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Yasuo

Непрощенный

Ранг
Патч7.1d
РольМид
СложностьВысокая
ТирS+

Yasuo — Непрощенный. Роль: Мид. Сложность освоения: высокая.

Основные предметы

#1
Процент побед
56.2%
Коэффициент выбора
7.5%
Magnetic Blaster
Magnetic Blaster
Magnetic Blaster

Overdrive: +5% move speed

Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Magnetic Blaster
Bloodthirster
Bloodthirster
Bloodthirster

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Bloodthirster
Lord Dominik's Regards
Lord Dominik's Regards
Lord Dominik's Regards

Last Whisper: +36% armor penetration.

Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.

Lord Dominik's Regards
#2
Процент побед
55.5%
Коэффициент выбора
6.2%
Bloodthirster
Bloodthirster
Bloodthirster

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Bloodthirster
Mortal Reminder
Mortal Reminder
Mortal Reminder

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration

Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Mortal Reminder
Infinity Edge
Infinity Edge
Infinity Edge

Infinity: +30% critical strike damage

Limit Break: Every 1% critical rate exceeding 100% is converted into 0.6% critical strike damage.

Infinity Edge
#3
Процент побед
55.3%
Коэффициент выбора
6.6%
Bloodthirster
Bloodthirster
Bloodthirster

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Bloodthirster
Mortal Reminder
Mortal Reminder
Mortal Reminder

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration

Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Mortal Reminder
Guardian Angel
Guardian Angel
Guardian Angel

Resurrect: Upon taking lethal damage, you enter resurrection for 4 seconds, undergoing stasis (210 second cooldown).Afterwards, you heal for 50% base health and restore 30% maximum mana.

Guardian Angel
#4
Процент побед
54.8%
Коэффициент выбора
1.1%
Bloodthirster
Bloodthirster
Bloodthirster

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Bloodthirster
Infinity Edge
Infinity Edge
Infinity Edge

Infinity: +30% critical strike damage

Limit Break: Every 1% critical rate exceeding 100% is converted into 0.6% critical strike damage.

Infinity Edge
Mortal Reminder
Mortal Reminder
Mortal Reminder

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration

Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Mortal Reminder
#5
Процент побед
54.7%
Коэффициент выбора
4.7%
Magnetic Blaster
Magnetic Blaster
Magnetic Blaster

Overdrive: +5% move speed

Power Blitz: Moving and attacking generate Energized Attacks. Energized attacks gain 100 range (50 range for melee attacks), deal 40–100 bonus magic damage, and grant 60 Movement Speed for 0.75 seconds. This damage bounces to up to 5 nearby enemies and can Critically Strike. (Deals 50%-80% bonus damage against minions)

Magnetic Blaster
Bloodthirster
Bloodthirster
Bloodthirster

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Bloodthirster
Mortal Reminder
Mortal Reminder
Mortal Reminder

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration

Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Mortal Reminder
#6
Процент побед
54.3%
Коэффициент выбора
6.9%
Blade of the Ruined King
Blade of the Ruined King
Blade of the Ruined King

Thirst: +10% Omnivamp

Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters

Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Blade of the Ruined King
Bloodthirster
Bloodthirster
Bloodthirster

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Bloodthirster
Mortal Reminder
Mortal Reminder
Mortal Reminder

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration

Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Mortal Reminder
#7
Процент побед
53.6%
Коэффициент выбора
1.1%
Bloodthirster
Bloodthirster
Bloodthirster

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Bloodthirster
Mortal Reminder
Mortal Reminder
Mortal Reminder

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration

Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Mortal Reminder
Overlord's Bloodmail
Overlord's Bloodmail
Overlord's Bloodmail

Tyranny: Gain Attack Damage equal to 2.5% of your bonus Health

Retribution: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.

Overlord's Bloodmail

Руны

#1
Процент побед
53.0%
Коэффициент выбора
1.4%
Grasp of the Undying
Grasp of the Undying
Grasp of the Undying

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat.

On ranged champions, all effects are reduced by 40%.

