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Хищник из Бездны
Kha'Zix — Хищник из Бездны. Роль: УБИЙЦА / ВОИН. Сложность освоения: средняя.




UNIQUE - SLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. UNIQUE - SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - SLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. UNIQUE - SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE PASSIVE - Annul: Grants a spell shield that blocks the next enemy ability. PASSIVE - Gouge: +8 Armor Penetration.


Ever Rising Moon - Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Passive-Jungle Expertise: 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions. 15% damage and 15% additional ability damage to jungle monsters. Restore 40 health over 5 seconds while fighting jungle monsters. Restore 4 mana every second while in the jungle or river. Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold. Active: Deal 600 true damage to a large or epic monster or minion and restore 70 (+10% total Health) health. Upgrade to Chilling Smite after 3 uses.


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 1% omnivamp, up to bonus 7% of omnivamp when engaging in taking down monsters, enemy champions and minions.


Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)


Slashes with his claws, dealing 75 / 110 / 145 / 180 (+130% AD) physical damage. If the target is isolated, the damage is increased by 110%.Evolved Reaper Claws: Attacks and Taste Their Fear gain 50 range and 40% Taste Their Fear's cooldown is refunded against isolated targets.Units without allied units or structures nearby are isolated.


Fires spikes that deal 70 / 110 / 150 / 190 (+100% AD) physical damage. Heals himself for 40 / 75 / 110 / 145 (+50% AP) if he is within the explosion.Evolved Spike Racks: Fires two additional spikes, revealing and slowing enemies by 60% for 2 seconds.


Leaps to target area, dealing 65 / 110 / 155 / 200 (+20% AD) physical damage.Evolved Wings: Gain 250 range on Leap. Leap's cooldown is reset on champion takedowns.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


UNIQUE - SLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. UNIQUE - SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE PASSIVE - Annul: Grants a spell shield that blocks the next enemy ability. PASSIVE - Gouge: +8 Armor Penetration.


Ever Rising Moon - Hitting an enemy champion with 2 separate attacks or abilities within 1.8 seconds deals bonus physical damage equal to 7% of the target's Max Health (3% for ranged champions), and grants you a shield that absorbs damage equal to 140 + 35% bonus Attack Damage (70 + 18% bonus Attack Damage for ranged champions) for 2 seconds. (6s cooldown)


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Когда вражеская команда не видит Ка'Зикса, он создает Невидимую угрозу. При следующей атаке против вражеского чемпиона он наносит дополнительный магический урон и уменьшает скорость передвижения цели.
Когда вражеская команда не видит Ка'Зикса, он создает Невидимую угрозу. При следующей атаке против вражеского чемпиона он наносит дополнительный магический урон и уменьшает скорость передвижения цели.


Ка'Зикс взмахивает когтями, нанося дополнительный урон. Если цель изолирована, урон увеличивается. Развитые Когти Жнеца: дальность атаки Ка'Зикса и дальность поражения Вкуса страха увеличены. Если цель изолирована, сокращает перезарядку Вкуса страха. Изолированными считаются цели, рядом с которыми нет других вражеских чемпионов или башен.
Ка'Зикс взмахивает когтями, нанося дополнительный урон. Если цель изолирована, урон увеличивается. Развитые Когти Жнеца: дальность атаки Ка'Зикса и дальность поражения Вкуса страха увеличены. Если цель изолирована, сокращает перезарядку Вкуса страха. Изолированными считаются цели, рядом с которыми нет других вражеских чемпионов или башен.


Ка'Зикс стреляет шипами, которые наносят физический урон. Если взрыв задевает Ка'Зикса, он восстанавливает себе здоровье. Развитые Шипованные наросты: Ка'Зикс стреляет тремя группами шипов, которые ненадолго раскрывают и замедляют врагов.
Ка'Зикс стреляет шипами, которые наносят физический урон. Если взрыв задевает Ка'Зикса, он восстанавливает себе здоровье. Развитые Шипованные наросты: Ка'Зикс стреляет тремя группами шипов, которые ненадолго раскрывают и замедляют врагов.


Ка'Зикс прыгает в указанное место, нанося физический урон. Развитые Крылья: дальность прыжка увеличивается. Время перезарядки умения обнуляется при убийстве вражеского чемпиона или содействии.
Ка'Зикс прыгает в указанное место, нанося физический урон. Развитые Крылья: дальность прыжка увеличивается. Время перезарядки умения обнуляется при убийстве вражеского чемпиона или содействии.


Пассивно: каждый уровень Атаки из Бездны позволяет Ка'Зиксу развить одно из своих умений. Активно: Ка'Зикс становится невидимым и ненадолго увеличивает свою скорость передвижения. Развитый Адаптивный камуфляж: Атаку из Бездны можно применить несколько раз, а продолжительность невидимости увеличена.
Пассивно: каждый уровень Атаки из Бездны позволяет Ка'Зиксу развить одно из своих умений. Активно: Ка'Зикс становится невидимым и ненадолго увеличивает свою скорость передвижения. Развитый Адаптивный камуфляж: Атаку из Бездны можно применить несколько раз, а продолжительность невидимости увеличена.