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Garen

Мощь Демасии

Ранг
Патч7.1d
РольБарон
СложностьНизкая
ТирS+

Garen — Мощь Демасии. Роль: Барон. Сложность освоения: низкая.

Основные предметы

#1
Процент побед
58.7%
Коэффициент выбора
6.7%
Black Cleaver
Black Cleaver
Black Cleaver

Sunder: Dealing physical damage to an enemy champion inflicts 6% armor reduction for 6 seconds, refreshing on subsequent hits and stacking up to 4 times for 24% reduction

Chase: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. You also gain ( 40 / 20) bonus move speed toward enemies with maximum stacks of Sunder.

Black Cleaver
Dead Man's Plate
Dead Man's Plate
Dead Man's Plate

Relentless: +5% move speed

Momentum: Your movement generates stacks of Momentum, which is all expended by basic attacks and decays while movement is impaired.Each stack grants 0.4 bonus move speed, stacking up to 100 times for 40 bonus move speed

Crushing Blow: Your basic attacks deal bonus magic damage equal to expended Momentum. Melee basic attacks that expend maximum Momentum also slow by 75% for 1 second.

Dead Man's Plate
Spear of Shojin
Spear of Shojin
Spear of Shojin

Dragonforce: Gain 25 Basic Ability Haste

Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)

Spear of Shojin
#2
Процент побед
57.8%
Коэффициент выбора
9.4%
Black Cleaver
Black Cleaver
Black Cleaver

Sunder: Dealing physical damage to an enemy champion inflicts 6% armor reduction for 6 seconds, refreshing on subsequent hits and stacking up to 4 times for 24% reduction

Chase: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. You also gain ( 40 / 20) bonus move speed toward enemies with maximum stacks of Sunder.

Black Cleaver
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Sterak's Gage
Sterak's Gage
Sterak's Gage

Heavy Handed: Gain bonus attack damage equal to 50% base AD

Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 75% bonus health decaying over 3 seconds (90 second cooldown)

Sterak's Fury: Triggering Lifeline will increase size and grant 30% tenacity for 8 seconds.

Sterak's Gage
#3
Процент побед
56.5%
Коэффициент выбора
1.2%
Eclipse
Eclipse
Eclipse

Ever Rising Moon: Hitting an enemy champion will inflict a stack for 1.8 seconds, up to one per attack or cast per champion. Inflicting 2 stacks will consume them all to deal bonus physical damage equal to ( 6% / 3%) target's maximum health and grant you a shield equal to ( 140 / 70) (+ ( 35% / 18%) bonus AD) lasting 2 seconds (6 second cooldown).Hits include damaging basic attacks, abilities, item effects, and spells, as well as inflicting crowd control and damage over time effects.

Eclipse
Chempunk Chainsword
Chempunk Chainsword
Chempunk Chainsword

Punishment: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Chempunk Chainsword
Serpent's Fang
Serpent's Fang
Serpent's Fang

Stab: +15 armor penetration

Shield Reaver: Dealing damage to an enemy champion afflicts them for 3 seconds, reducing their active shield strength as well as any others they gain. Melee champions inflict 40% (+ 10% per 100 bonus AD) reduction, capped at 60%. Ranged champions inflict 25% (+ 10% per 100 bonus AD) reduction, capped at 45%.

Serpent's Fang
#4
Процент побед
56.2%
Коэффициент выбора
1.3%
Black Cleaver
Black Cleaver
Black Cleaver

Sunder: Dealing physical damage to an enemy champion inflicts 6% armor reduction for 6 seconds, refreshing on subsequent hits and stacking up to 4 times for 24% reduction

Chase: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. You also gain ( 40 / 20) bonus move speed toward enemies with maximum stacks of Sunder.

Black Cleaver
Dead Man's Plate
Dead Man's Plate
Dead Man's Plate

Relentless: +5% move speed

Momentum: Your movement generates stacks of Momentum, which is all expended by basic attacks and decays while movement is impaired.Each stack grants 0.4 bonus move speed, stacking up to 100 times for 40 bonus move speed

Crushing Blow: Your basic attacks deal bonus magic damage equal to expended Momentum. Melee basic attacks that expend maximum Momentum also slow by 75% for 1 second.

Dead Man's Plate
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
#5
Процент побед
56.1%
Коэффициент выбора
1.6%
Black Cleaver
Black Cleaver
Black Cleaver

Sunder: Dealing physical damage to an enemy champion inflicts 6% armor reduction for 6 seconds, refreshing on subsequent hits and stacking up to 4 times for 24% reduction

Chase: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. You also gain ( 40 / 20) bonus move speed toward enemies with maximum stacks of Sunder.

Black Cleaver
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Dead Man's Plate
Dead Man's Plate
Dead Man's Plate

Relentless: +5% move speed

Momentum: Your movement generates stacks of Momentum, which is all expended by basic attacks and decays while movement is impaired.Each stack grants 0.4 bonus move speed, stacking up to 100 times for 40 bonus move speed

Crushing Blow: Your basic attacks deal bonus magic damage equal to expended Momentum. Melee basic attacks that expend maximum Momentum also slow by 75% for 1 second.

