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Дитя тьмы
Annie — Дитя тьмы. Роль: МАГ / ПОДДЕРЖКА. Сложность освоения: низкая.




UNIQUE - DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+150% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 75% Base Health Regen.


UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


PASSIVE: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage. ADAPTIVE DAMAGE: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect. Cooldown: 20-13 seconds


Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)


Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)


Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.


Blocks damage from the next triggering champion attack and 2 more attacks.


Annie hurls a Mana infused fireball, dealing 80 / 130 / 180 / 230 (+85% AP) magic damage in a small area and refunding the Mana cost and half its cooldown if it destroys the target.


Annie casts a blazing cone of fire, dealing 70 / 130 / 190 / 250 (+70% AP) magic damage to all enemies in the area.


Annie shields herself and Tibbers , absorbing 50 / 100 / 150 / 200 (+40% AP) damage and gaining 25% / 30% / 33% / 40% movement speed. Speed bonus decays after 3 seconds.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


Blocks damage from the next triggering champion attack and 2 more attacks.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


UNIQUE - DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.


Каждое пятое умение Энни оглушает цель.
Каждое пятое умение Энни оглушает цель.


Энни швыряет во врага заряженный маной огненный шар, нанося магический урон в небольшой области. Если враг умирает, затраченная мана восстанавливается, а время перезарядки умения сокращается наполовину.
Энни швыряет во врага заряженный маной огненный шар, нанося магический урон в небольшой области. Если враг умирает, затраченная мана восстанавливается, а время перезарядки умения сокращается наполовину.


Энни создает конус из пламени, нанося урон всем врагам в зоне поражения.
Энни создает конус из пламени, нанося урон всем врагам в зоне поражения.


Энни укрывает себя и Тибберса щитом, который поглощает урон и увеличивает скорость передвижения.
Энни укрывает себя и Тибберса щитом, который поглощает урон и увеличивает скорость передвижения.


Энни призывает Тибберса, нанося урон врагам в области призыва. Когда Тибберс кидается на врага, он приходит в ярость, ускоряясь и увеличивая свою скорость атаки. Этот эффект также действует при гибели Энни. Повторное применение: Энни приказывает Тибберсу кинуться на врага, нанеся урон цели и подбросив ее.
Энни призывает Тибберса, нанося урон врагам в области призыва. Когда Тибберс кидается на врага, он приходит в ярость, ускоряясь и увеличивая свою скорость атаки. Этот эффект также действует при гибели Энни. Повторное применение: Энни приказывает Тибберсу кинуться на врага, нанеся урон цели и подбросив ее.