Гайд по чемпиону

Amumu

Печальная мумия

Патч7.0f
РольЛес
СложностьНизкая
ТирB

Amumu — Печальная мумия. Роль: Лес. Сложность освоения: низкая.

Сборка предметов

Стартовый предмет
Shimmering Spark
Shimmering Spark
Shimmering Spark
500
+50 Health

UNIQUE - IMMOLATE: Deal 5 - 10 magic damage to nearby enemies per second.

Shimmering Spark
Основные предметы
Searing Crown
Searing Crown
Searing Crown
2700
+300 Health
+50 Armor

UNIQUE - FIERY TOUCH: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.4% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%). Deals 150% damage to minions and monsters. Deals up to 125 damage to jungle monsters.

Searing Crown
Zeke's Convergence
Zeke's Convergence
Zeke's Convergence
2700
+350 Health
+40 Armor
+150 Mana
+15 Ability Haste

UNIQUE - HARBINGER: Casting your Ultimate surrounds you with a blizzard for 10 seconds. The blizzard deals a maximum of 320 – 600 damage, slows nearby enemies by 25%, and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s cooldown)

Zeke's Convergence
Thornmail
Thornmail
Thornmail
2700
+200 Health
+75 Armor

UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Ботинки
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
1000
+150 Health
+35 Armor
+45 Movement Speed

+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.

Plated Steelcaps
Gargoyle
Gargoyle
Gargoyle
500

UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.

Gargoyle
Финальный билд
Searing Crown
Searing Crown
Searing Crown
2700
+300 Health
+50 Armor

UNIQUE - FIERY TOUCH: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.4% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%). Deals 150% damage to minions and monsters. Deals up to 125 damage to jungle monsters.

Searing Crown
Zeke's Convergence
Zeke's Convergence
Zeke's Convergence
2700
+350 Health
+40 Armor
+150 Mana
+15 Ability Haste

UNIQUE - HARBINGER: Casting your Ultimate surrounds you with a blizzard for 10 seconds. The blizzard deals a maximum of 320 – 600 damage, slows nearby enemies by 25%, and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s cooldown)

Zeke's Convergence
Thornmail
Thornmail
Thornmail
2700
+200 Health
+75 Armor

UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Frozen Heart
Frozen Heart
Frozen Heart
2700
+80 Armor
+200 Mana
+25 Ability Haste

UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.

Frozen Heart
Force of Nature
Force of Nature
Force of Nature
2750
+350 Health
+60 Magic Resist

UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.

Force of Nature
Plated Steelcaps - Gargoyle
Gargoyle
Gargoyle
500

UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.

Plated Steelcaps - Gargoyle

Заклинания и руны

Заклинания призывателя
Flash
Flash
Flash

Teleport a short distance forward or towards the aimed direction (150 second cooldown).

Flash
Smite
Smite
Smite

Passive-Jungle Expertise: 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions. 15% damage and 15% additional ability damage to jungle monsters. Restore 40 health over 5 seconds while fighting jungle monsters. Restore 4 mana every second while in the jungle or river. Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold. Active: Deal 600 true damage to a large or epic monster or minion and restore 70 (+10% total Health) health. Upgrade to Chilling Smite after 3 uses.

Smite
Руны
Aftershock
Aftershock
Aftershock

Immobilizing an enemy champion grants a static 50 (+80% bonus armor) bonus armor and 50 (+80% bonus magic resistance) bonus magic resistance for 2.5 seconds. After the duration, you release a shockwave that deals 25 - 125 (based on level) (+3% of your maximum health) magic damage to nearby enemies. Cooldown: 35s

Aftershock
Nullifying Orb
Nullifying Orb
Nullifying Orb

If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 180 (with level up) for 4 seconds. (60 second cooldown)

Nullifying Orb
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Sudden Impact
Sudden Impact
Sudden Impact

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Sudden Impact

Порядок прокачки

Быстрый порядок прокачки
Tantrum
Tantrum
Tantrum

Passive: Amumu takes 1 / 3 / 5 / 7 (+4% Armor +4% MR) reduced physical damage.Active: Deals 90 / 120 / 150 / 180 (+50% AP) magic damage to nearby enemies and slows them by 20% for 0.5 seconds.Tantrum's cooldown is reduced by 0.5 seconds when Amumu is hit by an attack.

>
Bandage Toss
Bandage Toss
Bandage Toss

Passive: Bandage Toss charges are stored every 13 / 12.5 / 12 / 11.5 seconds, up to a maximum of 2 charges.Active: Launches a bandage that deals 60 / 95 / 130 / 165 (+70% AP) magic damage and stuns the target for 1 second, pulling himself to the target.

