

Сборки, руны и матчапы приходят из WildriftFire через наш WR API, описания способностей берутся с официальной страницы Riot на русском, а тир подтягивается из нашего тир-листа.
Гайд по чемпиону
Беззаконник
Graves — Беззаконник. Роль: СТРЕЛОК / ВОИН. Сложность освоения: средняя.




UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


UNIQUE - Mana Siphon: Attacks restore 3% missing Mana on-hit. UNIQUE - Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 90% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - Conversion: +7% Omnivamp. Limited to 1 Boots item.


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


UNIQUE - Mana Siphon: Attacks restore 3% missing Mana on-hit. UNIQUE - Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 90% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Passive-Jungle Expertise: 20% Gold / XP from jungle monsters but temporarily earn 60% less Gold / XP from minions. 15% damage and 15% additional ability damage to jungle monsters. Restore 40 health over 5 seconds while fighting jungle monsters. Restore 4 mana every second while in the jungle or river. Starting at 11:00, defeating Jungle Camps no longer grant 20% Bonus Gold. Active: Deal 600 true damage to a large or epic monster or minion and restore 70 (+10% total Health) health. Upgrade to Chilling Smite after 3 uses.


Moving, attacking and casting builds Energy stacks. At 100 stacks, your next attack heals you, grants increased Movement Speed, and restores mana or energy if you attack a champion. At 100 Energy stacks, your next attack gains 100% Attack Speed. Heal: 15 - 85 + 30% bonus Attack Damage + 30% Ability Power Movement Speed bonus: 20% for 1 second. When attacking a champion, restore 8% missing mana or 8% missing energy. Heals for 35% (Melee) / 15% (Ranged) when attacking minions or monsters.


Every 3 min, gain 2 AD or 4 AP / 5 AD or 10 AP / 9 AD or 18 AP / 14 AD or 28 AP [...] (Adaptive)


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Gain 3% bonus attack speed when engaging in taking down monsters, enemy champions and minions, up to 20% at maximum stacks.


When 1 monster or 2 minions are killed nearby, permanently gain 3 Max Health. Max Health can be increased indefinitely. Gains bonus 3% Max Health upon reaching 30 stacks.


Fires a powder round that deals 70 / 90 / 110 / 130 (+80% AD) physical damage and then detonates after 1 second to deal an additional 80 / 130 / 180 / 230 (+80% / 110% / 140% / 170% AD) physical damage.Detonates in 0.25 seconds if the round hits terrain. Deals 110% damage against monsters.


Dashes in a direction, reloading one shell and granting True Grit for 4 seconds. True Grit grants 13 / 18 / 23 / 28 Armor ( stacks 6 times) and refreshes when damaging non-minions.Dashing towards an enemy champion grants 2 stacks of True Grit. Each bullet hit reduces Quickdraw's cooldown by 0.5 seconds.


Throws a canister that creates a cloud of smoke for 4 seconds. Enemies within the smoke cannot see outside of it.Enemies caught in the initial impact take 60 / 125 / 190 / 255 (+60% AP) magic damage and are slowed by 50% for 0.5 seconds.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


Armor penetration: 15 Shield Reaver: Dealing damage to an enemy champion reduces any shields they gain for 3s. Melee champions apply (10% of bonus Attack Damage + 40)% shield reduction, capped at 60%; while ranged champions apply (10% of bonus Attack Damage + 25)% shield reduction, capped at 45%. When you damage an enemy who is unaffected by Shield Reaver, all shields on them are reduced by the same values.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


UNIQUE - Lifeline: Upon taking Magic Damage that would reduce your health to below 35%, gain 10% Omnivamp until the end of combat and a magic shield that absorbs (220 -530 Magic Damage) for 3s.


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)


UNIQUE - QUICKSILVER: Grants immunity to Crown Control effects for 0.25 seconds and grants 30% Tenacity and 30% Slow Resistance for 1.5 seconds. (70 second cooldown) Limited to 1 Boots enchantment.


When an enemy has less than 40% health, deals 8% bonus adaptive damage.


