Гайд по чемпиону
Kindred
Вечные охотники
Kindred — Вечные охотники. Роль: Лес. Сложность освоения: средняя.
Матчапы
Основные предметы

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Spellblade: Your ability casts generate a stack for 10 seconds, refreshing on subsequent casts and stacking up to 3 times. Each unique ability counts once every 2 seconds.Basic attacks on-hit will consume a stack to deal 90% AD bonus physical damage and grant 40 bonus move speed for 2 seconds. The damage is affected by critical strike modifiers
Mana Siphon: Basic attacks restore 3% missing mana on-hit.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Spellblade: Your ability casts generate a stack for 10 seconds, refreshing on subsequent casts and stacking up to 3 times. Each unique ability counts once every 2 seconds.Basic attacks on-hit will consume a stack to deal 90% AD bonus physical damage and grant 40 bonus move speed for 2 seconds. The damage is affected by critical strike modifiers
Mana Siphon: Basic attacks restore 3% missing mana on-hit.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Last Whisper: +36% armor penetration.
Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.

Cloud Stride: +5% Movement Speed
Bring it Down: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Spellblade: Your ability casts generate a stack for 10 seconds, refreshing on subsequent casts and stacking up to 3 times. Each unique ability counts once every 2 seconds.Basic attacks on-hit will consume a stack to deal 90% AD bonus physical damage and grant 40 bonus move speed for 2 seconds. The damage is affected by critical strike modifiers
Mana Siphon: Basic attacks restore 3% missing mana on-hit.

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Cloud Stride: +5% Movement Speed
Bring it Down: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Spellblade: Your ability casts generate a stack for 10 seconds, refreshing on subsequent casts and stacking up to 3 times. Each unique ability counts once every 2 seconds.Basic attacks on-hit will consume a stack to deal 90% AD bonus physical damage and grant 40 bonus move speed for 2 seconds. The damage is affected by critical strike modifiers
Mana Siphon: Basic attacks restore 3% missing mana on-hit.

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Overdrive: +5% move speed
Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.
Руны

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Blocks damage from the next triggering champion attack and 2 more attacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.
Заклинания

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.
Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.
Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.
Сборки WildRiftFire
Вариант 1




UNIQUE - Mana Siphon: Attacks restore 3% missing Mana on-hit. UNIQUE - Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 90% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


PASSIVE - GIANT SLAYER: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - Mana Siphon: Attacks restore 3% missing Mana on-hit. UNIQUE - Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 90% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


PASSIVE - GIANT SLAYER: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.


Fervor: +5% Movement Speed. Energized: Moving and attacking will generate an Energized Attack. Power Blitz: Energized Attacks gain 100 range (50 range for melee attacks), deal 40-100 bonus magic damage, and grant 60 Movement Speed for 0.75s. This Damage bounces up to 5 enemies and can Critically Strike. (Deals 50% - 80% damage against minions.)


UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Способности

Киндред могут помечать цели для охоты. Удачная охота усиливает базовые умения Киндред до конца игры. Каждые 4 удачные попытки поохотиться увеличивают дальность автоатак Киндред.
Киндред могут помечать цели для охоты. Удачная охота усиливает базовые умения Киндред до конца игры. Каждые 4 удачные попытки поохотиться увеличивают дальность автоатак Киндред.

Овечка делает рывок в выбранном направлении, а затем стреляет, поражая до трех врагов.
Овечка делает рывок в выбранном направлении, а затем стреляет, поражая до трех врагов.

Волк впадает в ярость и атакует врагов вокруг себя. Атакуя и передвигаясь, Овечка пассивно накапливает заряды. При накоплении максимального количества зарядов следующая атака Овечки восстанавливает здоровье.
Волк впадает в ярость и атакует врагов вокруг себя. Атакуя и передвигаясь, Овечка пассивно накапливает заряды. При накоплении максимального количества зарядов следующая атака Овечки восстанавливает здоровье.

Овечка делает точный выстрел, замедляя врага. Если после этого она дважды поражает его автоатаками, при третьей автоатаке на него набрасывается Волк, нанося огромный урон.
Овечка делает точный выстрел, замедляя врага. Если после этого она дважды поражает его автоатаками, при третьей автоатаке на него набрасывается Волк, нанося огромный урон.

Овечка дарует всем бойцам в зоне действия умения защиту от смерти. Во время действия умения никто не может умереть. По окончании его действия всем восстанавливается здоровье.
Овечка дарует всем бойцам в зоне действия умения защиту от смерти. Во время действия умения никто не может умереть. По окончании его действия всем восстанавливается здоровье.