Dead Man's Plate
#6
Процент побед
55.8%
Коэффициент выбора
1.2%
Heartsteel
Heartsteel
Heartsteel

Colossal Consumption: Enemy champions within 700 units will generate stacks over 2.5 seconds, stacking up to 6 times.Your next basic attack against a target with maximum stacks will consume them all to deal 140 (+ 3.5% maximum health) bonus physical damage on-hit and grant you permanent bonus health equal to「 15% amount 」「 21 (+ 0.525% maximum health) 」 (20 second cooldown per target).

Heartsteel
Sunfire Aegis
Sunfire Aegis
Sunfire Aegis

Immolate: While in combat, deal magic damage equal to 16–25 plus 0.8% bonus health to nearby enemies per second. Damaging champions or epic monsters with Immolate will increase the damage by 11% for 5 seconds, stacking up to 4 times for 44%

Flametouch: At max Immolate stacks, your basic attacks burn enemies around you for 50% of Immolate's damage over 3 seconds

Immolate deals 130% damage to monsters and 175-250% damage to minions.

Sunfire Aegis
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
#7
Процент побед
55.7%
Коэффициент выбора
1.1%
Black Cleaver
Black Cleaver
Black Cleaver

Sunder: Dealing physical damage to an enemy champion inflicts 6% armor reduction for 6 seconds, refreshing on subsequent hits and stacking up to 4 times for 24% reduction

Chase: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. You also gain ( 40 / 20) bonus move speed toward enemies with maximum stacks of Sunder.

Black Cleaver
Thornmail
Thornmail
Thornmail

Thorns: When Struck by an attack, deal (20 + 6% Bonus Armor + 2% Bonus Health) Magic Damage to the attacker

Entwine: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Hullbreaker
Hullbreaker
Hullbreaker

Set Sail: +5% bonus move speed

Skipper: Basic attacks against a certain target will generate a stack up to 4 times, upon which they are all consumed to deal bonus physical damage, reduced to 40% on ranged users. Champions or epic monsters: 160% base AD (+ 5% maximum health). Turrets: 240% base AD (+ 9% maximum health)

Boarding Party: Nearby allied siege and super minions gain 20 – 130 (based on level) AR and 10 – 120 (based on level) MR, reduced to「 25% of that amount 」「 20 – 130 (based on level) AR and 10 – 120 (based on level) MR 」on ranged users

Boarding Party: While no allied champions are within 1200 units, gain ( 4 – 50 / 2 – 25) bonus armor, ( 4 – 20 / 2 – 10) bonus magic resistance, and deal 20% bonus damage against turrets. Nearby allied siege and super minions gain ( 40 – 170 / 20 – 80) bonus armor, ( 20 – 85 / 10 – 40) bonus magic resistance, 10% bonus size and deal 200% bonus damage against turrets.

Hullbreaker

Руны

#1
Процент побед
54.6%
Коэффициент выбора
15.4%
Grasp of the Undying
Grasp of the Undying
Grasp of the Undying

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat.

On ranged champions, all effects are reduced by 40%.

Grasp of the Undying
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Nimbus Cloak
Nimbus Cloak
Nimbus Cloak

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Nimbus Cloak
#2
Процент побед
54.3%
Коэффициент выбора
1.1%
Grasp of the Undying
Grasp of the Undying
Grasp of the Undying

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat.

On ranged champions, all effects are reduced by 40%.

Grasp of the Undying
Demolish
Demolish
Demolish

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Demolish
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Nimbus Cloak
Nimbus Cloak
Nimbus Cloak

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Nimbus Cloak
#3
Процент побед
54.2%
Коэффициент выбора
2.3%
Grasp of the Undying
Grasp of the Undying
Grasp of the Undying

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat.

On ranged champions, all effects are reduced by 40%.

Grasp of the Undying
Demolish
Demolish
Demolish

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Demolish
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Perseverance
Perseverance
Perseverance

Gain 10% tenacity.

While immobilized, gain 16-30 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
Nimbus Cloak
Nimbus Cloak
Nimbus Cloak

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Nimbus Cloak
#4
Процент побед
53.9%
Коэффициент выбора
18.2%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Demolish
Demolish
Demolish

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Demolish
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Coup de Grace
Coup de Grace
Coup de Grace

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Coup de Grace
#5
Процент побед
53.4%
Коэффициент выбора
2.6%
Grasp of the Undying
Grasp of the Undying
Grasp of the Undying

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat.

On ranged champions, all effects are reduced by 40%.

Grasp of the Undying
Demolish
Demolish
Demolish

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Demolish
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Battle Zeal
Battle Zeal
Battle Zeal

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Battle Zeal
#6
Процент побед
53.2%
Коэффициент выбора
3.2%
Grasp of the Undying
Grasp of the Undying
Grasp of the Undying

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat.

