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Темная властительница
Syndra — Темная властительница. Роль: МАГ. Сложность освоения: высокая.




Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+150% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 75% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Increases Honeyfruit healing by 20%, each fruit eaten by you provides 15 gold.


Gain a bonus when reaching the following levels: -Level 1: Gain 6 Ability Haste. - Level 5: Gain an additional 6 Ability Haste. - Level 9: After a basic ability hits the target, reduce 10% of the ability's cooldown. (8s cooldown)


Plants hit by you or your allies drop seeds. When picked up, the seed replaces your trinket for 60 seconds and grants you Movement Speed. The seed takes 1 second to mature after it is planted at a target location. Seeds can be picked up 2 minutes after the game starts. Bonus Movement Speed: 40% (decays over 2.5 seconds). Cooldown: Each plant has a unique 45-second cooldown.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


Conjures a Dark Sphere, dealing 70 / 115 / 160 / 205 (+65% AP) magic damage. The Sphere remains for 6 seconds and can be manipulated by Syndra's other abilities.Transcendent: Stores a charge of Dark Sphere every 7 seconds, up to a maximum of 2. This ability can be cast wile moving.


Grabs the nearest Dark Sphere and hurls it at a target location, dealing 60 / 100 / 140 / 180 (+45% AP) magic damage to enemies within the area and slowing them by 20% / 25% / 30% / 35% for 1.5 seconds.If there isn't any Dark Sphere nearby, Syndra generates one and hurls it at the target location. Damage from the Sphere is reduced to 80%.Transcendent: This ability deals an additional 12% (+2% AP) true damage.


Projects a wave of force in a cone, knocking back enemies and Dark Spheres and dealing 70 / 110 / 150 / 190 (+35% AP) magic damage.Dark Spheres that are knocked back stun and knock back enemies hit along the way for 1.25 seconds, dealing 70 / 110 / 150 / 190 (+35% AP) magic damage.Transcendent: Increases the angle of the wave of force's cone by 50% and its radius to 720. Enemies can only take damage and be knocked back from this ability once per cast.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.
UNIQUE - AFFLICTION: Dealing magic damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - TORMENT: Damaging abilities or empowered attacks deal 0.6% - 3%(+ 0.005% AP) of enemy's max Health as bonus magic damage each second, over 3 seconds.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


Blocks damage from the next triggering champion attack and 2 more attacks.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Нанося врагам урон умениями, Синдра собирает Осколки гнева, которые улучшают ее умения и увеличивают силу умений. Синдра также получает Осколки гнева, повышая уровень умений.
Нанося врагам урон умениями, Синдра собирает Осколки гнева, которые улучшают ее умения и увеличивают силу умений. Синдра также получает Осколки гнева, повышая уровень умений.


Синдра создает темную сферу, наносящую при появлении магический урон. Сфера существует некоторое время, и Синдра может манипулировать ею при помощи других умений. Улучшение: Синдра получает дополнительный заряд Темной сферы.
Синдра создает темную сферу, наносящую при появлении магический урон. Сфера существует некоторое время, и Синдра может манипулировать ею при помощи других умений. Улучшение: Синдра получает дополнительный заряд Темной сферы.


Синдра подбирает ближайшую темную сферу и бросает ее в выбранное место, нанося магический урон врагам в этой области и замедляя их. Улучшение: это умение дополнительно наносит чистый урон.
Синдра подбирает ближайшую темную сферу и бросает ее в выбранное место, нанося магический урон врагам в этой области и замедляя их. Улучшение: это умение дополнительно наносит чистый урон.


Синдра выпускает волну энергии в конусе, отбрасывая врагов и темные сферы, а также нанося магический урон. Отброшенные темные сферы оглушают противников и наносят дополнительный урон. Улучшение: область действия умения увеличивается.
Синдра выпускает волну энергии в конусе, отбрасывая врагов и темные сферы, а также нанося магический урон. Отброшенные темные сферы оглушают противников и наносят дополнительный урон. Улучшение: область действия умения увеличивается.


Синдра запускает парящие рядом с ней и лежащие на земле сферы во вражеского чемпиона, нанося магический урон за каждую сферу. Улучшение: это умение казнит вражеских чемпионов с низким уровнем здоровья. Если темные сферы убивают чемпиона, то взрываются и наносят урон всем окружающим вражеским чемпионам.
Синдра запускает парящие рядом с ней и лежащие на земле сферы во вражеского чемпиона, нанося магический урон за каждую сферу. Улучшение: это умение казнит вражеских чемпионов с низким уровнем здоровья. Если темные сферы убивают чемпиона, то взрываются и наносят урон всем окружающим вражеским чемпионам.