

UNIQUE - IMMOLATE: Deal 5 - 10 magic damage to nearby enemies per second.
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Гайд по чемпиону
Броненосец
Rammus — Броненосец. Роль: ТАНК. Сложность освоения: низкая.


UNIQUE - IMMOLATE: Deal 5 - 10 magic damage to nearby enemies per second.


UNIQUE - FIERY TOUCH: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.4% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%). Deals 150% damage to minions and monsters. Deals up to 125 damage to jungle monsters.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage + 25% bonus armor on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+55% bonus armor) units. The damage is reduced against structures. (1.5 second cooldown which begins after using the empowered attack).


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


UNIQUE - FIERY TOUCH: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.4% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%). Deals 150% damage to minions and monsters. Deals up to 125 damage to jungle monsters.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage + 25% bonus armor on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+55% bonus armor) units. The damage is reduced against structures. (1.5 second cooldown which begins after using the empowered attack).


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - Dawnbringer: When you immobilize a champion or are immobilized, damage and reveal all nearby enemy champions for 3 seconds, dealing 40 + 2.5% bonus health, as magic damage, increase your Armor and Magic Resistance by 20 (3 second cooldown).


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Passive-Jungle Expertise: 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions. 15% damage and 15% additional ability damage to jungle monsters. Restore 40 health over 5 seconds while fighting jungle monsters. Restore 4 mana every second while in the jungle or river. Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold. Active: Deal 600 true damage to a large or epic monster or minion and restore 70 (+10% total Health) health. Upgrade to Chilling Smite after 3 uses.


Immobilizing an enemy champion grants a static 50 (+80% bonus armor) bonus armor and 50 (+80% bonus magic resistance) bonus magic resistance for 2.5 seconds. After the duration, you release a shockwave that deals 25 - 125 (based on level) (+3% of your maximum health) magic damage to nearby enemies. Cooldown: 35s


Gain 4% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 3% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.


Blocks damage from the next triggering champion attack and 2 more attacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.


Accelerates up to 115% + level x 5% bonus Movement Speed over 6 seconds. Colliding with an enemy deals 80 / 110 / 140 / 170 (+100% AP) magic damage in an area, knocking back and slowing enemies by 40% / 50% / 60% / 70% for 1 second.Activating cancels Defensive Ball Curl and puts it on cooldown.


Taunts an enemy champion or monster for 1.25 / 1.5 / 1.75 / 2 seconds and gain 35% / 45% / 55% / 65% Attack Speed decaying over 5 seconds.


Spiked Shell: Attacks deal 12 / 14 / 16 / 18 (+10% Armor) bonus magic damage.Active: Brace for up to 6 seconds, gaining 30 (+55% / 60% / 65% / 70% Armor) Armor and 10 (+35% / 40% / 45% / 50% MR) Magic Resist. While curled Spiked Shell deals 40% more damage and also applies to enemies that attack Rammus.Deals 175% damage to monsters.Activating cancels Powerball and puts it on cooldown.


UNIQUE - Dawnbringer: When you immobilize a champion or are immobilized, damage and reveal all nearby enemy champions for 3 seconds, dealing 40 + 2.5% bonus health, as magic damage, increase your Armor and Magic Resistance by 20 (3 second cooldown).


UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.


UNIQUE - Dawnbringer: When you immobilize a champion or are immobilized, damage and reveal all nearby enemy champions for 3 seconds, dealing 40 + 2.5% bonus health, as magic damage, increase your Armor and Magic Resistance by 20 (3 second cooldown).


UNIQUE - Countercurrent: Gain a stack of Countercurrent when Critically Struck. Each Stack of Countercurrent grants 5% Movement Speed and 5% Slow Resist, Max 4 stacks. UNIQUE - Resilience: Critical Strikes deal 20% less damage to you.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.


UNIQUE - FIERY TOUCH: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.4% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%). Deals 150% damage to minions and monsters. Deals up to 125 damage to jungle monsters.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage + 25% bonus armor on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+55% bonus armor) units. The damage is reduced against structures. (1.5 second cooldown which begins after using the empowered attack).


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - Dawnbringer: When you immobilize a champion or are immobilized, damage and reveal all nearby enemy champions for 3 seconds, dealing 40 + 2.5% bonus health, as magic damage, increase your Armor and Magic Resistance by 20 (3 second cooldown).


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


Вне боя Раммус начинает катиться, пассивно увеличивая свою скорость передвижения. Когда Раммус входит в бой, этот эффект перестает действовать.
Вне боя Раммус начинает катиться, пассивно увеличивая свою скорость передвижения. Когда Раммус входит в бой, этот эффект перестает действовать.


Раммус сворачивается в клубок и катится на противников, нанося урон и замедляя всех окружающих врагов после столкновения.
Раммус сворачивается в клубок и катится на противников, нанося урон и замедляя всех окружающих врагов после столкновения.


Раммус встает в защитную стойку, значительно увеличивая свою броню и сопротивление магии, а также урон, наносимый Шипастым панцирем. Кроме того, он возвращает урон врагам, которые его атакуют, при этом его скорость передвижения значительно уменьшается.
Раммус встает в защитную стойку, значительно увеличивая свою броню и сопротивление магии, а также урон, наносимый Шипастым панцирем. Кроме того, он возвращает урон врагам, которые его атакуют, при этом его скорость передвижения значительно уменьшается.


Раммус насмехается над вражеским чемпионом или нейтральным монстром, в результате чего тот безрассудно атакует Раммуса. После применения скорость атаки Раммуса ненадолго увеличивается.
Раммус насмехается над вражеским чемпионом или нейтральным монстром, в результате чего тот безрассудно атакует Раммуса. После применения скорость атаки Раммуса ненадолго увеличивается.


Раммус подпрыгивает и с силой приземляется, нанося магический урон и создавая ударные волны, которые замедляют врагов. Расстояние прыжка увеличивается в зависимости от текущей скорости Катящегося шара.
Раммус подпрыгивает и с силой приземляется, нанося магический урон и создавая ударные волны, которые замедляют врагов. Расстояние прыжка увеличивается в зависимости от текущей скорости Катящегося шара.