>
Despair
Despair
Despair

Amumu begins weeping to deal 25 / 30 / 35 / 40 magic damage + 1.4% / 1.8% / 2.2% / 2.6% (+0.4% AP) of their maximum Health to nearby enemies every second.

Бросок бинта
381011
Отчаяние
1121415
Вспышка гнева
2467
Проклятие печальной мумии
5913

Контрпики

Сочетается

Ситуативные предметы

Против критического урона
Force of Nature
Force of Nature
Force of Nature
2750
+350 Health
+60 Magic Resist

UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.

Force of Nature
>
Randuin's Omen
Randuin's Omen
Randuin's Omen
2800
+400 Health
+75 Armor

UNIQUE - Countercurrent: Gain a stack of Countercurrent when Critically Struck. Each Stack of Countercurrent grants 5% Movement Speed and 5% Slow Resist, Max 4 stacks. UNIQUE - Resilience: Critical Strikes deal 20% less damage to you.

Randuin's Omen
Против магического урона
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
1000
+150 Health
+35 Armor
+45 Movement Speed

+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.

Plated Steelcaps
>
Mercury's Treads
Mercury's Treads
Mercury's Treads
1000
+200 Health
+35 Magic Resist
+45 Movement Speed

+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.

Mercury's Treads

Ситуативные руны

Против поке
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
>
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Против контроля
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
>
Perseverance
Perseverance
Perseverance

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance

Разбор билда

Ключевые предметы
Searing Crown
Searing Crown
Searing Crown
2700
+300 Health
+50 Armor

UNIQUE - FIERY TOUCH: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.4% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%). Deals 150% damage to minions and monsters. Deals up to 125 damage to jungle monsters.

Searing Crown
Zeke's Convergence
Zeke's Convergence
Zeke's Convergence
2700
+350 Health
+40 Armor
+150 Mana
+15 Ability Haste

UNIQUE - HARBINGER: Casting your Ultimate surrounds you with a blizzard for 10 seconds. The blizzard deals a maximum of 320 – 600 damage, slows nearby enemies by 25%, and leaves a trail behind you. Allied champions on the trail gain 40 bonus Movement Speed for 1 second. (30s cooldown)

Zeke's Convergence
Thornmail
Thornmail
Thornmail
2700
+200 Health
+75 Armor

UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Frozen Heart
Frozen Heart
Frozen Heart
2700
+80 Armor
+200 Mana
+25 Ability Haste

UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.

Frozen Heart
Force of Nature
Force of Nature
Force of Nature
2750
+350 Health
+60 Magic Resist

UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.

Force of Nature
Plated Steelcaps - Gargoyle
Gargoyle
Gargoyle
500

UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.

Plated Steelcaps - Gargoyle

Способности

Прикосновение мумии
Прикосновение мумии
Прикосновение мумии

Автоатаки Амуму накладывают Проклятие на цель, из-за чего она получает дополнительный чистый урон при поражении магическим уроном.

Прикосновение мумии
P

Автоатаки Амуму накладывают Проклятие на цель, из-за чего она получает дополнительный чистый урон при поражении магическим уроном.

Бросок бинта
Бросок бинта
Бросок бинта

Амуму кидает во врага бинт. При попадании бинт приклеивается к врагу, оглушая его, и Амуму подтягивается к цели, нанося ей урон.

Бросок бинта
Q

Амуму кидает во врага бинт. При попадании бинт приклеивается к врагу, оглушая его, и Амуму подтягивается к цели, нанося ей урон.

Отчаяние
Отчаяние
Отчаяние

Амуму внушает отчаяние окружающим врагам, отчего они теряют долю от своего максимального запаса здоровья каждую секунду, а наложенное на них Проклятие обновляется.

Отчаяние
W

Амуму внушает отчаяние окружающим врагам, отчего они теряют долю от своего максимального запаса здоровья каждую секунду, а наложенное на них Проклятие обновляется.

Вспышка гнева
Вспышка гнева
Вспышка гнева

Амуму получает уменьшенный физический урон. При активации умения Амуму дает волю гневу, нанося урон всем окружающим врагам. Каждый раз, когда Амуму получает урон, перезарядка умения сокращается на 0.5 секунды.

Вспышка гнева
E

Амуму получает уменьшенный физический урон. При активации умения Амуму дает волю гневу, нанося урон всем окружающим врагам. Каждый раз, когда Амуму получает урон, перезарядка умения сокращается на 0.5 секунды.

Проклятие печальной мумии
Проклятие печальной мумии
Проклятие печальной мумии

Амуму опутывает окружающих врагов бинтами, накладывая на них Проклятие, нанося урон и лишая их способности атаковать или передвигаться.

Проклятие печальной мумии
R

Амуму опутывает окружающих врагов бинтами, накладывая на них Проклятие, нанося урон и лишая их способности атаковать или передвигаться.