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Rammus

Броненосец

Ранг
Патч7.1d
РольЛес
СложностьНизкая
ТирB

Rammus — Броненосец. Роль: Лес. Сложность освоения: низкая.

Основные предметы

#1
Процент побед
62.1%
Коэффициент выбора
1.0%
Searing Crown
Searing Crown
Searing Crown

Fiery Touch: Damaging basic attacks and abilities will inflict a burn that deals magic damage equal to「 ( 1.4% / 0.7%) target's maximum health every second 」「 ( 4.2% / 2.1%) target's maximum health 」over 3 seconds.This deals 150% damage against minions and monsters, up to 125 damage against monsters.

Searing Crown
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Kaenic Rookern
Kaenic Rookern
Kaenic Rookern

Magebane: After 12 seconds without taking magic damage, you gain a magic damage shield equal to 70 – 180 (based on level) (+ 10% maximum health) lasting until destroyed.

Kaenic Rookern
#2
Процент побед
61.3%
Коэффициент выбора
30.3%
Searing Crown
Searing Crown
Searing Crown

Fiery Touch: Damaging basic attacks and abilities will inflict a burn that deals magic damage equal to「 ( 1.4% / 0.7%) target's maximum health every second 」「 ( 4.2% / 2.1%) target's maximum health 」over 3 seconds.This deals 150% damage against minions and monsters, up to 125 damage against monsters.

Searing Crown
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Iceborn Gauntlet
Iceborn Gauntlet
Iceborn Gauntlet

Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 100% base AD (+ 25% bonus armor), and the same damage to surrounding enemies within 180 range. It also creates a 180 (+ 55% bonus armor) radius frost field under them for 2 seconds, which slows enemies within by 30% (1.5 (post effect) second cooldown).The damage is reduced by 50% against structures.

Iceborn Gauntlet
#3
Процент побед
60.5%
Коэффициент выбора
1.1%
Searing Crown
Searing Crown
Searing Crown

Fiery Touch: Damaging basic attacks and abilities will inflict a burn that deals magic damage equal to「 ( 1.4% / 0.7%) target's maximum health every second 」「 ( 4.2% / 2.1%) target's maximum health 」over 3 seconds.This deals 150% damage against minions and monsters, up to 125 damage against monsters.

Searing Crown
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Unending Despair
Unending Despair
Unending Despair

Anguish: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.

Unending Despair
#4
Процент побед
60.2%
Коэффициент выбора
2.9%
Searing Crown
Searing Crown
Searing Crown

Fiery Touch: Damaging basic attacks and abilities will inflict a burn that deals magic damage equal to「 ( 1.4% / 0.7%) target's maximum health every second 」「 ( 4.2% / 2.1%) target's maximum health 」over 3 seconds.This deals 150% damage against minions and monsters, up to 125 damage against monsters.

Searing Crown
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Randuin's Omen
Randuin's Omen
Randuin's Omen

Resilience: Reduce incoming damage from critical strikes by 20%

Countercurrent: Being critically struck by physical damage will generate a stack for 5 seconds, refreshing on subsequent hits and stacking up to 4 times.Each stack grants 5% bonus move speed and 5% Slow resist, up to a maximum of 20% bonus move speed and 20% Slow resist

Randuin's Omen
#5
Процент побед
59.2%
Коэффициент выбора
6.7%
Searing Crown
Searing Crown
Searing Crown

Fiery Touch: Damaging basic attacks and abilities will inflict a burn that deals magic damage equal to「 ( 1.4% / 0.7%) target's maximum health every second 」「 ( 4.2% / 2.1%) target's maximum health 」over 3 seconds.This deals 150% damage against minions and monsters, up to 125 damage against monsters.

Searing Crown
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard

Endurance: Generate a stack every second in combat with champions, which expires out of combat and stacks up to 5 times.At max stacks, you gain 20% size, 20% tenacity, and 30% bonus armor and magic resist.

Amaranth's Twinguard
#6
Процент побед
58.4%
Коэффициент выбора
4.1%
Searing Crown
Searing Crown
Searing Crown

Fiery Touch: Damaging basic attacks and abilities will inflict a burn that deals magic damage equal to「 ( 1.4% / 0.7%) target's maximum health every second 」「 ( 4.2% / 2.1%) target's maximum health 」over 3 seconds.This deals 150% damage against minions and monsters, up to 125 damage against monsters.

