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Гайд по чемпиону
Сумеречный жнец
Shadow Assassin — Сумеречный жнец. Роль: ВОИН. Сложность освоения: высокая.




UNIQUE - SLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. UNIQUE - SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - Strike: +8 Armor penetration.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - SLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. UNIQUE - SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - RAZOR: +18 armor penetration UNIQUE - NIGHTSTALKER: First basic attack against an enemy champion causes 60 - 160 bonus physical damage and slows enemies by 99% for 0.35 seconds. Cooldown will be refreshed when an enemy has been taken down.


UNIQUE PASSIVE - Annul: Grants a spell shield that blocks the next enemy ability. PASSIVE - Gouge: +8 Armor Penetration.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Passive-Jungle Expertise: 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions. 15% damage and 15% additional ability damage to jungle monsters. Restore 40 health over 5 seconds while fighting jungle monsters. Restore 4 mana every second while in the jungle or river. Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold. Active: Deal 600 true damage to a large or epic monster or minion and restore 70 (+10% total Health) health. Upgrade to Chilling Smite after 3 uses.


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


Dashes and deals 70 / 100 / 130 / 160 (+60% / 65% / 70% / 75% AD) physical damage, then spins his scythe to deal the same damage.Deals and additional 35 physical damage to minions and monsters.


Swipes the scythe upward, dealing 105 / 165 / 225 / 285 (+110% AD) physical damage and slowing enemies hit by 90% decaying over 1.5 seconds.


Gains 75% movement speed, slow immunity and the ability to move through terrain for 5 / 5.5 / 6 / 6.5 seconds. Kayn restores 100 / 120 / 140 / 160 health upon enetering terrain for the first time.Being immobilized or spending more than 1.2 consecutive seconds outisde of terrain or in combat with enemy champions ends this ability early.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


UNIQUE - SLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. UNIQUE - SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - RAZOR: +18 armor penetration UNIQUE - NIGHTSTALKER: First basic attack against an enemy champion causes 60 - 160 bonus physical damage and slows enemies by 99% for 0.35 seconds. Cooldown will be refreshed when an enemy has been taken down.


UNIQUE PASSIVE - Annul: Grants a spell shield that blocks the next enemy ability. PASSIVE - Gouge: +8 Armor Penetration.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Каин владеет древним оружием и ведет борьбу с заключенным в нем даркином Раастом. В итоге либо побеждает даркин, либо Каин берет верх над Раастом и становится Сумеречным убийцей. Даркин: восстанавливает здоровье на величину, зависящую от урона, нанесенного чемпионам умениями. Сумеречный убийца: в течение первых секунд после начала боя с вражескими чемпионами наносит дополнительный урон.
Каин владеет древним оружием и ведет борьбу с заключенным в нем даркином Раастом. В итоге либо побеждает даркин, либо Каин берет верх над Раастом и становится Сумеречным убийцей. Даркин: восстанавливает здоровье на величину, зависящую от урона, нанесенного чемпионам умениями. Сумеречный убийца: в течение первых секунд после начала боя с вражескими чемпионами наносит дополнительный урон.


Каин делает рывок, а затем совершает удар. И то, и другое наносит урон.
Каин делает рывок, а затем совершает удар. И то, и другое наносит урон.


Каин наносит урон врагам на линии перед собой, а также замедляет их.
Каин наносит урон врагам на линии перед собой, а также замедляет их.


Каин может проходить сквозь элементы ландшафта.
Каин может проходить сквозь элементы ландшафта.


Каин прячется в теле врага, нанося значительный урон во время выхода.
Каин прячется в теле врага, нанося значительный урон во время выхода.