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Yuumi
Волшебная кошка
Yuumi — Волшебная кошка. Роль: Саппорт. Сложность освоения: высокая.
Матчапы
Основные предметы

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Pledge: When you buy the item, you can designate an ally champion who is Worthy. (You can re-designate another champion by selling and repurchasing the item)
Sacrifice: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Rapids: Healing or shielding another allied champion grants both of you 10 ability haste and 20 – 40 (based on target's level) ability power for 6 seconds.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for (120-180 + 15% AP). If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for (120-180 + 15% AP). If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.

Rapids: Healing or shielding another allied champion grants both of you 10 ability haste and 20 – 40 (based on target's level) ability power for 6 seconds.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Lethal Weapon: Dealing ability damage to an enemy champion afflicts them for 3 seconds, reducing their active shields strength as well as any others they gain.Single-target abilities inflict 40% (+ 5% per 100 AP) reduction, capped at 60%. Area-of-effect abilities inflict 25% (+ 5% per 100 AP) reduction, capped at 45%.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for (120-180 + 15% AP). If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.
Руны

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.
Cooldown: 8s

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.
Ally heal: 3% of your max Health + 15% of your Ability Power.
Self heal: 1% of your max Health + 5% of your Ability Power.
Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 190 (with level up) for 4 seconds. (60 second cooldown)

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.
Ally heal: 3% of your max Health + 15% of your Ability Power.
Self heal: 1% of your max Health + 5% of your Ability Power.
Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 190 (with level up) for 4 seconds. (60 second cooldown)

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

While above 70% Health, gain a bonus 15 Adaptive Force (Based on level). Gain 1 Adaptive Force at level 1.

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase) Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.
Cooldown: 8s

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.
Ally heal: 3% of your max Health + 15% of your Ability Power.
Self heal: 1% of your max Health + 5% of your Ability Power.
Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 190 (with level up) for 4 seconds. (60 second cooldown)

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power
Cooldown: 16-8 seconds.

Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase) Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.

While above 70% Health, gain a bonus 15 Adaptive Force (Based on level). Gain 1 Adaptive Force at level 1.

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.
Cooldown: 8s

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%
Заклинания

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.
Сборки WildRiftFire
Вариант 1


PASSIVE - Versatile: Gain 10 attack damage or 20 ability power.(adaptive) UNIQUE PASSIVE -Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures; Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you; If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.. UNIQUE PASSIVE - Quest: Transform to Black Mist Scythe after granting 750 gold. UNIQUE PASSIVE - Tribute: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


- 50% Mana Regen UNIQUE - HARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 120 - 180 (+15% AP) health to your target. If the target's Health is below 30%, healing potency is increased to 150% of the original.


- 50% Mana Regen UNIQUE - CENSER: When you heal or shield an allied champion other than yourself, their attacks deal 16~30 bonus magic damage for 6s. This damage can Critically Strike.


- 50% Mana Regen UNIQUE - SUMMONED: Reduces summoner spell cooldowns by 15%. Limited to 1 Boots item.


Grant nearby ally champions a 3s spell shield that blocks the next hostile ability (60s Cooldown)


PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


- 50% Mana Regen UNIQUE - HARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 120 - 180 (+15% AP) health to your target. If the target's Health is below 30%, healing potency is increased to 150% of the original.


- 50% Mana Regen UNIQUE - CENSER: When you heal or shield an allied champion other than yourself, their attacks deal 16~30 bonus magic damage for 6s. This damage can Critically Strike.


- 50% Mana Regen UNIQUE - Rapids: Healing or shielding an ally grants you both 10 Ability Haste and 20 - 40 Ability Power (based on target's level) for 6 seconds.


SACRIFICE: When your Worthy ally is nearby, 12% of the damage they take is redirected to you, and you are healed for 10% of the damage they deal to champions.
PLEDGE: When you buy the item, you can designate an ally champion who is Worthy. (You can re-designate another champion by selling and repurchasing the item)


Grant nearby ally champions a 3s spell shield that blocks the next hostile ability (60s Cooldown)
Способности

Время от времени автоатаки и умения Юми дают ей щит. Если Юми привязана к союзнику или делает это через несколько секунд после срабатывания эффекта, союзник получает щит той же прочности. Когда союзник, к которому привязана Юми, убивает вражеских чемпионов или миньонов, он получает заряды дружбы. Союзник с наибольшим числом зарядов дружбы становится лучшим другом Юми: ее умения, направленные на этого союзника, становятся эффективнее.
Время от времени автоатаки и умения Юми дают ей щит. Если Юми привязана к союзнику или делает это через несколько секунд после срабатывания эффекта, союзник получает щит той же прочности. Когда союзник, к которому привязана Юми, убивает вражеских чемпионов или миньонов, он получает заряды дружбы. Союзник с наибольшим числом зарядов дружбы становится лучшим другом Юми: ее умения, направленные на этого союзника, становятся эффективнее.

Юми выпускает заряд, который наносит магический урон первому пораженному врагу. Если заряд летит хотя бы 1 секунду, он наносит больше урона и замедляет цель. Если Юми привязана, ты можешь управлять зарядом. Бонус лучшего друга: замедляет при попадании, а союзник, к которому привязана Юми, наносит пораженному врагу дополнительный магический урон.
Юми выпускает заряд, который наносит магический урон первому пораженному врагу. Если заряд летит хотя бы 1 секунду, он наносит больше урона и замедляет цель. Если Юми привязана, ты можешь управлять зарядом. Бонус лучшего друга: замедляет при попадании, а союзник, к которому привязана Юми, наносит пораженному врагу дополнительный магический урон.

Пассивно: когда Юми привязана к лучшему другу, ее эффективность лечения и щитов повышается, а ее лучший друг получает дополнительное лечение. Активно: Юми совершает рывок к выбранному союзнику, после чего враги не могут выбрать ее в качестве цели (кроме башен).
Пассивно: когда Юми привязана к лучшему другу, ее эффективность лечения и щитов повышается, а ее лучший друг получает дополнительное лечение. Активно: Юми совершает рывок к выбранному союзнику, после чего враги не могут выбрать ее в качестве цели (кроме башен).

Юми получает щит и прибавку к скорости атаки. Пока щит действует, ее скорость передвижения повышается. Если Юми привязана к союзнику, умение действует на него.
Юми получает щит и прибавку к скорости атаки. Пока щит действует, ее скорость передвижения повышается. Если Юми привязана к союзнику, умение действует на него.

Юми выпускает пять волн в выбранном направлении. Если в этот момент она привязана, направление волн можно менять (если Юми отцепляется от союзника этот бонус пропадает). Союзные чемпионы, задетые волнами, восстанавливают здоровье – лучший друг получает дополнительное лечение. Избыточное лечение превращается в щит. Враги, пораженные волнами, получают магический урон и замедляются. Эффект замедления суммируется и обновляется при каждом попадании волной.
Юми выпускает пять волн в выбранном направлении. Если в этот момент она привязана, направление волн можно менять (если Юми отцепляется от союзника этот бонус пропадает). Союзные чемпионы, задетые волнами, восстанавливают здоровье – лучший друг получает дополнительное лечение. Избыточное лечение превращается в щит. Враги, пораженные волнами, получают магический урон и замедляются. Эффект замедления суммируется и обновляется при каждом попадании волной.