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Алый жнец
Vladimir — Алый жнец. Роль: Solo. Сложность освоения: средняя.




Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+150% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 75% Base Health Regen.


UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


HYPERDRIVE: +5% Movement Speed SPELLWEAVER: Damaging active abilities and empowered attacks on an enemy champion grant (30 + 70% Haste) Movement Speed decaying over 2 seconds. Subsequent triggers of Spellweaver from different sources refresh the buff duration and reset the movement speed value to the maximum. Each source has a 1s cooldown.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Gain a large burst of Movement Speed that then decays ot 25% bonus Movement Speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.


Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%. Cooldown: 12s


Increases Honeyfruit healing by 20%, each fruit eaten by you provides 15 gold.


Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)


Plants hit by you or your allies drop seeds. When picked up, the seed replaces your trinket for 60 seconds and grants you Movement Speed. The seed takes 1 second to mature after it is planted at a target location. Seeds can be picked up 2 minutes after the game starts. Bonus Movement Speed: 40% (decays over 2.5 seconds). Cooldown: Each plant has a unique 45-second cooldown.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


Drains life from enemies, dealing 70 / 100 / 130 / 160 (+60% AP) magic damage and restoring 15 / 20 / 25 / 30 (+35% AP) Health. When this ability's cooldown ends, generates a stack of Bloodthirst.At 2 stacks, gain 10% bonus Movement Speed for 0.5 seconds and enters Crimson Rush for 2.5 seconds, gradually depleting all Bloodthirst stacks over this time.Crims Rush: While in this state, empowers the next cast of Transfusion to deal 75% bonus damage and heal himself for 30 - 170 + (5% +0.03% AP) of missing Health.When cast, consumes all Bloodthirst stacks and ends Crimson Rush. The empowered version of this ability heals for 35% against minions.


Charges for up to 1.5 seconds at the cost of 2 - 8% of his Health, dealing 20 / 40 / 60 / 80 (+35% AP +2.5% of max Health) magic damage to nearby enemies, increased by up to 100% after charging.Charging for 1 second or more consumes the max possible Health cost, but if he is below 12% of his Health, charging will not cost any Health. After charging for 1 second, he becomes slowed by 20% and also slows enemies hit by 40% / 45% / 50% / 55%.


Sinks into a blood pool, becoming untargetable for 2 seconds. Also gains 27.5% bonus Movement Speed that gradually decays over 1 second. While the blood pool is active, enemies within the blood pool take 20 / 40 / 60 / 80 (+2% of Maximul Health) magic damage every 0.5 seconds and are slowed by 40%. Also restores Health equal to 15% of the damage dealt.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


Blocks damage from the next triggering champion attack and 2 more attacks.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


HYPERDRIVE: +5% Movement Speed SPELLWEAVER: Damaging active abilities and empowered attacks on an enemy champion grant (30 + 70% Haste) Movement Speed decaying over 2 seconds. Subsequent triggers of Spellweaver from different sources refresh the buff duration and reset the movement speed value to the maximum. Each source has a 1s cooldown.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.


Каждые 30 дополнительного здоровья Владимира увеличивают его силу умений на 1. Каждая единица силы умений Владимира увеличивает его запас здоровья на 1,6. Эти эффекты не влияют друг на друга.
Каждые 30 дополнительного здоровья Владимира увеличивают его силу умений на 1. Каждая единица силы умений Владимира увеличивает его запас здоровья на 1,6. Эти эффекты не влияют друг на друга.


Владимир высасывает жизненную силу врага. Когда ресурс Владимира заполнится, Переливание нанесет огромный урон и восстановит здоровье Владимиру.
Владимир высасывает жизненную силу врага. Когда ресурс Владимира заполнится, Переливание нанесет огромный урон и восстановит здоровье Владимиру.


Владимир погружается в омут крови и становится недосягаемым на 2 сек., замедляя врагов над собой и вытягивая у них здоровье.
Владимир погружается в омут крови и становится недосягаемым на 2 сек., замедляя врагов над собой и вытягивая у них здоровье.


Владимир тратит собственное здоровье, чтобы наполнить резервуар крови. После использования он нанесет урон по площади, но вражеские бойцы могут его заблокировать.
Владимир тратит собственное здоровье, чтобы наполнить резервуар крови. После использования он нанесет урон по площади, но вражеские бойцы могут его заблокировать.


Владимир заражает всех противников в выбранной области. В течение действия умения пораженные враги получают увеличенный урон; кроме того, по окончании действия умения им наносится дополнительный магический урон.
Владимир заражает всех противников в выбранной области. В течение действия умения пораженные враги получают увеличенный урон; кроме того, по окончании действия умения им наносится дополнительный магический урон.