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Гайд по чемпиону
Слепой монах
Lee Sin — Слепой монах. Роль: ВОИН / УБИЙЦА. Сложность освоения: средняя.




UNIQUE - SLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. UNIQUE - SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - SLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. UNIQUE - SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Passive-Jungle Expertise: 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions. 15% damage and 15% additional ability damage to jungle monsters. Restore 40 health over 5 seconds while fighting jungle monsters. Restore 4 mana every second while in the jungle or river. Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold. Active: Deal 600 true damage to a large or epic monster or minion and restore 70 (+10% total Health) health. Upgrade to Chilling Smite after 3 uses.


Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Sonic Wave: Fires an energy wave that deals 55 / 90 / 125 / 160 (+100% AD) physical damage to enemies and reveals them. Hitting an enemy allows Resonating Strike to be cast within 3 seconds.Resonating Strike: Dash to enemy marked by Sonic Wave, dealing 55 / 90 / 125 / 160 to 110 / 180 / 250 / 360 (+100% to +200% AD) physical damage based on its missing Health.


Safeguard: Dashes to target location. If an enemy is nearby on arrival, Lee Sin shield himself for 80 / 140 / 200 / 260 (+100% AP) for 2 seconds. Allows Iron Will to be cast within 3 seconds.Safeguard's cooldown is reduced by 0.5 seconds with each attack.Iron Will: Empowers next two attacks to deal an additional 26 / 39 / 52 / 65 (+40% AP) magic damage and gain 16% / 24% / 32% / 40% Omnivamp.


Tempest: Deals 90 / 140 / 190 / 240 (+125% AD) magic damage, to nearby enemies and reveals them for 3 seconds. Hitting an enemy allows Cripple to be cast within 3 seconds.Cripple: Slows enemies hit by Tempest by 30% / 40% / 50% / 60%, decaying over the course of 4 seconds.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - Lifeline: Upon taking Magic Damage that would reduce your health to below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


UNIQUE - SLICE: +15 armor penetration UNIQUE - MOMENTUM: Moving builds Momentum, granting a maximum of 40 bonus movement speed at 100 stacks. Attacking removes all Momentum. Momentum decays while movement is impaired. UNIQUE - SPECTRAL HASTE: Basic attacks that expend maximum Momentum grant 25% bonus attack speed for 4 seconds.


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - LAST WHISPER: +33% armor penetration. UNIQUE - ICY: Damaging active abilities and empowered attacks slow enemies by 30% for 1 second. UNIQUE - FROSTBITE: Apply Frostbite to enemies slowed by Icy for 6s, at 3 Frostbite stacks, all stacks are consumed to apply bleed on target, dealing (10+2 ~ 30 + 40% bonus Attack Damage) over 2s, also applies Grievous Wounds for 3s. (5s Cooldown)


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


После использования любого умения скорость атаки Ли Сина увеличивается, пока он не проведет две автоатаки. Эти автоатаки восстанавливают ему энергию.
После использования любого умения скорость атаки Ли Сина увеличивается, пока он не проведет две автоатаки. Эти автоатаки восстанавливают ему энергию.


Звуковая волна: Ли Син создает диссонирующую волну звука, которая позволяет обнаружить противников и наносит физический урон первому врагу, с которым столкнется. Если Звуковая волна поражает врага, Ли Син может использовать Резонирующий удар в течение следующих 3 секунд. Резонирующий удар: Ли Син совершает рывок к врагу, пораженному Звуковой волной, и наносит физический урон, который зависит от недостающего запаса здоровья цели.
Звуковая волна: Ли Син создает диссонирующую волну звука, которая позволяет обнаружить противников и наносит физический урон первому врагу, с которым столкнется. Если Звуковая волна поражает врага, Ли Син может использовать Резонирующий удар в течение следующих 3 секунд. Резонирующий удар: Ли Син совершает рывок к врагу, пораженному Звуковой волной, и наносит физический урон, который зависит от недостающего запаса здоровья цели.


Защитник: Ли Син бросается в выбранном направлении, ограждая себя от урона, если рядом с точкой назначения находится вражеский чемпион или монстр. После использования Защитника Ли Син может использовать Железную волю в течение следующих нескольких секунд. Железная воля: следующая атака Ли Сина увеличивает его вампиризм и наносит дополнительный магический урон.
Защитник: Ли Син бросается в выбранном направлении, ограждая себя от урона, если рядом с точкой назначения находится вражеский чемпион или монстр. После использования Защитника Ли Син может использовать Железную волю в течение следующих нескольких секунд. Железная воля: следующая атака Ли Сина увеличивает его вампиризм и наносит дополнительный магический урон.


Натиск: Ли Син бьет по земле, создавая ударную волну, которая наносит магический урон и делает видимыми вражеских бойцов. Если Натиск затронет противника, Ли Син сможет использовать Увечье в течение следующих 3 секунд. Увечье: Ли Син калечит ближайших врагов, пораженных Натиском, уменьшая их скорость передвижения на 4 секунды (эффект постепенно ослабевает).
Натиск: Ли Син бьет по земле, создавая ударную волну, которая наносит магический урон и делает видимыми вражеских бойцов. Если Натиск затронет противника, Ли Син сможет использовать Увечье в течение следующих 3 секунд. Увечье: Ли Син калечит ближайших врагов, пораженных Натиском, уменьшая их скорость передвижения на 4 секунды (эффект постепенно ослабевает).


Ли Син выполняет мощный удар с разворота, отбрасывая вражеского чемпиона назад и нанося при этом физический урон как ему, так и врагам, с которыми он столкнется. Враги, в которых попадает отброшенный чемпион, на короткое время подбрасываются в воздух.
Ли Син выполняет мощный удар с разворота, отбрасывая вражеского чемпиона назад и нанося при этом физический урон как ему, так и врагам, с которыми он столкнется. Враги, в которых попадает отброшенный чемпион, на короткое время подбрасываются в воздух.