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Fizz
Морской ловкач
Fizz — Морской ловкач. Роль: Мид. Сложность освоения: средняя.
Матчапы
Основные предметы

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Overkill: Increases Ability Power by 20%–45% (based on level).

Bane: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus magic damage on-hit equal to 75% base AD (+ 50% AP) (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Bane: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus magic damage on-hit equal to 75% base AD (+ 50% AP) (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Soul Hunt: +15 magic penetration
Wandering Soul: Scoring a champion takedown within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 25%. You also gain 10% of their base move speed and 50% of their ability haste until they respawn. This ability haste can stack.

Overkill: Increases Ability Power by 20%–45% (based on level).

Bane: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus magic damage on-hit equal to 75% base AD (+ 50% AP) (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Overkill: Increases Ability Power by 20%–45% (based on level).

Soul Hunt: +15 magic penetration
Wandering Soul: Scoring a champion takedown within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 25%. You also gain 10% of their base move speed and 50% of their ability haste until they respawn. This ability haste can stack.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Bane: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus magic damage on-hit equal to 75% base AD (+ 50% AP) (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Overkill: Increases Ability Power by 20%–45% (based on level).

Bane: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus magic damage on-hit equal to 75% base AD (+ 50% AP) (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Overkill: Increases Ability Power by 20%–45% (based on level).

Lethal Weapon: Dealing ability damage to an enemy champion afflicts them for 3 seconds, reducing their active shields strength as well as any others they gain.Single-target abilities inflict 40% (+ 5% per 100 AP) reduction, capped at 60%. Area-of-effect abilities inflict 25% (+ 5% per 100 AP) reduction, capped at 45%.

Bane: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus magic damage on-hit equal to 75% base AD (+ 50% AP) (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Overkill: Increases Ability Power by 20%–45% (based on level).

Bane: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus magic damage on-hit equal to 75% base AD (+ 50% AP) (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.

Overkill: Increases Ability Power by 20%–45% (based on level).

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.
Руны

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.

Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

When damaging a champion below 50% Health, deal 30 - 50 (+7.5% bonus AD +3.5% AP) bonus adaptive damage. (10 second cooldown)

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
Cooldown: 20-13 seconds

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.
Заклинания

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.
Сборки WildRiftFire
Мид




UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Лес




UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Способности

Автоатаки Физза наносят дополнительный периодический урон.
Автоатаки Физза наносят дополнительный периодический урон.

Физз совершает рывок сквозь свою цель, нанося дополнительный магический урон и накладывая эффекты при попадании.
Физз совершает рывок сквозь свою цель, нанося дополнительный магический урон и накладывая эффекты при попадании.

Следующая автоатака Физза становится усиленной и наносит дополнительный урон. Если Физз убивает бойца усиленной автоатакой, перезарядка Кровожадной волны сбрасывается. Дополнительные автоатаки наносят больше урона.
Следующая автоатака Физза становится усиленной и наносит дополнительный урон. Если Физз убивает бойца усиленной автоатакой, перезарядка Кровожадной волны сбрасывается. Дополнительные автоатаки наносят больше урона.

Физз подпрыгивает в воздух и грациозно приземляется на свой трезубец, становясь недоступным для выбора в качестве цели. Из этого положения Физз может либо спрыгнуть вниз и ударить по земле, либо прыгнуть снова, прежде чем обрушиться на землю.
Физз подпрыгивает в воздух и грациозно приземляется на свой трезубец, становясь недоступным для выбора в качестве цели. Из этого положения Физз может либо спрыгнуть вниз и ударить по земле, либо прыгнуть снова, прежде чем обрушиться на землю.

Физз выпускает рыбку в выбранном направлении, которая прикрепляется к первому вражескому чемпиону, дотронувшемуся до нее, уменьшая его скорость передвижения. Через некоторое время из-под земли прорывается акула, которая подбрасывает цель в воздух и разбрасывает остальных врагов, находящихся рядом, нанося при этом всем пораженным магический урон и замедляя их.
Физз выпускает рыбку в выбранном направлении, которая прикрепляется к первому вражескому чемпиону, дотронувшемуся до нее, уменьшая его скорость передвижения. Через некоторое время из-под земли прорывается акула, которая подбрасывает цель в воздух и разбрасывает остальных врагов, находящихся рядом, нанося при этом всем пораженным магический урон и замедляя их.