Гайд по чемпиону

Camille

Стальная тень

Патч7.0f
РольSolo
СложностьВысокая
ТирS

Camille — Стальная тень. Роль: Solo. Сложность освоения: высокая.

Сборка предметов

Стартовый предмет
Ruby Crystal
Ruby Crystal
Ruby Crystal
500
+150 Health
Ruby Crystal
Основные предметы
Trinity Force
Trinity Force
Trinity Force
3333
+250 Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.

Trinity Force
Hullbreaker
Hullbreaker
Hullbreaker
3100
+400 Health
+50 Attack Damage

UNIQUE - SET SAIL: +5% Movement Speed. UNIQUE - BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) UNIQUE - SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage).

Hullbreaker
Death's Dance
Death's Dance
Death's Dance
3100
+40 Armor
+35 Attack Damage
+15 Ability Haste

UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Death's Dance
Ботинки
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
1000
+150 Health
+35 Armor
+45 Movement Speed

+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.

Plated Steelcaps
Goredrinker
Goredrinker
Goredrinker
500

ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)

Goredrinker
Финальный билд
Trinity Force
Trinity Force
Trinity Force
3333
+250 Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.

Trinity Force
Hullbreaker
Hullbreaker
Hullbreaker
3100
+400 Health
+50 Attack Damage

UNIQUE - SET SAIL: +5% Movement Speed. UNIQUE - BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) UNIQUE - SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage).

Hullbreaker
Death's Dance
Death's Dance
Death's Dance
3100
+40 Armor
+35 Attack Damage
+15 Ability Haste

UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Death's Dance
Spear of Shojin
Spear of Shojin
Spear of Shojin
3100
+450 Health
+40 Attack Damage

Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)

Spear of Shojin
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard
3100
+60 Armor
+60 Magic Resist

UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

Amaranth's Twinguard
Plated Steelcaps - Goredrinker
Goredrinker
Goredrinker
500

ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)

Plated Steelcaps - Goredrinker

Заклинания и руны

Заклинания призывателя
Flash
Flash
Flash

Teleport a short distance forward or towards the aimed direction (150 second cooldown).

Flash
Ignite
Ignite
Ignite

Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).

Ignite
Руны
Grasp of the Undying
Grasp of the Undying
Grasp of the Undying

Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.

Grasp of the Undying
Nullifying Orb
Nullifying Orb
Nullifying Orb

If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 180 (with level up) for 4 seconds. (60 second cooldown)

Nullifying Orb
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Scorch
Scorch
Scorch

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s

Scorch

Порядок прокачки

Быстрый порядок прокачки
Precision Protocol
Precision Protocol
Precision Protocol

Empowers the next attack to deal 130% / 140% / 150% / 160% physical damage and grant 25% Movement Speed for 1.5 seconds.

>
Hookshot
Hookshot
Hookshot

First Cast: FIres a hookshot that attaches to terrain, pulling Camille to it. If Camille misses, it is placed on a 3 second cooldown.Second Cast: Dashes from the wall, dealing 60 / 110 / 160 / 210 (+75% AD) physical damage on landing. Regardless of landing, Camille's next basic attack against enemy champions within 3 seconds, grants 50% / 60% / 70% / 80% Attack Speed for 5 seconds. If the dash hits an enemy champion, they are stunned for 0.75 seconds, and Hookshot's cooldown is reduced by 5 seconds.

>
Tactical Sweep
Tactical Sweep
Tactical Sweep

Slices in a direction, dealing 100 / 130 / 160 / 190 (+110% AD) and an additional 3% / 5% / 7% / 9% of the target's maximum Health as physical damage.Enemies hit by the outer half are slowed by 80% decaying over 2 seconds, healing Camille for 80% of the damage dealt to champions.Deals 95% damage to monsters.

Протокол точности
281011
Тактический взмах
1467
Выстрел крюком
3121415
Хекстековый ультиматум
5913

Контрпики

Сочетается

Ситуативные предметы

vs Tanks
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard
3100
+60 Armor
+60 Magic Resist

UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

Amaranth's Twinguard
>
Blade of the Ruined King
Blade of the Ruined King
Blade of the Ruined King
3200
+25 Attack Damage
+35% Attack Speed

UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)

Blade of the Ruined King
Против магического урона
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
1000
+150 Health
+35 Armor
+45 Movement Speed

+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.