Grasp of the Undying
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Legend: Alacrity
Legend: Alacrity
Legend: Alacrity

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Legend: Alacrity
#2
Процент побед
51.1%
Коэффициент выбора
31.6%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Legend: Alacrity
Legend: Alacrity
Legend: Alacrity

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Legend: Alacrity
#3
Процент побед
50.7%
Коэффициент выбора
3.0%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Brutal
Brutal
Brutal

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Brutal
Cut Down
Cut Down
Cut Down

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down
Legend: Alacrity
Legend: Alacrity
Legend: Alacrity

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Legend: Alacrity
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
#4
Процент побед
50.5%
Коэффициент выбора
10.2%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Legend: Alacrity
Legend: Alacrity
Legend: Alacrity

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Legend: Alacrity
#5
Процент побед
50.0%
Коэффициент выбора
7.2%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Demolish
Demolish
Demolish

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Demolish
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Legend: Alacrity
Legend: Alacrity
Legend: Alacrity

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Legend: Alacrity
#6
Процент побед
49.9%
Коэффициент выбора
1.9%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Demolish
Demolish
Demolish

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Demolish
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Legend: Alacrity
Legend: Alacrity
Legend: Alacrity

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Legend: Alacrity
#7
Процент побед
49.6%
Коэффициент выбора
1.6%
Lethal Tempo
Lethal Tempo
Lethal Tempo

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.

Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.

At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Lethal Tempo
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Legend: Alacrity
Legend: Alacrity
Legend: Alacrity

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Legend: Alacrity

Заклинания

#1
Процент побед
51.7%
Коэффициент выбора
1.4%
Exhaust
Exhaust
Exhaust

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Exhaust
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
#2
Процент побед
49.6%
Коэффициент выбора
90.5%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Ignite
Ignite
Ignite

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.

The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Ignite
#3
Процент побед
48.7%
Коэффициент выбора
5.5%
Ghost
Ghost
Ghost

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Ghost
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash

Сборки WildRiftFire

Вариант

Мид

Стартовый предмет
Long Sword
Long Sword
Long Sword
500
+12 Attack Damage
Long Sword
Основные предметы
Bloodthirster
Bloodthirster
Bloodthirster
3000
+250 Health
+55 Attack Damage
+25% Critical Strike Chance

UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

Bloodthirster
Mortal Reminder
Mortal Reminder
Mortal Reminder
3300
+25 Attack Damage
+15% Attack Speed
+25% Critical Strike Chance

UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Mortal Reminder
Infinity Edge
Infinity Edge
Infinity Edge
3400
+60 Attack Damage
+25% Critical Strike Chance

UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.

Infinity Edge
Ботинки
Berserker's Greaves
Berserker's Greaves
Berserker's Greaves
900
+25% Attack Speed
+45 Movement Speed

UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.

Berserker's Greaves
Protobelt
Protobelt
Protobelt
500

UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.

Protobelt
Финальный билд
Bloodthirster
Bloodthirster
Bloodthirster
3000
+250 Health
+55 Attack Damage
+25% Critical Strike Chance

UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

Bloodthirster
Mortal Reminder
Mortal Reminder
Mortal Reminder
3300
+25 Attack Damage
+15% Attack Speed
+25% Critical Strike Chance

UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Mortal Reminder
Infinity Edge
Infinity Edge
Infinity Edge
3400
+60 Attack Damage
+25% Critical Strike Chance

UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.

Infinity Edge
Death's Dance
Death's Dance
Death's Dance
3100
+40 Armor
+35 Attack Damage
+15 Ability Haste

UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Death's Dance
Guardian Angel
Guardian Angel
Guardian Angel
3400
+40 Armor
+40 Attack Damage

UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)

Guardian Angel
Berserker's Greaves - Protobelt
Protobelt
Protobelt
500

UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.

Berserker's Greaves - Protobelt
Вариант

Solo

Стартовый предмет
Long Sword
Long Sword
Long Sword
500
+12 Attack Damage
Long Sword
Основные предметы
Bloodthirster
Bloodthirster
Bloodthirster
3000
+250 Health
+55 Attack Damage
+25% Critical Strike Chance

UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

Bloodthirster
Mortal Reminder
Mortal Reminder
Mortal Reminder
3300
+25 Attack Damage
+15% Attack Speed
+25% Critical Strike Chance

UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Mortal Reminder
Infinity Edge
Infinity Edge
Infinity Edge
3400
+60 Attack Damage
+25% Critical Strike Chance

UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.

