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Zilean

ХРАНИТЕЛЬ ВРЕМЕНИ

Ранг
Патч7.1d
РольСаппорт
СложностьСредняя
ТирD

Zilean — ХРАНИТЕЛЬ ВРЕМЕНИ. Роль: Саппорт. Сложность освоения: средняя.

Основные предметы

#1
Процент побед
59.0%
Коэффициент выбора
1.0%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Harmonic Echo
Harmonic Echo
Harmonic Echo

Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for (120-180 + 15% AP). If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.

Harmonic Echo
Staff of Flowing Waters
Staff of Flowing Waters
Staff of Flowing Waters

Rapids: Healing or shielding another allied champion grants both of you 10 ability haste and 20 – 40 (based on target's level) ability power for 6 seconds.

Staff of Flowing Waters
#2
Процент побед
55.2%
Коэффициент выбора
18.0%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Ardent Censer
Ardent Censer
Ardent Censer

Ardent: +5% move speed

Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Ardent Censer
#3
Процент побед
54.6%
Коэффициент выбора
1.0%
Bulwark of the Mountain
Bulwark of the Mountain
Bulwark of the Mountain

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Bulwark of the Mountain
Harmonic Echo
Harmonic Echo
Harmonic Echo

Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for (120-180 + 15% AP). If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.

Harmonic Echo
Ardent Censer
Ardent Censer
Ardent Censer

Ardent: +5% move speed

Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Ardent Censer
#4
Процент побед
54.4%
Коэффициент выбора
1.5%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Ardent Censer
Ardent Censer
Ardent Censer

Ardent: +5% move speed

Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Ardent Censer
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
#5
Процент побед
54.1%
Коэффициент выбора
21.9%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Harmonic Echo
Harmonic Echo
Harmonic Echo

Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for (120-180 + 15% AP). If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.

Harmonic Echo
Ardent Censer
Ardent Censer
Ardent Censer

Ardent: +5% move speed

Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Ardent Censer
#6
Процент побед
53.9%
Коэффициент выбора
5.3%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Harmonic Echo
Harmonic Echo
Harmonic Echo

Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for (120-180 + 15% AP). If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.

Harmonic Echo
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
#7
Процент побед
53.2%
Коэффициент выбора
5.6%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Psychic Projector
Psychic Projector
Psychic Projector

Conversion: Gain Ability Power equal to 5% of Bonus Health

Projection: When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)

Psychic Projector

Руны

#1
Процент побед
56.0%
Коэффициент выбора
7.7%
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Font of Life
Font of Life
Font of Life

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.

Ally heal: 3% of your max Health + 15% of your Ability Power.

Self heal: 1% of your max Health + 5% of your Ability Power.

Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

Font of Life
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Revitalize
Revitalize
Revitalize

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Revitalize
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
#2
Процент побед
54.2%
Коэффициент выбора
5.5%
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Axiom Arcanist
Axiom Arcanist
Axiom Arcanist

Your ultimate ability has 10% increased damage, healing, and shielding. (AoE damage is reduced to a 5% increase) Scoring a takedown on an enemy champion reduces your ultimate ability's remaining cooldown by 7%.

Axiom Arcanist
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
Gathering Storm
Gathering Storm
Gathering Storm

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

Gathering Storm
Zombie Ward
Zombie Ward
Zombie Ward

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Zombie Ward
#3
Процент побед
53.8%
Коэффициент выбора
20.1%
Aery
Aery
Aery

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.

Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

Aery
Font of Life
Font of Life
Font of Life

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.

Ally heal: 3% of your max Health + 15% of your Ability Power.

Self heal: 1% of your max Health + 5% of your Ability Power.

Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

Font of Life
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Revitalize
Revitalize
Revitalize

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Revitalize
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
#4
Процент побед
53.1%
Коэффициент выбора
4.4%
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Manaflow Band
Manaflow Band
Manaflow Band

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
Scorch
Scorch
Scorch

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.

Cooldown: 8s

Scorch
Ingenious Hunter
Ingenious Hunter
Ingenious Hunter

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Ingenious Hunter
#5
Процент побед
52.6%
Коэффициент выбора
2.3%
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Cheap Shot
Cheap Shot
Cheap Shot

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Cheap Shot
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Zombie Ward
Zombie Ward
Zombie Ward

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Zombie Ward
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
#6
Процент побед
52.2%
Коэффициент выбора
6.8%
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Botanist
Botanist
Botanist

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.

Cryoblossom: When the stasis ends, the target is slowed for 1s.

