

Сборки, руны и матчапы приходят из WildriftFire через наш WR API, описания способностей берутся с официальной страницы Riot на русском, а тир подтягивается из нашего тир-листа.
Гайд по чемпиону
Призрак войны
Hecarim — Призрак войны. Роль: ВОИН. Сложность освоения: средняя.




UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - AWE: Grants bonus attack damage equal to 1.5% maximum mana. Refunds 15% of mana spent. UNIQUE - MANA CHARGE: Grants a charge every 3.3 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure consumes a charge and grants +18 mana, up to a maximum of 700 mana. Transforms into Muramana at +700 mana. Limited to 1 AWE item.


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - AWE: Increases attack power by 2% of maximum mana and refunds 15% of total mana spent. UNIQUE - SHOCK: When basic attacks hit an enemy champion, it will consume 2.5% of their current mana and cause additional physical damage equal to the amount consumed. When dealing skill damage to an enemy champion, consume 4% of current mana and cause additional physical damage of consumption +6% AD. This effect will only trigger when remaining mana is above 20%. A single skill can only be triggered once for the same champion. Limited to 1 AWE item.


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


Gain a large burst of Movement Speed that then decays ot 25% bonus Movement Speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.


Passive-Jungle Expertise: 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions. 15% damage and 15% additional ability damage to jungle monsters. Restore 40 health over 5 seconds while fighting jungle monsters. Restore 4 mana every second while in the jungle or river. Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold. Active: Deal 600 true damage to a large or epic monster or minion and restore 70 (+10% total Health) health. Upgrade to Chilling Smite after 3 uses.


Hitting a champion with 3 separate attacks or abilities within 3 seconds grants (Melee 40% / 60% / Ranged 30% / 50%) Movement speed, 25 Ability Haste and reduces your current basic ability cooldowns by 20%. Cooldown: 12s


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.


Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)


Charges his halberd for 0.75 seconds, increasing the area Hecarim deals damage to. Automatically casts when fully charged, dealing 5 / 15 / 25 / 35 (+110% AD) physical damage.If Hecarim hits an enemy champion or a large monster with a full charge, he critically strikes them for 120% damage and gains a 30% Movement Speed bonus that decays over 3 seconds. This also empowers Hecarim's next Rampage within the next 8 seconds to deal 120% damage.


Gains 6 / 12 / 18 / 24 Armor and Magic Resist, and deals 12 / 18 / 24 / 30 (+20% AP) magic damage to nearby enemies once every 0.5 seconds for 4 seconds. For every enemy hit, he heals for 5 (+1% of bonus HP).Damaging enemies restores Health equal to 20% of damage dealt + 0.02% of bonus AD.Healing gained from damaging minions and monsters is reduced by 50% and capped at 90 Health.


Gains 25% Movement Speed, which increases to 55% over 4 seconds. Hecarim dashes toward the enemy if his next attack is within 5 seconds, dealing 5 / 10 / 15 / 20 (+30% bonus AD) physical damage and knocking them back. He will also pursue the enemy that was knocked back. The remaining duration of this ability is paused during Onslaught of Shadows.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - AWE: Increases attack power by 2% of maximum mana and refunds 15% of total mana spent. UNIQUE - SHOCK: When basic attacks hit an enemy champion, it will consume 2.5% of their current mana and cause additional physical damage equal to the amount consumed. When dealing skill damage to an enemy champion, consume 4% of current mana and cause additional physical damage of consumption +6% AD. This effect will only trigger when remaining mana is above 20%. A single skill can only be triggered once for the same champion. Limited to 1 AWE item.


Unique - Dragonforce: Gain 20 Basic Ability Haste. Unique - Focused Will: Dealing damage to monsters or enemies with abilities increases your champion’s ability and passive damage by 3% for 6s. (Stacks 4 times)


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


Сила атаки Гекарима увеличивается на долю от его дополнительной скорости передвижения.
Сила атаки Гекарима увеличивается на долю от его дополнительной скорости передвижения.


Гекарим рассекает ближайших врагов, нанося физический урон. Если Гекарим наносит урон хотя бы одному врагу, он увеличивает урон и сокращает перезарядку последующих применений Буйства.
Гекарим рассекает ближайших врагов, нанося физический урон. Если Гекарим наносит урон хотя бы одному врагу, он увеличивает урон и сокращает перезарядку последующих применений Буйства.


Броня и сопротивление магии увеличиваются. Гекарим наносит магический урон окружающим врагам. Кроме этого, он восстанавливает свое здоровье на долю от любого нанесенного этим врагам урона.
Броня и сопротивление магии увеличиваются. Гекарим наносит магический урон окружающим врагам. Кроме этого, он восстанавливает свое здоровье на долю от любого нанесенного этим врагам урона.


Гекарим постепенно ускоряется и в течение некоторого времени может проходить сквозь бойцов. Его следующая автоатака отбрасывает цель и наносит ей дополнительный физический урон, зависящий от пройденного после активации умения расстояния.
Гекарим постепенно ускоряется и в течение некоторого времени может проходить сквозь бойцов. Его следующая автоатака отбрасывает цель и наносит ей дополнительный физический урон, зависящий от пройденного после активации умения расстояния.


Гекарим призывает призрачных всадников и устремляется вперед, нанося магический урон всем повстречавшимся врагам. В конечной точке его пути возникает ударная волна, заставляющая окружающих противников бежать в ужасе.
Гекарим призывает призрачных всадников и устремляется вперед, нанося магический урон всем повстречавшимся врагам. В конечной точке его пути возникает ударная волна, заставляющая окружающих противников бежать в ужасе.