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Bard

СТРАНСТВУЮЩИЙ ХРАНИТЕЛЬ

Ранг
Патч7.1d
РольСаппорт
СложностьВысокая
ТирA

Bard — СТРАНСТВУЮЩИЙ ХРАНИТЕЛЬ. Роль: Саппорт. Сложность освоения: высокая.

Основные предметы

#1
Процент побед
52.1%
Коэффициент выбора
1.1%
Bulwark of the Mountain
Bulwark of the Mountain
Bulwark of the Mountain

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Bulwark of the Mountain
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Oceanid's Trident
Oceanid's Trident
Oceanid's Trident

Lethal Weapon: Dealing ability damage to an enemy champion afflicts them for 3 seconds, reducing their active shields strength as well as any others they gain.Single-target abilities inflict 40% (+ 5% per 100 AP) reduction, capped at 60%. Area-of-effect abilities inflict 25% (+ 5% per 100 AP) reduction, capped at 45%.

Oceanid's Trident
#2
Процент побед
49.5%
Коэффициент выбора
4.3%
Bulwark of the Mountain
Bulwark of the Mountain
Bulwark of the Mountain

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Bulwark of the Mountain
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Imperial Mandate
Imperial Mandate
Imperial Mandate

Coordinated Fire: Abilities that slow or immobilize enemy champions will deal 47 – 75 (based on level) bonus magic damage and mark them for 4 seconds (6 (per target) second cooldown).Allied champions that damage marked enemies consume the mark to deal 94 – 150 (based on ally's level) bonus magic damage and grant both of you 20% bonus move speed for 2 seconds

Imperial Mandate
#3
Процент побед
49.4%
Коэффициент выбора
2.5%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Imperial Mandate
Imperial Mandate
Imperial Mandate

Coordinated Fire: Abilities that slow or immobilize enemy champions will deal 47 – 75 (based on level) bonus magic damage and mark them for 4 seconds (6 (per target) second cooldown).Allied champions that damage marked enemies consume the mark to deal 94 – 150 (based on ally's level) bonus magic damage and grant both of you 20% bonus move speed for 2 seconds

Imperial Mandate
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
#4
Процент побед
48.6%
Коэффициент выбора
8.1%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Oceanid's Trident
Oceanid's Trident
Oceanid's Trident

Lethal Weapon: Dealing ability damage to an enemy champion afflicts them for 3 seconds, reducing their active shields strength as well as any others they gain.Single-target abilities inflict 40% (+ 5% per 100 AP) reduction, capped at 60%. Area-of-effect abilities inflict 25% (+ 5% per 100 AP) reduction, capped at 45%.

Oceanid's Trident
#5
Процент побед
47.4%
Коэффициент выбора
3.6%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Imperial Mandate
Imperial Mandate
Imperial Mandate

Coordinated Fire: Abilities that slow or immobilize enemy champions will deal 47 – 75 (based on level) bonus magic damage and mark them for 4 seconds (6 (per target) second cooldown).Allied champions that damage marked enemies consume the mark to deal 94 – 150 (based on ally's level) bonus magic damage and grant both of you 20% bonus move speed for 2 seconds

Imperial Mandate
#6
Процент побед
47.1%
Коэффициент выбора
3.8%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Warmog's Armor
Warmog's Armor
Warmog's Armor

Unique: Grants Warmog's Heart if you have at least 950 bonus health

Warmog's Heart: After 5 seconds without taking damage, you regenerate 3.5% maximum health every second

Blessed: Increases all healing and shielding effects on you by 30%.

Warmog's Armor
#7
Процент побед
46.6%
Коэффициент выбора
12.2%
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom

Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)

Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Black Mist Scythe
Redemption
Redemption
Redemption

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second

Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Redemption
Ardent Censer
Ardent Censer
Ardent Censer

Ardent: +5% move speed

Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.

Ardent Censer

Руны

#1
Процент побед
54.1%
Коэффициент выбора
3.4%
Electrocute
Electrocute
Electrocute

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.

Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.

Cooldown: 20-13 seconds

Electrocute
Empowered Attack
Empowered Attack
Empowered Attack

Every 8 seconds, the next attack will be empowered, dealing 35 - 50 bonus adaptive damage. Ranged champions deal 80% damage.

Empowered Attack
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Zombie Ward
Zombie Ward
Zombie Ward

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Zombie Ward
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
#2
Процент побед
50.0%
Коэффициент выбора
2.3%
Electrocute
Electrocute
Electrocute

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.

Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.

