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Bard
СТРАНСТВУЮЩИЙ ХРАНИТЕЛЬ
Bard — СТРАНСТВУЮЩИЙ ХРАНИТЕЛЬ. Роль: Саппорт. Сложность освоения: высокая.
Матчапы
Основные предметы

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Lethal Weapon: Dealing ability damage to an enemy champion afflicts them for 3 seconds, reducing their active shields strength as well as any others they gain.Single-target abilities inflict 40% (+ 5% per 100 AP) reduction, capped at 60%. Area-of-effect abilities inflict 25% (+ 5% per 100 AP) reduction, capped at 45%.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Coordinated Fire: Abilities that slow or immobilize enemy champions will deal 47 – 75 (based on level) bonus magic damage and mark them for 4 seconds (6 (per target) second cooldown).Allied champions that damage marked enemies consume the mark to deal 94 – 150 (based on ally's level) bonus magic damage and grant both of you 20% bonus move speed for 2 seconds

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Coordinated Fire: Abilities that slow or immobilize enemy champions will deal 47 – 75 (based on level) bonus magic damage and mark them for 4 seconds (6 (per target) second cooldown).Allied champions that damage marked enemies consume the mark to deal 94 – 150 (based on ally's level) bonus magic damage and grant both of you 20% bonus move speed for 2 seconds

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Lethal Weapon: Dealing ability damage to an enemy champion afflicts them for 3 seconds, reducing their active shields strength as well as any others they gain.Single-target abilities inflict 40% (+ 5% per 100 AP) reduction, capped at 60%. Area-of-effect abilities inflict 25% (+ 5% per 100 AP) reduction, capped at 45%.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Coordinated Fire: Abilities that slow or immobilize enemy champions will deal 47 – 75 (based on level) bonus magic damage and mark them for 4 seconds (6 (per target) second cooldown).Allied champions that damage marked enemies consume the mark to deal 94 – 150 (based on ally's level) bonus magic damage and grant both of you 20% bonus move speed for 2 seconds

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Unique: Grants Warmog's Heart if you have at least 950 bonus health
Warmog's Heart: After 5 seconds without taking damage, you regenerate 3.5% maximum health every second
Blessed: Increases all healing and shielding effects on you by 30%.

Unique: You deal 2 bonus damage against Warding Totem revealed by Sweeping Lens, Control Ward, or Scryer's Bloom
Versatile: Gain 14 bonus attack damage or 28 ability power (Adaptive)
Soulcast: Generates a stack every 60 seconds, granting 75, 25 bonus health, and 2 bonus attack damage or 4 ability power (Adaptive).This stacks up to 10 times for 750, 250 bonus health, and 20 bonus attack damage or 40 ability power (Adaptive).

Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 15 health per cast, while toggle abilities can heal for up to 15 per second
Salvation: Every 8s, restore (40 + 7% Bonus Health) health to all allied champions within 350 units. If there are no allied champions within range, the effect is not triggered.

Ardent: +5% move speed
Censer: Healing or shielding another allied champion will enhance them for 6 seconds, granting 15% – 40% (based on level) bonus attack speed and 16 – 30 (based on level) bonus magic damage on-hit on basic attacks. The damage is affected by critical strike modifiers.
Руны

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
Cooldown: 20-13 seconds

Every 8 seconds, the next attack will be empowered, dealing 35 - 50 bonus adaptive damage. Ranged champions deal 80% damage.

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Blocks damage from the next triggering champion attack and 2 more attacks.

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
Cooldown: 20-13 seconds

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Blocks damage from the next triggering champion attack and 2 more attacks.

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
Cooldown: 20-13 seconds

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Plants hit by you or your allies drop seeds. When picked up, the seed replaces your trinket for 30s. The seed takes several seconds to mature after it is planted at a target location. Seeds can be picked up 2 minutes after the game starts.
Cooldown: 30s.

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
Cooldown: 20-13 seconds

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Blocks damage from the next triggering champion attack and 2 more attacks.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Plants hit by you or your allies drop seeds. When picked up, the seed replaces your trinket for 30s. The seed takes several seconds to mature after it is planted at a target location. Seeds can be picked up 2 minutes after the game starts.
Cooldown: 30s.

Gain 20 Item Ability Haste. For each champion or epic monster takedown you score, gain an additional 5 Item Ability Haste. Stacks up to 5 times.

