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Гайд по чемпиону
Пустынная роза
Samira — Пустынная роза. Роль: СТРЕЛОК / УБИЙЦА. Сложность освоения: высокая.




UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Gain a shield that absorbs 120 - 560 (based on level) damage for 2.5 seconds (100 second cooldown).


Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.


Basic attacks deal 7-21 bonus physical/magic damage on-hit against champions (Adaptive).


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


Samira fires a shot, dealing 15 / 20 / 25 / 30 (+100% / 115% / 130% / 145% AD) physical damage to the first enemy hit.If this ability is cast towards an enemy in melee range, Samira will slash with her blade in a cone instead, dealing the same damage to all enemies within.Either hit can critically strike for 25% bonus damage.If cast during Wild Rush Samira will strike all enemies in her path upon completion.


Samira dashes through an enemy (including structures) slashing enemies she passes through, dealing 45 / 60 / 75 / 90 (+20% AD) magic damage and gaining 35% / 40% / 45% / 50% attack speed for 3 seconds.If Samira scores a takedown, Wild Rush's cooldown is reset. Tapping this ability mid-dash will cast Flair.


Samira slashes around her 0.75 seconds, damaging enemies twice for 20 / 40 / 60 / 80 (+80% AD) physical damage each and destroying enemy missiles that enter the area.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - Lifeline: Upon taking Magic Damage that would reduce your health to below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


Blocks damage from the next triggering champion attack and 2 more attacks.


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Попадая автоатаками или умениями, отличными от тех, которыми Самира попала перед этим, она выстраивает комбинацию. Автоатаки Самиры в ближнем бою наносят дополнительный магический урон. Когда Самира применяет автоатаки к врагам, на которых действуют эффекты обездвиживания, она совершает к ним рывок на расстояние дальности атаки. Если цель подброшена, продолжительность подбрасывания немного увеличивается.
Попадая автоатаками или умениями, отличными от тех, которыми Самира попала перед этим, она выстраивает комбинацию. Автоатаки Самиры в ближнем бою наносят дополнительный магический урон. Когда Самира применяет автоатаки к врагам, на которых действуют эффекты обездвиживания, она совершает к ним рывок на расстояние дальности атаки. Если цель подброшена, продолжительность подбрасывания немного увеличивается.


Самира совершает выстрел или удар мечом, нанося урон. При применении во время Неистового рывка Самира поражает всех врагов на своем пути.
Самира совершает выстрел или удар мечом, нанося урон. При применении во время Неистового рывка Самира поражает всех врагов на своем пути.


Самира вращается с мечом, нанося урон врагам и уничтожая вражеские снаряды.
Самира вращается с мечом, нанося урон врагам и уничтожая вражеские снаряды.


Самира совершает рывок сквозь врага (включая строения), нанося урон всем противникам на пути и увеличивая скорость атаки. Убийства вражеских чемпионов сбрасывают перезарядку этого умения.
Самира совершает рывок сквозь врага (включая строения), нанося урон всем противникам на пути и увеличивая скорость атаки. Убийства вражеских чемпионов сбрасывают перезарядку этого умения.


Самира безостановочно палит из своих пистолетов, расстреливая всех врагов вокруг.
Самира безостановочно палит из своих пистолетов, расстреливая всех врагов вокруг.