks grant 8% Attack Speed, stacking up to 4 times. At max stacks, every 3rd basic attack triggers an additional on-hit effect.


Shadow: Basic attacks deal 30 bonus magic damage on hit. Juxtaposition: The light effect grants 5 - 8 Armor and Magic Resist; the dark effect grants 10% Armor Penetration and Magic Penetration, stacking up to 3 times.


UNIQUE - Wind's Fury: Basic attacks fire mini bolts at 2 nearby targets on hit, each dealing 55% physical damage. These bolts can crit and apply on-hit effects.


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.
Способности

Автоатаки Кай'Сы накладывают заряды плазмы, нанося дополнительный магический урон. Обездвиживающие эффекты союзников также накладывают заряды плазмы. Кроме того, при покупке предметов Кай'Са развивает свои базовые умения, и у них появляются дополнительные эффекты.
Автоатаки Кай'Сы накладывают заряды плазмы, нанося дополнительный магический урон. Обездвиживающие эффекты союзников также накладывают заряды плазмы. Кроме того, при покупке предметов Кай'Са развивает свои базовые умения, и у них появляются дополнительные эффекты.

Кай'Са выпускает множество снарядов, которые летят к ближайшим целям. Живое оружие: Дождь Икатии улучшен и выпускает больше зарядов.
Кай'Са выпускает множество снарядов, которые летят к ближайшим целям. Живое оружие: Дождь Икатии улучшен и выпускает больше зарядов.

Кай'Са выпускает дальнобойный снаряд, раскрывая и помечая врагов пассивным умением. Живое оружие: Ловчая из Бездны улучшена и накладывает больше зарядов плазмы, а также сокращает перезарядку при поражении чемпионов.
Кай'Са выпускает дальнобойный снаряд, раскрывая и помечая врагов пассивным умением. Живое оружие: Ловчая из Бездны улучшена и накладывает больше зарядов плазмы, а также сокращает перезарядку при поражении чемпионов.

Кай'Са ненадолго увеличивает скорость передвижения, а затем увеличивает скорость атаки. Живое оружие: Сверхзаряд улучшен и ненадолго дает невидимость.
Кай'Са ненадолго увеличивает скорость передвижения, а затем увеличивает скорость атаки. Живое оружие: Сверхзаряд улучшен и ненадолго дает невидимость.

Кай'Са совершает рывок к вражескому чемпиону, помеченному плазмой, и ненадолго накладывает на себя щит.
Кай'Са совершает рывок к вражескому чемпиону, помеченному плазмой, и ненадолго накладывает на себя щит.