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Vel'Koz

ОКО БЕЗДНЫ

Ранг
Патч7.2b
РольМид
СложностьВысокая
ТирC

Vel'Koz — ОКО БЕЗДНЫ. Роль: Мид. Сложность освоения: высокая.

Основные предметы

#1
Процент побед
51.2%
Коэффициент выбора
54.4%
Bandle Fantasy
Bandle Fantasy
Bandle Fantasy

Flameblossom: Your ability damage against champions will create a delayed explosion upon the ground, dealing 105 (+ 15% AP) magic damage to enemies hit. Your subsequent hits against a target will deal 20% damage.

Bandle Fantasy
Infinity Orb
Infinity Orb
Infinity Orb

Destiny: +5% move speed

Balance: +15 magic penetration

Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health

Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap

Overkill: Increases Ability Power by 20%–45% (based on level).

Rabadon's Deathcap
#2
Процент побед
51.1%
Коэффициент выбора
2.4%
Bandle Fantasy
Bandle Fantasy
Bandle Fantasy

Flameblossom: Your ability damage against champions will create a delayed explosion upon the ground, dealing 105 (+ 15% AP) magic damage to enemies hit. Your subsequent hits against a target will deal 20% damage.

Bandle Fantasy
Infinity Orb
Infinity Orb
Infinity Orb

Destiny: +5% move speed

Balance: +15 magic penetration

Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health

Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Infinity Orb
Crown of the Shattered Queen
Crown of the Shattered Queen
Crown of the Shattered Queen

Safeguard: Grants a spell shield that blocks the next hostile ability. When the shield is broken, gain 40% incoming damage reduction for 1 second (40 second cooldown)

Poise: While Safeguard is not on cooldown, gain 20 ability power. Your damaging active abilities against champions will reduce Safeguard's remaining cooldown by 4 seconds.

Crown of the Shattered Queen
#3
Процент побед
50.5%
Коэффициент выбора
7.6%
Luden's Echo
Luden's Echo
Luden's Echo

Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.

Luden's Echo
Infinity Orb
Infinity Orb
Infinity Orb

Destiny: +5% move speed

Balance: +15 magic penetration

Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health

Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap

Overkill: Increases Ability Power by 20%–45% (based on level).

Rabadon's Deathcap
#4
Процент побед
49.1%
Коэффициент выбора
4.3%
Infinity Orb
Infinity Orb
Infinity Orb

Destiny: +5% move speed

Balance: +15 magic penetration

Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health

Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap

Overkill: Increases Ability Power by 20%–45% (based on level).

Rabadon's Deathcap
Crown of the Shattered Queen
Crown of the Shattered Queen
Crown of the Shattered Queen

Safeguard: Grants a spell shield that blocks the next hostile ability. When the shield is broken, gain 40% incoming damage reduction for 1 second (40 second cooldown)

Poise: While Safeguard is not on cooldown, gain 20 ability power. Your damaging active abilities against champions will reduce Safeguard's remaining cooldown by 4 seconds.

Crown of the Shattered Queen
#5
Процент побед
48.3%
Коэффициент выбора
2.2%
Luden's Echo
Luden's Echo
Luden's Echo

Discordic Echo: Your movement and ability casts will generate stacks of Discord, stacking up to 100 times. At maximum stacks, your next damaging ability consumes them all to deal 110 (+ 10% AP) bonus magic damage to the target and up to 3 surrounding enemies.

Luden's Echo
Bandle Fantasy
Bandle Fantasy
Bandle Fantasy

Flameblossom: Your ability damage against champions will create a delayed explosion upon the ground, dealing 105 (+ 15% AP) magic damage to enemies hit. Your subsequent hits against a target will deal 20% damage.

Bandle Fantasy
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap

Overkill: Increases Ability Power by 20%–45% (based on level).

Rabadon's Deathcap
#6
Процент побед
48.2%
Коэффициент выбора
1.3%
Bandle Fantasy
Bandle Fantasy
Bandle Fantasy

Flameblossom: Your ability damage against champions will create a delayed explosion upon the ground, dealing 105 (+ 15% AP) magic damage to enemies hit. Your subsequent hits against a target will deal 20% damage.

Bandle Fantasy
Crown of the Shattered Queen
Crown of the Shattered Queen
Crown of the Shattered Queen

Safeguard: Grants a spell shield that blocks the next hostile ability. When the shield is broken, gain 40% incoming damage reduction for 1 second (40 second cooldown)

Poise: While Safeguard is not on cooldown, gain 20 ability power. Your damaging active abilities against champions will reduce Safeguard's remaining cooldown by 4 seconds.