Searing Crown
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Frozen Heart
Frozen Heart
Frozen Heart

Winter's Caress: Against champions, basic attacks and magic damage you deal or take will inflict a stack of Chill lasting 3 seconds, refreshing on subsequent hits and stacking up to 4 times (1 second cooldown per ability per target).Each stack cripples the target's attack speed by 9%, stacking up to 36% reduction.

Frozen Heart
#7
Процент побед
58.2%
Коэффициент выбора
1.0%
Searing Crown
Searing Crown
Searing Crown

Fiery Touch: Damaging basic attacks and abilities will inflict a burn that deals magic damage equal to「 ( 1.4% / 0.7%) target's maximum health every second 」「 ( 4.2% / 2.1%) target's maximum health 」over 3 seconds.This deals 150% damage against minions and monsters, up to 125 damage against monsters.

Searing Crown
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Hollow Radiance
Hollow Radiance
Hollow Radiance

Immolate: While in combat, deal Magic Damage equal to (20 ~ 30 + 1% Bonus Health) per second for 5s. Deals 125% Damage against monsters and 200% Damage against minions

Desolate: Killing a neutral monster or an enemy deals Magic Damage equal to (30 + 2% Bonus Health) in an area around them.

Hollow Radiance

Руны

#1
Процент побед
59.9%
Коэффициент выбора
1.2%
Ice Overlord
Ice Overlord
Ice Overlord

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Ice Overlord
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Legend: Alacrity
Legend: Alacrity
Legend: Alacrity

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Legend: Alacrity
#2
Процент побед
58.6%
Коэффициент выбора
1.1%
Ice Overlord
Ice Overlord
Ice Overlord

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Ice Overlord
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Hexflash

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Hexflash
#3
Процент побед
57.7%
Коэффициент выбора
1.1%
Ice Overlord
Ice Overlord
Ice Overlord

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Ice Overlord
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Hexflash

Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Hexflash
#4
Процент побед
57.7%
Коэффициент выбора
46.0%
Ice Overlord
Ice Overlord
Ice Overlord

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Ice Overlord
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Celerity
Celerity
Celerity

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Celerity
#5
Процент побед
56.5%
Коэффициент выбора
3.6%
Ice Overlord
Ice Overlord
Ice Overlord

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Ice Overlord
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Celerity
Celerity
Celerity

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Celerity
#6
Процент побед
56.1%
Коэффициент выбора
1.3%
Ice Overlord
Ice Overlord
Ice Overlord

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Ice Overlord
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Legend: Alacrity
Legend: Alacrity
Legend: Alacrity

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Legend: Alacrity
#7
Процент побед
55.9%
Коэффициент выбора
3.9%
Ice Overlord
Ice Overlord
Ice Overlord

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Ice Overlord
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Triumph
Triumph
Triumph

Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.

Triumph

Заклинания

#1
Процент побед
58.4%
Коэффициент выбора
1.2%
Ignite
Ignite
Ignite

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.

The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Ignite
Smite
Smite
Smite

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.

Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.

Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.

Smite
#2
Процент побед
57.5%
Коэффициент выбора
1.8%
Ghost
Ghost
Ghost

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Ghost
Smite
Smite
Smite

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.

Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.

Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.

Smite
#3
Процент побед
55.9%
Коэффициент выбора
96.9%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Smite
Smite
Smite

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.

Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.

Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.

Smite

Сборки WildRiftFire

Вариант

Вариант 1

Стартовый предмет
Shimmering Spark
Shimmering Spark
Shimmering Spark
500
+50 Health

UNIQUE - IMMOLATE: Deal 5 - 10 magic damage to nearby enemies per second.

Shimmering Spark
Основные предметы
Searing Crown
Searing Crown
Searing Crown
2700
+300 Health
+50 Armor

UNIQUE - FIERY TOUCH: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.4% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%). Deals 150% damage to minions and monsters. Deals up to 125 damage to jungle monsters.

Searing Crown
Thornmail
Thornmail
Thornmail
2700
+200 Health
+75 Armor

UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Iceborn Gauntlet
Iceborn Gauntlet
Iceborn Gauntlet
3100
+250 Health
+50 Armor
+250 Mana
+25 Ability Haste

UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage + 25% bonus armor on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+55% bonus armor) units. The damage is reduced against structures. (1.5 second cooldown which begins after using the empowered attack).

Iceborn Gauntlet
Ботинки
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
900
+150 Health
+20 Armor
+45 Movement Speed

+50% Health Regen Limited to 1 Boots item.

Plated Steelcaps
Gargoyle
Gargoyle
Gargoyle
500

UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.

