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Недостающее звено
Gnar — Недостающее звено. Роль: ВОИН / ТАНК. Сложность освоения: высокая.




UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed. Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power Movement Speed bonus: 20% for 1 second. When attacking a champion, restore 8% missing mana or 8% missing energy. Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.


If you take damage from a champion that causes your health to fall below 35%, gain a shield that absorbs 60 - 180 (with level up) for 4 seconds. (60 second cooldown)


Blocks damage from the next triggering champion attack and 2 more attacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Basic attacks deal 7-21 bonus physical/magic damage on-hit against champions (Adaptive).


Mini Gnar: Throws a boomerang that deals 5 / 55 / 105 / 155 (+125% AD) physical damage and slows enemies by 20% / 25% / 30% / 35% for 2 seconds. The boomerang returns to Gnar after hitting the target, dealing 50% damage to subsequent enemies. Each enemy can only be hit once. Catching the boomerang reduces its cooldown by 40%.Mega Gnar: Throws a boulder, dealing 40 / 95 / 150 / 205 (+140% AD) physical damage and slowing the target hit and nearby enemies by 35% / 40% / 45% / 50% for 2 seconds. Picking up the boulder within 5 seconds reduces its cooldown by 70%.The boomerang generates 1 Rage when it hits a champion and 1 Rage when it hits a non-champion. Only the first hit on each target generates Rage.


Mini Gnar (Passive): Every third attack or ability on the same enemy deals an additional 10 / 20 / 30 / 40 (+100% AP) plus 6% / 8% / 10% / 12% of the target's max Health as magic damage and grants 20% Movement Speed that decays over 3 seconds.Mini Gnar (Active): Gains 35% / 40% / 45% / 50% Attack Speed for 6 seconds.Mega Gnar: Smashes down on the area in front of him, dealing 45 / 85 / 125 / 165 (+100% AD) physical damage in an area and stunning for 1.25 seconds. Gain Hyper's passive Movement Speed bonus upon leaving Mega Gnar form.Mini Gnar (Passive) deals up to 300 damage to monsters.


Mini Gnar: Leaps to a location. If Gnar lands on a unit, he will bounce off it, traveling further in the same direction. Deals 50 / 95 / 140 / 185 (+6% of his max Health) physical damage and briefly slows the unit landed on by 80% if they are an enemy.Mega Gnar: Leaps to a location, dealing 80 / 125 / 170 / 215 (+6% of his max Health) physical damage to nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly by 80%.If casting Hop transforms Gnar into Mega Gnar, Mega Gnar will also bounce off the unit he lands on and travel further.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - SET SAIL: +5% Movement Speed. UNIQUE - BOARDING PARTY: Nearby allied siege and super minions gain 20~130 Armor and 10~120 Magic Resist (25% if you are a ranged champion) UNIQUE - SKIPPER: Every 4th attack against champions and epic monsters deals bonus physical damage equal to 160% base Attack Damage + 5% max Health (ranged champions deal 40% of the damage), increased to 240% Attack Damage + 9% Max Health Bonus as Physical Damage against structures (ranged champions deal 40% of the damage).


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - SUNDER: Dealing physical damage to a champion reduces their Armor by 6% for 6 seconds, stacking up to 4 times for 24% reduction. UNIQUE - RAGE: Gain 20 Movement Speed when you deal physical damage, and gain 40 Movement Speed when moving toward enemy champions with 4 Sunder stacks. Ranged champions gain halved values.


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


Нанося и получая урон, Гнар накапливает ярость. Когда Гнар накапливает максимальное количество ярости, при применении следующего умения он превращается в Мега-Гнара: увеличиваются его показатели здоровья, брони, сопротивления магии и силы атаки. Вновь обретя форму Мини-Гнара, он получает прибавку к скорости передвижения, а также дальности и скорости атаки.
Нанося и получая урон, Гнар накапливает ярость. Когда Гнар накапливает максимальное количество ярости, при применении следующего умения он превращается в Мега-Гнара: увеличиваются его показатели здоровья, брони, сопротивления магии и силы атаки. Вновь обретя форму Мини-Гнара, он получает прибавку к скорости передвижения, а также дальности и скорости атаки.


Гнар бросает бумеранг, который наносит урон и замедляет врагов, прежде чем вернуться к Гнару. Если Гнар ловит бумеранг, время перезарядки сокращается. Мега-Гнар швыряет огромный валун, который летит, пока не столкнется с противником, нанося урон ему и всем врагам вокруг и уменьшив их скорость передвижения. Подбирание валуна сокращает время перезарядки.
Гнар бросает бумеранг, который наносит урон и замедляет врагов, прежде чем вернуться к Гнару. Если Гнар ловит бумеранг, время перезарядки сокращается. Мега-Гнар швыряет огромный валун, который летит, пока не столкнется с противником, нанося урон ему и всем врагам вокруг и уменьшив их скорость передвижения. Подбирание валуна сокращает время перезарядки.


Автоатаки Гнара против одной и той же цели наносят дополнительный урон и увеличивают его скорость передвижения. Мега-Гнар слишком большой, чтобы быть Торопыжкой, вместо этого он становится на задние лапы и бьет кулаками по земле, нанося урон всем врагам перед собой и оглушая их на короткое время.
Автоатаки Гнара против одной и той же цели наносят дополнительный урон и увеличивают его скорость передвижения. Мега-Гнар слишком большой, чтобы быть Торопыжкой, вместо этого он становится на задние лапы и бьет кулаками по земле, нанося урон всем врагам перед собой и оглушая их на короткое время.


Гнар прыгает в выбранном направлении, увеличивая свою скорость атаки. Если он приземляется на любого бойца, он совершает еще один прыжок в том же направлении. Если этот боец вражеский, Гнар наносит ему урон и замедляет его. Мега-Гнар слишком большой для второго прыжка - прыгнув один раз, он обрушивается на землю с ужасающей силой, нанося урон всем врагам вокруг.
Гнар прыгает в выбранном направлении, увеличивая свою скорость атаки. Если он приземляется на любого бойца, он совершает еще один прыжок в том же направлении. Если этот боец вражеский, Гнар наносит ему урон и замедляет его. Мега-Гнар слишком большой для второго прыжка - прыгнув один раз, он обрушивается на землю с ужасающей силой, нанося урон всем врагам вокруг.


Гнар хватает всех врагов вокруг себя и бросает их в выбранном направлении, нанося им урон и замедляя их. Если враг врезается в препятствие, он не замедляется, а оглушается, а наносимый ему урон увеличивается.
Гнар хватает всех врагов вокруг себя и бросает их в выбранном направлении, нанося им урон и замедляя их. Если враг врезается в препятствие, он не замедляется, а оглушается, а наносимый ему урон увеличивается.