Гайд по чемпиону
Graves
Беззаконник
Graves — Беззаконник. Роль: Лес. Сложность освоения: средняя.
Матчапы
Основные предметы

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Infinity: +30% critical strike damage
Limit Break: Every 1% critical rate exceeding 100% is converted into 0.6% critical strike damage.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Spellblade: Your ability casts generate a stack for 10 seconds, refreshing on subsequent casts and stacking up to 3 times. Each unique ability counts once every 2 seconds.Basic attacks on-hit will consume a stack to deal 90% AD bonus physical damage and grant 40 bonus move speed for 2 seconds. The damage is affected by critical strike modifiers
Mana Siphon: Basic attacks restore 3% missing mana on-hit.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Spellblade: Your ability casts generate a stack for 10 seconds, refreshing on subsequent casts and stacking up to 3 times. Each unique ability counts once every 2 seconds.Basic attacks on-hit will consume a stack to deal 90% AD bonus physical damage and grant 40 bonus move speed for 2 seconds. The damage is affected by critical strike modifiers
Mana Siphon: Basic attacks restore 3% missing mana on-hit.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Spellblade: Your ability casts generate a stack for 10 seconds, refreshing on subsequent casts and stacking up to 3 times. Each unique ability counts once every 2 seconds.Basic attacks on-hit will consume a stack to deal 90% AD bonus physical damage and grant 40 bonus move speed for 2 seconds. The damage is affected by critical strike modifiers
Mana Siphon: Basic attacks restore 3% missing mana on-hit.

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.

Last Whisper: +30% armor penetration. Critical strikes gain 6% armor penetration
Sepsis: Dealing physical damage to enemy champions inflicts 50% Grievous Wounds for 3 seconds.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Spellblade: Your ability casts generate a stack for 10 seconds, refreshing on subsequent casts and stacking up to 3 times. Each unique ability counts once every 2 seconds.Basic attacks on-hit will consume a stack to deal 90% AD bonus physical damage and grant 40 bonus move speed for 2 seconds. The damage is affected by critical strike modifiers
Mana Siphon: Basic attacks restore 3% missing mana on-hit.

Last Whisper: +36% armor penetration.
Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.

Killer: +10 armor penetration
Death and Taxes: When you deal damage that would reduce a champion below 4% of their maximum health (+ 2% critical rate), you execute them. Champion kills grant you an additional 25 and permanently increase the execution threshold by 0.1%.

Last Whisper: +36% armor penetration.
Giant Slayer: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.

Bloody: +8% Physical Vamp. Critical strikes gain 4% physical vamp.
Руны

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Attacks deal (6 + 8% bonus AD) bonus adaptive damage to enemy champions.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Blocks damage from the next triggering champion attack and 2 more attacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Champion takedowns restore 10% of missing Health and 10% of max Mana and Energy and grant 35 Movement Speed for 2s.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

While in combat with an enemy champion, gain 2% basic ability damage amplification against them every 1s, up to a maximum of 6%.

Your attacks deal 8% bonus adaptive damage to enemy champions with more than 60% Health.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Basic attacks and abilities generate stacks of Conqueror on enemy champions hit, up to one per attack or cast. Each stack of Conqueror lasts 6 seconds and grants 3 - 7 (based on level) bonus (Adaptive) Attack Damage 4 - 12 (based on level) or Ability Power 4 - 11 (based on level), stacking up to 6 times, for a maximum of 12 - 36 (based on level) bonus Attack Damage or 18 - 54 (based on level) Ability Power (Adaptive).
While fully stacked, gain 8 % melle ( 5% ranged) Physical Vamp and Magical Vamp.
Adaptive Damage: Deals either physical or magic damage depending on your bonus stats, defaulting based on the origin of the effect.

Gain 5% Armor and Magic Resist. For every 1 enemy champion nearby, gain an additional 4% Armor and Magic Resist. If the max number of enemy champions are nearby (max: 3), you also gain 20% Slow Resist.

Blocks damage from the next triggering champion attack and 2 more attacks.

When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.

Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed.
Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power
Movement Speed bonus: 20% for 1 second.
When attacking a champion, restore 8% missing mana or 8% missing energy.
Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.

Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown)
The damaging attack/ability gains bonuses at higher levels:
Level 5: Deal an additional 10 true damage.
Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.