Infinity Edge
Ботинки
Berserker's Greaves
Berserker's Greaves
Berserker's Greaves
900
+25% Attack Speed
+45 Movement Speed

UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.

Berserker's Greaves
Protobelt
Protobelt
Protobelt
500

UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.

Protobelt
Финальный билд
Bloodthirster
Bloodthirster
Bloodthirster
3000
+250 Health
+55 Attack Damage
+25% Critical Strike Chance

UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.

Bloodthirster
Mortal Reminder
Mortal Reminder
Mortal Reminder
3300
+25 Attack Damage
+15% Attack Speed
+25% Critical Strike Chance

UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.

Mortal Reminder
Infinity Edge
Infinity Edge
Infinity Edge
3400
+60 Attack Damage
+25% Critical Strike Chance

UNIQUE - INFINITY: Critical strikes deal 205% damage instead of 175%. UNIQUE - Limit Break: When your total Critical Rate gain from items exceeds 100%, every 1% excess Critical Rate grants 0.6% Critical Strike Damage.

Infinity Edge
Death's Dance
Death's Dance
Death's Dance
3100
+40 Armor
+35 Attack Damage
+15 Ability Haste

UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Death's Dance
Guardian Angel
Guardian Angel
Guardian Angel
3400
+40 Armor
+40 Attack Damage

UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)

Guardian Angel
Berserker's Greaves - Protobelt
Protobelt
Protobelt
500

UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.

Berserker's Greaves - Protobelt

Способности

Путь скитальца
Ярость берсерка
Ярость берсерка

Скорость атаки Олафа увеличивается на 1% за каждый недостающий 1% здоровья.

Путь скитальца
P

Шанс критического удара Ясуо удвоен. Кроме того, передвигаясь, Ясуо накапливает поток для создания щита. Щит срабатывает при получении урона от чемпиона или монстра.

Стальная буря
Стальная буря
Стальная буря

Ясуо делает выпад вперед, нанося урон всем врагам на прямой линии. При попадании создает один заряд Надвигающегося шторма на несколько секунд. После создания 2 зарядов Стальная буря выпускает вихрь, который подбрасывает врагов. Стальная буря приравнивается к автоатаке и масштабируется так же, как и автоатака.

Стальная буря
Q

Ясуо делает выпад вперед, нанося урон всем врагам на прямой линии. При попадании создает один заряд Надвигающегося шторма на несколько секунд. После создания 2 зарядов Стальная буря выпускает вихрь, который подбрасывает врагов. Стальная буря приравнивается к автоатаке и масштабируется так же, как и автоатака.

Стена ветра
Стена ветра
Стена ветра

Ясуо создает движущуюся стену, которая блокирует все выстрелы врагов в течение 4 сек.

Стена ветра
W

Ясуо создает движущуюся стену, которая блокирует все выстрелы врагов в течение 4 сек.

Стремительный клинок
Стремительный клинок
Стремительный клинок

Ясуо совершает рывок сквозь цель, нанося магический урон. Каждый рывок увеличивает базовый урон следующего (но не более чем на максимальное значение). Нельзя использовать против одного и того же врага в течение нескольких секунд. Если во время рывка использовать Стальную бурю, она ударит по кругу.

Стремительный клинок
E

Ясуо совершает рывок сквозь цель, нанося магический урон. Каждый рывок увеличивает базовый урон следующего (но не более чем на максимальное значение). Нельзя использовать против одного и того же врага в течение нескольких секунд. Если во время рывка использовать Стальную бурю, она ударит по кругу.

Последний вздох
Последний вздох
Последний вздох

Ясуо телепортируется к подброшенному вражескому чемпиону, нанося физический урон и удерживая в воздухе всех подброшенных рядом врагов. При этом его запас потока увеличивается до максимального, но все заряды Надвигающегося шторма обнуляются. Кроме того, в течение некоторого времени после этого критические удары Ясуо игнорируют значительную часть дополнительной брони врага.

Последний вздох
R

Ясуо телепортируется к подброшенному вражескому чемпиону, нанося физический урон и удерживая в воздухе всех подброшенных рядом врагов. При этом его запас потока увеличивается до максимального, но все заряды Надвигающегося шторма обнуляются. Кроме того, в течение некоторого времени после этого критические удары Ясуо игнорируют значительную часть дополнительной брони врага.