Botanist
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
Gathering Storm
Gathering Storm
Gathering Storm

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

Gathering Storm
Zombie Ward
Zombie Ward
Zombie Ward

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Zombie Ward
#7
Процент побед
52.2%
Коэффициент выбора
8.0%
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Cheap Shot
Cheap Shot
Cheap Shot

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Cheap Shot
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Ingenious Hunter
Ingenious Hunter
Ingenious Hunter

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Ingenious Hunter
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating

Заклинания

#1
Процент побед
59.9%
Коэффициент выбора
1.1%
Heal
Heal
Heal

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.

Champions affected by Heal within 35 seconds will receive 50% heal amount.

Heal
Ignite
Ignite
Ignite

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.

The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Ignite
#2
Процент побед
53.4%
Коэффициент выбора
80.9%
Heal
Heal
Heal

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.

Champions affected by Heal within 35 seconds will receive 50% heal amount.

Heal
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
#3
Процент побед
52.3%
Коэффициент выбора
9.1%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Ignite
Ignite
Ignite

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.

The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Ignite
#4
Процент побед
49.6%
Коэффициент выбора
6.2%
Exhaust
Exhaust
Exhaust

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Exhaust
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
#5
Процент побед
46.6%
Коэффициент выбора
1.1%
Ghost
Ghost
Ghost

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Ghost
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash

Сборки WildRiftFire

Вариант

Вариант 1

Стартовый предмет
Spectral Sickle
Spectral Sickle
Spectral Sickle
500

PASSIVE - Versatile: Gain 10 attack damage or 20 ability power.(adaptive) UNIQUE PASSIVE -Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures; Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you; If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.. UNIQUE PASSIVE - Quest: Transform to Black Mist Scythe after granting 750 gold. UNIQUE PASSIVE - Tribute: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Spectral Sickle
Основные предметы
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe
0
+10 Ability Haste

PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Black Mist Scythe
Harmonic Echo
Harmonic Echo
Harmonic Echo
2700
+100 Health
+300 Mana
+50 Ability Power
+10 Ability Haste
+8% Heal and Shield Strength

- 50% Mana Regen UNIQUE - HARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 120 - 180 (+15% AP) health to your target. If the target's Health is below 30%, healing potency is increased to 150% of the original.

Harmonic Echo
Ardent Censer
Ardent Censer
Ardent Censer
2700
+250 Health
+35 Ability Power
+20 Ability Haste
+5% Heal and Shield Strength

- 50% Mana Regen UNIQUE - CENSER: When you heal or shield an allied champion other than yourself, their attacks deal 16~30 bonus magic damage for 6s. This damage can Critically Strike.

Ardent Censer
Ботинки
Ionian Boots of Lucidity
Ionian Boots of Lucidity
Ionian Boots of Lucidity
900
+100 Health
+15 Ability Haste
+45 Movement Speed

- 50% Mana Regen UNIQUE - SUMMONED: Reduces summoner spell cooldowns by 15%. Limited to 1 Boots item.

Ionian Boots of Lucidity
Veil
Veil
Veil
500

Grant nearby ally champions a 3s spell shield that blocks the next hostile ability (60s Cooldown)

Veil
Финальный билд
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe
0
+10 Ability Haste

PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Black Mist Scythe
Harmonic Echo
Harmonic Echo
Harmonic Echo
2700
+100 Health
+300 Mana
+50 Ability Power
+10 Ability Haste
+8% Heal and Shield Strength

- 50% Mana Regen UNIQUE - HARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 120 - 180 (+15% AP) health to your target. If the target's Health is below 30%, healing potency is increased to 150% of the original.

Harmonic Echo
Ardent Censer
Ardent Censer
Ardent Censer
2700
+250 Health
+35 Ability Power
+20 Ability Haste
+5% Heal and Shield Strength

- 50% Mana Regen UNIQUE - CENSER: When you heal or shield an allied champion other than yourself, their attacks deal 16~30 bonus magic damage for 6s. This damage can Critically Strike.

Ardent Censer
Staff of Flowing Water
Staff of Flowing Water
Staff of Flowing Water
2600
+100 Health
+45 Ability Power
+20 Ability Haste
+5% Heal and Shield Strength

- 50% Mana Regen UNIQUE - Rapids: Healing or shielding an ally grants you both 10 Ability Haste and 20 - 40 Ability Power (based on target's level) for 6 seconds.

Staff of Flowing Water
Crown of the Shattered Queen
Crown of the Shattered Queen
Crown of the Shattered Queen
3000
+200 Mana
+60 Ability Power
+20 Ability Haste
+7% Magic Penetration

Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.

