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Warwick
Освобожденный гнев Зауна
Warwick — Освобожденный гнев Зауна. Роль: Лес. Сложность освоения: низкая.
Матчапы
Основные предметы

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Soul Hunt: +15 magic penetration
Wandering Soul: Scoring a champion takedown within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 25%. You also gain 10% of their base move speed and 50% of their ability haste until they respawn. This ability haste can stack.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Catcher: Upon hitting an enemy champion with your displacement abilities, you gain 30% bonus move speed for 3 seconds and mark the target for 5 seconds, reducing their Armor and Magic Resist by 5 – 12 (based on level).If the marked target dies, you and nearby allies gain a split of 200 – 300 (based on level) bonus gold. The gold can be earned once every 10 seconds.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Shadow: Basic attack deal 35 bonus magic damage on-hit
Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each granting a bonus for 5 seconds that stacks up to 3 times.Light hits grant 5 – 8 (based on level) bonus armor and bonus magic resist while Dark hits grant 11% armor penetration and magic penetration, for a total of 15 – 24 (based on level) bonus resistances and 33% penetration at maximum stacks of each
While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Cloud Stride: +5% Movement Speed
Bring it Down: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Cloud Stride: +5% Movement Speed
Bring it Down: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage

Cauterize: ( 27% / 12%) of physical and magic damage taken from champions is instead dealt as true damage over 3 seconds, dealing a third of the stored damage every second
Defy: Champion takedowns remove Cauterize's remaining stored damage and heal you for 10% maximum health over 2 seconds.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Cloud Stride: +5% Movement Speed
Bring it Down: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).
Руны

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.
Заклинания

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.
Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.
Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.
Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.
Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.
Сборки WildRiftFire
Лес




UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.


UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.


UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Shadow: Attacks deal 35 bonus magic damage on-hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 10% Armor Pen and Magic Pen for 5 seconds on hit. The upper limit of armor and magic penetration rates is 40% when equipped. Each on-hit effect stacks up to 3 times.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.
Solo




UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.


UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


+50% Health Regen Limited to 1 Boots item.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Bonuses do not stack.


UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (10% Melee / 8.5% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


Shadow: Attacks deal 35 bonus magic damage on-hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 10% Armor Pen and Magic Pen for 5 seconds on hit. The upper limit of armor and magic penetration rates is 40% when equipped. Each on-hit effect stacks up to 3 times.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.
Способности

Автоатаки Варвика наносят дополнительный магический урон. Если у Варвика осталось меньше 50% здоровья, он дополнительно лечится на ту же величину.
Автоатаки Варвика наносят дополнительный магический урон. Если у Варвика осталось меньше 50% здоровья, он дополнительно лечится на ту же величину.

Варвик бросается вперед и кусает цель, нанося урон от максимального запаса здоровья цели и восстанавливая себе здоровье в зависимости от нанесенного урона.
Варвик бросается вперед и кусает цель, нанося урон от максимального запаса здоровья цели и восстанавливая себе здоровье в зависимости от нанесенного урона.

Варвик чует врагов, у которых осталось меньше 50% здоровья. Его скорость передвижения и атаки увеличивается при движении к раненым целям и их атаке. Если у них остается меньше 20% здоровья, он впадает в бешенство и эти эффекты усиливаются втрое.
Варвик чует врагов, у которых осталось меньше 50% здоровья. Его скорость передвижения и атаки увеличивается при движении к раненым целям и их атаке. Если у них остается меньше 20% здоровья, он впадает в бешенство и эти эффекты усиливаются втрое.

В течение 2,5 сек. Варвик получает меньше урона. По окончании действия умения или при повторном использовании Варвик издает вой, заставляя ближайших врагов бежать в страхе в течение 1 сек.
В течение 2,5 сек. Варвик получает меньше урона. По окончании действия умения или при повторном использовании Варвик издает вой, заставляя ближайших врагов бежать в страхе в течение 1 сек.

Варвик бросается в выбранном направлении (дальность рывка зависит от скорости передвижения) и парализует первого чемпиона на пути на 1.5 сек.
Варвик бросается в выбранном направлении (дальность рывка зависит от скорости передвижения) и парализует первого чемпиона на пути на 1.5 сек.