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Гайд по чемпиону
Древний ужас
Fiddlesticks — Древний ужас. Роль: МАГ. Сложность освоения: высокая.




Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+150% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 75% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Passive-Jungle Expertise: 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions. 15% damage and 15% additional ability damage to jungle monsters. Restore 40 health over 5 seconds while fighting jungle monsters. Restore 4 mana every second while in the jungle or river. Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold. Active: Deal 600 true damage to a large or epic monster or minion and restore 70 (+10% total Health) health. Upgrade to Chilling Smite after 3 uses.


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


Channels and drains the souls of nearby enemies, dealing 60 / 90 / 120 / 150 (+30% AP) magic damage per second for 2 seconds, plus 10% of the target's missing Health as damage at the end.Pain to Gain: Restores 40% / 45% / 50% / 55% of the damage as Health.Fiddlesticks is slowed by 30% while channeling. Recast anytime to end the channel early. If Fiddlesticks completes the channel without interruption, this ability's remaining cooldown is reduced by 50%.Health restored varies by target: Champions - 40%; Minions - 15%; Monsters 45%.Deals 160% damage against monsters and 50% damage against minions.


Passive: While unseen and out of combat or standing still for 0 seconds and impersonating an Effigy, damaging an enemy with an ability fears them for 1 / 1.2 / 1.4 / 1.6 seconds.Active: Unleashes a murder of crows, fearing the target hit for 1 / 1.2 / 1.4 / 1.6 seconds and dealing 4% / 5% / 6% / 7% of their current Health as magic damage increased by 1.5% per 100 AP. Deals at least 45 damage.If the target has recently been feared, they take 200% more damage instead of becoming feared again.Deals a maximum of 400 damage against monsters.


Slashes the target location with its scythe, dealing 70 / 120 / 170 / 220 (+50% AP) magic damage to enemies within the area and slowing them by 35% / 40% / 45% / 50% for 1.25 seconds. Enemies in the center are silenced.


SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.
UNIQUE - AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


SCORN: Your ultimate abilities gain 20 Ability Haste. HATEFOG: Damaging a champion with your ultimate burns the ground beneath them for 3s, dealing magic damage equal to 60 plus 5% Ability Power per second and reducing their Magic Resist by 10. Burn radius increases with damage, reaching maximum radius at 800 damage.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


После участия в убийстве Фиддлстикс оставляет на поле боя чучело. Чучело движется к ближайшему вражескому чемпиону и взрывается при уничтожении или через несколько секунд, пугая врагов.
После участия в убийстве Фиддлстикс оставляет на поле боя чучело. Чучело движется к ближайшему вражескому чемпиону и взрывается при уничтожении или через несколько секунд, пугая врагов.


Пассивно: когда Фиддлстикс находится вне боя длительное время и невидим для вражеских бойцов или остается неподвижным короткое время, его следующее умение испугает цель. Фиддлстикс выпускает в цель ворона, который наносит магический урон и пугает ее. Ворон наносит дополнительный урон, если цель недавно была испугана.
Пассивно: когда Фиддлстикс находится вне боя длительное время и невидим для вражеских бойцов или остается неподвижным короткое время, его следующее умение испугает цель. Фиддлстикс выпускает в цель ворона, который наносит магический урон и пугает ее. Ворон наносит дополнительный урон, если цель недавно была испугана.


Фиддлстикс вытягивает здоровье из врагов поблизости, нанося дополнительный урон в конце действия умения, который зависит от недостающего здоровья целей. Во время применения Фиддлстикс замедляется и не может использовать другие умения.
Фиддлстикс вытягивает здоровье из врагов поблизости, нанося дополнительный урон в конце действия умения, который зависит от недостающего здоровья целей. Во время применения Фиддлстикс замедляется и не может использовать другие умения.


Фиддлстикс рассекает область своей косой, замедляя всех пораженных врагов и накладывая безмолвие на тех из них, кто оказался в центре этой области.
Фиддлстикс рассекает область своей косой, замедляя всех пораженных врагов и накладывая безмолвие на тех из них, кто оказался в центре этой области.


Вокруг Фиддлстикса начинает кружить стая воронов, каждую секунду нанося урон окружающим врагам.
Вокруг Фиддлстикса начинает кружить стая воронов, каждую секунду нанося урон окружающим врагам.