Plated Steelcaps
>
Mercury's Treads
Mercury's Treads
Mercury's Treads
1000
+200 Health
+35 Magic Resist
+45 Movement Speed

+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.

Mercury's Treads

Ситуативные руны

Против взрывного урона
Second Wind
Second Wind
Second Wind

Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.

Second Wind
>
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Против контроля
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
>
Perseverance
Perseverance
Perseverance

Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.

Perseverance
For Split Pushing
Scorch
Scorch
Scorch

Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s

Scorch
>
Demolish
Demolish
Demolish

When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)

Demolish

Разбор билда

Ключевые предметы
Trinity Force
Trinity Force
Trinity Force
3333
+250 Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.

Trinity Force
Hullbreaker
Hullbreaker
Hullbreaker
3100
+400 Health
+50 Attack Damage

UNIQUE - SET SAIL: +5% Movement Speed. UNIQUE - BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) UNIQUE - SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage).

Hullbreaker
Death's Dance
Death's Dance
Death's Dance
3100
+40 Armor
+35 Attack Damage
+15 Ability Haste

UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.

Death's Dance
Spear of Shojin
Spear of Shojin
Spear of Shojin
3100
+450 Health
+40 Attack Damage

Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)

Spear of Shojin
Amaranth's Twinguard
Amaranth's Twinguard
Amaranth's Twinguard
3100
+60 Armor
+60 Magic Resist

UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.

Amaranth's Twinguard
Plated Steelcaps - Goredrinker
Goredrinker
Goredrinker
500

ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)

Plated Steelcaps - Goredrinker

Способности

Адаптивная защита
Адаптивная защита
Адаптивная защита

При поражении чемпиона автоатакой, Камилла ненадолго получает щит, поглощающий урон, соответствующий основному типу урона пораженной цели (физический или магический) в размере до 20% от максимального запаса здоровья Камиллы.

Адаптивная защита
P

При поражении чемпиона автоатакой, Камилла ненадолго получает щит, поглощающий урон, соответствующий основному типу урона пораженной цели (физический или магический) в размере до 20% от максимального запаса здоровья Камиллы.

Протокол точности
Протокол точности
Протокол точности

Следующая автоатака Камиллы наносит дополнительный урон и увеличивает ее скорость передвижения. В течение короткого времени это умение можно использовать снова. Урон от второго удара увеличивается, если Камилла нанесет второй удар с задержкой.

Протокол точности
Q

Следующая автоатака Камиллы наносит дополнительный урон и увеличивает ее скорость передвижения. В течение короткого времени это умение можно использовать снова. Урон от второго удара увеличивается, если Камилла нанесет второй удар с задержкой.

Тактический взмах
Тактический взмах
Тактический взмах

Камилла с небольшой задержкой наносит удар по врагам, находящимся перед собой. Враги в дальней половине поражаемой области замедляются, получают дополнительный урон и восстанавливают Камилле здоровье.

Тактический взмах
W

Камилла с небольшой задержкой наносит удар по врагам, находящимся перед собой. Враги в дальней половине поражаемой области замедляются, получают дополнительный урон и восстанавливают Камилле здоровье.

Выстрел крюком
Выстрел крюком
Выстрел крюком

Камилла притягивает себя к препятствию, отпрыгивает от него и по приземлении подбрасывает вражеских чемпионов.

Выстрел крюком
E

Камилла притягивает себя к препятствию, отпрыгивает от него и по приземлении подбрасывает вражеских чемпионов.

Хекстековый ультиматум
Хекстековый ультиматум
Хекстековый ультиматум

Камилла совершает рывок к выбранному чемпиону и запирает его внутри барьера. Все прочие враги оказываются отброшены за пределы барьера.

Хекстековый ультиматум
R

Камилла совершает рывок к выбранному чемпиону и запирает его внутри барьера. Все прочие враги оказываются отброшены за пределы барьера.