Gargoyle
Финальный билд
Searing Crown
Searing Crown
Searing Crown
2700
+300 Health
+50 Armor

UNIQUE - FIERY TOUCH: When the basic attack or skill deals damage, it burns the target for 3 seconds, causing magic damage equal to 1.4% of the target's maximum HP per second (when used by a ranged Champion, the damage is reduced to 0.8%). Deals 150% damage to minions and monsters. Deals up to 125 damage to jungle monsters.

Searing Crown
Thornmail
Thornmail
Thornmail
2700
+200 Health
+75 Armor

UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Iceborn Gauntlet
Iceborn Gauntlet
Iceborn Gauntlet
3100
+250 Health
+50 Armor
+250 Mana
+25 Ability Haste

UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 100% base AD bonus physical damage + 25% bonus armor on-hit. It also deals 100% base AD physical damage to enemies surrounding the target and creates an icy zone for 2 seconds, which slows enemies within by 30%. The zone has a radius of 180 (+55% bonus armor) units. The damage is reduced against structures. (1.5 second cooldown which begins after using the empowered attack).

Iceborn Gauntlet
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard
3100
+60 Armor
+60 Magic Resist

UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

Amaranth's Twinguard
Dawnshroud
Dawnshroud
Dawnshroud
2700
+250 Health
+50 Armor
+30 Magic Resist

UNIQUE - Dawnbringer: When you immobilize a champion or are immobilized, damage and reveal all nearby enemy champions for 3 seconds, dealing 40 + 2.5% bonus health, as magic damage, increase your Armor and Magic Resistance by 20 (3 second cooldown).

Dawnshroud
Plated Steelcaps - Gargoyle
Gargoyle
Gargoyle
500

UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.

Plated Steelcaps - Gargoyle

Способности

БРОНЕШАР
БРОНЕШАР
БРОНЕШАР

Вне боя Раммус начинает катиться, пассивно увеличивая свою скорость передвижения. Когда Раммус входит в бой, этот эффект перестает действовать.

БРОНЕШАР
P

Вне боя Раммус начинает катиться, пассивно увеличивая свою скорость передвижения. Когда Раммус входит в бой, этот эффект перестает действовать.

КАТЯЩИЙСЯ ШАР
КАТЯЩИЙСЯ ШАР
КАТЯЩИЙСЯ ШАР

Раммус сворачивается в клубок и катится на противников, нанося урон и замедляя всех окружающих врагов после столкновения.

КАТЯЩИЙСЯ ШАР
Q

Раммус сворачивается в клубок и катится на противников, нанося урон и замедляя всех окружающих врагов после столкновения.

ЗАЩИТНАЯ ПОЗА
ЗАЩИТНАЯ ПОЗА
ЗАЩИТНАЯ ПОЗА

Раммус встает в защитную стойку, значительно увеличивая свою броню и сопротивление магии, а также урон, наносимый Шипастым панцирем. Кроме того, он возвращает урон врагам, которые его атакуют, при этом его скорость передвижения значительно уменьшается.

ЗАЩИТНАЯ ПОЗА
W

Раммус встает в защитную стойку, значительно увеличивая свою броню и сопротивление магии, а также урон, наносимый Шипастым панцирем. Кроме того, он возвращает урон врагам, которые его атакуют, при этом его скорость передвижения значительно уменьшается.

НЕИСТОВАЯ КОЛКОСТЬ
НЕИСТОВАЯ КОЛКОСТЬ
НЕИСТОВАЯ КОЛКОСТЬ

Раммус насмехается над вражеским чемпионом или нейтральным монстром, в результате чего тот безрассудно атакует Раммуса. После применения скорость атаки Раммуса ненадолго увеличивается.

НЕИСТОВАЯ КОЛКОСТЬ
E

Раммус насмехается над вражеским чемпионом или нейтральным монстром, в результате чего тот безрассудно атакует Раммуса. После применения скорость атаки Раммуса ненадолго увеличивается.

МОЩНОЕ ПРИЗЕМЛЕНИЕ
МОЩНОЕ ПРИЗЕМЛЕНИЕ
МОЩНОЕ ПРИЗЕМЛЕНИЕ

Раммус подпрыгивает и с силой приземляется, нанося магический урон и создавая ударные волны, которые замедляют врагов. Расстояние прыжка увеличивается в зависимости от текущей скорости Катящегося шара.

МОЩНОЕ ПРИЗЕМЛЕНИЕ
R

Раммус подпрыгивает и с силой приземляется, нанося магический урон и создавая ударные волны, которые замедляют врагов. Расстояние прыжка увеличивается в зависимости от текущей скорости Катящегося шара.