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Пламя Горных Глубин
Ornn — Пламя Горных Глубин. Роль: Solo. Сложность освоения: высокая.




UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.


UNIQUE - IMMOLATE: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times. Immolate deals 15% bonus damage to minions and monsters. UNIQUE - FLAME TOUCH: At max Immolate Stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 170% - 250% damage to minions and deals 130% damage to jungle monsters.


ANGUISH: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.


UNIQUE - IMMOLATE: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times. Immolate deals 15% bonus damage to minions and monsters. UNIQUE - FLAME TOUCH: At max Immolate Stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 170% - 250% damage to minions and deals 130% damage to jungle monsters.


ANGUISH: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


Entering combat generates one stack every second for the next 3 seconds. Additional stacks may be generated by re-entering combat after 2 seconds. After reaching 4 stacks, your next basic attack within 6 seconds against an enemy champion consumes all stacks to deal 2% of your maximum health in bonus magic damage, restore 2.5% of your maximum health, and permanently grant 10 bonus health. The empowered attack duration refreshes whenever going in combat. On ranged champions, all effects are reduced by 40%.


Gain 4% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 3% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.


Gain 5 health every 5 seconds. After taking damage from an enemy champion regenerate 6 (+2% of your missing health) over the next 5 seconds. This effect is doubled for melee champions.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


When within 550 range of a turret, change an attack over 3 seconds. Attacking the turret discharges the attack dealing 200 (+ 30% maximum health) bonus Adaptive Damage. (30 second cooldown)


Ornn stomps forward Unstoppably while breathing fire, dealing10% / 11% / 12% / 13% max Health magic damage over 0.75 seconds. Enemies hit by the final bout of flame become Brittle for 3 seconds.Immobilizing effects on Brittle targets have their duration increased by 30% and deal an additional 8% max Health magic damage( 7% - 22%). Ornn's Attacks against Brittle targets Knock them Back, dealing additional damage.Dealing a minimum of 90 / 140 / 190 / 240 magic damage to minions, and a max of 155 / 190 / 225 / 260 magic damage to jungle monsters.Immobilizing deals a maximum of 250 damage to monsters.


Ornn charges, dealing 80 / 140 / 200 / 260( +40% bonus Armor +40% bonus MR) physical damage. If Ornn rams into terrain, he creates a shockwave that Knocks Up enemies for 1.25 seconds and applies the same damage to those in the area.Ornn's charge destroys magma pillars and terrain created by enemies and reduces the cooldown of this skill by 25%.


Ornn slams the ground, creating a fissure dealing 25 / 60 / 95 / 130(+110% AD) physical damage and slowing by 55% for 2 seconds.A pillar of rock forms at the fissure's end for 4 seconds.The fissure stops shortly after hitting an enemy champion.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - Countercurrent: Gain a stack of Countercurrent when Critically Struck. Each Stack of Countercurrent grants 5% Movement Speed and 5% Slow Resist, Max 4 stacks. UNIQUE - Resilience: Critical Strikes deal 20% less damage to you.


+100% Health Regen UNIQUE - BLOCK: Reduces physical damage taken from champions by 3% - 9% (based on level). Limited to 1 Boots item.


+100% Health Regen UNIQUE - DISSOLVE: Reduces magic damage taken from champions by 3% - 10% (based on level). Limited to 1 Boots item.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Gain 10% tenacity. While immobilized, gain 15 - 25 armor and magic resistance for 1.5 seconds. Refresh duration when immobilized multiple times.


UNIQUE - Colossal Consumption: While within 700 units of an enemy champion, charges for 2.5 seconds before dealing a huge strike against the enemy champion. This charged attack deals bonus physical damage equal to 140 + 3.5% of maximum Health, and grants maximum Health equal to 15% of the damage dealt. The charge for each target has a 20-second cooldown.