Cooldown: 20-13 seconds

Electrocute
Cheap Shot
Cheap Shot
Cheap Shot

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Cheap Shot
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Ingenious Hunter
Ingenious Hunter
Ingenious Hunter

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Ingenious Hunter
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
#3
Процент побед
48.5%
Коэффициент выбора
7.9%
Electrocute
Electrocute
Electrocute

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.

Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.

Cooldown: 20-13 seconds

Electrocute
Botanist
Botanist
Botanist

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.

Cryoblossom: When the stasis ends, the target is slowed for 1s.

Botanist
Celerity
Celerity
Celerity

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Celerity
Ixtali Seedjar
Ixtali Seedjar
Ixtali Seedjar

Plants hit by you or your allies drop seeds. When picked up, the seed replaces your trinket for 30s. The seed takes several seconds to mature after it is planted at a target location. Seeds can be picked up 2 minutes after the game starts.

Cooldown: 30s.

Ixtali Seedjar
Zombie Ward
Zombie Ward
Zombie Ward

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Zombie Ward
#4
Процент побед
47.7%
Коэффициент выбора
10.0%
Electrocute
Electrocute
Electrocute

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.

Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.

Cooldown: 20-13 seconds

Electrocute
Cheap Shot
Cheap Shot
Cheap Shot

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Cheap Shot
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Zombie Ward
Zombie Ward
Zombie Ward

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Zombie Ward
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
#5
Процент побед
46.2%
Коэффициент выбора
3.1%
Fleet Footwork
Fleet Footwork
Fleet Footwork

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.

Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power

Movement Speed bonus: 20% for 1 second.

When attacking a champion, restore 8% missing mana or 8% missing energy.

Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Fleet Footwork
Botanist
Botanist
Botanist

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.

Cryoblossom: When the stasis ends, the target is slowed for 1s.

Botanist
Celerity
Celerity
Celerity

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Celerity
Ixtali Seedjar
Ixtali Seedjar
Ixtali Seedjar

Plants hit by you or your allies drop seeds. When picked up, the seed replaces your trinket for 30s. The seed takes several seconds to mature after it is planted at a target location. Seeds can be picked up 2 minutes after the game starts.

Cooldown: 30s.

Ixtali Seedjar
Ingenious Hunter
Ingenious Hunter
Ingenious Hunter

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Ingenious Hunter
#6
Процент побед
46.1%
Коэффициент выбора
14.0%
Electrocute
Electrocute
Electrocute

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.

Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.

Cooldown: 20-13 seconds

Electrocute
Botanist
Botanist
Botanist

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.

Cryoblossom: When the stasis ends, the target is slowed for 1s.

Botanist
Celerity
Celerity
Celerity

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Celerity
Ixtali Seedjar
Ixtali Seedjar
Ixtali Seedjar

Plants hit by you or your allies drop seeds. When picked up, the seed replaces your trinket for 30s. The seed takes several seconds to mature after it is planted at a target location. Seeds can be picked up 2 minutes after the game starts.

Cooldown: 30s.

Ixtali Seedjar
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
#7
Процент побед
45.3%
Коэффициент выбора
2.2%
Ice Overlord
Ice Overlord
Ice Overlord

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Ice Overlord
Unshakeable
Unshakeable
Unshakeable

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Revitalize
Revitalize
Revitalize

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Revitalize
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence

Заклинания

#1
Процент побед
48.6%
Коэффициент выбора
5.3%
Exhaust
Exhaust
Exhaust

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Exhaust
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
#2
Процент побед
47.4%
Коэффициент выбора
41.9%
Heal
Heal
Heal

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.

Champions affected by Heal within 35 seconds will receive 50% heal amount.

Heal
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
#3
Процент побед
47.0%
Коэффициент выбора
50.7%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Ignite
Ignite
Ignite

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.

The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Ignite

Сборки WildRiftFire

Вариант

Вариант 1

Стартовый предмет
Spectral Sickle
Spectral Sickle
Spectral Sickle
500

PASSIVE - Versatile: Gain 10 attack damage or 20 ability power.(adaptive) UNIQUE PASSIVE -Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures; Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you; If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.. UNIQUE PASSIVE - Quest: Transform to Black Mist Scythe after granting 750 gold. UNIQUE PASSIVE - Tribute: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Spectral Sickle
Основные предметы
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe
0
+10 Ability Haste

PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Black Mist Scythe
Lich Bane
Lich Bane
Lich Bane
2800
+80 Ability Power
+10 Ability Haste
+7% Magic Penetration

UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed

Lich Bane
Infinity Orb
Infinity Orb
Infinity Orb
2900
+80 Ability Power
+7% Magic Penetration

Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.

Infinity Orb
Ботинки
Boots of Mana
Boots of Mana
Boots of Mana
900
+15 Ability Power
+45 Movement Speed

+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.

