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Гайд по чемпиону
Берсерк
Olaf — Берсерк. Роль: Лес. Сложность освоения: средняя.




UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


HEXCHARGED: Gain 20 Ultimate Ability Haste. OVERDRIVE: After casting the ultimate ability, gain 40% (20% for ranged) Attack Speed and 20% (10% for ranged) Move Speed for 8 seconds. (30 second cooldown)


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


HEXCHARGED: Gain 20 Ultimate Ability Haste. OVERDRIVE: After casting the ultimate ability, gain 40% (20% for ranged) Attack Speed and 20% (10% for ranged) Move Speed for 8 seconds. (30 second cooldown)


TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


Gain a large burst of Movement Speed that then decays ot 25% bonus Movement Speed for 8 seconds. With each takedown, Ghost's duration is extended by 6 seconds, refreshing its effects, up to the original amount.


Passive-Jungle Expertise: 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions. 15% damage and 15% additional ability damage to jungle monsters. Restore 40 health over 5 seconds while fighting jungle monsters. Restore 4 mana every second while in the jungle or river. Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold. Active: Deal 600 true damage to a large or epic monster or minion and restore 70 (+10% total Health) health. Upgrade to Chilling Smite after 3 uses.


Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive). While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp. Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.


Champion takedowns restore 10% of lost Health, and 10% of maximum mana and energy.


When health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Олаф кидает свой топор в указанную точку. Враги, оказавшиеся на пути топора, получают повреждения и замедляются. Олаф может подобрать топор после броска - в этом случае перезарядка умения сократится на 4.5 секунды.


Олаф совершает рывок к врагу с такой силой, что наносит ему чистый урон. Если враг при этом выживает, Олаф сам получает чистый урон.


Скорость атаки и физический вампиризм Олафа увеличиваются. Кроме того, увеличивается его восстановление здоровья из всех источников в зависимости от недостающего здоровья.


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.


When health is lower that 60%, attacks launched at enemy champions deal 5-11% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


UNIQUE - FERVOR: +5% movement speed UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 200% base AD bonus physical damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - Valor: Basic attacks (on-hit) grant +(20 Melee / 10 Ranged) flat movement speed for 2 seconds. Killing a unit grants +(60 Melee / 30 Ranged) flat movement speed instead. Bonuses do not stack.


UNIQUE - Cauterize: 27% of all physical and magic damage received (12% for ranged champions) is dealt to you over 3 seconds as true damage instead. UNIQUE - Dance: Champion takedowns cleanse Cauterize's remaining damage pool and restores 8% of your maximum health over 2 seconds.


HEXCHARGED: Gain 20 Ultimate Ability Haste. OVERDRIVE: After casting the ultimate ability, gain 40% (20% for ranged) Attack Speed and 20% (10% for ranged) Move Speed for 8 seconds. (30 second cooldown)


TYRANNY: Gain Attack Damage equal to 2.5% of your bonus Health. RETRIBUTION: Gain up to 9% increased Attack Damage based on your missing Health. Reaches the maximum value when below 30% Health.


UNIQUE - STERAK'S FURY: Triggering LIFELINE increases size and grants 30% Tenacity for 3 seconds. UNIQUE - LIFELINE: If you would take damage that would reduce maximum health below 35%, you first gain a shield that absorbs 75% of your bonus health that decays over 3 seconds. (90 second cooldown) Can only be purchased on melee champions.


UNIQUE - GLORY: Gain 30% bonus movement speed for 4 seconds, increasing to 75% towards enemy champions or turrets. After 4 seconds or upon reaching an enemy champion emit a shockwave that slows enemy champions in range by 60% for 2s and grants 20% Tenacity and 20% Slow Resist for 3s. Limited to 1 Boots enchantment.


Умения Зиггса также наносят урон строениям, а его следующая атака периодически наносит дополнительный магический урон. Использование умений сокращает время перезарядки этого эффекта.
Скорость атаки Олафа увеличивается на 1% за каждый недостающий 1% здоровья.


Олаф кидает свой топор в указанную точку. Враги, оказавшиеся на пути топора, получают повреждения и замедляются. Олаф может подобрать топор после броска - в этом случае перезарядка умения сократится на 4.5 секунды.
Олаф кидает свой топор в указанную точку. Враги, оказавшиеся на пути топора, получают повреждения и замедляются. Олаф может подобрать топор после броска - в этом случае перезарядка умения сократится на 4.5 секунды.


Скорость атаки и физический вампиризм Олафа увеличиваются. Кроме того, увеличивается его восстановление здоровья из всех источников в зависимости от недостающего здоровья.
Скорость атаки и физический вампиризм Олафа увеличиваются. Кроме того, увеличивается его восстановление здоровья из всех источников в зависимости от недостающего здоровья.


Олаф совершает рывок к врагу с такой силой, что наносит ему чистый урон. Если враг при этом выживает, Олаф сам получает чистый урон.
Олаф совершает рывок к врагу с такой силой, что наносит ему чистый урон. Если враг при этом выживает, Олаф сам получает чистый урон.


Олаф на время становится невосприимчив ко всем ослаблениям.
Олаф на время становится невосприимчив ко всем ослаблениям.