UNIQUE - IMMOLATE: Deals 16-25 magic damage +0.8% bonus HP per second to nearby enemies. Damaging champions or epic monsters with Immolate increases its damage by 11% for 5s, stacking up to 4 times. Immolate deals 15% bonus damage to minions and monsters. UNIQUE - FLAME TOUCH: At max Immolate Stacks, attacks burn enemies around you for 50% of Immolate's damage over 3 seconds. Immolate deals 170% - 250% damage to minions and deals 130% damage to jungle monsters.


ANGUISH: While in combat with champions, every 4 seconds deal magic damage equal to 3% of your maximum Health to nearby enemy champions, and heal yourself for 250% of the damage dealt, Anguish is not affected by item Ability Haste.


UNIQUE - THORNS: When Struck by an attack, deal 20 + 6% Bonus Armor + 2% Bonus Health Magic Damage to the attacker. UNIQUE - ENTWINE: Apply Grievous Wounds to enemy champions for 3s when struck by their attacks or dealing damage to them.


UNIQUE - ENDURANCE: While in combat with enemy champions, gain a stack of Endurance each second. When you reach 5 stacks of Endurance, gain 20% size, 20% tenacity, and increase your armor and magic resistance by 30% until you leave combat with champions.


UNIQUE - STONEPLATE: Gain a base shield that absorbs damage equal to 15% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 28% . For every enemy nearby, gain an additional shield that absorbs damage equal to 5% of max Health. Every 1 bonus Armor or Magic Resist you have increases the shield by 0.1%, up to 10%, capped at 3 enemies. Limited to 1 Boots enchantment.


Орн получает дополнительную броню и сопротивление магии из всех источников. Он может тратить золото на создание нерасходуемых предметов где угодно. Когда Орн достигает определенного уровня, то при создании предмета он дает ближайшему союзнику возможность купить один предмет, не возвращаясь на базу. Этот эффект срабатывает каждые несколько уровней.
Орн получает дополнительную броню и сопротивление магии из всех источников. Он может тратить золото на создание нерасходуемых предметов где угодно. Когда Орн достигает определенного уровня, то при создании предмета он дает ближайшему союзнику возможность купить один предмет, не возвращаясь на базу. Этот эффект срабатывает каждые несколько уровней.


Орн бьет по земле, создавая в ней трещину, которая наносит врагам урон и замедляет их. После небольшой задержки в области поражения поднимается столп магмы.
Орн бьет по земле, создавая в ней трещину, которая наносит врагам урон и замедляет их. После небольшой задержки в области поражения поднимается столп магмы.


Орн наступает, извергая пламя. Враги, пораженные последним потоком пламени, становятся хрупкими.
Орн наступает, извергая пламя. Враги, пораженные последним потоком пламени, становятся хрупкими.


Орн делает рывок и наносит урон всем врагам на своем пути. Если Орн сталкивается с препятствием, вокруг него самого возникает ударная волна, которая наносит урон и подбрасывает врагов.
Орн делает рывок и наносит урон всем врагам на своем пути. Если Орн сталкивается с препятствием, вокруг него самого возникает ударная волна, которая наносит урон и подбрасывает врагов.


Орн призывает в выбранную точку огромного элементаля, который движется к нему навстречу с нарастающей скоростью. Пораженные элементалем враги получают урон, замедляются и становятся хрупкими. Орн может применить умение повторно, чтобы сделать рывок вперед. Столкнувшись с элементалем во время рывка, он направит его в ту сторону, с которой нанес удар. На обратном пути элементаль наносит такой же урон, как и в первый раз, подбрасывает всех пораженных врагов и делает их хрупкими.
Орн призывает в выбранную точку огромного элементаля, который движется к нему навстречу с нарастающей скоростью. Пораженные элементалем враги получают урон, замедляются и становятся хрупкими. Орн может применить умение повторно, чтобы сделать рывок вперед. Столкнувшись с элементалем во время рывка, он направит его в ту сторону, с которой нанес удар. На обратном пути элементаль наносит такой же урон, как и в первый раз, подбрасывает всех пораженных врагов и делает их хрупкими.