Boots of Mana
Stasis
Stasis
Stasis
1000

UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.

Stasis
Финальный билд
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe
0
+10 Ability Haste

PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Black Mist Scythe
Lich Bane
Lich Bane
Lich Bane
2800
+80 Ability Power
+10 Ability Haste
+7% Magic Penetration

UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed

Lich Bane
Infinity Orb
Infinity Orb
Infinity Orb
2900
+80 Ability Power
+7% Magic Penetration

Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.

Infinity Orb
Oceanid's Trident
Oceanid's Trident
Oceanid's Trident
2600
+200 Health
+75 Ability Power
+7% Magic Penetration

Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.

Oceanid's Trident
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap
3400
+100 Ability Power
+7% Magic Penetration

UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).

Rabadon's Deathcap
Boots of Mana - Stasis
Stasis
Stasis
1000

UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.

Boots of Mana - Stasis

Способности

ЗОВ СКИТАЛЬЦА
ЗОВ СКИТАЛЬЦА
ЗОВ СКИТАЛЬЦА

Бард собирает колокольчики, которые дают ему очки опыта, повышают ману и скорость передвижения вне боя. Каждый собранный колокольчик усиливает мипов Барда. Бард регулярно призывает мипов, которые помогают ему при автоатаках и наносят дополнительный магический урон. Когда Бард собирает достаточно колокольчиков, его мипы начинают наносить урон по площади и замедлять пораженных врагов.

ЗОВ СКИТАЛЬЦА
P

Бард собирает колокольчики, которые дают ему очки опыта, повышают ману и скорость передвижения вне боя. Каждый собранный колокольчик усиливает мипов Барда. Бард регулярно призывает мипов, которые помогают ему при автоатаках и наносят дополнительный магический урон. Когда Бард собирает достаточно колокольчиков, его мипы начинают наносить урон по площади и замедлять пораженных врагов.

ОКОВЫ ВСЕЛЕННОЙ
ОКОВЫ ВСЕЛЕННОЙ
ОКОВЫ ВСЕЛЕННОЙ

Бард выпускает в выбранном направлении энергетический заряд, который поражает до двух врагов на своем пути. Первая пораженная цель замедляется и получает урон. Если после поражения первой цели заряд попадает во врага или стену, все пораженные цели оглушаются.

ОКОВЫ ВСЕЛЕННОЙ
Q

Бард выпускает в выбранном направлении энергетический заряд, который поражает до двух врагов на своем пути. Первая пораженная цель замедляется и получает урон. Если после поражения первой цели заряд попадает во врага или стену, все пораженные цели оглушаются.

АЛТАРЬ ХРАНИТЕЛЯ
АЛТАРЬ ХРАНИТЕЛЯ
АЛТАРЬ ХРАНИТЕЛЯ

Бард создает целебный артефакт, который увеличивает скорость передвижения и силу умений первого коснувшегося его союзника и восстанавливает ему здоровье. Некоторое время артефакт продолжает набирать силу, повышая эффективность лечения.

АЛТАРЬ ХРАНИТЕЛЯ
W

Бард создает целебный артефакт, который увеличивает скорость передвижения и силу умений первого коснувшегося его союзника и восстанавливает ему здоровье. Некоторое время артефакт продолжает набирать силу, повышая эффективность лечения.

ВОЛШЕБНОЕ ПУТЕШЕСТВИЕ
ВОЛШЕБНОЕ ПУТЕШЕСТВИЕ
ВОЛШЕБНОЕ ПУТЕШЕСТВИЕ

Бард создает портал, позволяющий пройти сквозь выбранное препятствие. Порталом могут воспользоваться как союзные, так и вражеские чемпионы, но только в одном направлении.

ВОЛШЕБНОЕ ПУТЕШЕСТВИЕ
E

Бард создает портал, позволяющий пройти сквозь выбранное препятствие. Порталом могут воспользоваться как союзные, так и вражеские чемпионы, но только в одном направлении.

ОТСРОЧКА НЕИЗБЕЖНОГО
ОТСРОЧКА НЕИЗБЕЖНОГО
ОТСРОЧКА НЕИЗБЕЖНОГО

Бард посылает энергию духов в указанную область, на короткое время помещая всех бойцов и башни в ней в стазис, а также оглушая их. Пораженные враги на определенное время раскрываются.

ОТСРОЧКА НЕИЗБЕЖНОГО
R

Бард посылает энергию духов в указанную область, на короткое время помещая всех бойцов и башни в ней в стазис, а также оглушая их. Пораженные враги на определенное время раскрываются.