Crown of the Shattered Queen
Infinity Orb
Infinity Orb
Infinity Orb

Destiny: +5% move speed

Balance: +15 magic penetration

Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health

Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Infinity Orb
#7
Процент побед
45.2%
Коэффициент выбора
1.0%
Bandle Fantasy
Bandle Fantasy
Bandle Fantasy

Flameblossom: Your ability damage against champions will create a delayed explosion upon the ground, dealing 105 (+ 15% AP) magic damage to enemies hit. Your subsequent hits against a target will deal 20% damage.

Bandle Fantasy
Infinity Orb
Infinity Orb
Infinity Orb

Destiny: +5% move speed

Balance: +15 magic penetration

Inevitable Demise: Abilities and empowered attacks critically strike for 20% bonus damage against enemies below 35% of their maximum health

Thunderfall: When a champion dies within 3 seconds of being hit by Inevitable Demise, a lightning bolt will strike upon them dealing 50 – 75 (based on level) (+ 10% AP) magic damage to nearby enemies.

Infinity Orb
Oceanid's Trident
Oceanid's Trident
Oceanid's Trident

Lethal Weapon: Dealing ability damage to an enemy champion afflicts them for 3 seconds, reducing their active shields strength as well as any others they gain.Single-target abilities inflict 40% (+ 5% per 100 AP) reduction, capped at 60%. Area-of-effect abilities inflict 25% (+ 5% per 100 AP) reduction, capped at 45%.

Oceanid's Trident

Руны

#1
Процент побед
50.1%
Коэффициент выбора
63.5%
First Strike
First Strike
First Strike

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

First Strike
Cheap Shot
Cheap Shot
Cheap Shot

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Cheap Shot
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Eyeball Collection
Eyeball Collection
Eyeball Collection

Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.

Eyeball Collection
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
#2
Процент побед
49.6%
Коэффициент выбора
1.5%
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Cheap Shot
Cheap Shot
Cheap Shot

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Cheap Shot
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Eyeball Collection
Eyeball Collection
Eyeball Collection

Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.

Eyeball Collection
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
#3
Процент побед
48.4%
Коэффициент выбора
2.4%
First Strike
First Strike
First Strike

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

First Strike
Cheap Shot
Cheap Shot
Cheap Shot

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Cheap Shot
Chain Assault
Chain Assault
Chain Assault

Hitting an enemy champion with an active ability applies a mark to them, causing your next 2 attacks or active ability casts against them to deal 20 - 35 (+5% bonus AD +2.5% bonus AP) bonus adaptive damage. (15 second cooldown)

Chain Assault
Zombie Ward
Zombie Ward
Zombie Ward

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Zombie Ward
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
#4
Процент побед
47.9%
Коэффициент выбора
3.3%
Arcane Comet
Arcane Comet
Arcane Comet

Damaging a champion with an ability hurls a comet at their location. When a comet hits an enemy champion, the next comet's damage increases.

Damage: 18 - 95 + (3 x total hits on enemy champions) + 35% bonus Attack Damage + 20% Ability Power

Cooldown: 16-8 seconds.

Arcane Comet
Manaflow Band
Manaflow Band
Manaflow Band

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band
Absolute Focus
Absolute Focus
Absolute Focus

While above 70% Health, gain a bonus 15 Adaptive Force (Based on level). Gain 1 Adaptive Force at level 1.

Absolute Focus
Gathering Storm
Gathering Storm
Gathering Storm

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

Gathering Storm
Eyeball Collection
Eyeball Collection
Eyeball Collection

Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.

Eyeball Collection
#5
Процент побед
47.5%
Коэффициент выбора
4.8%
First Strike
First Strike
First Strike

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

First Strike
Cheap Shot
Cheap Shot
Cheap Shot

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Cheap Shot
Tyrant
Tyrant
Tyrant

When damaging a champion below 50% Health, deal 30 - 50 (+7.5% bonus AD +3.5% AP) bonus adaptive damage. (10 second cooldown)

Tyrant
Zombie Ward
Zombie Ward
Zombie Ward

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Zombie Ward
Bone Plating
Bone Plating
Bone Plating

Blocks damage from the next triggering champion attack and 2 more attacks.

