Гайд по чемпиону
Janna
Ярость шторма
Janna — Ярость шторма. Роль: Саппорт. Сложность освоения: низкая.
Матчапы
Основные предметы

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for (120-180 + 15% AP). If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Awe: Grants bonus health equal to 10% maximum mana. Refunds 15% of mana spent
Frozen Colossus: Immobilizing or slowing an enemy champion consumes 3% current mana to gain a shield for ( 90 – 180 (based on level) (+ 4.5% current mana) \ 45 – 90 (based on level) (+ 2.25% current mana)) lasting 3 seconds. The shield strength is increased to 180% if 2 or more enemy champions were nearby (8 second cooldown).This effect is disabled while below 20% maximum mana. The mana cost incurs after the shield.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for (120-180 + 15% AP). If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for (120-180 + 15% AP). If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Harmonic Echo: Your movement and ability casts will generate stacks of Harmony, stacking up to 100 times. At maximum stacks, your next heal or shield ability on another allied champion will consume them all to heal them for (120-180 + 15% AP). If the target has less than 30% Health, heal effectiveness is increased to 150% of the original.
Руны

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.
Ally heal: 3% of your max Health + 15% of your Ability Power.
Self heal: 1% of your max Health + 5% of your Ability Power.
Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Guard allies within 350 units of you and allies you target with abilities for 2.5s. While guarding, if you or the ally take more than a certain amount of damage, both of you gain a shield of (45 - 180 + 5% bonus Health + 15% Ability Power) for 2s, cooldown: 40s - 20s.

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.
Ally heal: 3% of your max Health + 15% of your Ability Power.
Self heal: 1% of your max Health + 5% of your Ability Power.
Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.
Ally heal: 3% of your max Health + 15% of your Ability Power.
Self heal: 1% of your max Health + 5% of your Ability Power.
Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Passive: Basic attacks and abilities against an enemy champion signals Aery to dash to them, dealing 15 – 70 (scales with level) + 20% bonus Attack Damage + 10% Ability Power. Healing, shielding, or buffing an ally signals Aery to dash to them, shielding them for 30 – 140 (scales with level) + 40% bonus Attack Damage + 20% Ability Power for 2 seconds.
Aery lingers on the target for 2 seconds before flying back to the user, and cannot be sent out again until she returns. Aery is initially very slow, but gradually accelerates, and can be picked up by moving near her.

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.
Ally heal: 3% of your max Health + 15% of your Ability Power.
Self heal: 1% of your max Health + 5% of your Ability Power.
Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

When your attacks or abilities hit an enemy champion, heal yourself and the lowest Health allied champion nearby.
Ally heal: 3% of your max Health + 15% of your Ability Power.
Self heal: 1% of your max Health + 5% of your Ability Power.
Cooldown: 20s. Melee champions gain 130% effectiveness from this effect.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)
Заклинания

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.
Сборки WildRiftFire
Вариант 1


PASSIVE - Versatile: Gain 10 attack damage or 20 ability power.(adaptive) UNIQUE PASSIVE -Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures; Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you; If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.. UNIQUE PASSIVE - Quest: Transform to Black Mist Scythe after granting 750 gold. UNIQUE PASSIVE - Tribute: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


- 50% Mana Regen UNIQUE - HARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 120 - 180 (+15% AP) health to your target. If the target's Health is below 30%, healing potency is increased to 150% of the original.


- 50% Mana Regen UNIQUE - CENSER: When you heal or shield an allied champion other than yourself, their attacks deal 16~30 bonus magic damage for 6s. This damage can Critically Strike.


- 50% Mana Regen UNIQUE - SUMMONED: Reduces summoner spell cooldowns by 15%. Limited to 1 Boots item.


Grant nearby ally champions a 3s spell shield that blocks the next hostile ability (60s Cooldown)


PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


- 50% Mana Regen UNIQUE - HARMONIC ECHO: Moving and casting abilities builds Harmony. At 100 Harmony your next healing or shielding ability on an ally other than yourself restores 120 - 180 (+15% AP) health to your target. If the target's Health is below 30%, healing potency is increased to 150% of the original.


- 50% Mana Regen UNIQUE - CENSER: When you heal or shield an allied champion other than yourself, their attacks deal 16~30 bonus magic damage for 6s. This damage can Critically Strike.


Eternity: Restore Mana equal to 15% of the damage taken from champions. When consuming Mana, restore health equal to 20% of mana consumed. Every cast restores Maximum 15 Health.
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


Grant nearby ally champions a 3s spell shield that blocks the next hostile ability (60s Cooldown)
Способности

Жанна пассивно ускоряется и увеличивает скорость передвижения ближайших чемпионов.
Жанна пассивно ускоряется и увеличивает скорость передвижения ближайших чемпионов.

Жанна призывает мощный смерч, который наносит урон и подбрасывает всех врагов на пути.
Жанна призывает мощный смерч, который наносит урон и подбрасывает всех врагов на пути.

Жанна ускоряется и призывает духа ветра, который летит к двум ближайшим чемпионам, ускоряя союзников и нанося урон врагам.
Жанна ускоряется и призывает духа ветра, который летит к двум ближайшим чемпионам, ускоряя союзников и нанося урон врагам.

Жанна призывает бурю, которая защищает ее саму и союзного чемпиона рядом, повышая силу атаки. Если поблизости есть башня, щит также накладывается на нее.
Жанна призывает бурю, которая защищает ее саму и союзного чемпиона рядом, повышая силу атаки. Если поблизости есть башня, щит также накладывается на нее.

Жанна взывает к великим спасительным ветрам, отбрасывая окружающих ее противников и исцеляя ближайших союзников.
Жанна взывает к великим спасительным ветрам, отбрасывая окружающих ее противников и исцеляя ближайших союзников.