Гайд по чемпиону
Ryze
РУННЫЙ МАГ
Ryze — РУННЫЙ МАГ. Роль: Мид. Сложность освоения: средняя.
Матчапы
Основные предметы

Awe: Grants ability power equal to 3% maximum mana. Refunds 25% of mana spent
Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 100 (+ 15% current mana) lasting 2 seconds, which consumes 15% current mana (90 second cooldown).

Eternity: Restore mana equal to 15% of incoming damage from champions, and heal for an amount equal to 20% of mana spent, up to 25 per cast; toggle abilities can only heal for up to 25 per second
Veteran: This item gains 25 bonus health, 10 bonus mana and 6 ability power every 35 seconds, stacking up to 10 times for a maximum of 250 bonus health, 100 bonus mana and 60 ability power.

Overkill: Increases Ability Power by 20%–45% (based on level).

Awe: Grants ability power equal to 3% maximum mana. Refunds 25% of mana spent
Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 100 (+ 15% current mana) lasting 2 seconds, which consumes 15% current mana (90 second cooldown).

Eternity: Restore mana equal to 15% of incoming damage from champions, and heal for an amount equal to 20% of mana spent, up to 25 per cast; toggle abilities can only heal for up to 25 per second
Veteran: This item gains 25 bonus health, 10 bonus mana and 6 ability power every 35 seconds, stacking up to 10 times for a maximum of 250 bonus health, 100 bonus mana and 60 ability power.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Eternity: Restore mana equal to 15% of incoming damage from champions, and heal for an amount equal to 20% of mana spent, up to 25 per cast; toggle abilities can only heal for up to 25 per second
Veteran: This item gains 25 bonus health, 10 bonus mana and 6 ability power every 35 seconds, stacking up to 10 times for a maximum of 250 bonus health, 100 bonus mana and 60 ability power.

Awe: Grants ability power equal to 3% maximum mana. Refunds 25% of mana spent
Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 100 (+ 15% current mana) lasting 2 seconds, which consumes 15% current mana (90 second cooldown).

Overkill: Increases Ability Power by 20%–45% (based on level).

Awe: Grants ability power equal to 3% maximum mana. Refunds 25% of mana spent
Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 100 (+ 15% current mana) lasting 2 seconds, which consumes 15% current mana (90 second cooldown).

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Overkill: Increases Ability Power by 20%–45% (based on level).

Awe: Grants ability power equal to 3% maximum mana. Refunds 25% of mana spent
Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 100 (+ 15% current mana) lasting 2 seconds, which consumes 15% current mana (90 second cooldown).

Eternity: Restore mana equal to 15% of incoming damage from champions, and heal for an amount equal to 20% of mana spent, up to 25 per cast; toggle abilities can only heal for up to 25 per second
Veteran: This item gains 25 bonus health, 10 bonus mana and 6 ability power every 35 seconds, stacking up to 10 times for a maximum of 250 bonus health, 100 bonus mana and 60 ability power.
Affliction: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Awe: Grants ability power equal to 3% maximum mana. Refunds 25% of mana spent
Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 100 (+ 15% current mana) lasting 2 seconds, which consumes 15% current mana (90 second cooldown).

Eternity: Restore mana equal to 15% of incoming damage from champions, and heal for an amount equal to 20% of mana spent, up to 25 per cast; toggle abilities can only heal for up to 25 per second
Veteran: This item gains 25 bonus health, 10 bonus mana and 6 ability power every 35 seconds, stacking up to 10 times for a maximum of 250 bonus health, 100 bonus mana and 60 ability power.

Assimilation: +11% Magic Vamp
Void Corruption: Generates a stack of Corruption every second in champion combat, which expires out of combat and stacks up to 3 times. Each stack grants 2.5% bonus magic damage, stacking up to 7.5%, upon which it converts into true damage.

Awe: Grants ability power equal to 3% maximum mana. Refunds 25% of mana spent
Lifeline: If you would take damage that would reduce you below 35% maximum health, you first gain a shield equal to 100 (+ 15% current mana) lasting 2 seconds, which consumes 15% current mana (90 second cooldown).

Eternity: Restore mana equal to 15% of incoming damage from champions, and heal for an amount equal to 20% of mana spent, up to 25 per cast; toggle abilities can only heal for up to 25 per second
Veteran: This item gains 25 bonus health, 10 bonus mana and 6 ability power every 35 seconds, stacking up to 10 times for a maximum of 250 bonus health, 100 bonus mana and 60 ability power.

Safeguard: Grants a spell shield that blocks the next hostile ability. When the shield is broken, gain 40% incoming damage reduction for 1 second (40 second cooldown)
Poise: While Safeguard is not on cooldown, gain 20 ability power. Your damaging active abilities against champions will reduce Safeguard's remaining cooldown by 4 seconds.
Руны

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

Blocks damage from the next triggering champion attack and 2 more attacks.

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

While above 70% Health, gain a bonus 15 Adaptive Force (Based on level). Gain 1 Adaptive Force at level 1.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Blocks damage from the next triggering champion attack and 2 more attacks.

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)
Заклинания

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.
Passive - [0–6:00 elapse]: You can also target allied turrets.

Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Shield your champion for 120 to 560 for 15 for 2.5 seconds.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.
Сборки WildRiftFire
Мид


UNIQUE - Mana Charge: Grants 5 maximum Mana per ability cast, up to 250. Triggers up to 3 times every 12 seconds.


UNIQUE - AWE: Grants bonus Ability Power equal to 1% maximum mana. Refunds 25% of mana spent. UNIQUE - MANA CHARGE: Grants a charge every 3.3 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +18 mana, up to a maximum of 700 mana. Transforms into Seraph's Embrace at +700 Mana. Limited to 1 AWE item.


UNIQUE - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. UNIQUE - VETERAN: Each stack provides 25 Health, 10 Mana, and 6 Ability power, stacking 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power. This item gains 20 health, 10 mana and 6 ability power every 45 seconds, up to 10 times, for a maximum of 200 health, 100 mana and 60 ability power.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - AWE: Grants bonus ability power equal to 3% maximum mana. Refunds 25% of mana spent. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first consume 15% of your current mana to shield yourself for an equal amount plus 100 for 2 seconds. (90 second cooldown) Limited to 1 AWE item.


UNIQUE - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. UNIQUE - VETERAN: Each stack provides 25 Health, 10 Mana, and 6 Ability power, stacking 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power. This item gains 20 health, 10 mana and 6 ability power every 45 seconds, up to 10 times, for a maximum of 200 health, 100 mana and 60 ability power.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Solo


UNIQUE - Mana Charge: Grants 5 maximum Mana per ability cast, up to 250. Triggers up to 3 times every 12 seconds.


UNIQUE - AWE: Grants bonus Ability Power equal to 1% maximum mana. Refunds 25% of mana spent. UNIQUE - MANA CHARGE: Grants a charge every 3.3 seconds, up to 3 charges. Each mana expenditure consumes a charge and grants +18 mana, up to a maximum of 700 mana. Transforms into Seraph's Embrace at +700 Mana. Limited to 1 AWE item.


UNIQUE - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. UNIQUE - VETERAN: Each stack provides 25 Health, 10 Mana, and 6 Ability power, stacking 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power. This item gains 20 health, 10 mana and 6 ability power every 45 seconds, up to 10 times, for a maximum of 200 health, 100 mana and 60 ability power.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - AWE: Grants bonus ability power equal to 3% maximum mana. Refunds 25% of mana spent. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first consume 15% of your current mana to shield yourself for an equal amount plus 100 for 2 seconds. (90 second cooldown) Limited to 1 AWE item.


UNIQUE - ETERNITY: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. UNIQUE - VETERAN: Each stack provides 25 Health, 10 Mana, and 6 Ability power, stacking 1 every 35 seconds. Max of 10 stacks, providing 250 Health, 100 Mana, and 60 Ability Power. This item gains 20 health, 10 mana and 6 ability power every 45 seconds, up to 10 times, for a maximum of 200 health, 100 mana and 60 ability power.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Способности

Умения Райза наносят дополнительный урон, зависящий от дополнительной маны, а его максимальный запас маны увеличивается от количества силы умений.
Умения Райза наносят дополнительный урон, зависящий от дополнительной маны, а его максимальный запас маны увеличивается от количества силы умений.

Пассивно: другие базовые умения Райза сбрасывают перезарядку Перегрузки и дают заряд руны. Если во время применения Перегрузки у Райза есть два заряда руны, он ненадолго ускоряется. Активно: Райз выпускает в выбранном направлении сгусток чистой энергии, нанося урон первому пораженному врагу. Если цель поражена Потоком, Перегрузка наносит дополнительный урон и распространяется на ближайших врагов с Потоком.
Пассивно: другие базовые умения Райза сбрасывают перезарядку Перегрузки и дают заряд руны. Если во время применения Перегрузки у Райза есть два заряда руны, он ненадолго ускоряется. Активно: Райз выпускает в выбранном направлении сгусток чистой энергии, нанося урон первому пораженному врагу. Если цель поражена Потоком, Перегрузка наносит дополнительный урон и распространяется на ближайших врагов с Потоком.

Райз заключает цель в клетку из рун, нанося ей урон и уменьшая скорость передвижения. Если цель поражена Потоком, она не замедляется, а обездвиживается.
Райз заключает цель в клетку из рун, нанося ей урон и уменьшая скорость передвижения. Если цель поражена Потоком, она не замедляется, а обездвиживается.

Райз выпускает сферу чистой магической энергии, которая наносит урон цели и ослабляет всех врагов поблизости. Умения Райза получают дополнительные эффекты против ослабленных врагов.
Райз выпускает сферу чистой магической энергии, которая наносит урон цели и ослабляет всех врагов поблизости. Умения Райза получают дополнительные эффекты против ослабленных врагов.

Пассивно: Перегрузка наносит больше урона целям, пораженным Потоком. Активно: Райз открывает портал в место неподалеку. Спустя несколько секунд все союзники, находящиеся в зоне действия портала, переносятся в выбранное место.
Пассивно: Перегрузка наносит больше урона целям, пораженным Потоком. Активно: Райз открывает портал в место неподалеку. Спустя несколько секунд все союзники, находящиеся в зоне действия портала, переносятся в выбранное место.