Bone Plating
#6
Процент побед
46.8%
Коэффициент выбора
1.6%
First Strike
First Strike
First Strike

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

First Strike
Cheap Shot
Cheap Shot
Cheap Shot

Deals 10 - 45 bonus true damage to enemies whose movement is impaired. (7 seconds cooldown).

Cheap Shot
Tyrant
Tyrant
Tyrant

When damaging a champion below 50% Health, deal 30 - 50 (+7.5% bonus AD +3.5% AP) bonus adaptive damage. (10 second cooldown)

Tyrant
Eyeball Collection
Eyeball Collection
Eyeball Collection

Gain 2 Adaptive Force after scoring a champion or epic monster takedown, stacking up to 8 times.

Eyeball Collection
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
#7
Процент побед
46.7%
Коэффициент выбора
1.1%
First Strike
First Strike
First Strike

In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)

First Strike
Manaflow Band
Manaflow Band
Manaflow Band

Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to 300 mana.

Manaflow Band
Transcendence
Transcendence
Transcendence

Gain a bonus when reaching the following levels:

-Level 1: Gain 6 Ability Haste.

- Level 5: Gain an additional 6 Ability Haste.

- Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)

Transcendence
Gathering Storm
Gathering Storm
Gathering Storm

Gain increasing Adaptive Force every 3 minutes: 2, 5, 9, 14, and so on. Growth begins after 6 minutes into the game.

Gathering Storm
Cut Down
Cut Down
Cut Down

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Cut Down

Заклинания

#1
Процент побед
50.6%
Коэффициент выбора
7.8%
Heal
Heal
Heal

Heal for 110 to 400 for 15 to you and the most wounded nearby ally champion, and both of you gain 30% bonus movement speed for 1 second.

Champions affected by Heal within 35 seconds will receive 50% heal amount.

Heal
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
#2
Процент побед
50.3%
Коэффициент выбора
4.1%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Teleport
Teleport
Teleport

Active: After channeling for 3 seconds, remove any homestart or homeguard buff and blink to the target champion or ward. Your destination will be visibly marked.

Passive - [0–6:00 elapse]: You can also target allied turrets.

Teleport
#3
Процент побед
49.5%
Коэффициент выбора
49.1%
Barrier
Barrier
Barrier

Shield your champion for 120 to 560 for 15 for 2.5 seconds.

Barrier
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
#4
Процент побед
49.3%
Коэффициент выбора
10.3%
Ghost
Ghost
Ghost

Gain a burst of movement speed that decays to 25% bonus movement speed for 8 seconds. Scoring a champion takedown will extend the duration by 6 seconds and refresh the effects, up to the original duration.

Ghost
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
#5
Процент побед
49.1%
Коэффициент выбора
20.1%
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
Ignite
Ignite
Ignite

Ignite the target enemy champion for 5 seconds, revealing them, inflicting 60% Grievous Wounds, and dealing 72 to 380 for 15 true damage over the duration.

The first tick of damage occurs briefly after the cast, then subsequent ticks occur every 1.056 seconds.

Ignite
#6
Процент побед
48.5%
Коэффициент выбора
5.5%
Exhaust
Exhaust
Exhaust

Exhaust the target enemy champion for 2.5 seconds, reducing their damage dealt by 40% and slowing them by 35% decaying over the duration.

Exhaust
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash
#7
Процент побед
45.6%
Коэффициент выбора
2.9%
Cleanse
Cleanse
Cleanse

Removes all disables (excluding Airborne, Nearsight, and Suppression) and debuffs (excluding Mark) affecting your champion, and grants Crowd control immunity for 0.25 seconds.

Cleanse
Flash
Flash
Flash

Blink your champion a short distance forward or towards the target direction.

Flash is disabled while you are unable to cast abilities.

Flash

Сборки WildRiftFire

Вариант

Мид

Стартовый предмет
Amplifying Tome
Amplifying Tome
Amplifying Tome
500
+20 Ability Power
Amplifying Tome
Основные предметы
Blackfire Torch
Blackfire Torch
Blackfire Torch
2800
+500 Mana
+80 Ability Power
+20 Ability Haste

BALEFUL BLAZE - Damaging abilities deal an additional 20 + 2% Ability Power magic damage per second for 3 seconds. Against monsters, they deal 40 + 2% Ability Power magic damage per second. BLACKFIRE - Each enemy champion, epic monster, and large monster affected by your Black Flame grants you 4% Ability Power.

