Гайд по чемпиону
Singed
Безумный химик
Singed — Безумный химик. Роль: Барон. Сложность освоения: средняя.
Матчапы
Основные предметы

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Assimilation: +11% Magic Vamp
Void Corruption: Generates a stack of Corruption every second in champion combat, which expires out of combat and stacks up to 3 times. Each stack grants 2.5% bonus magic damage, stacking up to 7.5%, upon which it converts into true damage.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Relentless: +5% move speed
Momentum: Your movement generates stacks of Momentum, which is all expended by basic attacks and decays while movement is impaired.Each stack grants 0.4 bonus move speed, stacking up to 100 times for 40 bonus move speed
Crushing Blow: Your basic attacks deal bonus magic damage equal to expended Momentum. Melee basic attacks that expend maximum Momentum also slow by 75% for 1 second.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Icy: Your damaging active abilities and empowered attacks slow enemies hit by 30% for 0.75 seconds.

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Relentless: +5% move speed
Momentum: Your movement generates stacks of Momentum, which is all expended by basic attacks and decays while movement is impaired.Each stack grants 0.4 bonus move speed, stacking up to 100 times for 40 bonus move speed
Crushing Blow: Your basic attacks deal bonus magic damage equal to expended Momentum. Melee basic attacks that expend maximum Momentum also slow by 75% for 1 second.

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Overkill: Increases Ability Power by 20%–45% (based on level).

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Assimilation: +11% Magic Vamp
Void Corruption: Generates a stack of Corruption every second in champion combat, which expires out of combat and stacks up to 3 times. Each stack grants 2.5% bonus magic damage, stacking up to 7.5%, upon which it converts into true damage.

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Lethal Weapon: Dealing ability damage to an enemy champion afflicts them for 3 seconds, reducing their active shields strength as well as any others they gain.Single-target abilities inflict 40% (+ 5% per 100 AP) reduction, capped at 60%. Area-of-effect abilities inflict 25% (+ 5% per 100 AP) reduction, capped at 45%.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Torment: Your ability damage and empowered attacks inflict a burn dealing magic damage equal to「 0.6%–3% of the target's max health 」per second for 3 seconds.

Destiny: +5% move speed
Balance: +15 magic penetration
Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health
Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Overkill: Increases Ability Power by 20%–45% (based on level).
Руны

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s
Replaces this item with Hex Flash when Flash is still on cooldown. You can blink to a new location after channeling for 2 seconds. When channeled for less than 1s, you will dash the distance as if you channeled for 1s. (25 seconds of cooldown)

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Blocks damage from the next triggering champion attack and 2 more attacks.

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.

When health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

Blocks damage from the next triggering champion attack and 2 more attacks.

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

When you destroy a plant, gain 25 gold and empowered plant effects. Soulflowers near the turrets also grant additional bonuses.
Cryoblossom: When the stasis ends, the target is slowed for 1s.

Gain 2% Movement Speed. All Movement Speed bonuses on you are also increased by 7%.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%.
Cooldown: 12s

Gains a shield that absorbs up to 25-45+1% max health for 3 seconds when immobilizing an enemy. (10 seconds cooldown)

Blocks damage from the next triggering champion attack and 2 more attacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.
Заклинания

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.
The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.
Passive - [0–6:00 elapse]: You can also target allied turrets.
Сборки WildRiftFire
Вариант 1




UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


+100% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.


UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - Assimilation: +11% Magic Vamp. UNIQUE - Void Corruption: When in combat with champions, gain 1 stack of Corruption every 1 second. Each Stack of Corruption increases your Magic Damage Dealt by 2.5%. At maximum stacks, the additional damage provided by Corruption becomes true damage.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - PROTOBELT: Dash forward and unleash a cone of missiles that deal 70 (based on level) magic damage. If champions or monsters are hit by more than one missile, the additional missiles deal only 7 damage. Upon hitting the target, reduce the target's Magic Resist by 12% for 3s. After Cast, gain 20% Movement Speed that decays over 3s. (50 second cooldown) Limited to 1 Boots enchantment.
Способности

Скорость атаки Олафа увеличивается на 1% за каждый недостающий 1% здоровья.
Синджед ускоряется при прохождении рядом с чемпионами, ненадолго увеличивая свою скорость передвижения.

Синджед оставляет позади себя ядовитый след, который наносит урон всем попавшим в него врагам.
Синджед оставляет позади себя ядовитый след, который наносит урон всем попавшим в него врагам.

Синджед разбивает о землю флакон мегаклея. Враги, проходящие по клею, замедляются и теряют способность использовать умения перемещения.
Синджед разбивает о землю флакон мегаклея. Враги, проходящие по клею, замедляются и теряют способность использовать умения перемещения.

Синджед перебрасывает выбранного противника за спину, нанося ему урон. Если враг приземляется в липкой зоне, созданной Мегаклеем, он обездвиживается.
Синджед перебрасывает выбранного противника за спину, нанося ему урон. Если враг приземляется в липкой зоне, созданной Мегаклеем, он обездвиживается.

Синджед выпивает мощное зелье, и его боевые способности увеличиваются.
Синджед выпивает мощное зелье, и его боевые способности увеличиваются.