On ranged champions, all effects are reduced by 40%.

Grasp of the Undying
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Nimbus Cloak
Nimbus Cloak
Nimbus Cloak

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Nimbus Cloak
#7
Процент побед
53.0%
Коэффициент выбора
2.1%
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).

While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.

Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Nimbus Cloak
Nimbus Cloak
Nimbus Cloak

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Nimbus Cloak

Заклинания

#1
Процент побед
53.6%
Коэффициент выбора
5.8%
Ghost
Ghost
Ghost

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Ghost
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
#2
Процент побед
52.9%
Коэффициент выбора
75.7%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Ignite
Ignite
Ignite

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.

The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Ignite
#3
Процент побед
51.4%
Коэффициент выбора
16.7%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Teleport
Teleport
Teleport

Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.

Passive - [0–6:00 elapse]: You can also target allied turrets.

Teleport

Сборки WildRiftFire

Вариант

Вариант 1

Стартовый предмет
Ruby Crystal
Ruby Crystal
Ruby Crystal
500
+150 Health
Ruby Crystal
Основные предметы
Black Cleaver
Black Cleaver
Black Cleaver
3000
+400 Health
+40 Attack Damage
+20 Ability Haste

UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

Black Cleaver
Dead Man's Plate
Dead Man's Plate
Dead Man's Plate
2800
+350 Health
+70 Armor

UNIQUE - RELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. UNIQUE - CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.

Dead Man's Plate
Spear of Shojin
Spear of Shojin
Spear of Shojin
3100
+450 Health
+40 Attack Damage

Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)

Spear of Shojin
Ботинки
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
900
+150 Health
+20 Armor
+45 Movement Speed

+50% Health Regen Limited to 1 Boots item.

Plated Steelcaps
Gargoyle
Gargoyle
Gargoyle
500

UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.

Gargoyle
Финальный билд
Black Cleaver
Black Cleaver
Black Cleaver
3000
+400 Health
+40 Attack Damage
+20 Ability Haste

UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.

Black Cleaver
Dead Man's Plate
Dead Man's Plate
Dead Man's Plate
2800
+350 Health
+70 Armor

UNIQUE - RELENTLESS: +5% movement speed UNIQUE - MOMENTUM: Moving builds Momentum, granting up to 40 Move Speed at 100 stacks. Attacking removes all Momentum. Stacks decay when movement is impaired. UNIQUE - CRUSHING BLOW: Attacks deal up to 100 bonus magic damage based on Momentum removed. Melee attacks with max Momentum slow by 75% for 1 second.

Dead Man's Plate
Spear of Shojin
Spear of Shojin
Spear of Shojin
3100
+450 Health
+40 Attack Damage

Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)

Spear of Shojin
Force of Nature
Force of Nature
Force of Nature
2750
+350 Health
+60 Magic Resist

UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.

Force of Nature
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard
3100
+60 Armor
+60 Magic Resist

UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

Amaranth's Twinguard
Plated Steelcaps - Gargoyle
Gargoyle
Gargoyle
500

UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.

Plated Steelcaps - Gargoyle

Способности

Упорство
Упорство
Упорство

Если Гарен не получает урона и не подвергается действию вражеских умений в течение некоторого времени, он начинает восстанавливать часть от своего общего запаса здоровья каждую секунду.

Упорство
P

Если Гарен не получает урона и не подвергается действию вражеских умений в течение некоторого времени, он начинает восстанавливать часть от своего общего запаса здоровья каждую секунду.

Решающий удар
Решающий удар
Решающий удар

Гарен избавляется ото всех замедляющих эффектов, и его скорость передвижения увеличивается. Его следующая автоатака поражает слабое место цели, заставляя ее замолчать и нанося ей дополнительный урон.

Решающий удар
Q

Гарен избавляется ото всех замедляющих эффектов, и его скорость передвижения увеличивается. Его следующая автоатака поражает слабое место цели, заставляя ее замолчать и нанося ей дополнительный урон.

Храбрость
Храбрость
Храбрость

В течение короткого времени Гарен получает меньше урона, а эффекты контроля заканчиваются быстрее.

Храбрость
W

В течение короткого времени Гарен получает меньше урона, а эффекты контроля заканчиваются быстрее.

Вердикт
Вердикт
Вердикт

Гарен быстро вращается на месте с мечом в руках, нанося физический урон врагам поблизости. Задетые острием меча враги получают критический урон.

Вердикт
E

Гарен быстро вращается на месте с мечом в руках, нанося физический урон врагам поблизости. Задетые острием меча враги получают критический урон.

Правосудие Демасии
Правосудие Демасии
Правосудие Демасии

Гарен призывает мощь Демасии, чтобы казнить вражеского чемпиона, нанося урон в области вокруг цели.

Правосудие Демасии
R

Гарен призывает мощь Демасии, чтобы казнить вражеского чемпиона, нанося урон в области вокруг цели.