

Сборки, руны и матчапы приходят из WildriftFire через наш WR API, описания способностей берутся с официальной страницы Riot на русском, а тир подтягивается из нашего тир-листа.
Гайд по чемпиону
Незабытый
Yone — Незабытый. Роль: Мид. Сложность освоения: высокая.




UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


UNIQUE - Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown. UNIQUE - Impermanence: Your abilities deal up to 9% increased damage based on your Critical Rate.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


UNIQUE - Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown. UNIQUE - Impermanence: Your abilities deal up to 9% increased damage based on your Critical Rate.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap. Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds. At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.


If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 180 (with level up) for 4 seconds. (60 second cooldown)


Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


Thrusts forward, dealing 30 / 50 / 70 / 90 (+175% AD) physical damage. Grants a stack of Gathering Storm if the thrust damages an enemy. At 2 stacks, Mortal Steel dashes Yone forward and launches a whirlwind that knocks enemies Airborne.Mortal Steel is treated as an attack: it can Critically Strike for bonus damage and applies on-hit effects to all units hit. Cooldown and cast time are reduced by Attack Speed. Deal 65% damage to monsters.


Dashes forward, entering Spirit Form and leaving his body behind for 5 seconds. During Spirit Form, Yone gains 10% Movement Speed that increases over the duration and marks champions damaged with his attacks or abilities.When Soul Unbound ends, Yone returns to his body and marked enemies take 24% / 28% / 32% / 36% of the damage Yone dealt to them as true damage.Re-cast: End Soul Unbound early.


Cleaves in a cone, dealing 25 / 35 / 45 / 55 plus 11% / 12% / 13% / 14% of the target's maximum Health as physical and magic damage.Gains a shield that absorbs 30 (+70% bonus AD) damage for 1.5 seconds if Spirit Cleave hits an enemy, increased by 100% on hitting a champion and 40% on subsequent champion hits.Deals 60 minimum damage against minions.Deals 30 maximum damage against monsters.Cooldown aand cast time are reduced by Attack Speed.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - Lifeline: Upon taking Magic Damage that would reduce your health to below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.


Blocks damage from the next triggering champion attack and 2 more attacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


UNIQUE - Deft Strikes: Your critical strikes with basic attacks reduce your non-ultimate ability cooldowns by 15% of their remaining cooldown. UNIQUE - Impermanence: Your abilities deal up to 9% increased damage based on your Critical Rate.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Каждая вторая автоатака Ёнэ наносит магический урон. Кроме того, у него увеличен шанс критического удара.
Каждая вторая автоатака Ёнэ наносит магический урон. Кроме того, у него увеличен шанс критического удара.


Ёнэ делает выпад вперед, нанося урон всем врагам на прямой линии. При попадании Ёнэ получает заряд Надвигающегося шторма на несколько секунд. После накопления 2 зарядов Ёнэ при использовании Стали смертного совершает рывок вперед с порывом ветра, подбрасывая врагов. Сталь смертного приравнивается к автоатаке и масштабируется так же, как и автоатака.
Ёнэ делает выпад вперед, нанося урон всем врагам на прямой линии. При попадании Ёнэ получает заряд Надвигающегося шторма на несколько секунд. После накопления 2 зарядов Ёнэ при использовании Стали смертного совершает рывок вперед с порывом ветра, подбрасывая врагов. Сталь смертного приравнивается к автоатаке и масштабируется так же, как и автоатака.


Ёнэ совершает удар, нанося урон всем врагам в конусе перед собой. При этом Ёнэ получает щит, прочность которого зависит от количества пораженных чемпионов. Время перезарядки и время произнесения Рассечения духа зависят от скорости атаки.
Ёнэ совершает удар, нанося урон всем врагам в конусе перед собой. При этом Ёнэ получает щит, прочность которого зависит от количества пораженных чемпионов. Время перезарядки и время произнесения Рассечения духа зависят от скорости атаки.


Ёнэ покидает тело в форме духа и увеличивает свою скорость передвижения. По окончании действия умения дух Ёнэ возвращается в тело и снова наносит часть урона, нанесенного перед этим.
Ёнэ покидает тело в форме духа и увеличивает свою скорость передвижения. По окончании действия умения дух Ёнэ возвращается в тело и снова наносит часть урона, нанесенного перед этим.


Ёнэ телепортируется за последнего чемпиона на прямой, поражая всех врагов на пути с такой силой, что они подтягиваются к нему.
Ёнэ телепортируется за последнего чемпиона на прямой, поражая всех врагов на пути с такой силой, что они подтягиваются к нему.