Passive: Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning, dealing them 40 - 194 (based on level) (+35% bonus AD) (+20% AP) Adaptive damage.
Adaptive Damage: Deals either physical or magic damage depending on your bonus statistics, defaulting based on the origin of the effect.
Cooldown: 20-13 seconds

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Plants hit by you or your allies drop seeds. When picked up, the seed replaces your trinket for 30s. The seed takes several seconds to mature after it is planted at a target location. Seeds can be picked up 2 minutes after the game starts.
Cooldown: 30s.

Blocks damage from the next triggering champion attack and 2 more attacks.

Immobilizing an enemy champion causes 3 beams to form around them, creating ice beneath them for 3s and slowing enemies inside by (20% + 1.5% Bonus Health). The slow lingers on enemies for 1.5s after they've left the ice zone. Gain a protective layer of ice around yourself, increasing your Armor and Magic Resistance by 35+80% Bonus Armor and Magic Resistance. After a delay of 2.5s, the ice explodes, dealing 25-125 + 5% Bonus Health magic damage around you.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Blocks damage from the next triggering champion attack and 2 more attacks.

Gain a 5% amplification effect when healing or granting shields. If the target's Health is lower than 40%, the effect is amplified by an additional 10%

Gain a bonus when reaching the following levels:
-Level 1: Gain 6 Ability Haste.
- Level 5: Gain an additional 6 Ability Haste.
- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)
Заклинания

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.
Champions affected by Heal within 35 seconds will receive 50% heal amount.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.
Сборки WildRiftFire
Вариант 1


PASSIVE - Versatile: Gain 10 attack damage or 20 ability power.(adaptive) UNIQUE PASSIVE -Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures; Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you; If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.. UNIQUE PASSIVE - Quest: Transform to Black Mist Scythe after granting 750 gold. UNIQUE PASSIVE - Tribute: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.


UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Способности

Бард собирает колокольчики, которые дают ему очки опыта, повышают ману и скорость передвижения вне боя. Каждый собранный колокольчик усиливает мипов Барда. Бард регулярно призывает мипов, которые помогают ему при автоатаках и наносят дополнительный магический урон. Когда Бард собирает достаточно колокольчиков, его мипы начинают наносить урон по площади и замедлять пораженных врагов.
Бард собирает колокольчики, которые дают ему очки опыта, повышают ману и скорость передвижения вне боя. Каждый собранный колокольчик усиливает мипов Барда. Бард регулярно призывает мипов, которые помогают ему при автоатаках и наносят дополнительный магический урон. Когда Бард собирает достаточно колокольчиков, его мипы начинают наносить урон по площади и замедлять пораженных врагов.

Бард выпускает в выбранном направлении энергетический заряд, который поражает до двух врагов на своем пути. Первая пораженная цель замедляется и получает урон. Если после поражения первой цели заряд попадает во врага или стену, все пораженные цели оглушаются.
Бард выпускает в выбранном направлении энергетический заряд, который поражает до двух врагов на своем пути. Первая пораженная цель замедляется и получает урон. Если после поражения первой цели заряд попадает во врага или стену, все пораженные цели оглушаются.

Бард создает целебный артефакт, который увеличивает скорость передвижения и силу умений первого коснувшегося его союзника и восстанавливает ему здоровье. Некоторое время артефакт продолжает набирать силу, повышая эффективность лечения.
Бард создает целебный артефакт, который увеличивает скорость передвижения и силу умений первого коснувшегося его союзника и восстанавливает ему здоровье. Некоторое время артефакт продолжает набирать силу, повышая эффективность лечения.

Бард создает портал, позволяющий пройти сквозь выбранное препятствие. Порталом могут воспользоваться как союзные, так и вражеские чемпионы, но только в одном направлении.
Бард создает портал, позволяющий пройти сквозь выбранное препятствие. Порталом могут воспользоваться как союзные, так и вражеские чемпионы, но только в одном направлении.

Бард посылает энергию духов в указанную область, на короткое время помещая всех бойцов и башни в ней в стазис, а также оглушая их. Пораженные враги на определенное время раскрываются.
Бард посылает энергию духов в указанную область, на короткое время помещая всех бойцов и башни в ней в стазис, а также оглушая их. Пораженные враги на определенное время раскрываются.