Deals bonus damage based on the enemy champion's bonus health, up to 16% bonus damage when the enemy champion has 1600 bonus health.


UNIQUE - Killer: +10 Armor Penetration. UNIQUE - Death and Taxes: Dealing damage that would leave an enemy champion below (4%+2% Critical Rate) executes them, permanently increasing the max health percentage execution threshold by 0.1%.


UNIQUE - Mana Siphon: Attacks restore 3% missing Mana on-hit. UNIQUE - Spellblade: Casting an ability generates a Spellblade charge (max 3 charges) that lasts up to 10s. Hitting an enemy with an attack consumes a charge, dealing 90% base Attack Damage as physical damage and granting 40 Movement Speed for 2s, This Bonus damage can Critically Strike. Each ability generates only one charge per 2s.


UNIQUE - LAST WHISPER: +30% Armor Penetration, Attacks that Critically Strike gain an additional 6% Armor Penetration. UNIQUE - Sepsis: Dealing physical damage to enemy champions applies 50% Grievous Wounds for 3 seconds.


UNIQUE - BLOODY: +8% Physical Vamp, Attacks that Critically Strike gain an additional 4% Physical Vamp.


UNIQUE - RESURRECT: Upon taking lethal damage, resurrects and restores 50% of base health and 30% of maximum mana after 4 seconds of stasis. (210 second cooldown)


ACTIVE - CLOUDBURST: Dash in a target direction and fire 3 missiles at the lowest Health Enemy near your destination, prioritizing champions. Deal 40~120 (+ 35% bonus attack damage) as physical damage. (50s Cooldown)


У дробовика Грейвза есть несколько уникальных свойств. Грейвз должен периодически его перезаряжать. При автоатаках дробовик выпускает 4 пули, которые не могут пробить цель насквозь. Нечемпионы, в которых попало несколько пуль, отбрасываются.
У дробовика Грейвза есть несколько уникальных свойств. Грейвз должен периодически его перезаряжать. При автоатаках дробовик выпускает 4 пули, которые не могут пробить цель насквозь. Нечемпионы, в которых попало несколько пуль, отбрасываются.


Грейвз выпускает разрывной снаряд, который взрывается сам через 1,5 секунды или через 0,25 секунды при столкновении с препятствием.
Грейвз выпускает разрывной снаряд, который взрывается сам через 1,5 секунды или через 0,25 секунды при столкновении с препятствием.


Грейвз запускает дымовую шашку в указанную область, создавая там дымовую завесу, которая ограничивает обзор. Враги, пораженные первоначальным взрывом шашки, получают магический урон, а их скорость передвижения ненадолго уменьшается.
Грейвз запускает дымовую шашку в указанную область, создавая там дымовую завесу, которая ограничивает обзор. Враги, пораженные первоначальным взрывом шашки, получают магический урон, а их скорость передвижения ненадолго уменьшается.


Грейвз совершает рывок вперед, и его броня увеличивается на несколько секунд. Если Грейвз совершает рывок по направлению к вражескому чемпиону, он получает два заряда Настоящего мужества. Автоатаки сокращают время перезарядки умения и продлевают продолжительность действия защитного эффекта.
Грейвз совершает рывок вперед, и его броня увеличивается на несколько секунд. Если Грейвз совершает рывок по направлению к вражескому чемпиону, он получает два заряда Настоящего мужества. Автоатаки сокращают время перезарядки умения и продлевают продолжительность действия защитного эффекта.


Грейвз выпускает разрывной снаряд, который поражает первого вражеского чемпиона на своем пути, нанося ему большой урон и отбрасывая Грейвза назад силой отдачи. Кроме того, после попадания в чемпиона или при достижении предельной дальности полета снаряд взрывается, нанося урон всем врагам в секторе за точкой взрыва.
Грейвз выпускает разрывной снаряд, который поражает первого вражеского чемпиона на своем пути, нанося ему большой урон и отбрасывая Грейвза назад силой отдачи. Кроме того, после попадания в чемпиона или при достижении предельной дальности полета снаряд взрывается, нанося урон всем врагам в секторе за точкой взрыва.