Blackfire Torch
Infinity Orb
Infinity Orb
Infinity Orb
3100
+110 Ability Power

Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap
3400
+130 Ability Power

UNIQUE - OVERKILL: Increases ability power by 30%.

Rabadon's Deathcap
Ботинки
Boots of Mana
Boots of Mana
Boots of Mana
1200
+25 Ability Power
+45 Movement Speed

+75% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.

Boots of Mana
Финальный билд
Blackfire Torch
Blackfire Torch
Blackfire Torch
2800
+500 Mana
+80 Ability Power
+20 Ability Haste

BALEFUL BLAZE - Damaging abilities deal an additional 20 + 2% Ability Power magic damage per second for 3 seconds. Against monsters, they deal 40 + 2% Ability Power magic damage per second. BLACKFIRE - Each enemy champion, epic monster, and large monster affected by your Black Flame grants you 4% Ability Power.

Blackfire Torch
Infinity Orb
Infinity Orb
Infinity Orb
3100
+110 Ability Power

Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Infinity Orb
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap
3400
+130 Ability Power

UNIQUE - OVERKILL: Increases ability power by 30%.

Rabadon's Deathcap
Void Staff
Void Staff
Void Staff
3000
+95 Ability Power
+40% Magic Penetration
Void Staff
Horizon Focus
Horizon Focus
Horizon Focus
2700
+150 Health
+80 Ability Power
+25 Ability Haste

Passive - Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 10%. Passive - Focus: When Hypershot is triggered, reveals all enemy champions within 1200 units of the target for 3 seconds. ( 12 seconds cooldown)

Horizon Focus
Boots of Mana
Boots of Mana
Boots of Mana
1200
+25 Ability Power
+45 Movement Speed

+75% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.

Boots of Mana
Вариант

Саппорт

Стартовый предмет
Spectral Sickle
Spectral Sickle
Spectral Sickle
500

PASSIVE - Versatile: Gain 10 attack damage or 20 ability power.(adaptive) UNIQUE PASSIVE -Gain 1 encircling energy orb every 30 seconds (max 3 orbs). While near an ally, the actions below will trigger Tribute, consuming 1 energy orb to grant you 65 gold and restore your Health by 20 - 80: Using abilities or attacks to damage enemy champions or structures; Attacking minions below 65% Health. This also executes them, and the gold generated from the minion kills is given to the ally nearest to you; If a nearby minion is killed while you have 3 orbs. Upon triggering Tribute, the ally nearest to you gains Tribute stacks.. UNIQUE PASSIVE - Quest: Transform to Black Mist Scythe after granting 750 gold. UNIQUE PASSIVE - Tribute: Deal 1 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Spectral Sickle
Основные предметы
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe
0
+10 Ability Haste

PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Black Mist Scythe
Infinity Orb
Infinity Orb
Infinity Orb
3100
+110 Ability Power

Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Infinity Orb
Horizon Focus
Horizon Focus
Horizon Focus
2700
+150 Health
+80 Ability Power
+25 Ability Haste

Passive - Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 10%. Passive - Focus: When Hypershot is triggered, reveals all enemy champions within 1200 units of the target for 3 seconds. ( 12 seconds cooldown)

Horizon Focus
Ботинки
Boots of Mana
Boots of Mana
Boots of Mana
1200
+25 Ability Power
+45 Movement Speed

+75% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.

Boots of Mana
Финальный билд
Black Mist Scythe
Black Mist Scythe
Black Mist Scythe
0
+10 Ability Haste

PASSIVE - Versatile: 14 Attack Damage or 28 Ability Power (adaptive) UNIQUE PASSIVE - Spellcraft: Grant 75 gold every 60 seconds and gain 1 point Spirit Power (max 10). Every point of Spirit Power provides 25 health, 2 Attack Damage or 4 Ability Power (adaptive). PASSIVE - Soulcast: Deal 2 more damage to Sight Wards revealed by Sweeping Lens, Control Ward, and Scryer's Bloom.

Black Mist Scythe
Infinity Orb
Infinity Orb
Infinity Orb
3100
+110 Ability Power

Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health.