Crown of the Shattered Queen
Ionian Boots of Lucidity - Veil
Veil
Veil
500

Grant nearby ally champions a 3s spell shield that blocks the next hostile ability (60s Cooldown)

Ionian Boots of Lucidity - Veil

Способности

ВРЕМЯ В БУТЫЛКЕ
ВРЕМЯ В БУТЫЛКЕ
ВРЕМЯ В БУТЫЛКЕ

Зилеан сохраняет время в виде опыта и может передать его союзникам. Зилеан может передать ближайшему союзному чемпиону опыт, когда его хватает для повышения уровня союзника. Сам Зилеан при этом получает столько же опыта, сколько дает.

ВРЕМЯ В БУТЫЛКЕ
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Зилеан сохраняет время в виде опыта и может передать его союзникам. Зилеан может передать ближайшему союзному чемпиону опыт, когда его хватает для повышения уровня союзника. Сам Зилеан при этом получает столько же опыта, сколько дает.

БОМБА ЗАМЕДЛЕННОГО ДЕЙСТВИЯ
БОМБА ЗАМЕДЛЕННОГО ДЕЙСТВИЯ
БОМБА ЗАМЕДЛЕННОГО ДЕЙСТВИЯ

Зилеан кидает бомбу в указанную точку. Бомба прикрепляется к первому бойцу, оказавшемуся рядом (приоритет отдается чемпионам и бойцам, на которых уже есть бомба). При взрыве бомба наносит магический урон цели и ближайшим врагам. Если бомба взрывается раньше из-за другой бомбы, пораженные враги также оглушаются. "Бомба замедленного действия" может накапливать до 2 зарядов.

БОМБА ЗАМЕДЛЕННОГО ДЕЙСТВИЯ
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Зилеан кидает бомбу в указанную точку. Бомба прикрепляется к первому бойцу, оказавшемуся рядом (приоритет отдается чемпионам и бойцам, на которых уже есть бомба). При взрыве бомба наносит магический урон цели и ближайшим врагам. Если бомба взрывается раньше из-за другой бомбы, пораженные враги также оглушаются. "Бомба замедленного действия" может накапливать до 2 зарядов.

ИСКРИВЛЕНИЕ ВРЕМЕНИ
ИСКРИВЛЕНИЕ ВРЕМЕНИ
ИСКРИВЛЕНИЕ ВРЕМЕНИ

Ускоряет для себя ход времени, накладывая на себя "Мимолетное время" и получая щит, который поглощает урон. Также Зилеан дает эффект "Мимолетное время" и такой же щит ближайшему союзному чемпиону. "Мимолетное время" увеличивает скорость полета снарядов и дает прибавку к скорости передвижения, а также повышает ускорение умений Зилеана.

ИСКРИВЛЕНИЕ ВРЕМЕНИ
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Ускоряет для себя ход времени, накладывая на себя "Мимолетное время" и получая щит, который поглощает урон. Также Зилеан дает эффект "Мимолетное время" и такой же щит ближайшему союзному чемпиону. "Мимолетное время" увеличивает скорость полета снарядов и дает прибавку к скорости передвижения, а также повышает ускорение умений Зилеана.

ТЕМПОРАЛЬНЫЙ МИРАЖ
ТЕМПОРАЛЬНЫЙ МИРАЖ
ТЕМПОРАЛЬНЫЙ МИРАЖ

Создает в указанной области силовое поле, искажающее время. Вражеские чемпионы и снаряды, оказавшиеся внутри силового поля, замедляются.

ТЕМПОРАЛЬНЫЙ МИРАЖ
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Создает в указанной области силовое поле, искажающее время. Вражеские чемпионы и снаряды, оказавшиеся внутри силового поля, замедляются.

ВРЕМЕННОЙ СДВИГ
ВРЕМЕННОЙ СДВИГ
ВРЕМЕННОЙ СДВИГ

Накладывает на себя или на союзного чемпиона защитную руну. Если носитель руны в это время получает смертельный урон, он телепортируется назад во времени и получает недосягаемость, а затем воскрешается и исцеляется. Если носитель не активирует воскрешающий эффект руны, часть времени перезарядки "Временного сдвига" будет восстановлена.

ВРЕМЕННОЙ СДВИГ
R

Накладывает на себя или на союзного чемпиона защитную руну. Если носитель руны в это время получает смертельный урон, он телепортируется назад во времени и получает недосягаемость, а затем воскрешается и исцеляется. Если носитель не активирует воскрешающий эффект руны, часть времени перезарядки "Временного сдвига" будет восстановлена.