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Гайд по чемпиону
Босс
Sett — Босс. Роль: ВОИН. Сложность освоения: низкая.




UNIQUE - SET SAIL: +5% Movement Speed. UNIQUE - BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) UNIQUE - SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage).


TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


ACTIVE - BREAKING SHOCKWAVE: Activate to dash a short distance, dealing 120% Attack Damage as Physical Damage to nearby enemies and slowing them by 30% for 3s. (35s Cooldown)


UNIQUE - SET SAIL: +5% Movement Speed. UNIQUE - BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) UNIQUE - SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage).


TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


ACTIVE - BREAKING SHOCKWAVE: Activate to dash a short distance, dealing 120% Attack Damage as Physical Damage to nearby enemies and slowing them by 30% for 3s. (35s Cooldown)


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.


Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)


Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Basic attacks deal 7-21 bonus physical/magic damage on-hit against champions (Adaptive).


Sett itches for a fight, gaining 35% Movement Speed towards enemy champions for 1.5 seconds.Additionally empowers the next two attacks to deal an additional 5 /20 / 35 50 + 1% (+0.01% / 0.015% / 0.02% / 0.025% AD) max health physical damage.The additional damage is capped at 100 against monsters.


Passive: Stores 100% of damage taken as Grit, up to 305 (50% maximum HP). Grit decays quickly 4 seconds after the damage was taken.Active: Consumes all Grit, gaining a 100% Grit consumed shield decaying over 3 seconds. Sett then delivers a massive punch, dealing 80 / 105 / 130 / 155 + 25% (+0.275% AD) Grit consumed true damage to enemies in the center. Enemies not in the center instead take physical damage.


Smashes enemies on either side into each other, dealing 50 / 75 / 100 / 125 (+60% AD) physical damage and slowing them by 50% for 0.5 seconds.If Sett grabbed at least one enemy on each side, all enemies are stunned for 1 second.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.


UNIQUE - SET SAIL: +5% Movement Speed. UNIQUE - BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) UNIQUE - SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage).


TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


ACTIVE - BREAKING SHOCKWAVE: Activate to dash a short distance, dealing 120% Attack Damage as Physical Damage to nearby enemies and slowing them by 30% for 3s. (35s Cooldown)


При нанесении автоатак Сетт чередует удары слева и справа. Удар справа немного сильнее и быстрее. Кроме того, Сетт ненавидит проигрывать, поэтому его восстановление здоровья растет в зависимости от недостающего здоровья.
При нанесении автоатак Сетт чередует удары слева и справа. Удар справа немного сильнее и быстрее. Кроме того, Сетт ненавидит проигрывать, поэтому его восстановление здоровья растет в зависимости от недостающего здоровья.


Следующие две атаки Сетта наносят дополнительный урон в зависимости от максимального запаса здоровья цели. Кроме того, он увеличивает свою скорость передвижения при перемещении в сторону вражеских чемпионов.
Следующие две атаки Сетта наносят дополнительный урон в зависимости от максимального запаса здоровья цели. Кроме того, он увеличивает свою скорость передвижения при перемещении в сторону вражеских чемпионов.


Пассивно: получаемый урон сохраняется в виде выдержки Активно: Сетт расходует всю выдержку, получает щит и бьет по площади. Враги в центре области поражения получают чистый урон, а по краям – физический.
Пассивно: получаемый урон сохраняется в виде выдержки Активно: Сетт расходует всю выдержку, получает щит и бьет по площади. Враги в центре области поражения получают чистый урон, а по краям – физический.


Сетт притягивает всех врагов по обе стороны от себя, нанося им урон и оглушая. Если враги были лишь с одной стороны, они замедляются, а не оглушаются.
Сетт притягивает всех врагов по обе стороны от себя, нанося им урон и оглушая. Если враги были лишь с одной стороны, они замедляются, а не оглушаются.


Сетт подпрыгивает вместе с вражеским чемпионом вперед, а затем бросает его об землю, нанося урон всем врагам около точки приземления и замедляя их.
Сетт подпрыгивает вместе с вражеским чемпионом вперед, а затем бросает его об землю, нанося урон всем врагам около точки приземления и замедляя их.