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Galio
Колосс
Galio — Колосс. Роль: Мид. Сложность освоения: средняя.
Матчапы
Основные предметы

Assimilation: +11% Magic Vamp
Void Corruption: Generates a stack of Corruption every second in champion combat, which expires out of combat and stacks up to 3 times. Each stack grants 2.5% bonus magic damage, stacking up to 7.5%, upon which it converts into true damage.

Immolate: While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions
Desolate: Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them.

Anguish: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.

Assimilation: +11% Magic Vamp
Void Corruption: Generates a stack of Corruption every second in champion combat, which expires out of combat and stacks up to 3 times. Each stack grants 2.5% bonus magic damage, stacking up to 7.5%, upon which it converts into true damage.

Immolate: While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions
Desolate: Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them.

Dawnbringer: If you are within 400 units of an enemy champion when you immobilize an enemy champion or are immobilized by enemy champions, you deal 40 (+ 2.5% bonus health) magic damage to nearby enemy champions and reveal them for 3 seconds. For the same duration, you gain 20% bonus armor and magic resist (3 second cooldown).

Assimilation: +11% Magic Vamp
Void Corruption: Generates a stack of Corruption every second in champion combat, which expires out of combat and stacks up to 3 times. Each stack grants 2.5% bonus magic damage, stacking up to 7.5%, upon which it converts into true damage.

Immolate: While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions
Desolate: Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them.

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker
Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Immolate: While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions
Desolate: Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them.

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker
Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Dawnbringer: If you are within 400 units of an enemy champion when you immobilize an enemy champion or are immobilized by enemy champions, you deal 40 (+ 2.5% bonus health) magic damage to nearby enemy champions and reveal them for 3 seconds. For the same duration, you gain 20% bonus armor and magic resist (3 second cooldown).

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Soul Hunt: +15 magic penetration
Wandering Soul: Scoring a champion takedown within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 25%. You also gain 10% of their base move speed and 50% of their ability haste until they respawn. This ability haste can stack.

Overkill: Increases Ability Power by 20%–45% (based on level).

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Overkill: Increases Ability Power by 20%–45% (based on level).

Soul Hunt: +15 magic penetration
Wandering Soul: Scoring a champion takedown within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 25%. You also gain 10% of their base move speed and 50% of their ability haste until they respawn. This ability haste can stack.

Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Overkill: Increases Ability Power by 20%–45% (based on level).
Руны

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Gain 10% tenacity.
While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
Cooldown: 20-13 seconds

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

When damaging a champion below 50% Health, deal 30 - 50 (+7.5% bonus AD +3.5% AP) bonus adaptive damage. (10 second cooldown)

Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
Cooldown: 20-13 seconds

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Blocks damage from the next triggering champion attack and 2 more attacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
Cooldown: 20-13 seconds

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.

Blocks damage from the next triggering champion attack and 2 more attacks.
Заклинания

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.
Passive - [0–6:00 elapse]: You can also target allied turrets.
Сборки WildRiftFire
Мид




IMMOLATE: While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions. DESOLATE: Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 1% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: While fighting enemy champions, deal 2% additional damage each second, up to 8%. At maximum strength, gain Omnivamp equal to 10% (melee) / 6% (ranged). UNIQUE - Void Infusion: Gain Ability Power equal to 2% of your bonus Health.


Tenacity - 15% Limited to 1 Boots item.


Tenacity - 15% Limited to 1 Boots item.


IMMOLATE: While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions. DESOLATE: Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 1% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: While fighting enemy champions, deal 2% additional damage each second, up to 8%. At maximum strength, gain Omnivamp equal to 10% (melee) / 6% (ranged). UNIQUE - Void Infusion: Gain Ability Power equal to 2% of your bonus Health.


PROTOBELT - Dash toward the target direction and unleash 7 magic bolts, dealing 100 + 10% Ability Power magic damage to enemies hit. (30s cooldown) If a champion or monster is hit by more than one missile, each additional missile only deals 10% damage.


Tenacity - 15% Limited to 1 Boots item.
Саппорт


UNIQUE PASSIVE - Tribute: Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures; Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you; If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks. UNIQUE PASSIVE - Spoils of War: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


Catcher - After applying crowd control effects that displace the enemy, gain 10% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resist by 5-12 for 8 seconds. If the target dies while they are marked, you and nearby allies gain 100-140 bonus gold in total. The bonus gold can only be earned once every 10 seconds.


UNIQUE - WARMOG'S HEART: If you have at least 950 bonus health, regenerate 3.5% maximum health per second if you haven't taken damage with the last 5 seconds. UNIQUE - BLESSED: Increases all healing and shielding effects on you by 30%.


UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.


Block: Basic attacks from champions deal 6% reduced damage to you. Limited to 1 Boots item.


UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). UNIQUE PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


Catcher - After applying crowd control effects that displace the enemy, gain 10% Movement Speed for 3 seconds and mark the target, reducing their Armor and Magic Resist by 5-12 for 8 seconds. If the target dies while they are marked, you and nearby allies gain 100-140 bonus gold in total. The bonus gold can only be earned once every 10 seconds.


Block: Basic attacks from champions deal 6% reduced damage to you. Limited to 1 Boots item.


UNIQUE - WARMOG'S HEART: If you have at least 950 bonus health, regenerate 3.5% maximum health per second if you haven't taken damage with the last 5 seconds. UNIQUE - BLESSED: Increases all healing and shielding effects on you by 30%.


UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.


Block: Basic attacks from champions deal 6% reduced damage to you. Limited to 1 Boots item.
Способности

Каждые несколько секунд следующая автоатака Галио дополнительно наносит магический урон по площади. Когда срабатывает "Колоссальный удар", скорость атаки Галио повышается. При поражении эпического монстра или вражеского чемпиона умением перезарядка "Колоссального удара" сокращается на 3 секунды – эффект может сработать только один раз за применение.
Каждые несколько секунд следующая автоатака Галио дополнительно наносит магический урон по площади. Когда срабатывает "Колоссальный удар", скорость атаки Галио повышается. При поражении эпического монстра или вражеского чемпиона умением перезарядка "Колоссального удара" сокращается на 3 секунды – эффект может сработать только один раз за применение.

Галио запускает два порыва ветра, и они объединяются в большой вихрь, который наносит периодический урон.
Галио запускает два порыва ветра, и они объединяются в большой вихрь, который наносит периодический урон.

Галио уменьшает свою скорость передвижения, подготавливая защитную стойку. После окончания подготовки Галио провоцирует всех ближайших вражеских чемпионов и наносит им урон.
Галио уменьшает свою скорость передвижения, подготавливая защитную стойку. После окончания подготовки Галио провоцирует всех ближайших вражеских чемпионов и наносит им урон.

Галио делает шаг назад и совершает рывок вперед, нанося урон первому вражескому чемпиону на своем пути и подбрасывая его в воздух.
Галио делает шаг назад и совершает рывок вперед, нанося урон первому вражескому чемпиону на своем пути и подбрасывая его в воздух.

Галио выбирает местоположение союзного чемпиона в качестве точки приземления, накладывая на всех союзников в области действия щит от магического урона. После небольшой задержки Галио приземляется в выбранное место, подбрасывая в воздух находящихся поблизости врагов.
Галио выбирает местоположение союзного чемпиона в качестве точки приземления, накладывая на всех союзников в области действия щит от магического урона. После небольшой задержки Галио приземляется в выбранное место, подбрасывая в воздух находящихся поблизости врагов.