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Norra
Повелительница порталов
Norra — Повелительница порталов. Роль: МАГ. Сложность освоения: средняя.
Лучшие матчапы
Худшие матчапы
Основные предметы


Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.


Overkill: Increases Ability Power by 20%–45% (based on level).


Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.


Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.


Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.


Hypershot: Your ability damage against champions will inflict them with Hypershot if it was cast from at least 600 units away. The target is revealed and you deal 9% increased damage against them for 8 seconds
Focus: Inflicting Hypershot will reveal surrounding enemy champions within 1200 units for 3 seconds (12 second cooldown).


Flameblossom: Your ability damage against champions will create a delayed explosion upon the ground, dealing 105 (+ 15% AP) magic damage to enemies hit. Your subsequent hits against a target will deal 20% damage.


Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.


Overkill: Increases Ability Power by 20%–45% (based on level).


Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.


Flameblossom: Your ability damage against champions will create a delayed explosion upon the ground, dealing 105 (+ 15% AP) magic damage to enemies hit. Your subsequent hits against a target will deal 20% damage.


Overkill: Increases Ability Power by 20%–45% (based on level).


Hypershot: Your ability damage against champions will inflict them with Hypershot if it was cast from at least 600 units away. The target is revealed and you deal 9% increased damage against them for 8 seconds
Focus: Inflicting Hypershot will reveal surrounding enemy champions within 1200 units for 3 seconds (12 second cooldown).


Overkill: Increases Ability Power by 20%–45% (based on level).


Safeguard: Grants a spell shield that blocks the next hostile ability. When the shield is broken, gain 40% incoming damage reduction for 1 second (40 second cooldown)
Poise: While Safeguard is not on cooldown, gain 20 ability power. Your damaging active abilities against champions will reduce Safeguard's remaining cooldown by 4 seconds.


Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.


Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.


Overkill: Increases Ability Power by 20%–45% (based on level).


Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.


Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.


Safeguard: Grants a spell shield that blocks the next hostile ability. When the shield is broken, gain 40% incoming damage reduction for 1 second (40 second cooldown)
Poise: While Safeguard is not on cooldown, gain 20 ability power. Your damaging active abilities against champions will reduce Safeguard's remaining cooldown by 4 seconds.
Руны


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power
Cooldown: 16-8 seconds.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


Every 8 seconds, the next attack will be empowered, dealing 35 - 50 bonus adaptive damage. Ranged champions deal 80% damage.
Gains 1 Attack Damage or 2 Ability Power when an enemy is taken down, up to 20 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 20 stacks.


Blocks damage from the next triggering champion attack and 2 more attacks.


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).


Gains 20 Item Ability Haste. Gains a bonus 5 item Ability Haste after each unique enemy champion takedown. Stacks up to 5 times.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.
Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power
Cooldown: 16-8 seconds.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.


Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.
Cooldown: 8s


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.
Cooldown: 8s


When damaging a champion below 50% Health, deal 30 - 50 (+7.5% bonus AD +3.5% AP) bonus adaptive damage. (10 second cooldown)
Gains 1 Attack Damage or 2 Ability Power when an enemy is taken down, up to 20 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 20 stacks.


Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)
Заклинания


Shield your champion for 120 to 560 for 15 for 2.5 seconds.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.
Passive - [0–6:00 elapse]: You can also target allied turrets.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.


Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.


Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.


Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Порядок прокачки


Passive: Deals 1% - 2.5% of the target's max Health as bonus magic damage to enemies enlarged by Threads.Hold (Active): Gathers memories, slowing herself by 20%. If she continues charging after reaching full charge, the slow increases to 30% and she teleports backward for a short distance after firing.Release (Active): Unleashes the memories she gathered, charging and firing a magic bolt in the target direction. The magic bolt stops when it hits an enemy champion, dealing 60 / 120 / 180 / 240 (+60% AP) magic damage to them and enemies nearby.While Charging: Norra can choose a direction to fire the bolt in; The bolt's range increases with charge duration; The bolt's damage increases with charge duration, up to 140% bonus (deals max 84 damage); When fully charged, Norra activates all nearby Trinkets to fire at the first champion hit by the bolt.


