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Jarvan IV

Воплощение Демасии

Патч7.0f
РольТАНК / ВОИН
СложностьНизкая
ТирS

Jarvan IV — Воплощение Демасии. Роль: ТАНК / ВОИН. Сложность освоения: низкая.

Сборка предметов

Стартовый предмет
Long Sword
Long Sword
Long Sword
500
+12 Attack Damage
Long Sword
Основные предметы
Trinity Force
Trinity Force
Trinity Force
3333
+250 Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.

Trinity Force
Unending Despair
Unending Despair
Unending Despair
3000
+200 Health
+45 Armor
+45 Magic Resist

ANGUISH: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.

Unending Despair
Overlord's Bloodmail
Overlord's Bloodmail
Overlord's Bloodmail
3200
+450 Health
+30 Attack Damage

TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.

Overlord's Bloodmail
Ботинки
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
1000
+150 Health
+35 Armor
+45 Movement Speed

+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.

Plated Steelcaps
Goredrinker
Goredrinker
Goredrinker
500

ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)

Goredrinker
Финальный билд
Trinity Force
Trinity Force
Trinity Force
3333
+250 Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.

Trinity Force
Unending Despair
Unending Despair
Unending Despair
3000
+200 Health
+45 Armor
+45 Magic Resist

ANGUISH: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.

Unending Despair
Overlord's Bloodmail
Overlord's Bloodmail
Overlord's Bloodmail
3200
+450 Health
+30 Attack Damage

TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.

Overlord's Bloodmail
Force of Nature
Force of Nature
Force of Nature
2750
+350 Health
+60 Magic Resist

UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.

Force of Nature
Frozen Heart
Frozen Heart
Frozen Heart
2700
+80 Armor
+200 Mana
+25 Ability Haste

UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.

Frozen Heart
Plated Steelcaps - Goredrinker
Goredrinker
Goredrinker
500

ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)

Plated Steelcaps - Goredrinker

Заклинания и руны

Заклинания призывателя
Flash
Flash
Flash

Teleport a short distance forward or towards the aimed direction (150 second cooldown).

Flash
Smite
Smite
Smite

Passive-Jungle Expertise: 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions. 15% damage and 15% additional ability damage to jungle monsters. Restore 40 health over 5 seconds while fighting jungle monsters. Restore 4 mana every second while in the jungle or river. Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold. Active: Deal 600 true damage to a large or epic monster or minion and restore 70 (+10% total Health) health. Upgrade to Chilling Smite after 3 uses.

Smite
Руны
Conqueror
Conqueror
Conqueror

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Conqueror
Unshakeable
Unshakeable
Unshakeable

Gain 4% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 3% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Unshakeable
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
Overgrowth
Overgrowth
Overgrowth

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Overgrowth
Triumph
Triumph
Triumph

Champion takedowns restore 10% of lost Health, and 10% of maximum mana and energy.

Triumph

Порядок прокачки

Быстрый порядок прокачки
Dragon Strike
Dragon Strike
Dragon Strike

Extens Jarvan IV's lance, dealing 80 / 140 / 200 / 260 (+130% bonus AD) physical damage and reducing the Armor of enemies hit by 10% for 3 seconds.If the lance contacts a Demacian Standard it will pull Jarvan IV to the Demacian Standard's location, knocking up enemies in his path for 0.75 seconds.

>
Demacian Standard
Demacian Standard
Demacian Standard

Passive: Gains 25% / 30% / 33% / 40% Attack Speed. Active: Throws a Demacian Standard that deals 85 / 140 / 195 / 250 (+80% AP) magic damage and remains in place for 8 seconds, granting nearby ally champions 30% / 35% / 40% / 45% Attack Speed.Tapping this ability while near a Demacian Standard will cast Dragon Strike towards it.

>
Golden Aegis
Golden Aegis
Golden Aegis

Unleashes a regal aura that slows nearby enemies by 30% / 35% / 40% / 45% for 2 seconds, and grants him a shield that absorbs damage equal to 100 / 140 / 180 / 220 plus 5% of his max Health for 5 seconds.Absorbs 10 (1.6% / 1.9% / 2.2% / 2.5% of max HP ) more damage for each nearby enemy champion.

Удар дракона
2367
Золотая эгида
4121415
Штандарт Демасии
181011
Катаклизм
5913

Ситуативные предметы

Против лечения
Frozen Heart
Frozen Heart
Frozen Heart
2700
+80 Armor
+200 Mana
+25 Ability Haste

UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.

Frozen Heart
>
Thornmail
Thornmail
Thornmail
2700
+200 Health
+75 Armor

UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.

Thornmail
Против критического урона
Frozen Heart
Frozen Heart
Frozen Heart
2700
+80 Armor
+200 Mana
+25 Ability Haste

UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.

Frozen Heart
>
Randuin's Omen
Randuin's Omen
Randuin's Omen
2800
+400 Health
+75 Armor

UNIQUE - Countercurrent: Gain a stack of Countercurrent when Critically Struck. Each Stack of Countercurrent grants 5% Movement Speed and 5% Slow Resist, Max 4 stacks. UNIQUE - Resilience: Critical Strikes deal 20% less damage to you.

