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Warwick
Освобожденный гнев Зауна
Warwick — Освобожденный гнев Зауна. Роль: Лес. Сложность освоения: низкая.
Матчапы
Основные предметы

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Surge: +5% Movement Speed
Chaos: Gain 25 Attack Damage or 50 Ability Power (Adaptive)
Wrath: Attacks deal 30% Bonus Magic Damage but no longer Critically Strike. For every 1% Critical Rate gained from items, your magic damage increases by 1.5, up to a max increase of 75. (reached at 50% item Critical Rate)
Seething Strike: Attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of 32% Attack Speed. While fully stacked, every 3 attacks applies on-hit effects an additional time.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Soul Hunt: +15 magic penetration
Wandering Soul: Scoring a champion takedown within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 25%. You also gain 10% of their base move speed and 50% of their ability haste until they respawn. This ability haste can stack.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Catcher: Upon hitting an enemy champion with your displacement abilities, you gain 30% bonus move speed for 3 seconds and mark the target for 5 seconds, reducing their Armor and Magic Resist by 5 – 12 (based on level).If the marked target dies, you and nearby allies gain a split of 200 – 300 (based on level) bonus gold. The gold can be earned once every 10 seconds.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Shadow: Basic attack deal 35 bonus magic damage on-hit
Juxtaposition: Basic attacks on-hit against champions alternate between Light and Dark hits, each granting a bonus for 5 seconds that stacks up to 3 times.Light hits grant 5 – 8 (based on level) bonus armor and bonus magic resist while Dark hits grant 11% armor penetration and magic penetration, for a total of 15 – 24 (based on level) bonus resistances and 33% penetration at maximum stacks of each
While you have this item, bonus Armor Pen and Magic Pen granted by it is capped at 40%.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).

Cloud Stride: +5% Movement Speed
Bring it Down: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Cloud Stride: +5% Movement Speed
Bring it Down: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage

Cauterize: ( 27% / 12%) of physical and magic damage taken from champions is instead dealt as true damage over 3 seconds, dealing a third of the stored damage every second
Defy: Champion takedowns remove Cauterize's remaining stored damage and heal you for 10% maximum health over 2 seconds.

Fervor: +5% move speed
Spellblade: After using an ability, your next basic attack within 10 seconds deals bonus physical damage on-hit equal to 200% base AD (1.5 (post-effect) second cooldown).The damage is reduced to 50% against structures.
Valor: Basic attacks on-hit grant ( 20 / 10) bonus move speed for 2 seconds. Bonuses do not stack.

Cloud Stride: +5% Movement Speed
Bring it Down: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 50% increased damage

Thirst: +10% Omnivamp
Ruined Strikes: Basic attacks deal bonus physical damage on-hit equal to ( 10% / 7%) target's current health, with a minimum of 15 against all units, and a maximum of 60 against monsters
Drain: Hitting a champion with 3 basic attacks or abilities within 2 seconds will deal 30 – 100 (based on level) magic damage on-hit and slow the target by 25% for 2 seconds, while granting you 25% bonus move speed for the same duration (60 second cooldown).
Руны

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 1% Physical and Magical Vamp when engaging in taking down monsters, enemy champions and minions, up to 7% at maximum stacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% tenacity and 3% slow resist, up to bonus 15% tenacity and 20% slow resist when engaging in taking down monsters, enemy champions and minions.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Hitting an enemy champion with 3 consecutive attacks deals 40 - 180 bonus adaptive damage (based on level) and increases your damage dealt by 8%, lasting until you exit combat with champions.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Gain stackable Attack Speed when attacking enemy champions. Stacks up to 6 times. At max stacks, you gain bonus range and can exceed your Attack Speed cap.
Each stack increases Attack Speed by 8 – 16% (melee) or 3 – 12% (ranged) for 6 seconds.
At max stacks, gain 50 (melee) or 75 (ranged) Attack Distance.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

When an enemy has less than 40% health, deals 8% bonus adaptive damage.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.
Заклинания

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.
Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.
Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.
Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.
Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.
Сборки WildRiftFire
Вариант 1




CLOUD STRIKE: +5% Movement Speed BRING IT DOWN: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 70% increased damage.


UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (8.5% Melee / 7% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)


SPELLBLADE - After casting an ability, your next attack deals an additional on-hit effect equal to 75% base Attack Damage + 10% Ability Power as magic damage and applies one extra on-hit effect to the target. (1.5-second cooldown)


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.


CLOUD STRIKE: +5% Movement Speed BRING IT DOWN: Every third attack deals 120~160 (based on level) (110~150 (based on level) for ranged champions) bonus physical damage, based on the target’s missing Health, up to a maximum of 70% increased damage.


UNIQUE - THIRST: +10% Omni Vamp UNIQUE - RUINED STRIKES: Basic attacks deal (8.5% Melee / 7% Ranged) of target's current health bonus physical damage. Deals a minimum of 15 damage, and against monsters deals a maximum of 60 damage. UNIQUE - DRAIN: Hitting a champion with 3 basic attacks or abilities deals 30 - 100 (based on level) magic damage and steals 25% of their movement speed for 3 seconds. (60 second cooldown)


SPELLBLADE - After casting an ability, your next attack deals an additional on-hit effect equal to 75% base Attack Damage + 10% Ability Power as magic damage and applies one extra on-hit effect to the target. (1.5-second cooldown)


Shadow: Attacks deal 35 bonus magic damage on-hit. Juxtaposition: Alternate between Light and Dark on-hits when attacking. Light attacks grant 5-8 Armor and Magic Resist for 5 seconds on hit. Dark attacks grant 10% Armor Pen and Magic Pen for 5 seconds on hit. The upper limit of armor and magic penetration rates is 40% when equipped. Each on-hit effect stacks up to 3 times.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 100% of maximum mana after 4 seconds of stasis. (180 second cooldown)


UNIQUE - Blessed Blade: Attacks restore 10 Health on hit.
Способности

Автоатаки Варвика наносят дополнительный магический урон. Если у Варвика осталось меньше 50% здоровья, он дополнительно лечится на ту же величину.
Автоатаки Варвика наносят дополнительный магический урон. Если у Варвика осталось меньше 50% здоровья, он дополнительно лечится на ту же величину.

Варвик бросается вперед и кусает цель, нанося урон от максимального запаса здоровья цели и восстанавливая себе здоровье в зависимости от нанесенного урона.
Варвик бросается вперед и кусает цель, нанося урон от максимального запаса здоровья цели и восстанавливая себе здоровье в зависимости от нанесенного урона.

Варвик чует врагов, у которых осталось меньше 50% здоровья. Его скорость передвижения и атаки увеличивается при движении к раненым целям и их атаке. Если у них остается меньше 20% здоровья, он впадает в бешенство и эти эффекты усиливаются втрое.
Варвик чует врагов, у которых осталось меньше 50% здоровья. Его скорость передвижения и атаки увеличивается при движении к раненым целям и их атаке. Если у них остается меньше 20% здоровья, он впадает в бешенство и эти эффекты усиливаются втрое.

В течение 2,5 сек. Варвик получает меньше урона. По окончании действия умения или при повторном использовании Варвик издает вой, заставляя ближайших врагов бежать в страхе в течение 1 сек.
В течение 2,5 сек. Варвик получает меньше урона. По окончании действия умения или при повторном использовании Варвик издает вой, заставляя ближайших врагов бежать в страхе в течение 1 сек.

Варвик бросается в выбранном направлении (дальность рывка зависит от скорости передвижения) и парализует первого чемпиона на пути на 1.5 сек.
Варвик бросается в выбранном направлении (дальность рывка зависит от скорости передвижения) и парализует первого чемпиона на пути на 1.5 сек.