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Звездная посланница
Zoe — Звездная посланница. Роль: МАГ. Сложность освоения: средняя.




UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


+150% Mana Regeneration UNIQUE - Magic Break: +8 Magic penetration. UNIQUE - Big Bully: Attacks and active abilities deal 18 bonus physical damage to minions. UNIQUE - Equilibrium: Champions without Mana gain 75% Base Health Regen.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Teleport a short distance forward or towards the aimed direction (150 second cooldown).


Ignites target enemy champion, dealing 72 - 380 (based on level) true damage over 5 seconds and inflicting them with Grievous Wounds icon.png Grievous Wounds, reducing healing effects by 60% (100 second cooldown).


In 0.25s after engaging an enemy champion in combat, dealing damage to them grants 10 gold and a First Strike effect that lasts 3s to you, allowing you to deal 7% bonus true damage to the enemy champion. Once the effect has ended, gain gold according to the bonus damage dealt (melee: 100%/ranged: 85%) during the effect. (20-13s cooldown)


Damaging an enemy champion deals a bonus 10–80 true damage after using a dash, leap, blink, teleport, or when exiting stealth for 4s. (10s cooldown) The damaging attack/ability gains bonuses at higher levels: Level 5: Deal an additional 10 true damage. Level 9: Deal an additional 20 true damage and gain 10% Movement Speed for 1.5s after dealing the damage.


Every 8 seconds, the next attack will be empowered, dealing 35 - 50 bonus adaptive damage. Ranged champions deal 80% damage.


Gains 1 Attack Damage or 2 Ability Power when an enemy is taken down, up to 20 stacks, and gains a bonus 10 Attack Damage or 20 Ability Power reaching 20 stacks.


Casting a Summoner Spell grants 10% - 40% (based on Summoner Spell cooldown) bonus movement speed for 3 seconds.


Zoe fires a star that deals increasing damage the further it travels to the first enemy hit dealing between 30 / 65 / 100 / 135 (+60% AP) and 75 / 162.5 / 250 / 337.5 (+150% AP) magic damage. Enemies surrounding the target take 80% damage.Zoe can recast this Ability to redirect the missile to a new position near Zoe.


Zoe dropkicks a bubble that deals 30 / 80 / 130 / 180 (+50% AP) magic damage, lingering as a trap if it doesn't hit anything. The bubble's range is extended when flying over terrain.After a delay, the victim falls Asleep for 2 seconds. Attacks and Ability hits wake them up, dealing 30 / 80 / 130 / 180 (+50% AP) bonus true damage.Before the target falls Asleep, they are Drowsy, becoming increasingly slowed (up to 15% / 20% / 25% / 30%).


Passive: Enemies drop spell shards when casting a Spell or using a Boot Enchantment. Specific minions also drop a spell shards when Zoe, or a nearby ally, kills them. Zoe can pick up this shard to cast that ability once.Passive: When Zoe casts this Ability or any Spell, she gains 25% / 30% / 35% / 40% Movement Speed for 2 seconds and tosses 3 missiles at the target she Attacked most recently. These missiles deal 20 / 30 / 40 / 50 (+15% AP) magic damage each.Active: Cast the Ability from a spell shard Zoe has picked upSpell shards last on the ground for 20 seconds. Each missile can apply More Sparkles!


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


Lethal Weapon: Dealing ability damage to an enemy champion reduces any shields they gain for 3s (Area of effect abilities apply 5% of bonus Ability Power + 25% shield reduction, capped at 45%; while single target abilities apply 5% of bonus Ability Power + 40% shield reduction, capped at 60%). When you damage an enemy who is unaffected by Lethal Weapon, all shields on them are reduced by the same values.


UNIQUE - SPELLBLADE: After using an ability, your next basic attack within 10 seconds deals 75% base AD (+ 50% AP) bonus magic damage on-hit. (1.5 second cooldown which begins after using the empowered attack) UNIQUE - BANE: +5% movement speed


Destiny: 5% Movement Speed Balance: 15 Magic Penetration Inevitable Demise: Abilities and empowered attacks Critically Strike for 20% bonus damage against enemies below 35% Health. Thunderfall: When an enemy champion dies within 3 second(s) of you applying Inevitable Demise to them, a lightning bolt strikes at the spot where they died, dealing magic damage equal to 50-75 plus 10% Ability Power to nearby enemies.


UNIQUE - OVERKILL: Increases ability power by 20 - 45 % (based on level).


Safeguard: Grant a spell shield that blocks the next enemy ability. When the shield is broken, reduce incoming damage by 40% for 1s (40s cooldown). Poise: Ability Power increases by 20 while Safeguarded. Dealing magic damage to enemy champions using an active ability reduces Safeguard's cooldown by 4 seconds.


Unique Passive - Soul Hunt: +15 magical penetration Unique Passive - Wandering Soul: Every time you take down an enemy champion within 3 seconds of damaging them, your ability cooldowns are reduced by 25%. You steal 10% of their base Movement Speed for 10 seconds and 50% of their Ability Haste until they respawn. Ability Haste stolen this way stacks.


UNIQUE - STASIS: Put yourself in stasis for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration but becoming unable to move, declare basic attacks, cast abilities or item actives, or use any summoner spells during this time. (120 second cooldown) Limited to 1 Boots enchantment.


Следующая автоатака Зои после применения умения наносит дополнительный магический урон.
Следующая автоатака Зои после применения умения наносит дополнительный магический урон.


Зои выпускает заряд, которым может управлять во время полета. Чем дольше заряд летит по прямой, тем больше урона он наносит.
Зои выпускает заряд, которым может управлять во время полета. Чем дольше заряд летит по прямой, тем больше урона он наносит.


Зои может собирать остатки вражеских применений заклинаний призывателя и активных предметов и единожды применять их сама. Когда она применяет заклинание призывателя, она выпускает 3 заряда в ближайшую цель.
Зои может собирать остатки вражеских применений заклинаний призывателя и активных предметов и единожды применять их сама. Когда она применяет заклинание призывателя, она выпускает 3 заряда в ближайшую цель.


Цель становится сонливой, а затем засыпает. Урон, нанесенный цели из первого источника, удваивается (но не может быть выше определенного значения) и пробуждает цель.
Цель становится сонливой, а затем засыпает. Урон, нанесенный цели из первого источника, удваивается (но не может быть выше определенного значения) и пробуждает цель.


Зои телепортируется в новое место недалеко от себя на 1 секунду, после чего телепортируется обратно.
Зои телепортируется в новое место недалеко от себя на 1 секунду, после чего телепортируется обратно.