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Гайд по чемпиону
ОКО БЕЗДНЫ
Vel'Koz — ОКО БЕЗДНЫ. Роль: МАГ / ПОДДЕРЖКА. Сложность освоения: высокая.




UNIQUE - DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+150% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 75% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Gain a shield that absorbs 120 - 560 (based on level) damage for 2.5 seconds (100 second cooldown).


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Dealing ability damage to a champion deals an additional 21-49 magic damage after 1 second. Cooldown: 8s


Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).


Gains 1 Attack Damage or 2 Ability Power when an enemy is taken down, up to 20 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 20 stacks.


Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)


Shoots a plasma bolt that deals 80 / 135 / 190 / 245 (+75% AP) magic damage and slows by 70% decaying over 1 / 1.5 / 2 / 2.5 seconds.At the end of its range or on hitting a target, the bolt splits and fires two new bolts at a 90 degree angle. Recasting this ability splits the bolt immediately.Killing an enemy with this ability restores 20 / 23 / 26 / 29 Mana.


Opens a rift to the void, dealing 30 / 60 / 90 / 120 (+20% AP) magic damage to enemies on it. The rift then erupts after a brief delay, dealing 45 / 85 / 125 / 165 (+25% AP) magic damage.Charge: Gains a charge every 16 / 15 / 14 / 13 seconds, storing up to 2 charges.


Disrupts a target area, causing it to explode, dealing 70 / 110 / 150 / 190 (+30% AP) magic damage to enemies within and knocking them up for 0.75 seconds.Casting this ability near Vel'Koz creates an anomaly that knocks back enemies nearby. The closer the cast is to Vel'Koz, the further the enemies are knocked back.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.
UNIQUE - AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)


Blocks damage from the next triggering champion attack and 2 more attacks.


UNIQUE - DISCORDIC ECHO: Moving and casting abilities builds Discord. At 100 Discord your next damaging ability deals 110 (+10% AP) bonus magic damage to your target and up to 3 nearby enemies.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Когда Вел'Коз поражает врагов своими умениями, он накладывает на них заряд Органического распада. Каждое третье умение поглощает все заряды и наносит дополнительный чистый урон.
Когда Вел'Коз поражает врагов своими умениями, он накладывает на них заряд Органического распада. Каждое третье умение поглощает все заряды и наносит дополнительный чистый урон.


Вел'Коз стреляет зарядом плазмы, который разделяется надвое после повторной активации умения или после попадания во врага. Попадая во врага, плазма наносит урон и замедляет его.
Вел'Коз стреляет зарядом плазмы, который разделяется надвое после повторной активации умения или после попадания во врага. Попадая во врага, плазма наносит урон и замедляет его.


Вел'Коз создает пролом в Бездну, который наносит урон в момент появления и дополнительный урон после некоторой задержки.\n
Вел'Коз создает пролом в Бездну, который наносит урон в момент появления и дополнительный урон после некоторой задержки.\n


Вел'Коз вызывает взрыв в указанной области. Враги, оказавшиеся в эпицентре, подбрасываются в воздух, а оказавшиеся рядом с Вел'Козом отбрасываются. Чем ближе зона применения умения к Вел'Козу, тем дальше будут отброшены враги.\n
Вел'Коз вызывает взрыв в указанной области. Враги, оказавшиеся в эпицентре, подбрасываются в воздух, а оказавшиеся рядом с Вел'Козом отбрасываются. Чем ближе зона применения умения к Вел'Козу, тем дальше будут отброшены враги.\n


Пассивно: вражеские чемпионы с 3 зарядами Распада на 7 секунд становятся изученными.\nАктивно: Вел'Коз непрерывно испускает луч, направление которого можно менять. Луч замедляет врагов и наносит им магический урон. Изученные вражеские чемпионы получают чистый урон.
Пассивно: вражеские чемпионы с 3 зарядами Распада на 7 секунд становятся изученными.\nАктивно: Вел'Коз непрерывно испускает луч, направление которого можно менять. Луч замедляет врагов и наносит им магический урон. Изученные вражеские чемпионы получают чистый урон.