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ВЕСТНИК АРКЕЙНА
Viktor — ВЕСТНИК АРКЕЙНА. Роль: МАГ. Сложность освоения: высокая.




UNIQUE - DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+150% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 75% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed. Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power Movement Speed bonus: 20% for 1 second. When attacking a champion, restore 8% missing mana or 8% missing energy. Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.


After receiving a healing or shielding, your next attack against an enemy champion will be empowered, dealing bonus 15-50 + 15% bonus Attack Damage + 10% Adaptive Ability Power (7s cooldown).


Every 8 seconds, the next attack will be empowered, dealing 35 - 50 bonus adaptive damage. Ranged champions deal 80% damage.


Gains 1 Attack Damage or 2 Ability Power when an enemy is taken down, up to 20 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 20 stacks.


Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)


Fires a chaos beam that cuts across the battlefield in a line, dealing 75 / 120 / 165 / 210 (+30% AP) magic damage to enemies in its path.Upgrade - Blastquake: After a brief delay, an explosion follows the beam's wake, dealing 30 / 70 / 110 / 150 (+60% AP) magic damage.


Blasts an enemy, dealing 55 / 70 / 85 / 100 (+35% AP) magic damage and gaining a shield that absorbs up to 30 / 55 / 80 / 105 (+15% AP) damage over 2.5 seconds. The next attack within 3.5 seconds deals 20 / 40 / 60 / 80 (+100% AD +40% AP) bonus magic damage.Upgrade - Turbocharge: This ability's shield absorbs up to 50 / 90 / 130 / 170 (+25% AP) damage and Viktor gains 30% bonus Movement Speed for 2.5 seconds.


Deploys a gravity field for 4 seconds, slowing enemies by 25% / 30% / 35% / 40%. After a short delay, the field applies a Gravitation stack to the target every 0.5 seconds, stacking up to 3 times.At 3 stacks, all stacks are consumed to stun the target for 1.5 seconds. The target then becomes immune to Gravitation for a short duration.Upgrade - Slow: The first time Siphon Power, Death Ray, and Chaos Storm deal damage to enemies slow them by an additional 20%.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.
UNIQUE - AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)


Blocks damage from the next triggering champion attack and 2 more attacks.


UNIQUE - DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Виктор может улучшать свои базовые умения, когда убивает врагов.
Виктор может улучшать свои базовые умения, когда убивает врагов.


Виктор создает вокруг себя щит и выпускает в цель специальное устройство, которое наносит ей магический урон. Кроме того, при следующей автоатаке Виктор наносит дополнительный магический урон. Улучшение: прочность щита Отвода энергии увеличивается на 60%, а скорость передвижения Виктора на некоторое время после применения увеличивается.
Виктор создает вокруг себя щит и выпускает в цель специальное устройство, которое наносит ей магический урон. Кроме того, при следующей автоатаке Виктор наносит дополнительный магический урон. Улучшение: прочность щита Отвода энергии увеличивается на 60%, а скорость передвижения Виктора на некоторое время после применения увеличивается.


Виктор создает область высокой гравитации, замедляя всех врагов внутри нее. Враги, слишком долго задерживающиеся в этой области, оглушаются. Улучшение: непериодические умения Виктора замедляют врагов.
Виктор создает область высокой гравитации, замедляя всех врагов внутри нее. Враги, слишком долго задерживающиеся в этой области, оглушаются. Улучшение: непериодические умения Виктора замедляют врагов.


Виктор выпускает лазерный луч из своей механической руки. Луч описывает отрезок, нанося урон всем врагам на пути. Улучшение: после прохождения лазерного луча следует взрыв, наносящий магический урон.
Виктор выпускает лазерный луч из своей механической руки. Луч описывает отрезок, нанося урон всем врагам на пути. Улучшение: после прохождения лазерного луча следует взрыв, наносящий магический урон.


Виктор создает в указанной области сингулярность, нанося магический урон и прерывая вражеские умения. После этого сингулярность наносит окружающим врагам периодический магический урон.
Виктор создает в указанной области сингулярность, нанося магический урон и прерывая вражеские умения. После этого сингулярность наносит окружающим врагам периодический магический урон.