Гайд по чемпиону
Aurelion Sol
Создатель звезд
Aurelion Sol — Создатель звезд. Роль: Мид. Сложность освоения: высокая.
Матчапы
Основные предметы

Icy: Your damaging active abilities and empowered attacks slow enemies hit by 30% for 0.75 seconds.

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Overkill: Increases Ability Power by 20%–45% (based on level).

Icy: Your damaging active abilities and empowered attacks slow enemies hit by 30% for 0.75 seconds.

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Conversion: Gain Ability Power equal to 5% of Bonus Health
Projection: When you have at least 950 Bonus Health, gain 20% Ability Power as Armor and 10% Ability Power as Magic Resist. (max bonuses reached at 400 Ability Power)

Icy: Your damaging active abilities and empowered attacks slow enemies hit by 30% for 0.75 seconds.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Overkill: Increases Ability Power by 20%–45% (based on level).

Icy: Your damaging active abilities and empowered attacks slow enemies hit by 30% for 0.75 seconds.

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Icy: Your damaging active abilities and empowered attacks slow enemies hit by 30% for 0.75 seconds.

Scorn: +20 ultimate haste
Hatefog: Your ultimate ability damage against champions will scorch the ground beneath them for 3 seconds, inflicting a burn to enemies within that deals「 180 (+ 15% AP) total magic damage over the duration 」「 15 (+ 1.25% AP) magic damage every 0.25 seconds 」 and reduces their magic resistance by 10 (3 (per target, starts on zone creation) second cooldown).

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Icy: Your damaging active abilities and empowered attacks slow enemies hit by 30% for 0.75 seconds.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Icy: Your damaging active abilities and empowered attacks slow enemies hit by 30% for 0.75 seconds.

Safeguard: Grants a spell shield that blocks the next hostile ability. When the shield is broken, gain 40% incoming damage reduction for 1 second (40 second cooldown)
Poise: While Safeguard is not on cooldown, gain 20 ability power. Your damaging active abilities against champions will reduce Safeguard's remaining cooldown by 4 seconds.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.
Руны

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.)
Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

Blocks damage from the next triggering champion attack and 2 more attacks.

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.)
Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second.
Cooldown: 8s

Blocks damage from the next triggering champion attack and 2 more attacks.

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.)
Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

Blocks damage from the next triggering champion attack and 2 more attacks.

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.)
Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Blocks damage from the next triggering champion attack and 2 more attacks.

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.)
Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Damaging a champion below 50% Health deals adaptive damage and harvests their soul, permanently increasing Dark Harvest's damage by 10. (20 second cooldown. Resets to 1 second on takedown.)
Dark Harvest Damage: 40 + 10 per soul (+25% bonus AD +15% bonus AP)

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Plants hit by you or your allies drop seeds. When picked up, the seed replaces your trinket for 30s. The seed takes several seconds to mature after it is planted at a target location. Seeds can be picked up 2 minutes after the game starts.
Cooldown: 30s.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.
Заклинания

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Shield your champion for 120 to 560 for 15 for 2.5 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.
Passive - [0–6:00 elapse]: You can also target allied turrets.

Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Сборки WildRiftFire
Вариант 1




UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - ICY: Damaging active abilities slow enemies by 30% for 0.75 seconds.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Способности

Нанося урон врагам с помощью умений, Аурелион Сол получает звездную материю, которая улучшает весь его арсенал.
Нанося урон врагам с помощью умений, Аурелион Сол получает звездную материю, которая улучшает весь его арсенал.

Аурелион Сол дышит огнем, нанося магический урон первому пораженному врагу и часть от этого урона другим противникам поблизости. Каждый раз, когда цель поражается огнем одну секунду суммарно, она получает дополнительный урон, зависящий от собранной звездной материи. Если цель – чемпион, это умение дает Аурелиону Солу звездную материю. Кроме того, Аурелион Сол может двигаться во время применения Дыхания солнца.
Аурелион Сол дышит огнем, нанося магический урон первому пораженному врагу и часть от этого урона другим противникам поблизости. Каждый раз, когда цель поражается огнем одну секунду суммарно, она получает дополнительный урон, зависящий от собранной звездной материи. Если цель – чемпион, это умение дает Аурелиону Солу звездную материю. Кроме того, Аурелион Сол может двигаться во время применения Дыхания солнца.

Аурелион Сол летит в выбранном направлении, преодолевая стены и элементы ландшафта. Во время полета Дыхание солнца можно применять без ограничений, и оно наносит больше урона. Оставшееся время перезарядки Космического полета сокращается каждый раз, когда погибает вражеский чемпион, которому Аурелион Сол недавно наносил урон. Максимальная дальность полета увеличивается в зависимости от собранной звездной материи.
Аурелион Сол летит в выбранном направлении, преодолевая стены и элементы ландшафта. Во время полета Дыхание солнца можно применять без ограничений, и оно наносит больше урона. Оставшееся время перезарядки Космического полета сокращается каждый раз, когда погибает вражеский чемпион, которому Аурелион Сол недавно наносил урон. Максимальная дальность полета увеличивается в зависимости от собранной звездной материи.

Аурелион Сол создает черную дыру, которая наносит врагам магический урон и медленно притягивает их к своему центру. Это умение дает заряд звездной материи за каждую секунду, когда в черной дыре находятся вражеские чемпионы, или если внутри погибает враг. Противники в центре черной дыры мгновенно погибают, если их уровень здоровья в процентах падает ниже определенной величины. Область действия и порог казни Сингулярности увеличиваются в зависимости от собранной звездной материи.
Аурелион Сол создает черную дыру, которая наносит врагам магический урон и медленно притягивает их к своему центру. Это умение дает заряд звездной материи за каждую секунду, когда в черной дыре находятся вражеские чемпионы, или если внутри погибает враг. Противники в центре черной дыры мгновенно погибают, если их уровень здоровья в процентах падает ниже определенной величины. Область действия и порог казни Сингулярности увеличиваются в зависимости от собранной звездной материи.

Падающая звезда: на землю падает звезда, которая наносит врагам магический урон и оглушает их. Аурелион Сол получает звездную материю за каждого задетого вражеского чемпиона. Когда Аурелион Сол накапливает достаточно звездной материи, его следующая Падающая звезда превращается в Обрушение небес. Обрушение небес: Аурелион Сол обрушивает на землю огромную звезду, которая наносит дополнительный магический урон в увеличенной области поражения и вместо оглушения подбрасывает врагов. Затем из области поражения распространяется ударная волна, нанося магический урон и замедляя задетых противников.
Падающая звезда: на землю падает звезда, которая наносит врагам магический урон и оглушает их. Аурелион Сол получает звездную материю за каждого задетого вражеского чемпиона. Когда Аурелион Сол накапливает достаточно звездной материи, его следующая Падающая звезда превращается в Обрушение небес. Обрушение небес: Аурелион Сол обрушивает на землю огромную звезду, которая наносит дополнительный магический урон в увеличенной области поражения и вместо оглушения подбрасывает врагов. Затем из области поражения распространяется ударная волна, нанося магический урон и замедляя задетых противников.