Infinity Orb
Horizon Focus
Horizon Focus
Horizon Focus
2700
+150 Health
+80 Ability Power
+25 Ability Haste

Passive - Hypershot: Damaging an enemy champion with an ability from 600 units away reveals them for 8 seconds and increases damage dealt to them by 10%. Passive - Focus: When Hypershot is triggered, reveals all enemy champions within 1200 units of the target for 3 seconds. ( 12 seconds cooldown)

Horizon Focus
Cryptbloom
Cryptbloom
Cryptbloom
3000
+20 Ability Haste
+30% Magic Penetration

LIFE FROM DEATH - Whenever an enemy champion dies within 3 seconds of taking damage from you, create a nova at their location that heals allied champions for 100 + 20% Ability Power Health. (60-second cooldown)

Cryptbloom
Rabadon's Deathcap
Rabadon's Deathcap
Rabadon's Deathcap
3400
+130 Ability Power

UNIQUE - OVERKILL: Increases ability power by 30%.

Rabadon's Deathcap
Boots of Mana
Boots of Mana
Boots of Mana
1200
+25 Ability Power
+45 Movement Speed

+75% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 50% Base Health Regen.

Boots of Mana

Способности

ОРГАНИЧЕСКИЙ РАСПАД
ОРГАНИЧЕСКИЙ РАСПАД
ОРГАНИЧЕСКИЙ РАСПАД

Когда Вел'Коз поражает врагов своими умениями, он накладывает на них заряд Органического распада. Каждое третье умение поглощает все заряды и наносит дополнительный чистый урон.

ОРГАНИЧЕСКИЙ РАСПАД
P

Когда Вел'Коз поражает врагов своими умениями, он накладывает на них заряд Органического распада. Каждое третье умение поглощает все заряды и наносит дополнительный чистый урон.

ПЛАЗМЕННОЕ ДЕЛЕНИЕ
ПЛАЗМЕННОЕ ДЕЛЕНИЕ
ПЛАЗМЕННОЕ ДЕЛЕНИЕ

Вел'Коз стреляет зарядом плазмы, который разделяется надвое после повторной активации умения или после попадания во врага. Попадая во врага, плазма наносит урон и замедляет его.

ПЛАЗМЕННОЕ ДЕЛЕНИЕ
Q

Вел'Коз стреляет зарядом плазмы, который разделяется надвое после повторной активации умения или после попадания во врага. Попадая во врага, плазма наносит урон и замедляет его.

ПРОЛОМ В БЕЗДНУ
ПРОЛОМ В БЕЗДНУ
ПРОЛОМ В БЕЗДНУ

Вел'Коз создает пролом в Бездну, который наносит урон в момент появления и дополнительный урон после некоторой задержки.\n

ПРОЛОМ В БЕЗДНУ
W

Вел'Коз создает пролом в Бездну, который наносит урон в момент появления и дополнительный урон после некоторой задержки.\n

ТЕКТОНИЧЕСКИЙ СДВИГ
ТЕКТОНИЧЕСКИЙ СДВИГ
ТЕКТОНИЧЕСКИЙ СДВИГ

Вел'Коз вызывает взрыв в указанной области. Враги, оказавшиеся в эпицентре, подбрасываются в воздух, а оказавшиеся рядом с Вел'Козом отбрасываются. Чем ближе зона применения умения к Вел'Козу, тем дальше будут отброшены враги.\n

ТЕКТОНИЧЕСКИЙ СДВИГ
E

Вел'Коз вызывает взрыв в указанной области. Враги, оказавшиеся в эпицентре, подбрасываются в воздух, а оказавшиеся рядом с Вел'Козом отбрасываются. Чем ближе зона применения умения к Вел'Козу, тем дальше будут отброшены враги.\n

ЛУЧ ДЕЗИНТЕГРАЦИИ ФОРМ ЖИЗНИ
ЛУЧ ДЕЗИНТЕГРАЦИИ ФОРМ ЖИЗНИ
ЛУЧ ДЕЗИНТЕГРАЦИИ ФОРМ ЖИЗНИ

Пассивно: вражеские чемпионы с 3 зарядами Распада на 7 секунд становятся изученными.\nАктивно: Вел'Коз непрерывно испускает луч, направление которого можно менять. Луч замедляет врагов и наносит им магический урон. Изученные вражеские чемпионы получают чистый урон.

ЛУЧ ДЕЗИНТЕГРАЦИИ ФОРМ ЖИЗНИ
R

Пассивно: вражеские чемпионы с 3 зарядами Распада на 7 секунд становятся изученными.\nАктивно: Вел'Коз непрерывно испускает луч, направление которого можно менять. Луч замедляет врагов и наносит им магический урон. Изученные вражеские чемпионы получают чистый урон.