Scoring a takedown against an enemy champion within 3s of damaging them grants (5 + 1 per champion kill you've scored) Adaptive Force for 30s.

Takedowns on enemy wards spawn a Zombie Ward in its place, granting vision of the surrounding area for 120 seconds. Additionally gain 4 Attack Damage or 8 Ability Power (max 5 stacks). (Assists on enemy wards also grant stacks and spawn Zombie Wards.)

Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.
Заклинания

Blink your champion a short distance forward or towards the target direction.
Flash is disabled while you are unable to cast abilities.

Deals 600 true damage to a target large/epic monster or minion and heals for 70 + (10% max health). Transforms into Chilling Smite after 3 uses.
Passive – Jungle Expertise: Gain 20% bonus XP and gold from monsters (bonus gold ends at 11:00). Gain 60% reduced XP and gold from minions until 06:00. Against monsters, attacks deal 15% bonus physical damage and abilities deal 30% bonus physical damage. Attacking monsters restores 40 health over 5s. Gain 20 mana regen in jungle or river.
Passive – Conservation: Generate 6 stacks every 5s (max 180). Killing a large/epic monster consumes all stacks to gain 1 gold per stack. Generation increases to 12 stacks per 5s if your team has ≥10% less total gold than enemies and you have ≥5% less gold than your team’s average.
Сборки WildRiftFire
Вариант 1




UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


UNIQUE - Mana Siphon: Attacks restore 3% missing Mana on-hit. UNIQUE - Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 90% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.


PASSIVE - GIANT SLAYER: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


UNIQUE - Mana Siphon: Attacks restore 3% missing Mana on-hit. UNIQUE - Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 90% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.


PASSIVE - GIANT SLAYER: Deal bonus damage based on the enemy champion's bonus Health, up to 12% bonus damage when the enemy champion has 1200 bonus Health.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)
Способности

У дробовика Грейвза есть несколько уникальных свойств. Грейвз должен периодически его перезаряжать. При автоатаках дробовик выпускает 4 пули, которые не могут пробить цель насквозь. Нечемпионы, в которых попало несколько пуль, отбрасываются.
У дробовика Грейвза есть несколько уникальных свойств. Грейвз должен периодически его перезаряжать. При автоатаках дробовик выпускает 4 пули, которые не могут пробить цель насквозь. Нечемпионы, в которых попало несколько пуль, отбрасываются.

Грейвз выпускает разрывной снаряд, который взрывается сам через 1,5 секунды или через 0,25 секунды при столкновении с препятствием.
Грейвз выпускает разрывной снаряд, который взрывается сам через 1,5 секунды или через 0,25 секунды при столкновении с препятствием.

Грейвз запускает дымовую шашку в указанную область, создавая там дымовую завесу, которая ограничивает обзор. Враги, пораженные первоначальным взрывом шашки, получают магический урон, а их скорость передвижения ненадолго уменьшается.
Грейвз запускает дымовую шашку в указанную область, создавая там дымовую завесу, которая ограничивает обзор. Враги, пораженные первоначальным взрывом шашки, получают магический урон, а их скорость передвижения ненадолго уменьшается.

Грейвз совершает рывок вперед, и его броня увеличивается на несколько секунд. Если Грейвз совершает рывок по направлению к вражескому чемпиону, он получает два заряда Настоящего мужества. Автоатаки сокращают время перезарядки умения и продлевают продолжительность действия защитного эффекта.
Грейвз совершает рывок вперед, и его броня увеличивается на несколько секунд. Если Грейвз совершает рывок по направлению к вражескому чемпиону, он получает два заряда Настоящего мужества. Автоатаки сокращают время перезарядки умения и продлевают продолжительность действия защитного эффекта.

Грейвз выпускает разрывной снаряд, который поражает первого вражеского чемпиона на своем пути, нанося ему большой урон и отбрасывая Грейвза назад силой отдачи. Кроме того, после попадания в чемпиона или при достижении предельной дальности полета снаряд взрывается, нанося урон всем врагам в секторе за точкой взрыва.
Грейвз выпускает разрывной снаряд, который поражает первого вражеского чемпиона на своем пути, нанося ему большой урон и отбрасывая Грейвза назад силой отдачи. Кроме того, после попадания в чемпиона или при достижении предельной дальности полета снаряд взрывается, нанося урон всем врагам в секторе за точкой взрыва.