Passive: When a Trinket damages its target, it applies a Thread.Active: Conjures a portal on each end of a horizontal target area. After a delay, the portals fire interweaving Threads, dealing 70 / 120 / 170 / 220 (+60% AP) magic damage and applying Threads to all enemies caught in between.Targets marked with Threads: Have their hitbox size increased by 4 seconds and are slowed by 20% for 2 seconds.Deals 115% damage to monsters and minions.


Creates a circular magic portal in a target location, dealing 65 / 105 / 145 / 185 (+40% AP) magic damage to all enemies within and sending them to another dimension for 2.25 seconds.Enemies in the other dimension: Cannot attack or use abilities, but can move and are slowed by 80%.Enemies are returned to their original location after 2.25 seconds.
Разбор билда


UNIQUE - DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Способности


После применения следующего умения Норра оставляет на карте безделушки. Если враг задевает безделушку, та активируется и выпускает в него снаряд. Когда Норра поражает умениями вражеских чемпионов, перезарядка умения сокращается.
После применения следующего умения Норра оставляет на карте безделушки. Если враг задевает безделушку, та активируется и выпускает в него снаряд. Когда Норра поражает умениями вражеских чемпионов, перезарядка умения сокращается.


Норра заряжает и выпускает снаряд магической энергии в выбранном направлении. Во время подготовки она замедляется. Снаряд энергии останавливается, поразив первого вражеского чемпиона, и наносит магический урон цели и врагам поблизости. Враги, отмеченные печатями нитей, получают дополнительный магический урон. \nПри максимальной подготовке взрыв снаряда активирует все безделушки поблизости, а пораженная цель считается задевшей безделушки.
Норра заряжает и выпускает снаряд магической энергии в выбранном направлении. Во время подготовки она замедляется. Снаряд энергии останавливается, поразив первого вражеского чемпиона, и наносит магический урон цели и врагам поблизости. Враги, отмеченные печатями нитей, получают дополнительный магический урон. \nПри максимальной подготовке взрыв снаряда активирует все безделушки поблизости, а пораженная цель считается задевшей безделушки.


Норра создает таинственный портал в выбранной области, нанося магический урон всем вражеским чемпионам внутри и изгоняя их в другое измерение. Изгнанные враги недосягаемы, замедляются и не могут применять умения. \n
Норра создает таинственный портал в выбранной области, нанося магический урон всем вражеским чемпионам внутри и изгоняя их в другое измерение. Изгнанные враги недосягаемы, замедляются и не могут применять умения. \n


Пассивно: нанося урон, безделушки накладывают на цели печать нити.\nНорра создает порталы с двух сторон выбранной области. Между порталами проходят магические нити, которые наносят магический урон всем врагам в области и накладывают печати нитей. Нити замедляют и увеличивают хитбокс целей.
Пассивно: нанося урон, безделушки накладывают на цели печать нити.\nНорра создает порталы с двух сторон выбранной области. Между порталами проходят магические нити, которые наносят магический урон всем врагам в области и накладывают печати нитей. Нити замедляют и увеличивают хитбокс целей.


Норра создает большой портал, поражающий всех бойцов в области. Внутри портала четыре раза пролетают магические снаряды, наносящие магический урон всем врагам на пути. Направление снарядов можно изменить, проведя пальцем по экрану. Последний снаряд наносит дополнительный урон.
Норра создает большой портал, поражающий всех бойцов в области. Внутри портала четыре раза пролетают магические снаряды, наносящие магический урон всем врагам на пути. Направление снарядов можно изменить, проведя пальцем по экрану. Последний снаряд наносит дополнительный урон.