Randuin's Omen
Против магического урона
Plated Steelcaps
Plated Steelcaps
Plated Steelcaps
1000
+150 Health
+35 Armor
+45 Movement Speed

+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.

Plated Steelcaps
>
Mercury's Treads
Mercury's Treads
Mercury's Treads
1000
+200 Health
+35 Magic Resist
+45 Movement Speed

+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.

Mercury's Treads

Ситуативные руны

Разбор билда

Ключевые предметы
Trinity Force
Trinity Force
Trinity Force
3333
+250 Health
+30 Attack Damage
+30% Attack Speed
+25 Ability Haste

UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.

Trinity Force
Unending Despair
Unending Despair
Unending Despair
3000
+200 Health
+45 Armor
+45 Magic Resist

ANGUISH: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.

Unending Despair
Overlord's Bloodmail
Overlord's Bloodmail
Overlord's Bloodmail
3200
+450 Health
+30 Attack Damage

TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.

Overlord's Bloodmail
Force of Nature
Force of Nature
Force of Nature
2750
+350 Health
+60 Magic Resist

UNIQUE - Storm: +5% Movement Speed UNIQUE - Absorb: When receiving skill damage, you can get a 7-second firmness layer, which can be stacked up to 4 times; dealing damage to champions can refresh the duration of the layer. At 6 stacks, gain 10% movement speed and reduce all magic damage taken by 25%.

Force of Nature
Frozen Heart
Frozen Heart
Frozen Heart
2700
+80 Armor
+200 Mana
+25 Ability Haste

UNIQUE - Winter's Caress: Basic attacks and magic damage caused by you or inflicted upon you will apply stacks of Chill to the enemy champion for 3 seconds. Each stack of Chill slows enemy attack speed by 9%, up to a maximum of 4 stacks or 36% Attack Speed reduction. Each individual ability has a 3 second cooldown on applying Chill stacks.

Frozen Heart
Plated Steelcaps - Goredrinker
Goredrinker
Goredrinker
500

ACTIVE - THIRSTING SLASH: Deal 230% Base Attack Damage as physical damage to nearby enemies. Restore Health equal to (20% Attack Damage + 12% missing Health) for each enemy champion hit. (15s Cooldown)

Plated Steelcaps - Goredrinker

Способности

Поступь войны
Поступь войны
Поступь войны

При первой автоатаке Джарван IV наносит врагу дополнительный физический урон, который зависит от текущего здоровья цели. В отношении одной и той же цели этот эффект может возникать не чаще одного раза в несколько секунд.

Поступь войны
P

При первой автоатаке Джарван IV наносит врагу дополнительный физический урон, который зависит от текущего здоровья цели. В отношении одной и той же цели этот эффект может возникать не чаще одного раза в несколько секунд.

Удар дракона
Удар дракона
Удар дракона

Джарван IV делает выпад своим копьем, уменьшая броню всех противников, которых оно пронзит, и нанося им физический урон. Кроме того, Джарван подтягивается к Штандарту Демасии, по пути подбрасывая врагов в воздух.

Удар дракона
Q

Джарван IV делает выпад своим копьем, уменьшая броню всех противников, которых оно пронзит, и нанося им физический урон. Кроме того, Джарван подтягивается к Штандарту Демасии, по пути подбрасывая врагов в воздух.

Золотая эгида
Золотая эгида
Золотая эгида

Джарван IV взывает к древним королям Демасии, чтобы они защитили его от урона и замедлили ближайших противников.

Золотая эгида
W

Джарван IV взывает к древним королям Демасии, чтобы они защитили его от урона и замедлили ближайших противников.

Штандарт Демасии
Штандарт Демасии
Штандарт Демасии

Джарван IV несет цвета Демасии, и его скорость атаки пассивно увеличена. При активации умения Джарван IV водружает флаг Демасии, нанося магический урон врагам. Водруженный флаг увеличивает скорость атаки всех союзных чемпионов неподалеку. Умение можно применить повторно, чтобы Джарван IV автоматически притянулся к флагу при помощи Удара дракона.

Штандарт Демасии
E

Джарван IV несет цвета Демасии, и его скорость атаки пассивно увеличена. При активации умения Джарван IV водружает флаг Демасии, нанося магический урон врагам. Водруженный флаг увеличивает скорость атаки всех союзных чемпионов неподалеку. Умение можно применить повторно, чтобы Джарван IV автоматически притянулся к флагу при помощи Удара дракона.

Катаклизм
Катаклизм
Катаклизм

Джарван IV отважно бросается в бой, совершая прыжок к цели и обрушиваясь на землю с такой силой, что образуется кратер. Всем окружающим врагам при этом наносится физический урон.

Катаклизм
R

Джарван IV отважно бросается в бой, совершая прыжок к цели и обрушиваясь на землю с такой силой, что образуется кратер. Всем окружающим врагам при этом наносится физический урон.